r/cade

Image 1 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 2 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 3 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 4 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 5 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 6 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 7 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 8 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 9 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
Image 10 — Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel
▲ 70 r/cade

Capcom Mini-Cute Countercade Build Video Tomorrow 8PM EST! @Cyberspacemanmike YT Channel

I'm doing a YouTube premiere Thursday May 21st 8PM EST on my Cyberspacemanmike channel! "I Shrunk Japan's Smallest Arcade Cab (Capcom Mini-Cute) Even Smaller!" provides a very brief history on the original cabinet, my personal experiences w/ it, and the design and engineering challenges I faced creating the countercades. Join us, won't you?

u/mikejkelley — 1 day ago
▲ 9 r/cade

Time Crisis 3 not booting

Hi was hoping someone could help.
My Time Crisis 3, 2 player is not booting.

Player 1 just comes up with the * Bufram Write * while Player 2 has nothing at all. Have switched the systems to other sides and will do the same ( Nothing on Player 1 and Bufram Write on Player 2).

Bought 2 new disc drives and tried replacing but does the exact same thing.

Any suggestion on what to do?

u/JbdJbdJbdJbd — 20 hours ago
▲ 32 r/cade+1 crossposts

Help with wheel cab

I wanted Retrobat and dual wheels everything working on “outside” but most games don’t start where did i go wrong? I am used to Batocera but wanted windows no files to share lol any suggestions i have tried ymls, cfgs. This is a special racing build from Arcade Punks and not sure if that’s my issue but don’t even know what else behind scenes to check any thoughts for Grams? ;)

▲ 1 r/cade

Cocktail cabinet upgrade

I bought a cocktail cabinet a few years ago, it has a jamma 60 in 1 game board in it.

I have just re artworks it and am thinking I want to have more games.

I am new to this so don't know what to get and whether it's easy to do. Does the board just plug in to what I have etc.

Any advice/help would be appreciated

reddit.com
u/Justinf1007 — 1 day ago
▲ 55 r/cade+2 crossposts

Mega Twins on Arcade chased the Dragon’s Blue Eyes, only to be surprised by an evil Clown!

I’d recommend listening to this music while reading. 

STORY (8/10) 

  • Storytelling had an awesome premise, with the Kingdom of Alurea being destroyed by an evil Clown which left behind 2 infant Princes. Once they grew up, they swore revenge upon the evil that killed their parents. The quest was to gather the Dragon’s Blue Eyes and save their home! 
  • The presentation was very cool as well, although quite fast for a thorough read. 
  • While the characters didn’t have proper introductions, the 2 Princes wore Blue and Red for an easy distinction. There were some more like a Princess, a huge variety of bosses and some helpers along the way. 
  • Pacing was very fast, with the whole game being no more than 30m. Quite awesome for a quick play-through!

 

GAMEPLAY (10/10) 

  • Starting with controls, which were very fluid and easy to execute. You could jump, duck, hang to walls, fly or even swim underwater. The whole gameplay felt so good on each location too, I was pleasantly impressed. 
  • While combat was mainly reduced to the sword swings, you could charge your magic attack for some ranged slices, use specials which obliterated the whole screen with style, and collect a variety of swords and health items which helped along the way. 
  • Platforming though, pretty simple and a lot of fun. You progressed through each level with great vibes while obliterating everything in your way. 
  • Traversal too, which had small levels with great variety. 
  • Speaking of variety. The enemy encounters and overall boss fights were more than plenty, in fact, even if some were reused, their overall attack patterns and visual variety was outstanding! 
  • Difficulty was good, although I did use at least 10 coins here, maybe more.

 

AUDIO (9/10) 

  • Sound design was mostly reduced to its mono output, but the overall sound effects felt so good. Upon picking up coins, you got that sweet beep, as well as hitting enemies or even during jumps. 
  • The music was fantastic, with so many soundtracks it was simply too much, in a good way. The metallic design perfectly fit with the whole game! 
  • While the dialogues were too fast to read through, I did appreciate what little of them I could skim.

  

VISUALS (10/10) 

  • Fidelity was outstanding for 1990. The overall visual effects, enemy animations, destructible environments and parallax scrolling was impressive. 
  • Character models and boss battles were great too, with a lot of mayhem on the screen. 
  • The art style was something special. Even though the levels were reduced to 3/4m at a time, their overall quality was fantastic!

 

WORLD DESIGN (10/10) 

  • Level design was divided into 9 tiny sections, and each one surprised you with new additions. Starting with the Forest, then ascending to the Clouds, just to descend into the Underwater world. Soon after leaping forward towards the Castle Grounds, Underwater sections, external Walls, Dungeon, Throne and the final battle with the evil Clown himself. 
  • The atmosphere with the beautiful landscapes, music composition and overall world destruction was purely magical.

 

TL;DR -> What more can I say, an outstanding little journey. It delivered on everything, including its charming story. While I wished for a longer stay, I did enjoy what little I got. A (9.4) game, masterpiece in my book. Would absolutely replay the game in CO-OP, because while the Princes fought the evil Clown, we shall see which one will get the Crown! 

u/White_FIame — 1 day ago
▲ 16 r/cade+1 crossposts

Old style custom made table top arcade Video Game

I have one old style video poker game that some time ago used be in in pubs and bars .I program in computer languages and created software myself to recreate old style poker machine. They didn't take coins or money at the time instead they usually had a key at the back where you can turn the key and put credit in or press a button to cash prize out so I made 4 options at the back 1 keylock to put money in 1 button for putting credit and 1 do decrease credit if you make mistake and put more then needed can go back to right amount of credit in,then 3rd button is to actually move credit in into the game and use it as playing credit .. I will post a pic of it if anyone interested drop me a line ..I'm not active that much so kindly be patient don't be mad at me for not being prompt within 12 hours or so. I will see if I can add pics if not drop me a line .

Game has old style wat of adding credit just like in 80s and 90s at the back of machine you have compartment that's locked and when you open it you have one keylock to add credit in you have one button to decrease credit you one button to move credit to your playing credit and lastly cash out button. Game saves money paid in and paid out stats in text file. Machine boots upon startup and opens the game straight away automatically and by itself. So it's fully playable at home just like in old times and profit loss control can be added optionally if anyone prefers it.

u/Ill_Internal_1116 — 1 day ago
▲ 34 r/cade+1 crossposts

Trying to place a value on this machine

Top gun screen needs replaced

Missing one top gun button

Missing two Mario buttons

u/Asleep-Increase7154 — 4 days ago
▲ 15 r/cade+2 crossposts

Anyone know what’s going on here?

I came across this tabletop arcade on OfferUp. The guy says it needs a new jamma board. Or maybe just a switch? This is what he said specifically:

“Researching it, I was told it's a pretty simple fix: turn the machine off -on the jamma board are four little tiny switches. They’re very small. The number four switch just needs to be flipped the other way turn it back on. You should be good to go. But I have not had time to try the fix yet.”

Does that make sense? If it’s an easy fix, I’d like to buy it, but I don’t want to get hosed.

u/Emergency_Cod_4240 — 4 days ago
▲ 167 r/cade

Save real dedicated cabs

Years ago I got into building replica Nintendo cabinets. I kept seeing original cabinets being converted to multi games etc . Yes I know people can do what they want but figured if I could just save a few from being ruined and converted instead of being restored then it’s a win. No mdf here all birch hardwood. The donkey Kong ones had 60-n-1 games and the two player wide body Mario cabs had think it was 256 or something like that. The pac-man was also 60-n-1 and fix it Felix jr was just fix it Felix jr. just wanted to share a hobby of mine

u/ThatHydroCouple — 4 days ago
▲ 4 r/cade+1 crossposts

What kind of potentiometer is usually used in Arcade Monitors?

Picture as an example.

I have to replace a broken potentiometer on my EAGO arcade monitor but I didn't find the "range"(?) they usually use. Online I found 10K Ohm, 20k, 100K and so forth. Which one is better for this application?

u/NathanTheXMan — 3 days ago
▲ 3 r/cade+1 crossposts

Broken NAOMI2... fixable?

Hey!

I got this NAOMI2 board. I bought it in when I used to live in Japan to play GGXXAC.
I came back home now, and shipped it over using EMS, but it seems that it didn't survive the transport.

I opened it up to see what was the issue as I heard a clunky sound in it.

This thing got loose... Do you guys think it's fixable?

thx

https://preview.redd.it/qttwxj0key1h1.jpg?width=3024&format=pjpg&auto=webp&s=6e4eeb0a1c009f4f822ad5a57bea7b5747806ac0

reddit.com
u/Xanax200mg — 3 days ago
▲ 35 r/cade+2 crossposts

Marvel Land on Arcade was the ultimate test of Rock, Paper, Scissors with a marvellous vibe!

STORY (8/10) 

  • Storytelling was charming yet simplistic. It told the journey of Prince Paco and his quest to liberate the Marvel Land from the King Mole, which wanted to control the Amusement Park and its people.  
  • It had a nice presentation with cool animations in between. I did love the zooming in in real time, for 1990 that was really impressive! 
  • While Prince Paco was the main character with his antagonist King Mole, the game also had a final credit scene with all the characters, enemies and boss’ names. Throughout the 4 levels, you fought the Great Condor, Yoroi Ankou, Princess A-La-Mode and Mole himself. All that to rescue the 4 Fairies and bring peace to the Land. 
  • Pacing was great, with no more than an hour of play if you used your momentum and jumped though the stages. 
  • Another thing I loved about the game, was how on bonus stages the game presented you a lot of characters from other games. It was such a marvellous surprise!

 

GAMEPLAY (9/10) 

  • While the controls had only one button to mash, the overall mechanics and their use was so good and innovative for the time. You had your jump button which got you through most of the sections, a duck ability to dodge enemy projectiles or skim through tight spaces, power ups like your clones helping you defeat distant enemies, the wings which gave you higher jumps with a gliding ability, and some red boots which gave you increased momentum! 
  • The game was divided into 2 traversing modes. One with normal jumping and the other on the ferries. The way each level was presented with unique ways of progressing was really cool, although quite repetitive by the end. 
  • Platforming was fantastic, but be warned, it got so hard and pixel perfect by the end it was crazy. You had to utilise all your abilities, power ups and clever dodging to avoid a lot of enemies and traps. 
  • Speaking of traps and puzzles, very well done. The game was much more focused on momentum than clever placements or jumping abilities. You always had to understand that it didn’t matter if you jumped on a pole, barrier or enemy head, as long as those jumps generated enough momentum to get you to the end level. 
  • Enemy variety was impressive with a lot of different enemies, and a bunch of annoying ones. Boss battles on the other hand were simplistic apart the final one, and get this, you had to play rock / paper / scissors to defeat 2 of them and the other 2, well, good luck smashing your jump button! 
  • Difficulty was progressive with a steep difficulty curve by the end. I liked it a lot, because it taught you how to handle yourself in tight situations, which by the end helped you with most encounters!

 

AUDIO (10/10) 

  • Sound design had that pleasing stereo output, with most sound effects sounding crisp and punchy. 
  • The music was fantastic as well, having a lot fitting soundtracks! 
  • Voice acting while limited to some dialogues, was rather impressive for a 1990 game! 
  • Ambient sounds too, with water splashing enemies, bobbling lava and quicksand shivering effects!

 

VISUALS (9/10) 

  • Fidelity was marvellous in all its glory. I couldn’t believe that it was released in 1990, because every effect, pixel art and overall parallax scrolling was out of this world. 
  • Character models too, with cool animations and visual effects all around. I did love how each enemy was showing off, and they bloody delivered! 
  • The art style in combination with the visual effects had outstanding vibes. Even though some levels had reused assets, their placements were quite unique!

 

WORLD DESIGN (9/10) 

  • Level design was very impressive during its 4 different worlds. Even though mostly similar to one another, I did enjoy passing through the Flower and Grass Lands, as well as the Sweet, Ice and finally Lava Land. The only drawback was the asset reuse, apart from that, it had really cool vibes with a fantastic atmosphere! 
  • The Landscapes were heavily reused though, which I didn’t appreciate. 
  • World destruction wasn’t present, but I quite liked the falling platforms with their cool water, sand or lava animations.

 

TL;DR -> An awesome journey though the Marvel Land. It landed on everything apart its asset use, which did indeed show some repetitiveness. But, the gameplay loop, visual presentation, overall level design and platforming sections delivered outstanding vibes. A (9.0) game, masterpiece in my book. Wouldn’t replay it though, as the Genesis version is considered the complete experience! 

u/White_FIame — 4 days ago
▲ 197 r/cade+4 crossposts

Magician Lord on Arcade was a special experience, similar to opening a Century Egg!

I’d recommend listening to this music while reading. 

STORY (8/10) 

  • Storytelling was great in its own way. It told the journey of Elta, a Magician Lord who defeated the evil sorcerer Gal Agiese by recovering the lost mystical tomes and preventing him from summoning the God of Destruction. 
  • Presentation wise, very nice with cool dialogues in between. The evil sorcerer always teased you into the next fight. 
  • The characters themselves didn’t see much development, but I did love Elta’s transformation forms. You could shift into a Shinobi, Samurai, Poseidon, Dragon, Electrical and Water Man. 
  • Pacing was quite long considering the unforgiving sections of the game. It dragged for excessive amounts mainly in the exploration part, which punished you with a demon spawn that killed you instantly. And the worst part, you couldn’t understand where to go or how to reach a boss until you died like 30 times!

 

GAMEPLAY (1/10) 

  • Starting with controls, which were sluggish and very annoying during basic attacks. You had a jump and attack button, which could be used to fire upwards, downwards or on the sides. But, it was such a fucking mess that I simply hated the whole experience! 
  • The game also had a brief tutorial, which was useless to begin with. 
  • The mechanics by collecting power ups and having more strength were simply useless, as you got hit on basically every occasion. I’m telling you, it’s impossible to predict enemy attacks! 
  • On top of that, hit boxes were absolute dogshit, literal fucking garbage. I’ve never seen such a horrible gameplay in any video game to date. 
  • While you could get a transformation and gain different characters with awesome abilities, in 2 hits you were reduced to the basic form. In fact, I got so tired of the game that I simply put coins in and stopped trying to manage the already clunky gameplay. 
  • Enemy spawns and their overall reach was bullshit, and you died in 2 hits with a loading screen before the respawn. Not to mention that the enemies respawned too, leaving you with the same type of madness to deal with. Plus, some sections were literary designed to fuck you over, because I simply couldn’t get past them without getting hit. 
  • Platforming too, sucked literal ass. You could change direction in mid air, which didn’t stop your momentum, but changed it to the opposite direction completely. There was a stage with floating eyeballs that got me so mad I wanted to kill someone right there and then! 
  • Traversal was confusing and honestly, garbage. You got many doors that led to different sections with power ups, chests and whatnot. And if you lingered for too long, which happened a lot, you got obliterated by everything and everyone. Oh and don’t forget, floating enemies respawn indefinitely until you reach the boss battle. 
  • Enemy and boss variety was cool though, with many having cool attacks that got you killed on each occasion. I swear, I died from each enemy, from everything! 
  • The difficulty was impossible. Such a terrible experience, absolute hot bobbly caca. Whoever designed the gameplay was on some highly radioactive mushrooms!

 

AUDIO (10/10) 

  • Sound design was awesome, with many sound effects delivering a great punch. 
  • The music was outstanding, with so many cool soundtracks! 
  • Voice acting was present in its limited form, yet for 1990 was unique. The dialogues themselves while short, hooked you up with that “I’m going to show you otherwise!”

 

VISUALS (10/10) 

  • Fidelity was marvellous for 1990, with so many visual and parallax effects it was crazy. 
  • Character models and their overall animations too, so good on every encounter! 
  • The art style was magnificent, and the overall scrolling felt pleasing!

 

WORLD DESIGN (10/10) 

  • Level design had its own charm. Starting with the Valley, then going to the Evil Mine, the Alien World, Castle, Hell and much more. The final stage with every boss encounter pieced together felt very ominous! 
  • On the atmosphere side, incredible vibes. The combination of landscapes, parallax scrolling and overall visual presentation was simply magical. 
  • World destruction was quite limited, but for 1990 I’d say it bloody delivered.

 

TL;DR -> While it was hard to swallow the medicine, it forced itself down my system. The game was a literal masterpiece apart its gameplay aspect, which to be honest, makes or breaks a game. To me, it sucked on every, single, scenario. I value gameplay over everything else, and this one was, how do I put it, like a Century Egg. While the outside looked harmless, the inside reeked of absolute disgust. A (7.8) game, very good based solely on its looks and vibes. I wouldn’t touch this piece of garbage ever again, not unless I’d want to torture some friends of mine. To whoever wants to try a play-through, please squeeze your buttcheeks extra hard, you’ll need the pressure! 

u/White_FIame — 5 days ago
▲ 78 r/cade+1 crossposts

PCSX2 iniciando por primera vez un juego de namco system246

como les va, algunos aca ya me tienen junado. soy El_isra

desarrollador homebrew de PlayStation2 (autodidacta)

hoy despues de 2 meses de trabajo esporadico, logre que PCSX2 lea un juego de system246. y sin emular magicgate, como usaban de excusa los maricones de PCSX2

para el que no lo sabe, el namco system246 es una plataforma arcade basada en un modelo especial de PlayStation2 (todo oficial de sony) que fue bastante popular en su epoca, siendo la cuna de clasicos como el SoulCalibur2, 3. TEKKEN 4 y 5. Blody roar3, entre muchos otros.

actualmente existia el emulador play, pero segun me comentan amigos de la scene, para que un juego de system246 corra a 60 frames estables pide mas recursos que el cyberpunk. asi que a raiz de eso y la actitud forra de los DEVS de PCSX2 dije

"listo, que la chupen. lo hago yo"

y aca estamos

u/WearyAd1849 — 5 days ago
▲ 184 r/cade+1 crossposts

Pinball controller with NES and C64 aesthetic

This is a USB pinball controller built to play Amiga classics pinball. It uses standard arcade buttons and emulates a keyboard (works on PC and mac) so you can use it on emulators or even on modern titles like Pinball FX. The enclosure is 3D printed. I am still refining the build and would appreciate input from people who make custom arcade hardware.

u/Majikal_Mike — 6 days ago
▲ 59 r/cade

Picked up Free Dynamo HS-5

Saw a post go up with a guy saying he was going to break apart and toss this Dynamo cab unless someone came to take it, so I grabbed it. It was completely stripped, but I collect HS1/2 and HS5 parts when they come up for cheap so no biggie. This MK3 panel was the first one that was accessible in my pile of junk 😅

u/smashedbrothers — 5 days ago
▲ 7 r/cade

What do you guys think of this bartop?

https://gameroomsolutions.com/shop/table-top-vewlix-vertical-arcade-machine-4/

I have been wanting to build my own bar top since forever, but have failed to muster the time and effort to actually build one myself, so decided to say "f-it" and go ahead and buy a pre-built one. I like the the design of this one as i think it would be great for virtual pinball but curious about what you guys think of this model and of GRS as a company? Thanks!

u/TexasKornDawg — 4 days ago