u/pvp_enjoyerrr

Equipment Item Grading System and Growth Method Overhaul; Changes to Solisium's Blessing Product Benefits

Equipment Item Grading System and Growth Method Overhaul; Changes to Solisium's Blessing Product Benefits

THRONE AND LIBERTY announced an upcoming overhaul of the item grade system and growth mechanics to coincide with the ‘Frozen Divide: Nix’ update. This revision aims to reduce the stress of item enhancement and restore the core enjoyment of field farming and equipment acquisition.

  • Reconfiguration of existing equipment values and statistics to align with the new system.
  • The detailed plan for changes, including revision policies and probability data, will be shared in the third week of June through the 'PD Talk' session and official announcements.
  • The "Solisium’s Blessing" product benefits will also be modified as part of the equipment enhancement and linkage system update.
  • Users are encouraged to consult the specific notice titled "[Notice: Solysium’s Blessing Product Benefit Changes Pre-Announcement]" for detailed information about these adjustments.

The development team expressed gratitude for the continued interest and support of the players and emphasized their commitment to listening to user feedback and improving the game experience.

Link: here
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TL also announced an upcoming change effective after the scheduled maintenance on June 23, 2026 (Tuesday). The update concerns the ‘Solisium’s Blessing Plus (28 days)’ product, specifically the removal of the ‘Solia’s Sync Slot’ benefit.

This change aligns with the broader Nix update planned for the same day, which involves a comprehensive overhaul of the equipment enhancement system. Because of this system-wide reform, the enhancement and linking-related features will be modified significantly.

  • Date of change: June 23, 2026, post-maintenance
  • Affected product: Solisium’s Blessing (28 days)
  • Removed benefit: Solia’s Sync Slot
  • Reason: Overhaul of the equipment enhancement system in the Nix update, affecting related linked slot features
  • Other benefits: Remain unchanged
  • Future updates: New item-related functionalities will be added as additional benefits later
  • Developer commitment: Continuous listening to player feedback and iterative improvements

Link: here

u/pvp_enjoyerrr — 8 hours ago

GIGA IQ Plays from NCSoft in conceptualizing this new fresh idea for Archeboss weapons

The new upcoming Archeboss weapon is not as static as it used to be.

It depends on the kind of skills you throw, the combo result will vary.

Just like Invoker of DOTA, if you use FIRE+ICE, the end skill is different versus you cast ICE+Lightning, hence Lightning+FIRE.

youtu.be
u/pvp_enjoyerrr — 7 days ago

Egoistic and Sweaty Players have something to FLEX now

Statues of top-ranked players have been added for Arena Team Matches, Arena Solo Matches, Battlefields, and Challenge Dimensional Array.

It is displayed based on rankings at the end of the season.

For Challenge Dimension Rankers, a random character is displayed as the representative.

u/pvp_enjoyerrr — 11 days ago

Summary of May 12, 2026 Update for TL KR

The May 12, 2026 update for THRONE AND LIBERTY introduces significant new content, system improvements, PvP season resets, UI enhancements, bug fixes, and quality-of-life changes. The update centers around a new cumulative growth content system titled "Journey of the Stars" (별의 여정), alongside extensive modifications in adventure and exploration codices, PvP systems, and various gameplay mechanics.

Key Updates and Features

1. Journey of the Stars (별의 여정) - Cumulative Growth Content

  • Concept: Player actions in-game now directly contribute to permanent character growth through the new cumulative system called the Journey of the Stars.
  • Availability: Accessible from the main menu under [Character] → [Journey of the Stars] after completing the prologue “The Child Who Holds the Star” in the Adventure Codex.
  • Mechanics:
    • Players earn Star Memories (별의 기억) from Adventure Codex, Exploration Codex, and Time-Space Traces content.
    • Star Memories are automatically used upon acquisition and permanently increase character stats, applied individually per character.
    • Some Exploration Codex areas (Nebula Island and Chaos Witch Altar raids) do not provide Star Memories.
    • Players can track maximum attainable and currently gained stats through the Star Records interface.
    • Upon entering the Journey of the Stars menu, a cinematic plays, with an option to skip in future visits.
    • Stat increases from Star Memories are clearly distinguishable in the character info UI.

2. Time-Space Traces (시공의 흔적)

  • Added Time-Space Anomaly Portals and Artifact Fishing Spots in each region.
  • Activating regional teleport stones reveals these new locations.
  • Completing objectives in these spots yields Star Memories for stat enhancement.
  • Upon 100% completion of Time-Space Traces:
    • Two random anomalies and one artifact fishing spot spawn daily across regions.
    • Completing these grants Elite Resistance Medals, reset daily at 10 AM.

3. Adventure and Exploration Codex UI & Structure Improvements

  • Adventure Codex:
    • UI improved for better clarity, focusing players on their current storyline rather than all information at once.
    • Codex now subdivided into multiple stages and sections with renamed chapters reflecting their story arcs.
    • Parallel progression of some codes changed to sequential, which may auto-complete certain missions.
    • Added a separate "Appendix" section for additional content.
    • Named chapters include prologue, acts 1 to 14, and interludes.
  • Exploration Codex:
    • Codex display now matches geographical regions and maps for easier navigation.
    • UI shows if Star Memories associated with regions have been obtained.
    • Consolidated some codices (e.g., Siléus Abyss floors 1-6 unified into one codex) with the same rewards maintained.
    • Players who previously earned final exploration rewards can claim them once more due to unification.
  • Developer Commentary: The development team aims to center the story more on the player character (the adventurer) and improve narrative focus and clarity. Upcoming additions include a new adventure codex for the NiX update.

4. PvP (Player vs Player) Content and Season Updates

  • Arena (투기장):
    • Season 6 begins.
    • Only ranking-based matchmaking is available.
    • A statue honoring top-ranked players added to Herba Village’s Arena Square.
  • Battlefield (전장):
    • Season 1 begins as a ranking-based competition.
    • Matches randomly select between two maps: Giant’s City or Elf’s Sky Garden.
    • New items added to the Battlefield Shop, purchasable based on daily seasonal ranking:
Item Name Cost (Solant) Purchase Limit Ranking Requirement
Battlefield Mythic S1 300,000 1 total Rank 10+
Battlefield Legend S1 300,000 1 total Rank 30+
Gold Trophy Approval 5,000,000 Unlimited* Rank 100+
Silver Trophy Approval 3,000,000 Unlimited* Rank 200+
Bronze Trophy Approval 1,000,000 Unlimited* Rank 300+
  • Battlefield Trophies:
    • Three trophies (Gold, Silver, Bronze) craftable at workshops with the same crafting materials:
      • Trophy Approval x1
      • Rare Iron Ingot x10
      • Rare Stone Plate x5
      • Additives x5
  • Herba Village Improvements:
    • Added entry seats for Arena, Battlefield, and Cooperative Dungeons.
    • Statues of top-ranking players for team and solo Arena, Battlefield, and Challenge Dimension added.
    • New merchants for Battlefield Coins, Nebula Stones, Arena goods, and Resistance Corps supplies introduced.
  • PvP Combat Zones:
    • PvP now enabled only during event "in-progress" stages, reducing unintended deaths and allowing groups to prepare during event start phases.

5. Weapon and Skill Adjustments

  • Fixed various errors and tooltip omissions related to Hero equipment skills and weapon skills.
  • Specific corrections include:
    • Crossbow [Ambidextrous]: Fixed critical hit bonus tooltip mismatch.
    • Magic Orb [Time Leap]: Corrected effect applying to wrong skill types.
    • Lightning specialization [Flash Strike]: Added missing tooltip text; max 10 lightning chain procs per second.
    • Gale Wind’s Wind Slash and Abyss Knight’s Predator Slash weapon skills had usage counts adjusted or increased.

6. Quality of Life and System Enhancements

  • Amitoy Expedition:
    • Added auto-registration option to assign Amitoys based on previous expedition counts.
    • Expedition status now shown on territory tabs (statuses: in expedition, completed, waiting).
  • Adventure Coins:
    • Unified multiple currencies (Courage, Divine) into a single currency called Indomitable Adventure Coin.
    • Pre-maintenance exchange:
      • 2 Courage coins → 1 Indomitable coin.
      • 1 Divine coin → 1 Indomitable coin.
    • Box names containing old coins updated accordingly.
  • Theme Festa:
    • Removed from main menu, now visible only in quick menu during event periods.
  • Boss Gate:
    • Added gate duration display near gates to inform players.
    • If the party is applying to a gate, application status takes priority in display.
  • Greed Tower:
    • Removed visual effects on player body when lifting relics.
    • Added UI to display current floor during progression.
  • Fishing:
    • Added notification that fish caught in fishing-type regions cannot be registered in the fish compendium.
  • Graphics Compatibility:
    • Fixed launch issues with NVIDIA GTX 10 and 900 series cards.
    • Fixed intermittent disabling of NVIDIA DLSS frame interpolation on RTX 40 and 50 series.
  • UI and Controls:
    • Movement improved to allow S-key to work while holding left/right mouse buttons.
    • Added "Minimum" HUD size option.
    • Fixed ring menu layering issues.
    • Server transfer bug fixed preventing moves when character slots full.
    • Costume preview correctly displays dye colors.
    • Help menu updated for renamed crafting and workshop terms.
    • Housing: prevented furniture disappearing due to outdoor placement, fixed wallpaper application issues.
  • Crafting:
    • Removed low-tier open seat bundles from crafting list.
    • Improved material sorting to show partially owned stackable items at the top.
  • Party System:
    • Fixed party kick proposals applying incorrectly to non-proposing players.
    • Fixed party kick proposals appearing across different parties.
    • Added system messages for raid pin creation failures due to prohibited language.
  • Chronicle System:
    • Chronicle window now closes when moving after interacting with chronicle tablets.

Developer Notes and Future Outlook

  • The development team emphasizes shifting narrative focus towards the player character to enhance player immersion.
  • Additional content will be integrated into the Journey of the Stars system over time, combining existing and new activities.
  • Upcoming NiX update will introduce a new Adventure Codex.
  • Continued efforts to improve gameplay experience, narrative delivery, and system stability.

This update represents a major step in evolving THRONE AND LIBERTY’s gameplay loop by linking player activity directly to permanent character growth, upgrading user interfaces, refreshing PvP content, and addressing various gameplay and technical issues to enhance overall player experience.

Source: here

u/pvp_enjoyerrr — 11 days ago
▲ 24 r/Aion2

Took him 5 months of non-stop piloted account to even get 240+ Platinum Medals to buy this Orange PvP Guards.

u/pvp_enjoyerrr — 27 days ago