Ranged weapons are kind of all-or-nothing in DPS?
I played a lot of HBG and Lance, and now, after doing a lot of Lance, I tried some HBG and Bows again, and it's a weird feeling - lots of poor hitzones... until tenderized, then most monsters start to melt (shoot spread 3 into Kadachi tenderized tail; or pierce 3 through it). On melee, the difference seems way smaller and not as essential - but also melee can't suddenly do a few times more damage than average, while ranged can (GS asterisk?). And sticky ammo became a thing mostly due to those hitzone values, clusters were a thing as well...
Velkhana without tenderizing on HBG seems a bit sad, apes - better go sticky, zinogres are also questionable, while melees at worst can run with mind's eye/ballistics to avoid some bounces on some monsters.
And then tenderize animation can be quite long for HBG with Wyvernheart vs Wyvernsnipe, which is still longer than Lance... and there are light weapons needing 2 attacks. And the skill ceiling is high for like the bow, allowing the DPS disparity to be even higher under certain conditions ;)
Also, does anyone use the special scope on HBG? Seems really hard to get benefits from it in real hunts when the monster isn't rolling on the floor crying ;) (yet best case scenario one HBG mod gives you +30%ish DPS increase)
Is it the curse of the clutch claw? How does it look in other games from the series (other than Wilds)?