u/rwm0

Image 1 — [Release] RenDoki v1.0 — Automated utility for Ren'Py localization
Image 2 — [Release] RenDoki v1.0 — Automated utility for Ren'Py localization
Image 3 — [Release] RenDoki v1.0 — Automated utility for Ren'Py localization
Image 4 — [Release] RenDoki v1.0 — Automated utility for Ren'Py localization
▲ 10 r/localization+1 crossposts

[Release] RenDoki v1.0 — Automated utility for Ren'Py localization

Hey everyone,

Today I'm releasing RenDoki v1.0 — a utility designed to simplify and speed up the localization process for Ren'Py projects, including DDLC mods.

Core Features:

  • RPA Handling — automatic extraction and management of game archives
  • Smart Text Patching — easy replacement of GUI text, character names, and dialogue through a single rules.yaml file
  • Input Support — proper text input for localized languages
  • Smart UI Scanner — automatically finds untranslated strings and saves them to the untranslated folder
  • Clean Build — optional automatic cleanup of cache and temporary files
  • Detailed Logs — every build creates a log in the logs/ folder

Asset Localization — seamless support for replacing splash screens (logo.png), end-game screens (end.png)

How to use:

  1. Edit setup/rules.yaml (examples are included)
  2. Run RenDoki.exe
  3. Select your game/mod folder
  4. Choose the modules you need and click Start

The tool applies all changes directly to your game folder.

Download:
https://rootwin-project.itch.io/rendoki

Inside the archive you will find a short manual (in Russian and English) that explains all the main functions and settings in simple language.

This is the first public release (v1.0). It’s stable for most basic use cases, but as it's still relatively new, I welcome any feedback, bug reports, and suggestions for future improvements.

Let me know how it works for you!

u/rwm0 — 2 days ago

[Release] RenDoki v1.0 — Automated utility for Ren'Py localization

Hey everyone,

Today I'm releasing RenDoki v1.0 — a utility designed to simplify and speed up the localization process for Ren'Py projects, including DDLC mods.

Core Features:

  • RPA Handling — automatic extraction and management of game archives
  • Smart Text Patching — easy replacement of GUI text, character names, and dialogue through a single rules.yaml file
  • Input Support — proper text input for localized languages
  • Smart UI Scanner — automatically finds untranslated strings and saves them to the untranslated folder
  • Clean Build — optional automatic cleanup of cache and temporary files
  • Detailed Logs — every build creates a log in the logs/ folder

How to use:

  1. Edit setup/rules.yaml (examples are included)
  2. Run RenDoki.exe
  3. Select your game/mod folder
  4. Choose the modules you need and click Start

The tool applies all changes directly to your game folder.

Download:
https://rootwin-project.itch.io/rendoki

Inside the archive you will find a short manual (in Russian and English) that explains all the main functions and settings in simple language.

This is the first public release (v1.0). It’s stable for most basic use cases, but as it's still relatively new, I welcome any feedback, bug reports, and suggestions for future improvements.

Let me know how it works for you!

u/rwm0 — 3 days ago
▲ 11 r/DDLCMods+1 crossposts

[Tool] I made an Autobuilder that turns 1 hour of localization hell into one click

Hey everyone! 💜

As someone who translates and helps with DDLC and Ren'Py mods, I got tired of wasting hours every time I needed to test a localized build.

You know the pain:

  • Manually replacing fonts
  • Copying translated .rpy files
  • Forgetting some UI strings and getting hardcoded English in the build
  • Cache glitches ruining font rendering...

So I built RenDoki — a universal Ren'Py Localization Autobuilder.

What it does:

  • Smart Font Injection — correctly replaces fonts without breaking styles
  • UI & Script Synchronization — pulls latest translations and assets
  • Untranslated Text Detector — helps catch hardcoded or forgotten strings before the build
  • Auto Cache Cleaning — no more ghost text or font bugs

Basically, it takes what usually takes 30–60 minutes of boring manual work and turns it into a single button press.

RenDoki is still a work-in-progress tool that I made for my own workflow, but I believe it can be really useful for other translators and modders.

Question for the community:

Would you actually use a tool like this?

What features would you want to see in it? (For example: support for multiple languages at once, style tweaks, automatic proofreading hints, batch processing, etc.)

Let me know your thoughts! Especially if you're a translator or someone who frequently works with localized DDLC and Ren'Py mods.

https://preview.redd.it/f7psxn2tnp1h1.png?width=622&format=png&auto=webp&s=0cc4df37d63391e472f20ee751140b8f7b8504ab

https://reddit.com/link/1teqobp/video/5g6s4isrnp1h1/player

reddit.com
u/rwm0 — 6 days ago
▲ 1 r/RenPy

[Tool] R-MIGRATOR - Tool to help port old mods to Ren'Py 8

Hey everyone,

I've been working on a small utility called R-MIGRATOR to help automate the painful process of updating older Ren'Py projects and mods to Ren'Py 8 / Python 3.

Current features:

- Automatic Python 2 → 3 syntax conversion

- ATL transform fixes (float/int type mismatch crashes)

- DDLC-specific compatibility patches (bytes/str handling, poem scripts, etc.

- Recursive processing of entire project folders

This is still a work-in-progress tool and not a perfect universal solution. It handles many common issues, but may not cover every edge case yet.

The UI has some light Literature Club theming

Would really appreciate any feedback.
What are the biggest headaches you usually run into when porting old Ren'Py 7 projects to version 8? Any specific errors or features you’d like to see added?

LINK -- https://www.reddit.com/r/ROOTWIN/comments/1t8b7mh/rmigrator_automated_utility_for_migrating_legacy/

reddit.com
u/rwm0 — 13 days ago