Solo carrying in low ranks with D.va is impossible. I cant get out of Silver

Im OTP-ing D.va and at start of season few days ago i've had a really good amount of wins, i didnt have issues gettings wins in row, but over time now its getting extremely hard stuck.

Now in last 10 games, i have won only 1.

I dont deny it, i make mistakes and im not a perfect player, but my team genuinely cannot recover if i make a single mistake.

It feels like more than 50% of the games my team is in clear DPS gap. I genuinely cannot do anything to help my team win or alleviate it. At times they can ever have bigger damage stats, but they dont make any useful plays, they just keep attacking the enemy tank without killing anyone and not progressing anything.

Every single time i have to manually remind my DPS to target enemy healers or they'll just keep targeting the enemy tank like they are dumb.

Enemy team will always have Moira who is stuck to their tank with gorilla glue, thats fine, but my Moira players focus on DPSing and just give up following me when i dive in and go back.

While i dive in DPS players do absolutely nothing to backstab the enemy team that usually completely focuses on me, and i usually dive into weak healers or DPS so my team has a numbers advantage and can push further.

People expect me to just play completely static, sit and use my shield on the point while they shoot enemy tank in face... actually they cant even do that properly or deal any damage to him.

I've had many cases where i could kill 3 enemies, and my whole team would be fighting a tank and a healer and just die.. No one ever targets the enemy healer.

Supports on other hand can be a hit or miss, i cant complain too much about healing because i've had genuine cases very often where healers would focus a lot of me, but in other terms i rarely get a supports that use their ults in good moment, or supports that do anything else besides healing to close the gap between teams.

Also during a lot of games i'd get matched against DPS diver that my team simply cant play against. Im stuck in 3 places now, i have to dive, hold the objective and also help my own backline. This is genuinely unplayable

Why can no one stay alive for 5 seconds on their own in this rank? I went to play 5-10 matches in quickplay to see how it is from DPS-s perspective again, and its genuinely extremely easy to look for gaps in low ranks like these and just target healers.

Replay codes for last 10 matches:

8T0Y7M, Y2Z7BE, T3A7G8, QH075E, N9F3MP, 1ZH5F5, EHDD39, AG9N2K, 0Y0MSF

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u/sanninorochi — 7 hours ago

[KCD2] I've never been trolled by devs like this before

Was going through this random part of map and saw there was only one nest, thinking there is something good in it.... I shot it and well, you can see what happened :D. This is such an amazing troll, and most of players will probably never see it, big props to dev who designed this

u/sanninorochi — 2 months ago
▲ 0 r/MMORPG

Strap in, lots of text below.

I like to think that im bit of an odd player since its so hard for me to play too many games at same time and take shorter breaks for games. I either start playing one game, then take short breaks to play some shooter or something else thats multiplayer and low effort without big progression, and then go back and finish the game i was originally playing.. or i "abandon" that game by starting to play a new game for whatever reason (everyone else is playing it in friend group, game became really popular again, its a release date so fresh big game, big discount on game i wanted etc...)

Over time i realised i played the MMORPGs the same way, but there is a special part to it, i have to start playing the MMORPGs from first few days of its release, and im stuck to it like a magnet. I will clear all the content possible, research as much as possible, try my best to grind and have the best gear, will actively join guilds, meet many new people, happily do my role etc... But this only lasts as long as the game has enough content, and doesnt mess anything up. If there is like a week or two week long issue (ddoses, server issues, big content drought, etc) i will drop the game and it will be extremely hard for me to come back to it.

To give an example, about a year ago ive played Blade and Soul Neo. Ive also played original western Blade and Soul on release, 10 years ago. In original one, i was there for few months i had my fun, but content got kinda stale really fast, and despite game being really popular i felt like i couldnt keep up with p2w players eventually, and too many systems i wanted to participate were broken, like faction pvp...

Blade and Soul Neo was like a restart.. Clear slate for everyone, a game from 10 years ago gets another chance to correct all its mistakes from past... Well, i knew it was a false hope​, but they said that a lot of things were redesigned from core. And i usually really dislike the concept of fresh servers, its like spitting in face of all the old players who have played and invested in the original servers for decade, NEO wasnt as simple.

While Neo ended up being p2w, a lot of things were redesigned from core indeed... at least for what id consider a redesign. Id say the only thing that remained the same were the maps, good chunk of combat (not counting skills and stats, just in general movement), some boss mechanics and story. They redesigned way weapon upgrading works, how skill books are farmed, stats, skills etc... basically all the things youd have to theorycraft and youd need to find optimal ways to farm for. On top of that, player market was redesigned too so you could sell more items and figuring out ways how stuff works fast was profitable.

I managed to find a guild of old players, and we all had a great deal of fun for few weeks. Game unlocked content in small increments every few days, so we would have to put effort into low tier bosses and learn their mechanics. There was very little info about anything from other regions for Neo, so actual players had to discover how things worked themselves. I found many ways how to farm for specific gear, what to dismantle and what not to, the way boss mechanics worked, tested drop rates for certain things, wasted materials for sake of research. Stats were tuned in a way where beating dungeons was actually pretty difficult, you needed to learn mechs, have proper gear and proper build, and know how to do your rotations and build teams carefully. It wasnt the most difficult game out there, but it definitely wasn't a faceroll easy either. While some parts of game were like before, for majority of content I felt like a pioneer, discovering new things about the game before they were public information, helping my guild capitalise on them, getting parties for new content first and it was actually extremely fun to do. It felt like i had a community where everyone could contribute for sake of it, and everyone started from zero.

Now... I dont want you to get my story wrong, i wouldn't suggest BnS Neo to anyone, its a more broken version of an already broken MMO which has great potential and amazing combat which was never utilised. Neo turned out even more P2W than original, grinding is luck based and you need to be very careful where you invest your materials into, and its a very niche MMO, especially for today's standards. But what happened with Neo was perfect storm for me.

It had good enough playerbase to bave a strong community but not big enough for it to be mainstream mmo again and succumb to mass hate, few old players/streamers that you could catch up with together and compare your progress with, active guilds and pvp players which were ambitious and competing in what little pvp was there in this version, players who loved the game for its lore and combat and wanted to have best gear possible so they could compete in dungeons. Basically it had so many things that i enjoy about MMORPGs.

I played it everyday very actively for about a month or two, i was glued to the screen and so dedicated and so was my guild, there was always something to farm for, prepare for new content (since they had a decade worth of content ready from original game for gradual release).. but eventually it sucumbed to a really interesting problem.. Someone started ddosing the game and developers couldn't find a way to fix it. It got bad to the point where game was ddosed every single day, where you couldnt even play for 15 minutes properly, ddosers would target peak times too, and you'd get kicked out of important dungeons, and launching the game took really long time too. Everyone assumed it would last for few days... but it dragged on for week, then two... then i eventually left. They started sending players in game rewards hoping to mend the issue, but the irony is that game was so heavily ddosed that you didnt even have time to use those rewards. Sadly, the nature of this game is that you have to grind every single day, and if you skipped a few youd be cut back on progress significantly. There was no other option but for me to quit the game, first did half of my guild, and then eventually me along with them. I still read discussions on Neo's discord, and apparently the ddoses kept going on for months even after i left... but either way ill digress

--‐--

So this makes me curious, how do you guys see MMOs? Do any of you play them the similar way? Because for me, if im joining a game where there are already veterans with 10+ years of experience its simply not fun... to my mind it sounds like im always playing 10 years late, even if you gave me best gear possible. Players played content at its peak, when it was fresh, they became friends and made alliances, and now im just joining to a party 10 years late, not getting to any fun bits, but just be forced to skip everything and be given everything on a platter.

Now dont get me wrong either, im not asking or wishing for redesigning of how games work, im just pointing out what makes MMOs fun for me.

I really miss new MMO releases just for sake of this. You can have the best MMO out there, but if it was already played, explored, aliances have been made, guilds became too strong, theres thousands of theorycrafters behind it who know too much beforehand and its already public knowledge, it removes at least like 80% of the joy of playing an MMO. On other hand, i really dont like playing private servers and "classic" versions can be a hit or miss.

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u/sanninorochi — 2 months ago