Here's some stuff on the Sept 2026 Public Test that Ended Earlier today. (Next Public Test is 2026 Oct 15-20. )

Next PokeForce Public Test: Thursday October 15-20th (Check the official discord for your timezone. The start dates might vary by time zone)

-First Public test where Android was available as an option to partake

-91% of players made it to through the 2nd tutorial NPC

-only 78.1% of players completed the entire tutorial

-64 new trainers in the last three hours I didn't factor into anything

-Some players were recording as many player names as possible and recorded roughly 97% of all players involved in the Sept 2026 Public Test for PokeForce with a potential player issued bounty of 19k elm wood being available in seedy backrooms

-Archaeology was the first skill with both the first and 2nd players to reach lvl100 (max level) in a skill (TitiBotswanais and GaryOats. I don't remember who was first)

-1,179 battles lost to NPCs

-3,861 Completed jobs

-966 sales on the JTS

-620 Skarmory Taxi services used

-The first boat was bought by shamorunner (I'm writing the bits of data and want to be in the post)

-Total earnings from Archaeology is estimated to be higher than any other method in the Sept 2026 PT with more than 60mil across the player base and higher estimates are in the real of 100mil+ in game currency, almost exclusively from relic loot with some possibly being left in bags or bank

-Archaeology had more combined experience gained than all other skills combined

Other cool notes:

-Sectkor accidently bought 31 rafts off the Johto Trade System (JTS)

-Plenty of players were finding a shiny overworld pokemon but it was out of reach due to being in an area they couldn't reach yet for various reasons

-React had the highest level in 6 different skills and was 2nd highest level in 4 other skills

-DarkVoid and YeJiu were both the highest in two skills (not a tie in the same skills, separate skills)

And because I liked Archaeology, here are the top 10 players in Archaeology as of the end of the Sept 2026 PT

  1. GaryOats (lvl100) (14,967,484 exp
  2. TitiBotswanais (lvl100) (14,470,933 exp)
  3. Sectkor (lvl88) (4,417,558 exp)
  4. sharkboy (lv75) (1,215,253 exp)
  5. shamorunner (lvl72) (967,000 exp)
  6. V O (lvl72) (927,835 exp)
  7. Finrod (lvl69) (764,545 exp)
  8. SITTU (lvl64) (500,554 exp)
  9. Rumel (lvl63) (370,617 exp)
  10. IlrenxSBR (lvl62) (355,448 exp)

It also appears that of the PokeForce staff that Emma was the highest in Archaeology with lvl57 Arch and 209,325exp. Maid Lulia on the PokeForce staff was the highest ranked of any PF Staff with the highest rank being first place in fishing, I think Lulia maintained first place almost the entire PT for fishing

Next PokeForce Public Test is Thursday October 15-20th (Check the official discord for your timezone. The start dates might vary by time zone)

Group picture shortly before the server closed for the Sept Public Test and a picture of a player seeing an overworld shiny they can't reach included in post

https://preview.redd.it/8w5gy0loneoh1.png?width=2400&format=png&auto=webp&s=ce741b52eebf0df6cbdab3b7530a9b5514f0c544

https://preview.redd.it/kaf0bhcpneoh1.png?width=799&format=png&auto=webp&s=f8a48d2f706cafc28f6a82354de3ecbb63bcebcb

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u/shamorunner — 1 month ago

PokeForce maps (The in game map is better, this is for offline viewing)

PokeForce maps. These are one year old and are still quite accurate, still expect some minor differences to NPCs, tiling, and minor adjustments

u/shamorunner — 1 month ago
▲ 23 r/Pokeforce+1 crossposts

PokeForce September Public Test is live in 60min from posting

Edit: live in 6min from posting

The PokeForce Staff has made a lot of progress since the public test in Late July, roughly one month ago. Here are some of the things they have added:

-Android Client

New Skills

-Archaeology: Uses the Sinnoh Underground minigame to find stones, fossils, gems, and artifacts

-Fishing: Players can now get encounters and items from the fishing mini-game. The fishing rod you use will be yours with different reels, tackle, and lures

-Camping, cooking, and Bonding: Players can use a tinderbox to make a campsite that can be fueled and upgraded and teammates can share supported camp facilities. You can care for our pokemon's needs as well as improve their mood and happiness. Crafting of basic items can also be done as well as the setting up of a campfire to partake in the cooking skill and it's respective mini-game

-Disassembly: Items now have a set durability. Unwanted items can now be broken down at a Disassembly workbench useful salvage and crafting materials if eligible for one or both

-Players now have attributes to invest in strength, constitution, agility, dexterity, intelligence, charisma, empathy, and luck

**-**Players also have a health bar now. Environmental hazards like falling into water can lower your health. Your health also plays a role in the Capture Mode

-Player mail is now available to receive and also send to other players

-The Adventure's path, a guided journey through PokeForce's various systems. It introduces: jobs and objective tracking, world map and guided markers, party care and followers, capture mode, campsite and campfire preparation, shops, storage, the Johto trade system (JTS), interacting with chat teams and multi-player, skills and gathering, water traversal and other exploration mechanics

-World Traversal is getting an upgrade. Bikes are still a great way to get around but now players can own and customize their own boat for water travel, use rock climb ledges to access previously unreachable locations, and use Skarmory taxi service for fast travel between major destinations

-Overworld changes includes pokemon behaving differently based on their mood and nature, allowing them to wander to other grass patches as well as interact differently with players by watching players, investigate activity, patrol an area, hop over ledges, flee, follow, or lose interest and wander away

-Capture Mode: Reaching a wild pokemon without an active follower will start capture mode where players can: crouch and approach, whistle to attract attention, wait and observe, switch to your active pokemon, retreat before the encounter escalates, and throw berries, specialized capture tools, and balls. How the wild pokemon responds is based on its nature and mood as well as the players actions during capture mode can impact mood and happiness after capture. Aggressive encounters, for example, if not resolved quickly, can force the player to retreat

Graphical improvements have come and are here with some awesome changes

-Reworked inventory with categories and filtering

-Improved Bank and PC Storage

-Redesigned trainer profiles and Pokemon Summary Pages

-Full Skills Interface

-Improved Job Board Cards and HUD tooltips

-Cleaner station, map, and context menus

-Optional chat timestamps and improved whisper organization

-Friend list filtering

-Customizable HUD positioning, orientation, visibility, and scaling

-Better interface behavior different accross different resolutions

-Secure remembered login

Atmospheric world: Johto has recieved a range of environmental and audio improvements designed to make the world feel more alive. This helps Johto feel less like a collection of maps and more like a world that reacts to players

-Chunk based rain with respective audio

-Improved night lighting and street light behavior

-Lanturns that activate after dusk

-More reliable lighting in cities

-Cave, gym, and location specific battle scenes

-Improved sounds for ledges, boulders, gathering, and traversal

-Designer-Authored cutscenes that can temporarily separate players into private versions of an area

Download the client for PC, Linux, and Android here

Join the official discord here: https://discord.gg/pokeforce

Beep. Boop. I'm not a bot. I just like PokeForce

u/Vizaryll — 1 month ago