Poison damage calculation.
From the book...
Poisons
Naturally occurring poisons are usually the easiest
starting point for creating original potions. Alchemy
then refines them into something even nastier.
One can apply a poison potion (the whole thing) to
any weapon that deals Piercing or Slashing damage, and
it lasts for an entire day. An Amazing Success on a to-hit
roll means the poison got into the target’s bloodstream
or whatever their physiology uses to power muscles.
The victim gains the Poisoned Debuff, and adds the full
bonus level damage to the Poison damage at the end
each round, starting with the current round.
Example: A nasty +9 bonus level Poison Debuff deals
1d8+F+9 at the end of each combat round.
Remember, if a Debuff causes a crawler (not Mobs
or Bosses) to drop to 0% Health Bar, they get a free
CON Stat Check vs. 10 + Floor to avoid the damage. If
they succeed, the Debuff ends.
Does anyone know what the "F" in the damage calculation represents?