Poison damage calculation.

From the book...

Poisons

Naturally occurring poisons are usually the easiest

starting point for creating original potions. Alchemy

then refines them into something even nastier.

One can apply a poison potion (the whole thing) to

any weapon that deals Piercing or Slashing damage, and

it lasts for an entire day. An Amazing Success on a to-hit

roll means the poison got into the target’s bloodstream

or whatever their physiology uses to power muscles.

The victim gains the Poisoned Debuff, and adds the full

bonus level damage to the Poison damage at the end

each round, starting with the current round.

Example: A nasty +9 bonus level Poison Debuff deals

1d8+F+9 at the end of each combat round.

Remember, if a Debuff causes a crawler (not Mobs

or Bosses) to drop to 0% Health Bar, they get a free

CON Stat Check vs. 10 + Floor to avoid the damage. If

they succeed, the Debuff ends.

Does anyone know what the "F" in the damage calculation represents?

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u/shanealeslie — 5 days ago

A variation on the Pre-Crawl events I'm considering.

I've been listening to Matt's book 'The Grinding'.

I'm considering having the pre-collapse part of my game be an occurrence of The Grinding as the way in which most of the people are collected. Then those that survive the grinding then have to survive The Rolling, which would be like trying to survive the end stage of Katamari Damacy, but the roller is the Kaiju sized 'Entity' comprised of the majority of the population of the city.

Once the The Grinder has rolled up the city and surrounding suburbs it would then sink into the ground and the collected matter would then form the Dungeon floor for the region.

I have the idea that prior to the grinding starting one of the characters in The Party would be someone that is already highly sensitive to The Syndicate Transmissions and starts to experience a painful migraine and hearing the voices of the prep crew that are about to start off The Grinding followed by The Rolling in preparation for the creation of the dungeon. They would hear the warning announcements to the advance teams to prepare and the chatter between the Old Hand that's done this before and the New Guy that hasn't, and was apparently transferred over to work on this with insufficient training or orientation.

I would of course make it so that it is more of a terrifying intro scene in which whatever decision they make to avoid The Grinding and The Rolling is successful until they're standing in a debris field with an entrance in front of them when the Syndicate Transmissions switch on for everybody and the introduction that we all know so well begins.

I'd love any thoughts on this topic.

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u/shanealeslie — 2 months ago

Pre-Collapse / Alternative Collapse

I've been listening to Matt's book 'The Grinding'.

I'm considering having the pre-collapse part of my game be an occurrence of The Grinding as the way in which most of the people are collected. Then those that survive the grinding then have to survive The Rolling, which would be like trying to survive the end stage of Katamari Damacy, but the roller is the Kaiju sized 'Entity' comprised of the majority of the population of the city.

Once the The Grinder has rolled up the city and surrounding suburbs it would then sink into the ground and the collected matter would then form the Dungeon floor for the region.

I have the idea that prior to the grinding starting one of the characters in The Party would be someone that is already highly sensitive to The Syndicate Transmissions and starts to experience a painful migraine and hearing the voices of the prep crew that are about to start off The Grinding followed by The Rolling in preparation for the creation of the dungeon. They would hear the warning announcements to the advance teams to prepare and the chatter between the Old Hand that's done this before and the New Guy that hasn't, and was apparently transferred over to work on this with insufficient training or orientation.

I would of course make it so that it is more of a terrifying intro scene in which whatever decision they make to avoid The Grinding and The Rolling is successful until they're standing in a debris field with an entrance in front of them when the Syndicate Transmissions switch on for everybody and the introduction that we all know so well begins.

I'd love any thoughts on this topic.

reddit.com
u/shanealeslie — 2 months ago

Pre-Collapse / Alternative Collapse

I've been listening to Matt's book 'The Grinding'.

I'm considering having the pre-collapse part of my game be an occurrence of The Grinding as the way in which most of the people are collected. Then those that survive the grinding then have to survive The Rolling, which would be like trying to survive the end stage of Katamari Damacy, but the roller is the Kaiju sized 'Entity' comprised of the majority of the population of the city.

Once the The Grinder has rolled up the city and surrounding suburbs it would then sink into the ground and the collected matter would then form the Dungeon floor for the region.

I have the idea that prior to the grinding starting one of the characters in The Party would be someone that is already highly sensitive to The Syndicate Transmissions and starts to experience a painful migraine and hearing the voices of the prep crew that are about to start off The Grinding followed by The Rolling in preparation for the creation of the dungeon. They would hear the warning announcements to the advance teams to prepare and the chatter between the Old Hand that's done this before and the New Guy that hasn't, and was apparently transferred over to work on this with insufficient training or orientation.

I would of course make it so that it is more of a terrifying intro scene in which whatever decision they make to avoid The Grinding and The Rolling is successful until they're standing in a debris field with an entrance in front of them when the Syndicate Transmissions switch on for everybody and the introduction that we all know so well begins.

I'd love any thoughts on this topic.

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u/shanealeslie — 2 months ago

Oh! I found a very good boy on the Toronto Allen Gardens level!

He's doing a very good job on his details today.

u/shanealeslie — 3 months ago

In person crawl groups by city.

In anticipation for when the game drops would anyone else be interested in a way to create play groups and find other players in your city?

I'm working on the 'Bible' for the first two floors based on the city of Toronto Canada. I'm using our city layout, already existing underground 'PATH' system, and landmarks as inspitation.

Got tribes of Castors.

Crab Racoons.

Canadian Geese.

Doug Ford

The Inverted CN Tower.

I'm looking forward to GMing and hope to find players.

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u/shanealeslie — 4 months ago