Graveyard Keeper 2: Please fix the instructions so we don't need a wiki

I'm loving GK1 as a grim version of Stardew Valley.

What I don't like is having to wander in circles for a long while trying to figure things out without relying on a tabbed wiki page like I'm playing Terraria.

GK1 feels 90% finished, the only thing it needs is better information management, please please fix in the second game.

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u/sinsaint — 2 days ago

What kinds of game design elements do you feel are missing from games?

I played Smash Bros a lot, enjoying Simon. He's a bit of a pain to control, so I started looking up some tips and one was to try out a new control scheme, with the right stick as an omnidirectional attack button and using my triggers for my defensive and mobility buttons. After an hour of practice, I had gained an incredible amount of speed through incredible control, which really became oppressive when I transitioned to playing something slow like Ganon.

It had made me realize that there is a major opening for a game that utilized that kind of control scheme with intent instead of as an accidental option.

Obviously asking people if they've come up with something unique is pretty dang hard in today's environment, but is there something you feel is underrepresented?

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u/sinsaint — 7 days ago

I don't put up many decorations so I'm real glad idle server hosting isn't a thing.

u/sinsaint — 2 months ago