I finally test Kimi k3, my 2 cents below
▲ 0 r/kimi

I finally test Kimi k3, my 2 cents below

Did a quick demo with r/threejs , animating 120K light particles.

It did a really good job, though it took a few nudges to get there. My main issues are speed and cost. It was a bit slow to complete the task, and using the API via OpenRouter feels somewhat pricey. This demo alone cost me $7.49.

Still, very impressive. If only it could've worked a bit faster...

Demo: https://aifnet-public.b-cdn.net/demos/aurora-flux.html

u/smith2008 — 16 hours ago
▲ 0 r/fal

SeeDance 2.5 pricing

How so the BytePlus API is almost 2x cheaper than the offering on Fal.ai? Is this correct, that's too much markup.

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u/smith2008 — 6 days ago

Sessions are now talking to each other. I thought this wouldn’t be that useful, but I was wrong!

So yesterday I upgraded to the latest version and noticed something really interesting: the sessions started talking to each other and coordinating how to share resources.

In my case, two sessions both needed access to a single GPU, so they worked out a schedule for sharing it and managed the resource surprisingly well. I also pushed the system to the point where RAM usage became too high. The current session then communicated with two other sessions, asking them to throttle their memory usage and clean up resources after finishing their work.

Very interesting behavior, and I think it could be extremely useful when running multiple sessions in parallel.

Have you noticed this and what do you think about this feature?

reddit.com
u/smith2008 — 6 days ago
▲ 267 r/aigamedev+2 crossposts

GTA 6 first attempt. Far from perfect, but it's impressive what the right harness and agentic loops can build.

I was experimenting with Matt Shumer's Gauntlet Loop and shared a quick demo of an old favorite game, Worms Armageddon, the other day. It was built from a single prompt that kicked off the entire loop.

There's not much point in polishing or fixing it, though, since there are already excellent browser ports of the original. So I wanted to try something far more ambitious: GTA 6.

The first attempt failed spectacularly. It got stuck after generating little more than a basic 3D world. But after several additional loops and workflows, it eventually evolved into the very rough prototype you see in the video.

I think this can be pushed much further. With a better feedback loop, I believe something like this could eventually be built from a single prompt and produce significantly better results.

The key seems to be giving the agent much richer debugging information. Claude Code can't natively understand gameplay videos, so it extracts frames and reasons over those. That's somewhat useful, but exporting structured JSON describing the game state works far better because it can directly understand what's happening in the world.

So far, it has taken 22 hours and 86 agents to get here.

I'll keep pushing this experiment. I'm also considering improving the harness and migrating from pure Three.js to Babylon.js.

If you've been experimenting with similar agentic loops, or have ideas on how to push this further, I'd love to hear them.

u/smith2008 — 17 days ago
▲ 374 r/ClaudeAI

I've just build a Worms Armageddon clone with one single prompt. Agentic loops are mind blowing 🤯

It runs nicely in the browser: https://aifnet-public.b-cdn.net/games/worms.html

Idea is based on Matt Shumer Gauntlet Loop

The loop:

"
I want you to build a Worms Armageddon look alike game at the level of the most recent Worms Armageddon version. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of.

Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going.

Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Worms Armageddon game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.
"

EDIT:

I am adding agent and cost analysis for those curious:
https://claude.ai/code/artifact/dc880c46-ec67-485e-8dfc-6a3810f221f4

EDIT 1:

Just to make it clear the costs above are if the API was used directly. For me the cost was not much at all, like half of the limits for a full day (~10h) on Max (20x) plan. Not sure what will happen with the limits if everyone start using loops, which I assume will happen because those are insane.

u/smith2008 — 20 days ago

Discovery of Tutankhamun's Tomb, 1922

Doing these historian vlogs with Seedance v2, it's really cool you can now tell a short story. Voice is great too, which is a big issue with many of the other models.

u/smith2008 — 3 months ago

We've build an option to generate with ZIT for free, without limits and no sign-up needed. Check it out here: https://freegen.app/

Planing to add support for LORAs but will see whether we can keep the performance required for a free service with those.

reddit.com
u/smith2008 — 4 months ago