I'm looking for third person or fixed camera horror games with primarily stealth gameplay

it may be too specific for anything exact, but since I played the little nightmares games (excluding the 3rd one) I've been wanting a game that focuses more on that stealth gameplay and executes it in a more interesting way (less scripted/more varied outcomes)

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u/soldiergaming2 — 1 day ago

is there anything ACTUALLY like Little Nightmares?

There's tons of videos on YT listing 'games like little nightmares' because it's such a specific niche that people want more of, but I've yet to see a single one that actually replicates little nightmares as a genre.

This is a horror focused game that swaps between stealth, chases, puzzles, and combat in some cases. The games listed are always artsy puzzle games that make you feel small with their environment, they may be horror themed, but not horror focused with a constant threat, stealth/chasing and combat gameplay.

So is there anything major that is actually like this? combining a huge world from a fixed view with constant horror threats that open up these other gameplay types? limbo/inside are the closest I've seen, but the occasional horror encounters in those are puzzles with some sort of pressure for you to complete them.

Personally the main gameplay type I want more of is the stealth, the fixed outward camera combined with the huge enemies makes the stealth gameplay so much more compelling than anything I've seen in other genres, but this type of gameplay isn't used often in LN games. the first 2 games only feature this in 2/5 of the chapters, and the 3rd one doesn't replicate it properly a single time.

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u/soldiergaming2 — 3 days ago

I HATE italian pizza

just look at that image, wtf is that. in what world am I gonna want cheese on less than half of the surface area. every bite is a gamble, nothing is even in the slightest. most other types of pizza are a direct upgrade in literally every way.

u/soldiergaming2 — 14 days ago

the ln3 DLC's only problem

I think we can agree that the dlc is a huge improvement in almost every way. But there's still a big issue I noticed that I hope is fixed in the next DLC.

The pacing of the main enemy is kinda off. There's only 2 sections for her in the chapter with real gameplay, and they're both back-to-back and about just over half way through the chapter.

Compare this to a chapter like the school, the teacher has several gameplay sections that are carefully placed between moments of downtime to build the right amount of tension. here, the tension is built way too much, then nothing is built from the first section to the next, then all the tension for the rest of the chapter is never paid off, since we transition directly into a death scene.

Ideally the first big improvement would be to add a chase, and maybe a gameplay section preceding the chase like the teacher's piano section, to pay off that tension and give a good build-up to the death scene.

overall the screentime with meaningful gameplay needs to be paced out more evenly.

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u/soldiergaming2 — 20 days ago

What is the importance of windows?

When Clark called Mary, he said "I opened the window" And his pirate drawing had a window at the top. Then I rewatched the original found footage vid, and the black drawing also had a window. There's something important about it but I'm not sure what.

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u/soldiergaming2 — 30 days ago

It feels like since ln3, people have forgotten what made LN so impactful in the first place.

Everything had a meaning that was told through the environment. LN2 has some of the most darkly beautiful messages I've seen in a game.

both ln3 and AE misunderstand this. They both introduce new locations for the sake of adding to the lore, without telling anything meaningful as a whole.

ln3 had pieces of an interesting message in parts, but nothing that links together and represents the whole game. AE however doesn't even attempt to do anything interesting. it just adds a couple new areas with a cool enemy, shows you some stuff you've seen, and that's it.

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u/soldiergaming2 — 2 months ago