Does Morty still have his tattoo from summer of all fears?

Have we seen him revealing this part of his arm at any point since this episode? I'm wondering if they kept this or if they just forgot about it. I'm hoping they did because it'd be interesting.

u/soldiergaming2 — 9 days ago

DLC wasn't exactly what I wanted, but it was an improvement

My main criticism of the main game was how scripted the whole thing felt, with no stealth encounters where you can change the enemy's behaviour depending on when/how you get seen, then escape from them.
I also thought the puzzles were too easy and obvious, they never challenged me.

I think the DLC improved the puzzle aspect, with multiple puzzles that made me think about the environment and left me thinking instead of immediately having the solution. one of them was unfortunately ruined by the fact that I was playing solo though, since the AI immediately did the cooperation part.

Unfortunately there were still none of those unscripted enemy encounters that I wanted. When the flamethrower enemy was introduced, I thought this was a good opportunity since the enemy was enough of a small scale, but I was immediately disappointed when the gameplay immediately transitioned into chases, a section where you unlock a door, then a boss. I was surprised how early that enemy was defeated, but turns out it was to make space for a chase with the mother.

The combat was improved as well, you use a directional flash that requires you to be aware instead of spamming the attack button, and there were some environmental quirks to make encounters feel different. I also thought the boss with the flamethrower enemy was the best in the game.

Overall it seems like the DLC improved everything other than my biggest problem, the DLC is still very shallow and doesn't allow you to mess with the larger enemies' AI on replays.

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u/soldiergaming2 — 11 days ago

design for the caretakers, and the supervisor, from my hypothetical ln3 rework.

each chapter is a different part of the cycle of life in the spiral (housing, work, leisure, therapy).

The caretakers are in the housing chapter. they tend to the large baby restlessly, and they can only speak in written morse code presets that take away their individuality. the strong hand and the useless hand convey the theme of unbalance. The environment is a town taken over by glowing red tech.

The supervisor is in the work chapter. She is now stuck to a wheelchair powered by steam, and biologically connected to a machine that gives her remote access to the cameras, making them an extension of her body. Hypothetically the cameras would need to be avoided to not signal her. The 4 extra arms have been changed into fleshy pipes that connect to her wheelchair.

I'm not sure if I'll keep adding to this concept, but I have a lot more ideas for it.

u/soldiergaming2 — 26 days ago

Rick and Morty game concepts?

Now that Pocket Morty's recently shut down, what ideas you think could work for a rick and morty licensed game? It could be anything, the possibilities are huge. For example I recently had an idea for a floor based dungeon crawler based on the infinite layers of rick's basement.

u/soldiergaming2 — 1 month ago

I hate how popular content like this is getting

It's literally just using AI to trick people into thinking these are well crafted short films, no disclaimer or anything, and they're profiting hugely from it.

The comments are full of shit like "this is what AI should be used for" like no this is just video generation that people are profiting from, taking the place of actual effort that could go into a short film like this.

I understand that it takes a while to get the generation to actually work and give you what you want, but it can be done in like an afternoon at most, all by just sitting on your own and doing nothing else.

People online endorsing stuff like this are just supporting a change where the majority of online content is replaced with AI because of the fact that it's still entertaining, not thinking about the process and effort required, phasing out all these different skills people can develop, and replacing it with typing prompts.

As AI rises it's just gonna take the flavour out of content creation, and I'm sick of seeing it supported.

u/soldiergaming2 — 1 month ago

What are some games with great extensive level editors?

I love using the ones in geometry dash and happy wheels, I was wondering what other games have this type of level editor.

reddit.com
u/soldiergaming2 — 1 month ago

I'm looking for third person or fixed camera horror games with primarily stealth gameplay

it may be too specific for anything exact, but since I played the little nightmares games (excluding the 3rd one) I've been wanting a game that focuses more on that stealth gameplay and executes it in a more interesting way (less scripted/more varied outcomes)

reddit.com
u/soldiergaming2 — 2 months ago

is there anything ACTUALLY like Little Nightmares?

There's tons of videos on YT listing 'games like little nightmares' because it's such a specific niche that people want more of, but I've yet to see a single one that actually replicates little nightmares as a genre.

This is a horror focused game that swaps between stealth, chases, puzzles, and combat in some cases. The games listed are always artsy puzzle games that make you feel small with their environment, they may be horror themed, but not horror focused with a constant threat, stealth/chasing and combat gameplay.

So is there anything major that is actually like this? combining a huge world from a fixed view with constant horror threats that open up these other gameplay types? limbo/inside are the closest I've seen, but the occasional horror encounters in those are puzzles with some sort of pressure for you to complete them.

Personally the main gameplay type I want more of is the stealth, the fixed outward camera combined with the huge enemies makes the stealth gameplay so much more compelling than anything I've seen in other genres, but this type of gameplay isn't used often in LN games. the first 2 games only feature this in 2/5 of the chapters, and the 3rd one doesn't replicate it properly a single time.

reddit.com
u/soldiergaming2 — 2 months ago

I HATE italian pizza

just look at that image, wtf is that. in what world am I gonna want cheese on less than half of the surface area. every bite is a gamble, nothing is even in the slightest. most other types of pizza are a direct upgrade in literally every way.

u/soldiergaming2 — 2 months ago

the ln3 DLC's only problem

I think we can agree that the dlc is a huge improvement in almost every way. But there's still a big issue I noticed that I hope is fixed in the next DLC.

The pacing of the main enemy is kinda off. There's only 2 sections for her in the chapter with real gameplay, and they're both back-to-back and about just over half way through the chapter.

Compare this to a chapter like the school, the teacher has several gameplay sections that are carefully placed between moments of downtime to build the right amount of tension. here, the tension is built way too much, then nothing is built from the first section to the next, then all the tension for the rest of the chapter is never paid off, since we transition directly into a death scene.

Ideally the first big improvement would be to add a chase, and maybe a gameplay section preceding the chase like the teacher's piano section, to pay off that tension and give a good build-up to the death scene.

overall the screentime with meaningful gameplay needs to be paced out more evenly.

reddit.com
u/soldiergaming2 — 2 months ago

What is the importance of windows?

When Clark called Mary, he said "I opened the window" And his pirate drawing had a window at the top. Then I rewatched the original found footage vid, and the black drawing also had a window. There's something important about it but I'm not sure what.

reddit.com
u/soldiergaming2 — 3 months ago

It feels like since ln3, people have forgotten what made LN so impactful in the first place.

Everything had a meaning that was told through the environment. LN2 has some of the most darkly beautiful messages I've seen in a game.

both ln3 and AE misunderstand this. They both introduce new locations for the sake of adding to the lore, without telling anything meaningful as a whole.

ln3 had pieces of an interesting message in parts, but nothing that links together and represents the whole game. AE however doesn't even attempt to do anything interesting. it just adds a couple new areas with a cool enemy, shows you some stuff you've seen, and that's it.

reddit.com
u/soldiergaming2 — 4 months ago