made a different PoS quest tracker, using log instead of inventory.

The existing tools are helpful for sure, but I had some issues:

  1. inventory file doesn't show what you've got in currency or equipment storage
  2. doesn't show what you've sold
  3. doesn't show what quests you've completed

All of this is solvable with the log. You can even see if the items were vendored and you've accidentally got some quest piece set to auto sell (i realized i had accidentally sold 7 rogue stingers!)

https://eqltools.com/sky

My goals are: unlock all the classes, save most of the items, see what items are worth upgrading, help my bank not be so full.

So my tracker has several different views to accomplish all of that, It tries to show you other contenders for each gear slot so you can determine if you value the reward or not (it tries to rank them itself, but the stat priorities may not be perfect or you may disagree, but you will have a solid comparison either way).

One known issue: if eqlwiki has original rewards instead of EQL rewards it may show both. That will be fixed when the wiki is fixed so help with the wiki!

if you haven't visited before or it's been a while poke around. there's a lot of stuff of varying quality. Some lower effort AI stuff, some more polished stuff. In addition to the tools and explainers there's also the stiched 3d atlas and the lore site. I'll focus on stuff I'm actually using or other people ask for.

A lot of effort lately into my companion app, which has a little overlay widget in game. Biggest use case for that is quest tracking (big quests, multiple quests at a time, optimize traveling around and doing multiple quests at once) but also has parser, kill tracker, etc. Available for Windows and OSX (may be the only one for OSX? since i maintain osxEQL also i figured i should also do this)
https://github.com/sowoky/eqltools-companion/releases/

p.s. if other PoS tool dudes want to steal some ideas that's totally cool, just made this for myself to have an easier time. not making any money off this or anything!

reddit.com
u/sowoky — 8 days ago
▲ 112 r/EQLegends

public instances give more exp than private instances. +Zem, group, and other exp related observations

Difficulty public solo
0 · base ×1.00 ×1.00
1 · Awakened ×1.15 ×1.10
2 · Adaptive ×1.30 ×1.20
3 · Fused ×1.45 ×1.30
4 · Refined ×1.60 ×1.40

tl;dr: If you're not being contested (the public zone for that difficulty is light or empty), don't create a solo instance. you're losing out on exp.

hey guys. I have been parsing my exp gains since the last week of Beta. exp hasn't seemed to change much since beta.

I started off trying to see what the ZEM for each zone was. So far, only Kedge has ZEM, at 1.5x.

I then started exploring EXP per mob level, EXP needed to level, and how difficulty levels impacted things.

I did this by conning mobs before i killed them. that gives the mob level, and the % exp to next level. You also get messages when you zone, when you create an instance, when you gain a level, when you join a party, etc, etc.

so one (particularly one named claude) can trivially write a script to parse a log. and find a lot of facts.

i've started to put together a page here. Warning, it's a lot of slop right now, but the numbers are fine. Just missing some (i haven't properly captured some ranges yet). in a couple of weeks this will be a nice to read page.
https://eqltools.com/learn/experience

u/sowoky — 21 days ago

new feature for completionist/achievement types: Gotta Kill 'Em All

So, you're planning to get back to Norrath after all these years. see some of those spots you've never even seen. You plan to level to 50 not once, not twice, but perhaps 14 times! -before- they add reincarnation? How to make it more fun?
What if you set a goal: Kill every single mob in Norrath. And what if I helped?
https://eqltools.com/kills

This feature lives in 2 parts of my site: A seperate page that gives you a nice list by zone, and then on the atlas, where red->green dots over each zone show your progress per zone, and the per zone view will show green or red dots for every mob indicating locations of mobs you've killed, and those you haven't.

Note: This feature depends entirely on eqlwiki. If a location is not right, or a mob isn't even in there, this is a great excuse to help contribute to the wiki!

For now this is just on my site, but I know some are shipping exes that run alongside your game and even overlay the game. If that interests you let me know. I'll probably do it anyway.

Mostly for now hoping someone will dump a big combat log in and try it out, and give feedback! (also try the log parser, i'll probably put that in the exe too - and yes i'll share exe source when i release the app)

note: gotta load your log in on the /kills page before the atlas functionality lights up!

https://preview.redd.it/ds4uodvnaufh1.png?width=2332&format=png&auto=webp&s=2bd1f6c21b7a4f1f8db9186536c3f32fb384d9cd

https://preview.redd.it/k4s9c1rgaufh1.png?width=2412&format=png&auto=webp&s=06949457686950b8babe228595980e2c09101249

reddit.com
u/sowoky — 25 days ago

I'm back with a fully stitched together world from ripped zones. click to view a zone in multi-level 3d.

TUESDAY EDIT! huge upgrade! pan/rotate pitch/yaw / zoom with keyboard. explore the whole world in 3d!! look for the controls in the bottom left

Follow up to my "one zone at a time", view, after much effort i have done my best to stitch the zones together as much as I can. There have been other similar tools but none quite like this with the interactivity and showing everything, including dungeons.

http://eqltools.com/atlas?world=1

this is a 2d rendering that when you zoom in close enough swaps to a top down orthographic projection of the 3d world. Viewing the world in 3d with camera controls is coming up. I even have a fun mini game planned for that.

You can turn zone lines on and off.
You can place zones as the zonelines naturally suggest them. Did you know that Akanon is really under Steamfont, and not past it? I didn't! Put solusek inside lavastorm, put the hole under paneel, etc. It doesn't always make sense (mistmore overlapping lfay) but its an interesting way to look at it.

upcoming fixes: dark dungeons hard to see against dark background. May add toggle, or outline (would also help with "actual locations" mode).

will add kunark and velious (i assume velious is coming, if not it's at least cool for other classic projects or nostalgic live players.

Please let me know what you'd like to see changed or added here. I think this is a really cool tool and i plan on working on it more next week!

u/sowoky — 1 month ago
▲ 152 r/EQLegends

new tools: eqltools.com. 3d maps by level, combat mechanics, spells, log parser, starting stats by race for trio, and more.

just launched a site with 6 new tools (not counting my osxEQL and library of erudin):

https://eqltools.com/ work in progress but pretty neat already:

spellmaster: optionally put in your spellbook(/outputfile spellbook) see what spells you havent scribed. Either way, see spell lines, obsolesce, stacking, etc.

attributes: Got your 3 classes in mind and want to see the matrix of what your stats would be for each race? Shows starting stat caps, etc. Explains what each attribute does, important values, etc.

combat: Breaks down how combat rolls work, the math invovled, etc. put in your 3 classes to see skill caps, etc.

log parser: lots of cool features here. Some maybe never done before on a released app? too many features to list, upload a log and try it. Let me know if there's something you want.

atlas: view zone geometry in 3d. Never before feature? split 3d zone geometry by level? You can pick how many levels you want to see it as. Hide/show/opacity ceilings and walls, etc. make sure you see all the settings on the right.
EDIT new feature: click a mob or item on the left and see the location on the 3D map (if the wiki has it)
https://eqltools.com/atlas?zone=najena&cam=-2.04%2C36.16%2C62.10&tgt=-35.30%2C-0.00%2C10.50&wb=1&wbt=drops&item=Flowing+Black+Robe

aa planner: the weakest. Shows all AAs and let's you simulate but doesn't know real cost for all AAs because that's server side. I'm not going to try and scrape the server, for now i'm showing what i can observe and trying to come up with ideas.

let me know what feedback you have, any issues you see, or any features you'd wanna see

this site is mostly focused on data we can get from the client. not hand written / user contributed, mobs, quests, items. that's for the wiki.
AI coded, not AI content. all content should be tagged with how I got it. (client mined, discord,etc)

https://preview.redd.it/6ohr3t2hrlch1.png?width=1974&format=png&auto=webp&s=38938cf08678d070f0426cc45c07e23773e46479

reddit.com
u/sowoky — 1 month ago
▲ 113 r/everquest

I made a new site exclusively focused on the lore of Everquest!

https://libraryoferudin.com/
used all my EQL hype / beta wait on this.
The goal is to capture ALL lore and have it all connected, easy to find.

Manuals, Books (in game, out of game), NPC dialog, Sony/Daybreak articles, the TTRPG, EQ2 (separable), everything. One thing i really is the zone maps from the ancient "Maps of Myrist" atlas. Found the PDF scan and disected it for both maps and the written content.

Still have a long way to go on site design, additional lore, polish, and some cool features like roleplaying primers for combos of classes/races/dieties.

Check it out, browse around, feel free to send me feedback. What features would you like to see??

reddit.com
u/sowoky — 1 month ago

created something so you can play EQL on mac OSX without paying for crossover

since crossover is based on opensource wine, I leveraged that to create a free equivalent, focused on playing EQL (didn't test any other app, don't have use for any other app)
note you'll have to run a script to allow the app to run since it isn't signed by apple

been playing with no issues since preorder beta launched
https://github.com/sowoky/osxEQL/releases/tag/v0.2.0

reddit.com
u/sowoky — 2 months ago

new lore site: Library of Erudin

https://libraryoferudin.com/
used all my EQL hype / beta wait on this.
The goal is to capture ALL lore and have it all connected, easy to find.

Manuals, Books (in game, out of game), NPC dialog, Sony/Daybreak articles, the TTRPG, EQ2 (separable), everything. One thing i really is the zone maps from the ancient "Maps of Myrist" atlas. Found the PDF scan and disected it for both maps and the written content.

Still have a long way to go on site design, additional lore, polish, and some cool features like roleplaying primers for combos of classes/races/dieties.

Check it out, browse around, feel free to send me feedback (dm for any serious feedback so i can see it please!)

reddit.com
u/sowoky — 2 months ago