Games with random generated levels/rooms that is based on puzzles, secret rooms,etc..?

Usually puzzle games with mystery and discovery like tunic, dark souls, destiny raids,etc.. all have singular levels and once u solve it l, the mystery is solved. I was wondering are there any roguelikes/random generated levels that keep the mystery/secret areas fresh the more u play?

reddit.com
u/tanoyfrommars — 1 day ago

i cant find tutorials on vector art like dont starve,cult of lamb

i wanted to make a top down horror rpg in those styles but theres not enough guides unlike pixel art. how do u animate, how to reuse assets, how to tile environments,lighting,add it to unity, what dimensions? i saw blender grease pencils but can u import them to game engine and how?any asset store maybe,etc...also how friendly is it to solo create as im the only artist. its not a animation intensive game. walk animation it will have turn based combat like look outside which only has a few monster frames to show transformations. any guidance would be appreciated thanx.

reddit.com
u/tanoyfrommars — 22 days ago

what are some game mechanics or genres that are good for indie/solo devs?

I see alot of RPG makers, turn based combat,etc.. what re the genres/ combat systems to avoid and what to look out for? From my research the games i want to make always end u being higher scope- action, complex mechanics,animations,i know turn based games are a bit beginner friendly but i tend to hate em lol. So from your experience what are the mechanics or games to look out for as an indie? Im trying to find games either from past or new i might love that i wanna make

reddit.com
u/tanoyfrommars — 26 days ago

Are there any smaller scale factory/colony sims?

I love satisfactory,shapez,dyson sphere,oxygen not inc and all those games but all of em are infinitely expanding and thats part of the point but im trying to look for shorter more meaningful games within the genre

reddit.com
u/tanoyfrommars — 27 days ago
▲ 967 r/arknights

7yrs of AK, what are your best/fav stages?

It could be any chapter, mode? Which stages do u guys consider peak game design or which mechanics were the most fun to play with?

u/tanoyfrommars — 28 days ago