I got an in-game Creation Mode working in Arcanum — placing objects while actually playing the game
This is still an early proof of concept, but this is something I've wanted to do for a while with my Arcanum CE Restored project.
In the video I'm standing inside a random room in Tarant. I hit F10 to enter the new Creation Mode, place a bed and a storage chest directly into the room, then save the changes and return to the game.
The chest isn't just visual either — after saving, I can actually walk over and use it normally in Arcanum.
The eventual goal is basically a modern in-game WorldEd replacement.
Instead of closing Arcanum, fighting with a 25-year-old editor, digging through files and then restarting the game, I want the workflow to eventually be:
Walk into an area → F10 → edit the world you're standing in → Save → keep playing.
Things I'm working toward include:
- Place/move/delete/copy scenery
- Add containers and items
- Add/edit lighting
- Furnish or rebuild empty rooms
- Eventually add/edit NPCs
- NPC clothing, inventory, schedules, dialogue and scripts
- Quests
- Terrain/buildings/new maps
- Undo/Redo
- Save your changes as their own mod
- Enable/disable those changes through the Mod Manager
- Export the finished mod as a ZIP for other people
A ton of reverse engineering has gone into getting even this far because Arcanum's original WorldEd formats and runtime data are... interesting.
But the important part of this video is pretty simple:
That room did not have that bed or storage chest before I entered Creation Mode. I placed them while playing Arcanum, saved, and they became part of the game.
Still a long way to go, but this is the first time the idea has really started to feel real. Hopefully this can make modding and editing a bit more simple for users. Feel free to join the discord if you want to follow along with any of my Arcanum projects. We are still looking for more Voice Actors for our Arcanum Community Voiceover project and Graphic Artists or Video Editors who can help the team as well.