r/classicfallout

Image 1 — I always wanted to play Fallout 2 from the comfort of my bed so my friend Claude and I we ported it to the PS4
Image 2 — I always wanted to play Fallout 2 from the comfort of my bed so my friend Claude and I we ported it to the PS4
▲ 100 r/classicfallout+1 crossposts

I always wanted to play Fallout 2 from the comfort of my bed so my friend Claude and I we ported it to the PS4

Here’s the GitHub page: https://github.com/df4l/fallout2-ce-ps4

You’ll need to own the game on Steam or GOG beforehand to obtain the necessary assets. Once you have those, it’s just a matter of putting in a little brainpower to compile everything into a .pkg file with the PS4 toolchain. I can't share a pre-built package for obvious reasons.

u/vrossegerge76 — 8 days ago

Testing Fallout 2 with Diablo style realtime combat and follow camera

So, this is something I've been desiring for a long time, always loved Fallout 1 and 2, but have always disliked turn-based combat and the weird camera. I got over these bugbears ages ago, I mean the combat rules in classic fallout once you're leveled up and kitted out, camera still sucks but at least there is a centering button.

Ages ago I watched a game dev conference where a programmer of Diablo mentioned that the combat started turn based, but then they implemented a tick system rather last minute to give it real time combat, I thought to myself well if Diablo can, so Fallout could to maybe. I then tried to modify Fallout 2 with a hex editor and well I ain't a programmer and Community Edition didn't exist yet so yeah that went basically no where except a bluescreen. Anyways, I had the realization that Diablo and Fallout have both been reverse engineered now so why not try and combine them with the AI slop machine to satiate a teenage desire. Setup Codex yesterday, had it rewrite CE and DevolutionX in the Wicked Engine, and got this prototype today after some back and forth. Pretty wild stuff, even has the Wall and Ceiling transparency behavior of Diablo.

Still not sure how I feel about all this AI coding stuff, I mean its cool I can do this, but boy does it have some dangerous potential.

u/MuhMogma — 8 days ago

Is the Temple of Trials really that bad?

I’m on my second play through of Fallout 2, and the main thing I hear about the game is the start is horrible, it’s a great game but the Temple of Trials is unnecessarily difficult is what I hear the most.

I’ve never understood this, even on my first play through I didn’t have too much trouble, never even dying once. I did have some trouble but that’s just because I was getting used to the mechanics, so I didn’t know about how combat really worked and how to lock pick doors (had to google that and I felt so dumb lol). Don’t mean to bring people down who did have a lot of trouble, but idk I just don’t get the frustration with it

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u/cOwOle — 9 days ago

Sonora finished! Calling this game a "mod" feels like an understatement. Fantastic visuals, music, location design and legitimately captivating storyline. Definitely must play for anyone who remotely enjoys classic Fallout.

u/Orange_Jacket — 9 days ago

You can now skip the temple of trials… mod

Hello!

Just finished a new mod for Fallout 2 that lets you skip the temple of trials.

Two options, one gets you 300 XP, the other rolls against your skills as if you tried to disarm every trap and fight every ant and radscorpion. You get more XP but usually come out poisoned and with some damage.

Works on Fallout 2 Community Edition, RPU, and things using the SFall engine.

u/theplushpairing — 8 days ago

Sorry for my own art spamming, ig decided this is not trendy so nobody rly saw it. Hope you like it or whatever idk

u/mad_puffer_fish — 10 days ago

Why do Enclave patrols attack me after I’ve literally joined them

Fallout 2 spoilers ahead

Mid game Fallout 2 has been absolutely miserable. I was so confused after I returned to my village with the Geck. Ok my people were taken South by vertabirds, hmm I wonder. So I head South and find Navarro after so many freaking Enclave patrol encounters. It takes like 10 minutes to finally get lucky enough to get there.

So I finally get there, place is sus as hell yadda yadda, I figured my people were there but there’s no way to get in without starting a war, so I eventually leave. Another 10+ minutes of getting through these freaking patrols.

I’m super confused now, I head south but don’t see San Fran, so little do I know I’m fucked. I run all around the map again and again, talking to everyone, my character seems to still be obsessed with the Geck that I’m literally carrying around. Brotherhood won’t talk to me, neither will NCR. Any subtle hints point me in the direction of Navarro so I’m like how the hell do I get in there. After so much wasted time weaving in and out of these freaking enclave patrols I finally go about discovering San Fran, yadda yadda go back* *to Navarro again but this time with the special knowledge to fucking get inside.

I’m finally back on track now and I more or less join the Enclave and acquired their armor, and they still attack me going in and out of Navarro. Holy shit, what is wrong with these guys? Aren’t they the last remnants of our government? Freaking bandits literally eating their own. Now I find out I have to go back again to get the FOB. Time to spend another 10+ minutes getting massacred by my comrades

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u/DownvoteDistributur — 9 days ago

Marcus and Jacob are gay asf

Am i seriously the only one that sees this? Every dialogue Marcus has about Jacob makes him seem more like a lover than a best friend. Jacob leaving the BOS makes even more sense given that we know queer relationships are frowned upon in the BOS. Tried to find fan fiction about it and now I’m pissed that there isn’t any.

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u/Secret_Revenue2806 — 8 days ago

Thoughts after FO2

Fallout 2 didn’t match my feelings on the first, but it was still a damn good sequel. I didn’t like the whole psychic tribal thing at first, but the more I learned about the lore the more it grew on me and I surprisingly found myself wanting to save them by the end.

The side content throughout the game was the best part, the towns and factions really expanded on the first well. The rare over the too gags/references were a bit immersion breaking but honestly not too bad albeit unnecessary

The story was what really separated it from FO1 for me. At first it felt like I was on a timer mechanic much like the first, only to find out that wasn’t quite the case and I wish I had taken my time more in the beginning. After I returned with the Geck to find my tribe missing, that’s where I got really confused. I instantly found Navarro and assumed my people were trapped in there, but I had no clue what to do about it. My massive mistake was not discovering San Francisco, leading me to wander aimlessly around the map tediously talking to everyone. For some reason my character still just wanted to talk about the Geck and the Beotherhood/NCR wouldn’t speak to me so I spent the longest time dumbfounded.

But eventually I made it to the end, which also felt kinda buggy (tanker scene was beautiful). Like idk I’m in Enclave power armor yet important npcs (such as the president) acknowledge that I’m a mutant, but then like why aren’t they doing anything about me wandering around causing a ruckus…? And then I talk to the scientist that agrees to destroy the Enclave with the FEV(the people blowing up was awesome), and I discover that this locks me out of talking with the scientist that will blow up the reactor for me (also him and the president miraculously don’t die from it?). So without a timed explosive for the reactor I’m…softlocked. K. Restart, learn that the only way to get the presidential key card without setting off the base is by sticking 8 super stimpacks into his ass? Alright, that was pretty funny I guess, especially that no one cares if he goes down like this. The president also had negative rizz, nowhere near the same league as the master ofc although final boss was dope

So those are my thoughts. Still loved it a lot and a second play through would be a lot more fun with previous knowledge. I’d put it just below FO1 maybe tied with NV, still astronomically better that any Bethesda title

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u/DownvoteDistributur — 8 days ago

[FO2] so is there a (narrative) reason there's a blue pass key in Gecko?

My first thought was that since both the Gecko plant and Navarro are Poseidon Energy, they might use the same infrastructure, and that almost explains why a pass key found at the former might be usable at the latter, but it's still the electronic equivalent of making a bunch of locks with standardized pins.

Gameplay-wise it just... feels weird? Like it doesn't actually let you infiltrate the base because the door guard will still stop you from the other side (but does still assume you're with the Enclave) so all you can do is free Xarn. Not that I'm strapped for options regarding infiltrating Navarro, mind you, it just feels kinda weird to specifically go halfway in terms of rewarding the Jamrock Shuffle like that.

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u/i-am-actually-baby — 8 days ago

Need some slight guidance on progression (FO1)

Hi! I am currently playing through Fallout 1 for my very first time. I'm finding it incredibly enjoyable (a lot more than I expected), but I'm finding myself at a slight impasse. I feel that I'm under-leveled/underequipped for where I am progression-wise.

I'm finding myself unable to do the quests asked of me in both The Hub and The Boneyard due to what I assume is lackluster weapons/armor (Currently using a Hunting Rifle with Metal Armor), but I am severely lacking in the caps needed to purchase anything stronger. I also have Tycho, Ian, and Dogmeat with me. What am I meant to do in order to start progressing again? I already had to purchase the extension for The Vault.

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u/Witty-Balance-1233 — 10 days ago

Fallout 2 Expansion is now playable in co-op

We’ve released a co-op adaptation for Fallout 2 Expansion.

It is based on Fallout 2 Community Edition and fallout2-ce-coop, but adapted specifically for the Fallout 2 Expansion campaign.

Features:

  • separate player characters
  • shared world
  • multiplayer combat
  • quests and dialogues
  • host-managed saves
  • LAN / VPN multiplayer

We tested the main campaign from start to finish in co-op, although this is still an early release and some optional quest branches may have issues.

Nexus Mods:
https://www.nexusmods.com/fallout2/mods/183

If anyone tries it, feedback and bug reports would be very helpful.

u/Shalashasky — 8 days ago

I discovered that the Overseer can be harmed

The situation is this: you can never damage him, but your companions (Ian and Tycho) can take away 1 or 2 hit points as long as they use firearms. The key is to start the fight on one side and then move to the center during your turn so the Gatling gun doesn't hit them. My question is: if you give them enough bullets, and you have enough AC and stimulants to withstand the damage, can you finish him off? (Sorry for the picture, my laptop can't take screenshots)

u/KuudeNamba — 9 days ago
▲ 171 r/classicfallout+2 crossposts

VOCK Mod - Here's a taste of v1.14

Hey wastelanders! This is a short showcase of V.O.C.K. (Vocal Output Creation Kit), a community voice-acting mod for Fallout 2. Voice actors give full voices to NPCs who only ever had text, right in their Talking Head conversations.

What's in it:

- 27 characters voiced by 23 voice actors, from Klamath to the Den, New Reno, Broken Hills, Redding, NCR and beyond

- Each one is a real performance. No AI voices: we removed the last few after a community poll.

- Lots of Talking Head fixes along the way: lip-sync, flickering and see-through spots, heads jumping around

New in v1.14: Peterson, Joseph, Krom, Zaius, Flick and Rebecca Dyer.

📥 Download: https://www.nexusmods.com/fallout2/mods/176

🌐 Credits & changelog: https://dweltvauller.github.io

Want your voice in the wasteland? We're always looking for voice actors, so reach out!

Full cast: https://github.com/dweltvauller/vock-fo2/blob/main/CREDITS.md

Music: I Don't Want to Set the World on Fire by The Ink Spots.

u/SegurolaYHabana4310 — 12 days ago

Thanks, r/classicfallout

I have been looking through almost every FOnline related post to see where I could improve on, and honestly, everything here was such good information to know and to keep in mind during development of my FOnline server, so from me to all of you, thanks dudes.

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u/PresentationEast3738 — 8 days ago

Is the ending of Digger a Fallout 2 reference?

At the end of the play Digger and the high-up government (President and Vice President) are on an oil rig. The song that is playing is also "I don't want to set the world on fire". Not only that, there is toxic air (like FEV) and it is at a time that the world has gone down hill, all because of oil and capitalism. Seems very fallout-ish

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u/Dooninator — 9 days ago

Is there any way to steal GR from Marc or lady from the screenshot in Restoration project?

https://preview.redd.it/2jgjx3x5jwth1.png?width=815&format=png&auto=webp&s=222f0a0f2401c8e7bffa87b3bfe4d75676788157

I read somewhere that stealing in RPU (updated version) is now different and is similar to modern fallouts cause you had to plant something better in NPCs inventory for them to change what they are currently equipping, idk if planting would work and i don't have anything better for them to equip at the moment. Is there a workaround to this? I honestly don't want to kill these guys, not that i can anyway, because i wanted to cheese this playthrough, but installing RPU ruined this strat. If it is possible i even consider to disable locking equipped items from stealing. I just don't want to replay this save scum part to get to San-Francisco.

Sorry for this chaotic mass of text, england is not my best.

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u/Personal-You8121 — 9 days ago