After a crushing defeat on my last Adamantium Seal, I finally did it

I love Against the Storm, I like challenge and the randomness of each settlement, cycle, etc. However, having enough time to do the Adamantium Seal is a real challenge above the normal Prestige 20 games.

I only ever managed to get to the Adamantium Seal mission once before. I dont have a lot of time to play AtS between work and other obligations, so I can do at most 1 or 2 settlements a day. Needing 10+ settlements in a row is a real chore, so last time it took me a whole month of slowly getting though all the P20 games to get to the final boss.

Unfortunately, I rolled extremely unlucky and got the most devastating forest mystery for the final seal: Blightrot Infection.

https://preview.redd.it/ylb8kkjwujth1.png?width=909&format=png&auto=webp&s=a60e5cb88b500236e5b05c96192d98750bd79b8a

This mystery turns prestige 20 to prestige 200. You cannot lose a single villager during a storm ever. No one can leave, no one can killed by glade event, nothing. Why? Because this will spawn an infinite cycle of blightrot that will turn your +30x3 Resolve settlment into ghost town.

I would know.

It happened to me.

Every dead villager causes 2x Cysts, unless you have insane levels of corruption protection... this will snowball your entire settlement very quickly. 1 villager dies = 2 cysts, if they corrupt your hearth = 3 villagers = 6 cysts.. which 3 more villagers = 6 mosts cysts etc.

And this was all before the blightrot fighting update where you could upgrade posts to defeat blight rot faster etc. So needless to say during my run when I lost one villager on the 4th phase of the Adamantium seal, which then resulted in a TOTAL SETTLEMENT WIPE. I was pretty much put off from AtS for nearly 2 years.

However, out of sheer will I tried again this last week or so, and without getting Blightrot Infection, I was able to finally beat the Adamantium seal! Was a pretty chill run, had one moment where I had 900% corruption because of a glade event, but luckily with 2x Posts and the one Beacon power that gives +1000 resistance for one storm I was able to squeeze past it. Did have to kill 44 cysts which was very big yikes, but no one died luckily.

Glad its over now, don't think I have the time or energy to do the Queen's Hand challenge, so I will look at finishing my final achievements and then do some fun runs.

gg AtS, and sincerely fuck you Blightrot Infection o7

u/thelunararmy — 11 days ago

"sticky submarine" or "pearl harbor-ing" devbranch findings

Been testing large ships vs coastal gun strategies for the last few days. Just concluded nakki operating under coastal gun and I have the following things worth sharing:

  • Ships will need extensive damage control if they want to operating under coastal gun range, even driving through a CG for a few seconds will result in several small holes made
  • Yeethooks should basically be dead unless you dedicate a lot of crew to repair holes instead of focusing on combat; it is possible but extremely unlikely you'll be able to do enough DPS to an enemy ships/base/drydock before your longhook is too flooded
  • Submarines on the surface will not be able to out repair the holes created, if you surface in a sub underneath coastal gun range... you're essentially committing to the sub dying
  • Submarines with a closed hatch (basically below ~2m) will not get shot by CG, so you can sneak a sub into CG and shoot torps... but if you surface you're either finishing something off or you're dead
  • Rudderlocks underneath bridges are exceptionally more deadly now, previously subs could surface for a few seconds to go over mines but if the CG is within bridge range you are risking 4 to 5 holes just sneak into a naval museum

Finally each CG attack will almost guarantee a small hole, so for those who want to duel the CG and win, make sure you have damage control ready to plug holes.

That is all for now. o7

reddit.com
u/thelunararmy — 2 months ago

WC137 - ATLAS Public Drydock War Eco

Large ships Produced: 52

Ships Repaired: 113

Lowest hp% repaired: 0% [DFO] Longhook

Clients denied? Suspected cheaters asking for DD Repairs; we said no.

u/thelunararmy — 2 months ago

[Update 65] Y'all ready for Temu storm cannons / saddam's?

https://preview.redd.it/qp2350uq7gbh1.png?width=1265&format=png&auto=webp&s=0a8eb97690c57fadae037e233d9afa95cb7da85f

https://preview.redd.it/ks3h6nns7gbh1.png?width=1610&format=png&auto=webp&s=4aa6b9d2b320cabd46023d56d4c5a80aed390bb4

⚠️DISCLAIMER: These DO NOT FUNCTION, do NOT build them

The storm cannon will not fire because it requires non-ai garrisons next to it (you will get an error) and the underground fortress is BLOCKED off on the inside, so you cannot leave.

There are other cursed shit you can do with this, but it went into a bug report, not for sharing here. 💀

reddit.com
u/thelunararmy — 3 months ago

Portable Locker Rack

I really love the implementation of the Portable Locker, it honestly changes how I personally build my base and play the game; the concept of building a portable chest that I can fill and attach to my vehicle for the return trip home is one of the most rewarding gameplay loops Unknown Worlds have created for the game. In my current playthroughs I have a "wall of portable lockers hardpoints" right next to my Tadpole dock which allows me to quickly and easily make materials available for crafting without needing to sort (a massive W).

However one annoying chore that remains is finding empty lockers and re-using them, or deconstruction them. To this end I would suggest something like the following:

The Portable Locker Rack

Its simple: all it does is provide 3 hardpoints for portable lockers on side, and once the items inside are used for crafting it gets moved to other side so you can pick it up or deconstruct it with the habitat tool. It doesnt offload the items or do anything above what 3x Hardpoints already do, except make it obvious which portable lockers are ready for re-use. As an added bonus... a little indicator to show how many items remain would be awesome.

Thanks for coming to my TED TALK. :)

u/thelunararmy — 5 months ago