I've accidentally on purpose ended up with multiple nudist slaves. The smiles on their faces must be enough to melt even the most cold hearted hearts as they meander around with all their junk hanging out.

I've accidentally on purpose ended up with multiple nudist slaves. The smiles on their faces must be enough to melt even the most cold hearted hearts as they meander around with all their junk hanging out.

Ignore the lobotomy. I have ceased the practice on the others.

u/turnipofficer — 1 day ago
▲ 110 r/RimWorld

That's one way to spice up an execution, have metalhorrors emerge from the beheaded corpse. I don't think my slaves will be thinking about rebelling after witnessing that!

It's certainly the most unique way I've revealed the metalhorrors.

I feel also like Magnet is becoming a local celebrity on this subreddit now.

Post 1: Magnet gets shot at when the pawn called Murder betrayed us.

Post 2: Magnet dies in a 2x size yttakin raid when a triple rocket launcher explodes his brain, while metalhorrors emerge from his friends, but I used a mech resurrection serum to bring him back to life.

Post 3: Well here he is again, this time he's the one with a metalhorror erupting from himself after witnessing an execution of one he infected.

Magnet is an everything magnet, but he is still our leader.

u/turnipofficer — 3 days ago

A question about outpost mods.

So I have been thinking about times where you get a few too many people in your base and you want a vaguely humane way to trim things down - what if you could send a portion of your people off to a camp or outpost outside of town?

I looked at the workshop and I see Vanilla Outposts Expanded has a similar idea to that - but it generates a tile when the outposts are raided and I don't think that's quite what I wanted.

What I wanted would be like the outposts would function like text-based adventure, with hundreds of events that happen at a similar regularity to Cassandra raids.

So you'd get an event, like maybe there's been an insect raid and one of your pawns was injured badly. You could pick like:

  1. Have your medic deal with it, they're there for a reason (Requires medic skill 8). Good chance at success, but higher skill helps.

  2. Some supplies might help them make up for their lack of skill, send 5 medical supplies (Requires medic skill 4) (Chance of failure depending upon best medical skill)

  3. Pay for an Empire ambulance shuttle. (If on good terms with the Empire). Can pay honour or silver.

  4. There's nothing we can do for them at this time, they are on their own (High chance of pawn death or disfigurement.

5, Have medic, have shuttle, will travel. (If you have a shuttle with enough fuel you can send a pawn over to help, they'll return within a day after they've helped out).

  1. Have the camp disband and stretcher the pawn back to town (Outpost is dissolved, all pawns on the tile return home). The pawn would generally live with this option, but may need additional treatment once it returns home.

It'd maybe vary based upon ideology, with some options showing only when you have a certain tenant, like cannibals might just eat their friend! Gain food, lose a pawn.

Some events would be positive, some negative, some would be simply requests for resources and the outpost gaining a bit of a boon if you can help.

So....

Is there anything close? Would it be hard to make something like that?

reddit.com
u/turnipofficer — 10 days ago
▲ 1.0k r/RimWorld

In hindsight, I should have seen this coming after he introduced himself as Murder.

u/turnipofficer — 12 days ago
▲ 163 r/RimWorld

Our only Cook is a 9 year old called Jerk, insult him and expect playdough in your next meal.

We had another cook, but they died during the cube-infestation that left all these cube artworks all over our base heh. I kept researching the cube on cooldown but five out of eight adults got obsessed before we worked out how to destroy it. Our only adult cook died in the fight afterwards, despite me disarming all the obsessed people and having them punch each other until there was only one left standing.

u/turnipofficer — 22 days ago
▲ 97 r/Smite

I still feel like we should abandon Echo

I feel a bit like it was added along with the other stats largely because they thought it was only fair to add a damage stat alongside the other tank stats they added. But if it's good it's frustrating because no one wants to die not because that enemy god hit more spells than you did, but because a proc decided to align and add bonus damage.

Crit can somewhat at least have an identity, most builds that include it have a lower attack speed or lower pen. It's not very fun to face it but it's been in the game so long that we're okay with it. There are also other builds that feel different and competitive with it.

But Echo, no one really asked for it, it doesn't fit some fun niche, it doesn't solve any problem, it's not fun to die to it and since it's still new and not yet super meta, they still have time to say "ah, never-mind, lets get rid of it."

I just say this because I know they are working on a soft re-work of it, maybe they'll find a niche for it and it'll be worth it, but I personally would rather it was just removed and items with it either reverted, changed or removed.

I know it's not super meta right now, but what are others thoughts on Echo? Do you like it? Do you dislike it? Do you want it to stay? Are you excited for the mini-rework of it they're working on?

reddit.com
u/turnipofficer — 1 month ago
▲ 28 r/Smite

I don't think I've lifted that amount of people with a Cerb ult in a long while!

We were kinda stomping this game (a rare occurrence amongst us) but it felt satisfying the double stun then a 4 person ult.

u/turnipofficer — 1 month ago
▲ 29 r/Smite

My first penta in smite 2! It was so bad but I am happy.

We won the game too off of this exchange.

u/turnipofficer — 2 months ago
▲ 28 r/Smite

I think they should realise most equipped doesn’t always mean the most popular.

We are getting a lot of classic skins coming back that are absolutely ancient instead of some of the more recent ones which might be nicer. The most recent example is fire lord Ne Zha, now it does look a lot better than it did in smite 1 but I don’t think it was ever a skin that people loved.

  1. Older skins have been in chests for longer, so there’s more chance of you randomly rolling them.
  2. If you don’t like a god much, you just equip what you have, which tends to be cheap skins you randomly got, not the latest and greatest. You’ll also have players who quit the game with older skins equipped naturally.

So what about the passionate fans of a god? What were the rank x plus players equipping who were still playing smite 1 around the time smite 2 went alpha?

Now there are older skins they brought back which are undoubtedly popular, chef Vulcan is one I don’t like much but others find it iconic and fun. That Chiron skin is one that you either love or hate, but enough people love it that it was a good addition (I find it amusing). Overall they are doing a good job at reimagining and updating fan favourites. I am sure they will eventually get to all popular ones eventually (pup patrol cerb pls!)

But some examples I would have rather seen: Gender bent demon hunter Ne Zha instead of fire lord. Candy shop Achilles instead of the demon one. Almost any skin instead of ms diagnosis Neith.

Do you lot have any examples where you went “huh, why did they bring back x and not y?” Skin-wise.

reddit.com
u/turnipofficer — 2 months ago

Do you ever create basic xenogerms that you can implant into anyone?

This one is designed to let people be in space even in a parka. Breathless means they can survive in the vacuum of space just fine and cold super-tolerant helps with that too.

I should emphasise that this is one I built up by collecting the xenogenes but then I carried it over across various archotech map hunting areas. I didn’t create one before the game.

u/turnipofficer — 2 months ago

Oh crap, our 3 year old went on a psychite binge after reading a spooky anomaly book.

I didn't even know I needed to think about forbidding books!

u/turnipofficer — 2 months ago

Looks like I chose correctly in rejecting this creepjoiner!

The moment they went down a metalhorror emerged.

u/turnipofficer — 3 months ago

I think the first of these is my favourite of the unique weapons so far, the name is also amusing, what is yours?

The second is nice too, I love the extra range.

u/turnipofficer — 3 months ago

[WP] Intelligent life evolves on a world where each generation lives, dies, and then the next generation does not form until conditions improve. You live in a time of abundance, but never get to meet those that came before, or see what happens to the world in the dead times. This gnaws at you.

reddit.com
u/turnipofficer — 3 months ago

[WP] You are a kid who has to pick a faction or nation to represent for the Junior Mars Colonial Council, a kind of model UN for a partially terraformed Mars.

reddit.com
u/turnipofficer — 3 months ago
▲ 9 r/Smite

I didn't save anyone, but this felt a fun Sobek solo exchange.

Thank you for the Kali solo generously diving into my ult.

u/turnipofficer — 3 months ago

I had one point after the first double bad tide where my beavers went without water for a day, and had tens of food but after that they managed to do pretty well. I had a bad tide detour to the left initially, which gave me just about enough crop space, so then I moved up the mountain with two more bad tide diversions to give more land/water, then it was into resevoir building territory.

I'm not an expert at hard mode so I probably wasnt as efficient as I could have been but it was really fun! I think I learnt a lot.

Map is at https://steamcommunity.com/sharedfiles/filedetails/?id=3710800971

I posted it a week ago but finally finished my playthrough of it. I made it to 250+ beavers, and I avoided robots as I just fancied a happy folktails run without robots.

u/turnipofficer — 4 months ago