Things you want fixed for the codex?

11th ed pretty fun so far, but what problems or just things you want changed do yall have

For me its wild typhus still can't regen poxwalkers if all the poxwalkers die, thats literally what typhus does in lore and i don't see it breaking anything.

Both skullsquirm and Soulrot need to be completely reworked personally there so hyper specific compared to rattle joint that you never use them, and even when they can be used to the fullest, rattlejoints still probably better.

I hope the pbc gets stat buffs instead of getting cheaper its already pretty cheap

And the obvious one is getting to use demons outside of tallyband

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u/turtlebambi — 17 hours ago

So how would healing a unit with cult ambush work?

So obviously the leader issue isn't supposed to be happening so I'm not including it, but whats supposed happen here

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xenocult masses detachment with Any leader leading a unit of neophytes

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The neophytes just died and is put into cult ambush. The leader is technically a neophyte unit so it returns 3 neophytes to his squad meaning I now have more neophytes then I started the game with.

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Do we now need to bring extra neophytes just in case?

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u/turtlebambi — 18 days ago

Should I assume we keep the same leader rules in 11th

Gonna play my first game of 11th this week end. But its currently unclear if Putrefier and plaugecaster can be together because we haven seen the PM special leader rule yet.

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What would yall assume?

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u/turtlebambi — 18 days ago

Best combos to deal with tanks?

New to drukhari and needing help against big tanks, I have 2 squads of scourges that do pretty solid against smaller tanks or singular big bois. But tank spam of any pretty much shuts me down once they flood the mid field.

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u/turtlebambi — 27 days ago