Image 1 — It's that time of the year again! Who's willing to draw my fursona for me since I don't wanna do it myself
Image 2 — It's that time of the year again! Who's willing to draw my fursona for me since I don't wanna do it myself
Image 3 — It's that time of the year again! Who's willing to draw my fursona for me since I don't wanna do it myself

It's that time of the year again! Who's willing to draw my fursona for me since I don't wanna do it myself

How do you do ladies and gents! It's me, Coolmanstan's alt account. Normally I'd just draw Stanley (my fursona) myself but art block SUCKS. Hopefully one of you guys would be interested in drawing them for me?

Some extra stuffs I wanna mention.

First off, the hair in the ref sheet is kinda outdated, it now sorta points downwards and some extra hair was added to their sides to make them look less bald.

Second, the guy in the third image is what Stanley's true form looks like, they're a weird shapeshifting skinwalker thing.

Finally, if you do draw them please add a watermark to your art, I plan on posting your art elsewhere in the near future and I'll most likely forget to credit you by then.

Thank you for your time, and have the best day possible. Toodles!

u/unC00Imanstan — 8 days ago

Asym game concepts that I would make if I could but I don't have the skills or resources required to do so

Ima just get to the point since idk how to drag this out. You can use these concepts if you want, I'm probably never gonna make them anyway

1: 1v50 asym where Civilians have to evade a kaiju in a massive city, I imagine there'd be destruction physics and whatnot. I imagine there'd be multiple ways to win a round as Civilian like in the Halloween game, originally I was just gonna have it so the Civilians escape by getting to a helicopter but the kaiju can just destroy the landing spot

2: a recreation of A Hat In Time's "Vanessa's Curse" DLC, with some added stuff of course. It's basically infection tag but also a platformer, the runners need to collect a certain number of stuff around the map while the taggers need to tag everyone, though halfway through the round a random event will occur to spice up the game so its not as stale

3: an asym where the survivors can actually fight back against the killer. It's basically Die Of Death's Gunslinger gamemode but if it was It's own game, you're still meant to run but you're encouraged to try and kill the killer as well

Thank you for your time, and have the best day possible. Toodles!

u/unC00Imanstan — 1 month ago

Quick PSA for my fellow skill builders

Not talking to all of you, but for the love of god PLEASE MAKE YOUR MUSIC GLOBAL INSTEAD OF SETTING IT TO MAX VOLUME. HOW THE ACTUAL FUCK ARE YOUR EARS NOT BLEEDING BECAUSE MINE DEFINITELY ARE. SHUT THE HELL UP, PLEASE AND THANK YOU.

(Also stop making the obligatory Jarona move in your Flowery movesets go off cooldown when you land it, every single Flowery moveset is the same and you're not helping)

u/unC00Imanstan — 2 months ago

I'm making a moveset for this loser and I need ideas

Hey all, Coolmanstan here. A few days ago I saw a video of some guy talking about Infinite from Sonic Forces which ended up making me go into a 2 week sonic phase, and I figured I'd use this time to make a moveset for the Sonic equivalent of Potential-Man over here. Problem IS however, I'm out of ideas ;_; and that's where YOU come in! Give me some ideas for what moves to make and I'll see what I can do. Keep in mind that I'd imagine the moveset would probably be a zoner who can do air combos.

Thank you for your time, and have the best day possible. Toodles!

u/unC00Imanstan — 3 months ago

Reworking Coolkid since some guy wanted me to

Exactly what it says on the tin. A couple weeks ago I decided to make a post here showing an Idea I had for how Slasher could be reworked, in which it received mixed results (which I'm hoping most of it was positive). One of the comments on that post suggested that I should also rework Coolkid since in that other post I passed the role of Starter killer from Slasher to Coolkid. Uhh yeah enjoy this abysmal rework of Coolkid that one person asked for

(Also keep in mind that this hypothetical rework is supposed to make Coolkid be the Starter Killer instead of Slasher, I find that Coolkid is pretty much just a better Slasher in every way and I kinda want to deviate from that)

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Le Stats that aren't that important

- Cost: Free

- HP: 750

- Walkspeed: 11 Studs Per Second

- Runspeed: 22 SPS

- Max Stamina: 115

- Terror Radius: 70 studs

- Difficulty: 2 Stars

- Playstyle: All-rounder/Ooga-Booga-Spam-Everything-And-Pray-To-God-It-Works

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Le Passives

- Sore Loser (I'd imagine that Coolkid wouldn't really take losing that well. He's a kid, he's probably not gonna be that patient)

Coolkid now sorta has a "Rage Meter" that everyone can see. This meter slowly fills up whenever Coolkid gets stunned or he misses his abilities (excluding his M1), in which he'll automatically stop to throw a tantrum when the meter is full, gaining a small speed and damage boost for around 20 Seconds along with putting all his abilities off cooldown. (More or less supposed to be a way for the killer to keep up with the survivors. New players are going to get bullied by the survivors, they're gonna need all the help they can get)

- 2 Cool 4 U (pretty much a bandaid fix so thet he doesn't get jumped)

Coolkid is completely invincible whenever he's stunned, preventing damage, knockback, and any negative status effects from happening to him.

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Le Abilities

- Punch (the M1, 1 Second cooldown)

Kinda self explanatory. Coolkid swings one of his weird jelly-looking fists, doing around 15 damage with a noticeably shorter hitbox compared to other Killer's M1s. Damage scales with how many survivors are alive (+3 damage for every 2 survivors).

- ;Fling (haha funny sans attack, 17 Second cd)

Coolkid instantly casts an invisible projectile that can be aimed via cursor. This projectile doesn't do damage, but does different stuff depending on what it hits.

• Wall/prop: the debris of whatever the projectile hit float over to where Coolkid is along with putting the ability off Cooldown. Using the ability again will have the debris be flung at the user's cursor like a shotgun, doing about 10 damage each. The debris are fully blockable (as in Guest doesn't take damage and gains a punch charge) and cannot pass through walls.

• Player/NPC: same thing as for if the projectile hit a wall, except that the victim must do a QTE to escape. Pressing the ability button again will Fling the victim towards where the user is looking, ragdolling the victim and doing 7 damage for everything they hit if they're moving fast enough (including other players, in which the other players would take 10 damage).

- CoolGUI (instant win button, cooldown varies but is usually low)

Coolkid slows down for a few seconds to enable one of the scripts in his CoolGUI, enabling one of four effects depending on what the game would consider to be "most convenient" for Coolkid at the moment (which could be indicated with a voiceline or vfx depending on what Coolkid picked). The Killer can see what effect they'll get at all times if they were to use CoolGUI.

• Noclip: Coolkid can now clip through most walls and barriers for 10 seconds at the cost of being much slower and most of his abilities being disabled for the duration. Requires Coolkid to both be in a chase and the survivor to be near a wall.

• Speed: Coolkid becomes (almost) uncontrollably fast and his Stamina drain is heavily reduced for around 5 seconds. Requires Coolkid to be out of chase.

• X-ray: everyone becomes highlighted for a few seconds, including the killer. Requires Coolkid to be at least 85 studs away from the nearest survivor.

• No Cooldown: Resets all of Coolkid's Cooldowns, but Coolkid can't use CoolGUI anymore until he's out of chase. Requires Coolkid to be in chase.

- Pizza Delivery (doesn't need a name change tbh :/, 45 Sec cd)

Coolkid stops to spawn in 2 clones, one patrolling and one stationary. Using CoolGUI near either of these clones will apply the effect to the clone instead of Coolkid along with halving the cooldown of CoolGUI. Clones can also be effected by ;Fling. There's also a VERY SMALL chance that a clone can have access to one of Coolkid's abilities.

• Patrolling: basically works the same as how it does normally, wanders over to the nearest survivor and attacks them whenever possible. The Clone no longer despawns after attacking, but will now die in one hit no matter what.

• Stationary: stands where it spawned along with setting a VERY OBVIOUS 30 stud circle at it's spawn location. The clone automatically runs at the nearest survivor in their circle along with highlighting them, moving at the same Runspeed as the average survivor at the cost of not being able to apply debuffs whenever they land a hit.

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Le Extra Stuffs

This rework may sound complicated, but it was made in mind that the game would effectively be playing itself for you whenever you play as Coolkid. You just gotta make sure you're using your abilities often and you should be fine.

The best counter to this rework would be to actually fight back against Coolkid, and no matter what, DO NOT LET HIM USE HIS ABILITIES. Just be weary of Coolkid's passive.

I'm most likely gonna remake this post at some point, not really happy with where I took this rework and I'm certain you hate it too.

I'm probably gonna turn this into a series where I rework everything in the game, if I go through with it I'm still gonna be doing the killers first since for some reason the survivors are the power role.

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That should be everything. Thank you for your time, and have the best day possible. Toodles!

u/unC00Imanstan — 5 months ago
▲ 26 r/RobloxFurs+1 crossposts

Uhh something something random Gummy Shark I made

Yeah tbh I really don't know what to put here, I'm just typing random bs so that the mods don't take this post down for being 'low effort' even though I just wanna show off thus random avatar I made

u/unC00Imanstan — 5 months ago

Can your OC beat Blight... wait, didn't we already do this?

Okay okay okay okay so, you might be wondering "Gee Coolmanstan's alt account, didn't you already make this post a few months ago?!"; well, I may or may not've completely rewritten Blight and my magic system as a whole, which sadly means that previous post is now outdated and I gotta make the post again with all the updated stuff. Anyway, this is Blight version 2 ladies and gentlemen, have fun making your OCs rip him to shreds.

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[Short and brief Bio since I haven't completely thought of his lore yet]

Blight, along with his many other siblings (which all of them haven't been fully thought out yet hence why they're not here, just think of Blight and his siblings as sorta being the good version of the 7 deadly sins), are gods that are responsible for creating the universe. However, due to some unspecified differences and sibling rivalry shenanigans, all of the gods went their separate ways and are now fighting for control over the universe. Blight represents Responsibility, the good version of Pride, as he's basically the "big brother" of the group despite the fact that he's probably overqualified for that role.

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[The Abilities (which are basically completely different)]

- Divine Command (pretty much Simon Says. By starting a sentence with "I command", Blight is able to temporarily hijack the minds of everyone who can hear him to do whatever he wants, as long as it's physically possible for the target to do of course (no making people explode on the spot))

- Photokinesis (aka Light Manipulation. Blight has complete control over the light spectrum, and can do stuff such as conjuring objects made out of light, directing light into a single point for laser beams and whatnot, etc.)

- Flight/Levitation (Blight almost never willingly touches the ground.)

- Conjure: Holy Entity (not to be confused with what was mentioned in the Photokinesis explanation. Blight has the ability to summon any holy/divine creature an infinite amount of times as long as it's considered "low level" (interpret that how you will, it varies depending on the verse), in which whatever he summons is automatically under his control until it either dies or gets sent back to wherever it came from. The main drawback to this Ability is that Blight has to *manually* control his summons, which you can probably imagine how quickly that could get overwhelming since there would be a lot to keep track of)

- Limited Invincibility/Immortality (unless you exploit one of his many weaknesses)

- all the stuff that Spiders can do (Blight is a spider, it'd be kinda weird if he couldn't do that stuff)

- everything else that I am just gonna stuff in here since this post is already long as hell (complete understanding of the timeline of the universe, teleportation, Space Manipulation (he contributed in making the universe for crying out loud), above average speed and strength (compared to the average human), and a fairly large cult worshipping him.)

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[Weaknesses (even gods aren't perfect)]

- physically the weakest among his siblings by a long shot (I'd imagine Blight relies a lot more on hax and abilities compared to physical strength/speed, he's gonna get treated like a stress ball without his powers.)

- Bug Spray (make sure you bring a LOT of it, around 5-6 cans will do)

- He's not much of a fighter (kinda ironic considering Blight is Responsibility personified. Blight would rather exhaust all other options before fighting, as he doesn't like conflict at all. Blight is also known to lose his composure easily, it doesn't take much for him to crack under pressure.)

- reliant on others (this is a trend that all the gods follow, not just Blight. Blight's abilities come from those who worship him, without them he's effectively powerless.)

- His Halo (arguably his biggest weakness if you're looking for immediate results when fighting him. Blight's halo is what allows him to access the mortal plane, he'll immediately be dragged back to whatever dimension he came from if his halo is either broken or taken away from him.)

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I think that should be everything! Thank you for your time, and have the best day possible. Toodles!

u/unC00Imanstan — 5 months ago

Why "weak" OCs TECHNICALLY stand a chance against everyone else here

(So uhh, just wanna get this out the way first: this post does not have any malicious intent behind it nor do I have anything against any of you. At the end of the day we're all just a bunch of random people wanting to show off the goofy little characters we made.)

Okay so to put it simply, I've been thinking about this subreddit a lot recently (could be a good or bad thing idk), and I noticed that there's a surprising lack of "weaker" OCs here. Yeah that makes sense, there are going to be some OCs that are stronger than others and nothing can really be done about it (this isn't a fighting game, there's no balance changes or anything like that), but pretty much every OC I've seen here in the past few months is at the very least Planetary. Being a part of this niche subgenre in this community, I want to figure out why YOUR weak OCs still stand a chance here!

_________________________

1: (most) OCs have common sense regardless of how strong they are.

So let's say Timothy over there is around Planetary level, meaning that he could consistently destroy planets if he wanted to. On the opposite side of the room is Jeffrey, who's only around Continent level. These two are about to fight. You'd expect Timothy to easily win since he can just blow up the planet, right? Why would that be his first, second, or even 100th move?! That's like trying to swat a mosquito by shooting it with a shotgun, it's simply overkill and Timothy should know better than to just blow up the planet over a single fight.

_________________________

2: everyone has limitations.

Okay, so let's say Timothy did decide to blow up the planet, now what? Well bad news is, Timothy isn't immune to the damage he caused, and now he has to deal with 116 broken bones and half his organs ruptured. Timothy wouldn't be able to survive his own attack, therefore he should only use it as a last resort. In other words, Jeffrey doesn't need to worry about the planet getting blown up since Timothy would also die.

_________________________

3: it would simply be boring if the stronger fighter won instantly.

What if Timothy could just explode planets all he wants with no repercussions whatsoever, and he went ahead and blew the planet up and won by default. An instant win wouldn't be fun now, would it? Obviously there's going to have to be some leeway for the weaker side in order to keep things interesting, otherwise why would you even bother showing up in the first place?

__________________________

I think that's all my points. Thank you for your time, have the best day possible. Toodles!

u/unC00Imanstan — 5 months ago

Something I never understood about Dozer

Yeah ngl I don't know how to keep this post from being "low quality". Anyway, I find it kinda weird how Dozer, the emoji guy who's basically the mascot of the game, has a lot lf Sloth imagery when he's supposed to represent Pride. His name is DOZER for crying out loud, you can't really blame me for thinking this guy represented Sloth when I first played Grace.

u/unC00Imanstan — 5 months ago

Would anyone be interested in drawing my OC?

Hello you beautiful people! It is I, Coolmanstan! I've come back here after like 3 months since Art Block SUCKS! Here is Blight, one of my newest OCs. He's a weird spider god thingamajig and if anything happens to him I WILL obliterate everyone here. Have fun!

(Oh yeah btw I have an extra request, please watermark your art before giving it to me. I plan on posting your artwork elsewhere at some point in the near future and I'll most likely forget to credit you by then ;_;)

u/unC00Imanstan — 5 months ago

Reworking Slasher since I have nothing better to do (also horrible Slasher milestone 1 drawn by memory)

Okay so as the title implies, I have way too much time on my hands. Since I have nothing better to do I decided to spend my evening concocting the most vile and repulsive Slasher rework you'll ever see.Please keep in mind that I haven't played Forsaken in a while and I still suck at asym games despite having a total of 15-20 days across multiple asyms, so take everything here with a grain of salt.

(Oh yeah also I should probably get this out of the way first, my Slasher rework is supposed to make Slasher no longer be a starter killer. I'll instead give the role of starter killer to Coolkid, as he can do everything Slasher can and more.)

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[THE STATS THAT ARE KINDA IMPORTANT BUT NOT REALLY]

Cost: 1100

HP: 1250

Walkspeed/Runspeed*: 18

Stamina: 110

Terror Radius: 55 studs

Playstyle: Stealth

Difficulty: 4 Stars

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[SLASHER'S MANY PASSIVES]

• Silent Stalker

Slasher's Terror Radius only plays if Slasher is on the survivor's screen (excluding the chase layer, it still plays normally). Additionally, a dense fog covers the map, limiting everyone's vision to a 120 stud radius.

• Vengeful Pace (decided to turn Raging Pace into a passive Since it wouldn't really work with this rework).

Slasher moves 50% faster when out of chase (18 -> 26~). Additionally, Slasher doesn't use up Stamina when running, instead his abilities cost Stamina.

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[THE ABILITIES (bro finally)]

• Cleave (the M1) (1.5 second cooldown, 10 Stamina cost)

Slasher swings his machete, doing 20 damage with an additional 7 bleed damage (pretty much the same as before)

• Frightening Gaze (fnaf 3 phantom) (25 second cd, 30 stam cost)

Slasher slows down and takes his mask off, revealing whatever ugly mug he has underneath it. Any survivor who looks at Slasher during this will be jumpscared and inflicted with the "Paranoid"* status effect for 15 seconds.

• Gashing Wound (kept it since for some reason every killer has that one move that does a bazillion damage) (30 second cd, 50 stam cost)

Slasher immediately puts a massive hitbox in front of him with no warning whatsoever. Slasher runs up to the closest person in the hitbox, in which the target will need to do a QTE to dodge the incoming attack. Successfully doing the QTE will just put Slasher in a ton of endlag and leave him vulnerable to stuns and whatnot, but failing the QTE will have Slasher do a Street Fighter combo on the victim for a total of 65 damage before kicking them away, giving the victim time to run afterthe beatdown they just received. (Supposed to be used as an ambushing tool, it's a lot more likely to land if the victim isn't ready for it)

• "Mother" Knows Best (the obligatory highlight move) (50 sec cd, 80 stam cost)

The Necrobloxicon starts speaking to Slasher in his mother's voice, highlighting the nearest survivor in exchange for being highlighted himself along with a global sound cue and Slasher's vision getting more foggy. (Supposed to do more harm than good so only use this in a pinch)

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[EXTRA STUFF I WANNA MENTION]

*Paranoid is a status effect that constantly plays fake sound cues in the victim's ears, along with some random creepy imagery on their screen to somewhat obstruct their view. This also makes the first layer of the killer's Terror Radius constantly play on higher levels.

Slasher's Playstyle has drastically changed in this rework. Instead of being a rushdown character, they're a lot stealthier and thrive off of getting the jump on Survivors. Slasher's rework pretty much has no chase potential whatsoever so you're gonna need to adopt a completely different mindset when playing as him.

The best way to counter Slasher's rework is to stay in a group, Slasher's abilities are still mostly single-target so any lone Survivors are easy pickings for Slasher. You can also try to keep a mental tab of where Slasher is at all times but but it's very hard to keep track of him once he's out of your view.

All Slasher skins now have the bacon hair, I don't like the fact that Slasher is bald.

(Also special lms between guest 1337 and slasher /j)

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Thank you for your time, have the best day possible. Toodles!

u/unC00Imanstan — 5 months ago

Can someone explain why this happens?

Okay so to put it simply, I'm trying to add sfx to my movesets for once, although for some reason I can't find a way to stop all the sfx from playing over each other no matter what I do. I thought that the "Cancel" button thing would stop other sfx from playing (as the tooltip said) but for some reason it only cancels itself? I never really found a solution to my problem so hopefully you guys know what I'm doing wrong?

u/unC00Imanstan — 5 months ago