u/unseendomains

▲ 32 r/folkhorror+1 crossposts

On the hunt for quality folk horror like Hokum and The VVitch

Hey, I just finished watching Hokum by McCarthy, and it lived up to all my expectations. Although at first I had a bit of a beef with the traumatic backstory, thinking it was going to be another “elevated” horror just for the sake of it, it turned out to be fitting nicely, and I left the movie genuinely spooked.
Realizing that I had the same feeling when I finished The VVitch (2015) by Eggers made me think I should do a deep dive into folk horror, something that is relatively new to me at this point.

For all the folk-horror gourmets: could you please recommend some movies that are on the same level as Hokum and The VVitch? It is definitely an advantage if they are visually stunning. I find myself fascinated with hare imagery, as well as rural landscapes and idyllic-but-uncanny settings. If you throw some fruit symbolism into the mix, we’re golden, haha.
But even more so, I would like to ask for recommendations that are actually punctual in their portrayal of folklore. It is a great way to get interested in different cultures (I’m now hooked on Irish mythology due to Hokum) and it would be nice to see some non-exploitative portrayals.

Thanks in advance!

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u/unseendomains — 7 days ago

We prefer the version with the fire to the original. But the area is supposed to be old abandoned ruins where you fight zombies. If it's abandoned and only the dead are walking around, who lit the fires?

Our game is a mechanic-first deckbuilder, isn't narrative heavy. We set the atmosphere mostly through visuals. Three of us have been going back and forth on it. Sometimes it feels like nobody will care, just ship the better-looking one. Other times the inconsistency feels like the kind of small thing that quietly stacks up and breaks the world.

Curious how other devs would handle this. Hold the line on logic, or let the prettier one win?

u/unseendomains — 16 days ago

We've been building Monastery for five years. Roguelite deckbuilder where your gear is your deck. Three equipment slots, three options each. Every weapon has its own card pool.

The Tome is the last one. It is our third and final off-hand class, alongside shields and daggers. Where shields keep you alive and daggers keep you fast, the Tome rewards patience with massive payoffs.

48 new cards, 6 new keywords, 3 Books to choose from (Spirits, Bones, Flesh) and 10 new Boons.

Game is 30% off for Deckbuilder Fest through May 11. The demo is also updated.

https://store.steampowered.com/app/1731410/Monastery/

Would love to hear what you think if you give it a go.

u/unseendomains — 17 days ago

Slay the Spire is what got me started on Monastery about 5 years ago. I love that game, but there were systems I kept missing from other games I play, so I wanted to build them in.

Of course a single character can't really be tactical. Or so I thought. We came up with the dual-sided battle system and built everything else around it. There's a lot of logistics when you're being hit from two sides with different kinds of attacks, and the waves just keep coming. You stop optimizing the perfect turn and start asking which side you can afford to ignore.

Beyond combat we expanded on other RPG aspects. Your character isn't a class, it's the gear you put on. Each piece of equipment dictates what cards are in your pool. Sword and shield plays nothing like pistol and dagger. Three slots, dozens of combinations, and each biome punishes you differently so you have to pick the right loadout.

u/unseendomains — 23 days ago