u/vanderbubin

So I heard a lot of this sub

"wildlands for story and atmosphere, breakpoint for gameplay mechanics" and frankly I don't get why people say that.

I'm finally getting around the playing breakpoint and honestly it's just "wildlands in different setting" and that's it. Like the gameplay doesn't feel more polished, mechanics don't seem to have changed. Am I missing something here or is breakpoint just reskinned wildlands?

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u/vanderbubin — 3 days ago

Feedback welcome.

I'm especially proud of the base as I had no idea how people get the textures right without cork or other aids before just winging it today. I'm thinking of trying some jeweling on the next cockpit I do as I'm not super satisfied how the blue on it and the laser lens turned out.

Also would have blacked out the barrel hole but my cat knocked over my paints recently and I didn't realize it had just barely opened my black when putting them away.

u/vanderbubin — 17 days ago

Feedback welcome.

The base turned out way way better than I expected it to. I think next time I'm going to try jeweling the cockpit but tbh mixing my own paints intimidates the hell out of me lolol. Probably going to do the laser lens in a different color next time as I feel the same blue as the cockpit is kinda getting lost in there too much.

u/vanderbubin — 17 days ago

so i downloaded mechcommander 2 from the github link someone posted here a few days ago. ive run into little to no issues with the game itself (only minor bugs like the deafult color being cyan but flipping to yellow with the camera sometimes, its fixed by just changing your mech color in the settings, also encountered some enemy pathing issues but that leads me to my question). as far as i can tell, no malicious software hitched a ride either.

The problem im having is how to patch the game. i downloaded the patch from sarna, unzipped the file into the mechcommander 2 main file, is there anything else i need to do? or is that it and im good to go?

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u/vanderbubin — 18 days ago

Personally I'd like to see whole head ejections. Basically mechs such as the hatchet man had a system that when ejecting, the whole head of the mech would rocket away as a escape pod of sorts.

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u/vanderbubin — 21 days ago