Testing the new Composite Depth Mesh actors in UE5.8 just for fun. I recorded it as an unscripted, Let’s Play style work-through, just in case it’s useful to anyone. Latest vid on my youtube channel (search for Dean Yurke). Thanks!
State of Unreal: Virtual Production 2026
Awesome presentation by Ryan Mayeda! (Yes, I gave him a kickback for the shoutout)
More Crazy VFX tools in Unreal 5.8 🥜
Link to how you can recreate this (always free tutorials!) https://www.youtube.com/watch?v=C9yvCd3uzHM
Unreal is nuts 🐿️
Link to full free tutorial -
https://www.youtube.com/watch?v=C9yvCd3uzHM
Yes we got SHADOW CATCHERS! Lean how to export them for post production compositing from UE5.8 using Composure.
After my last augmented reality episode, I got a few comments asking if shadow catchers are possible with composure. Yes, we can render out our character on it's own along with it's shadows, bounce and reflections as it's own pass. Full video on my YouTube - search for Dean Yurke. Thanks
Shadow Catchers for Composure in UE5.8
After our alien encounter last week, several compositors reached out to ask if it was possible to render out a beauty pass and shadow catcher directly through Composure, and the answer is YES so I made a short tutorial on my channel. Thanks for the incredible support everyone!
(Video will be published at 7:30am PST on YT)
For Fun - added a 3D orbit of the Unreal Viewport for my last post - thanks!
New UE5.8 Augmented Reality has Masking Passes!
Unreal 5.8 - Add 3D Characters into Real Life WAY Easier with Masking! (Composure EP4)
https://youtu.be/6b607k3F0pc
Augmented Reality in UE 5.8
Add 3D Characters into Real Life WAY Easier with Masking in Unreal Engine 5.8.
In Episode 4 of my Composure series, Augmented Reality takes a huge leap forward in UE 5.8 as Composure introduces new Masking Passes. Project your actors onto simple geometry then use high quality 2D masks to create perfect edges for seamless 3D compositing!
Also Composure in 5.8 includes a blur and erode pass for masks as well as a streamlined Media Track ingest. In EP4 I cover the entire offline pipeline for adding CGI characters into live action plates, with camera moves.
Watch the full 66 minute video on my YouTube channel link in profile or search for me, Dean Yurke on YouTube. And follow for notifications of new nerdy videos!
Speed up Animating with Custom Filters in the Outliner.
Ever feel like you spend more time scrolling for animation curves than actually animating?
In my latest video, I’m showing you a "mysterious symbol" in the Outliner that is an absolute lifesaver if you’re tired of hunting for your animation curves in complex scenes. Follow for more tips or hop on over to my YouTube channel for all my FREE tutorials. (search for Dean Yurke on YT)