Shin Megami Tensei III: Nocturne is a hell of a good time.

[Spoiler free review]

Over the last few months, I took the plunge into SMT 3. I have played thousands of games over my life, and I can confidentially say I have never experienced anything quite like this title. For context, this review is based on my completion of the True Demon Ending, which took just under 65 hours.

It’s an amazing game - a timeless masterpiece that stands head to head with the other renown classics of JRPGs. It’s brutal in difficulty, but not unfairly so. The story is morally ambiguous, and forces you to draw your own conclusions on what is just. The setting is captivating, but at the same time horrifying with it's usage of liminal horror and occult themes. The cel-shaded artstyle is slick and aged like wine. Perhaps most importantly, the gameplay is some of the most satisfying turn based combat I have ever experienced. If that wasn’t glowing enough, SMT 3 even has Dante in it, for some reason. Some extra cool points for that inclusion.

Story

In the first 20 minutes of the game, the world ends and a blonde kid forcefully implants a demonic parasite in your body, transforming you into something less than demon but more than human (Demi-Fiend).

Unlike most JRPG stories, the world already ended; your goal is to more or less navigate through the new apocalyptic Tokyo and.. survive. Most of the dialogue is in philosophical bits-and-pieces from spirits you meet around the world (pretty much everyone but five humans perish in the world-ending event). While the story isn't the main focus, the bits given are loaded -- leaving you a lot to think about long after the game's conclusion. In general, it's a refreshing twist on a genre with such strong tropes and cliches.

Gameplay

SMT 3 largely shines in gameplay more than anything else. This game was the godfather of the 'press-turn' system; a mechanic that greatly rewards you for exploiting enemy weaknesses (and punishes you for lack of doing so). It still feels fantastic to this day. Combat is fast and fun. I was also blown away by the sheer amount of bosses in this game - if you are aiming to best them all, Google suggests there are over 50 in the game alone!

The core gameplay loop here is understanding boss strategies and weaknesses, and retrofitting your team composition to handle whatever comes your way. This is made quite doable with demonic fusion - a way to fuse two demons together to create something new entirely. It's easy to reacquire your old demons, so the game is flexible in encouraging experimentation. Once you get the loop down, it's hard to resist.

The difficulty spikes I felt were highly enjoyable. As mentioned online, the second I hit Matador it became clear what SMT 3 had in store for me. You definitely need to be an individual who enjoys challenge to get mileage out of this game.

For dungeon design and world design: in general, there are a mix of good and mediocre dungeons. I really enjoyed the Diet Building, that was awesome. The Labyrinth of Amala was pretty cool, but I needed to cite a guide for the fourth Kalpa. I think the only design I felt was genuinely frustrating was the final dungeon crawl, which felt like a slog with many random teleports, high demon encounter rate, etc. I would gently encourage folks interested in the game to keep a guide handy just in case.

Art

I also want to point out that this game looks awesome for a 2003 title. The cel-shaded artstyle looks like it could've been created today. Seriously, great art direction and a lot of great set-pieces to accommodate this.

Music

The soundtrack is pretty awesome as well. It fits the liminal horror vibe of the game with ease and has some great tracks (Labyrinth of Amala fight track is fantastic).

Critiques

Especially near endgame, the demon encounter rate is unreal. You can't walk three steps without engaging in a fight, and half of the demons will just spam Mamudoon. Felt a little tedious to me. Additionally, the endgame is loaded with super cool demons you are able to unlock; by the time you are able to utilize them the game is over. The optional puzzle-boy minigame desperately needed save state abilities.

Conclusion

Overall, this is an unmissable JRPG. I am glad I played it. I would put this as the same tier as Final Fantasy X in terms of overall quality, which is a pretty high bar in my mind. I would recommend this to anyone who enjoys a challenge and finds the art or setting somewhat interesting.

Edit: One last thing, there are some great QoL mods for the PC version that I would encourage. They do not detract from the difficulty or experience.

  • The mini-map QoL enhancement saves you from spamming the map key every five seconds.
  • Hex-editing so the game renders at 4K is a huge game changer.
reddit.com
u/waffle-crispy — 4 days ago
▲ 13 r/AskSF

Considering a move to SF from SJ. Housing market has me rethinking things

Hi folks, I have been blissfully unaware of the calamity that is the housing market until this weekend. What the hell? I was thinking it was high time I move up north to enjoy SF while I’m young (and maybe save some $ while I’m at it - was paying $3k for a 1b. I now realize I will not be saving a dime extra). How are you guys surviving? I’m in tech and even then it seems preposterous at these rates.

Looks like to just maintain a 1b1ba I’m going to be looking at something around a $300-400/month increase. Jesus. Unfortunately I’ll need a parking space too, so another cool $300 down the drain.

I adore the city and I’d love to be more integrated in the culture, but I’m really wondering if it’s worth it with these rates. I’m too young for SJ… but too old to be fiscally irresponsible. I thought about selling the car but I’m not sure I can afford to lose that (work). I’m fine with downsizing too, but quality of life does become a question when I have to spend so much for suboptimal living spaces.

I’m also deeply concerned the rates will continue to rise. Another price-jacking like this next year and I can kiss the dream of living in SF goodbye.

Anyways rant aside - for those who did the move from SJ to SF, would you do it again in today’s world? Is it worth 25% more rent? Will rates be better in January?? How bad are my odds of landing a rent controlled studio/1b?

reddit.com
u/waffle-crispy — 3 months ago

State of GPUs in 2028

Hi folks,
Longtime PC gamer here. I have been fortunate to upgrade outside of the memory hellscapes for both my pc builds.

As my latest build starts to age-up and I think about a future pc build down the line, I’m curious how folks are approaching upgrades in the present day. Is everyone just holding on for dear life?

From my research not only are things ungodly expensive, but production is delayed so new NVIDIA cards aren’t even in-sight. It looks like the next generation of NVIDIA is slated for 2028, which is crazy.

I’m sure a lot of you, like me, aren’t thrilled with the concept of marginally upgrading to a 50-series or just jumping up a version in the same generation.

Pretty bleak times to be a gamer, no doubt.

Edit- to be clear, I’m not thinking about upgrading anytime soon. I’m curious how folks who do want to upgrade are thinking about acquiring a new PC or GPU given the limited supply, manufacturing delays, etc.

reddit.com
u/waffle-crispy — 3 months ago