Newbie Escalation List Advice
Hi all. New here and starting an escalation league with my buddies. We’re new and playing Battle March from 500 pts up to 1,000pts and then normal ToW from there up to 1,500pts, increasing by 250pts each time.
It’s not a competitive league and the goal is to learn the game and keep it light and narratively fun (we’re writing army backstories / doing other narrative out of game things to go alongside).
With that in mind, I’m looking for some feedback on my intended list and its additions up to 1500pts. As above I’m not looking for uber meta combinations, but really for any advice on if I’ve got any gaping holes or things that are likely to lead to difficulty or confusion.
I’ve written out my thought process to try and help you understand where I’m coming from
So that if there is a better way to achieve something or if something I say I want wouldn’t work because of some rule I’ve missed, that would be helpful!
So to start at 500pts:
• Wargor [84 pts]
- General
- Hand weapon, Shield, Light Armour
- Rune of the Beast Ascendant
• Bray Shaman [110 pts]
- Level 2 Wizard (Deamonology & Beasts)
- Jagged Dagger
• Gor Herd [132 pts]
- 15 Gors with Paired Hand Weapons
- Champion, Standard Bearer & Musician
- Banner of the Bold
• Ungor Herd [55 pts]
- 10 Ungors with Shortbows
- Musician
• Razorgor [52 pts]
• Razorgor [52 pts]
This comes to 485pts. The Shaman will be attached to the Ungors so he can avoid being sniped, and use his jagged dagger on them.
The Wargor will be attached to the Gors for +1 leadership with ‘Rune of the Beast Ascendant’ and the ‘Banner of the Bold’ letting them reroll leadership tests (which I know they get on some Ld tests with ‘Chaos Undivided’, but believe this banner would let them include primal fury within as the Veteran rule becomes *all* Ld tests?)
At 750pts I’ll:
- Add a Preyton with Ambush special rule [170pts]
- Add a Herdstone [100pts]
- Remove a Gor [-7pts]
The Preyton will add the ability to ambush to threaten any backline skulkers (war machines lone characters or missile troops), as well as giving me a source of Terror and Fly so if my opponent has ambushing units I can instead keep they Preyton back to defend and react quickly. I know there are other options for the points, so happy to hear suggestions but I am unduly partial to the Preyton as a model/vibe… and the Herdstone will make both my magic better and help me take a more defensive posture if required.
At 1,000pts, I’ll:
- Add a second 15-Gor Herd with full command and Banner of Outrage [147pts]
- Add the missing Gor back to the first Gor Herd [+7pts]
- Upgrade the Bray Shaman to a Great Bray Shaman at Level 4 [+85pts], he becomes the general.
This will hopefully make my casting reliable enough to count on, give me a good range of spells, and mean I have two solid blocks of Gors who get to reroll their Primal Fury tests and likely will have +1 Ld from the Wargor if they stay reasonably close.
At 1,250 pts, I’ll
- Add a swarm of 6 Harpies [66pts]
- Add a Centigor Herd of 8 with full command, the soiled tapestry (hatred all), ambush, throwing axes, cavalry spears, and shields [195]
The goal here is to give more flexibility; if my opponent is bringing ambushers, the harpies can intercept and harry them. Otherwise they will be a utility unit. The Centigors will be shock cavalry to either ambush or add a more mobile threat being able to throw out s5 axes of charged or charge themselves depending on the situation.
At 1,500pts, …
I don’t really know, so advice would be appreciated! Perhaps something big/centrepiece-ish?
Thanks for reading all this if you got this far!