▲ 2 r/VITURE

JSON Error Viture SDK

Hey everyone, I was gearing up for the Viture Unity Tutorial to see what it’s all about and if it’s easy enough to warrant a short Vid for those who are curious but may be intimated to go as far as a Unity installation.

Problem is I am getting a JSON Doc.Txt error? Something of that nature. It pops up quick and being dyslexic, it’s hard to catch. Has anyone had success downloading it recently?

Thanks in advance for the help!

reddit.com
u/xFeeble1x — 11 days ago
▲ 22 r/VITURE

SpaceWalker/Immersive3D PC dGPU fix Beast/Ultras

Hey everyone! I was doing my daily tinkering, troubleshooting some common issues I see on the thread and I seem to have found a fix for one. For the record, I was able to figure this out in a day. Get a bug report and troubleshooting team Viture.

Note: All testing on 2023 ROG Flow Z13 4060m. I have a desktop card but it only has DP and HDMI. TL;DR in Bold.

I’ve seen and have had issues with SpaceWalker and Immersive3D detecting my Beast and Luma Ultras. Specifically, using the USB-C out from a dedicated graphics card whether that be desktop or laptop. I only have Nvidia card so unable to test AMD unfortunately.

There are two issues, the first seems to be a hardware hiccup with the dGPU and the Beast.

If the Beast is connected directly to the dGPU after the PC is turned on, I would just get a black screen after the glasses were plugged in. If the Beast had been connected at launch, I would get the Default screen but switching modes would result in Default just popping up again. This also left SpaceWalker and Immersive3D unable to detect the Beast. I was able to correct this by-

1. Switching the PC to Second screen only.

2. When the PCs display is off and only the Beast is detected, switch to Ultrawide.

3. The Ultrawide should activate and be detected now (see pic)

Follow the same steps for 3D mode detection.

SpaceWalker and Immersive3D will now detect the Beast but Surprise!…won’t function properly. Viture, get a proper bug team. Luckily it an easy fix, just switch to 3D or Ultrawide before launching immersive3D and SpaceWalker respectively.

Second bug, the Luma Ultras not working with SpaceWalker. This was an absolute pain to figure out.

When I first installed and launched SpaceWalker with my Ultras I had no issues. Everything worked flawlessly. After shutting down the PC I found that SpaceWalker would fall into a death boot every time after the initial launch. Starting, then immediately failing. I couldn’t find a problem anywhere. The only fix was uninstalling and reinstalling and that’s not an option for and solves nothing for me and you.

The Ultras were detected and worked with SpaceWalker previously, then went and Vitured on me. You would think a software update happened or something but I confirmed it wasn’t the case (work ver. to Vitured ver.)

It turns out the SpaceWalker/Ultra combo disables the Built-in display in Device Manager, yet Windows still detects the Built-in display and functions normally.

Re-enabling the Built-in Display and relaunching SpaceWalker solved the issue.

I also disabled the option to “Auto Disable Built-in Display” in SpaceWalkers toolbar menu. It seems leaving it on overrides Built-in detection when left on, causing the need to re-enable the Built-in display before each launch.

After that SpaceWalker has been functioning with the Ultras while connected to the system dGPU and USB-C DP-Alt CPU graphics.

So, that’s the Beast and Ultra fix that worked for me. I normally connect via a DP to USB-C so I didn’t immediately see this problem. I installed Bazzite (Linux) on a handheld and started having similar detection issues before looked into it, sorry about the delay.

Hope this helps!

u/xFeeble1x — 12 days ago
▲ 18 r/VITURE

ProXR Open-Source Future Proofing

Hey everyone! I’ve been advocating for the release of a “bare-metal” patch for on-board, native 3DoF for the Viture ProXR before it becomes more E-Waste.

For those not in the know, the Viture One received a “bare-metal” firmware update allowing a Hardware only layer 3DoF on the glasses themselves. The ProXR was built with better components to make that 3DoF experience more enjoyable, but Viture never enabled the option for customers.

While you may not have seen it, Viture did have a response. They pulled all previous ProXR firmwares, yanked the welcome mat and changed the locks for me snooping after my recent posts about legacy e-waste and the software-gating of perfectly functional silicon… that or the Pro 2 XR leak which started this rabbit hole.

The truth is, the pessimists are probably correct that Viture won’t release it as a public feature.

Trying to apply logic to an opposing capitalist corporate strategy is inherently flawed to begin with. Viture is a tiny player with a high-demand product. Growth requires capital to continue maintaining control of your IP without taking investment from profiteers cutting corners to put cash in their pockets.

So instead, let’s treat this strictly as a look at the possibilities of bringing greater longevity to our hardware and fostering open sourcing as a means of future-proofing our investments.

In a previous life, I did electronics assembly, including PCB repair. I can tell you that companies don't source expensive silicon like this without backdoors for diagnostics. We know VITURE’s philosophy is to deliver a customer experience that continues to move the goalposts of XR expectations forward. A “hacked” ProXR update doesn’t immediately show how bare-metal 3DoF adds to XR's momentum.

But for the enthusiast community, an on-board hardware toggle would be a massive win. Right now, this premium device faces artificial obsolescence the second companion apps fall out of focus. We see it happening constantly. VITURE's own SpaceWalker updates routinely "break" Pro XR compatibility, introducing device-recognition loops and tracking crashes whenever they rush out patches to support newer hardware models. So, if VITURE cannot not maintain backward compatibility forever, let's look at what the physical hardware architecture actually permits.

The ProXRs Guts:
Component-level teardowns from Display Training Center videos already show us exactly what we are working with inside the right temple arm without having to pry it open.

The ProXR Brain (MCU): An internal microcontroller chip.

The Video Bridge: An on-board processor that handles how the screen is physically displayed driven by proprietary code.

The Sensor Array (IMU): A 6-axis tracking sensor embedded at the nose bridge, sending raw pitch, yaw, and roll data

What can we do with this?
The presence of factory test pads means that physical communication with the onboard logic is entirely possible. When doing PCB repair and reworks it’s common to use this method for diagnostics, recovery and re-flash. While a PCB revision changes might hide or remove dedicated copper pads, it rarely stops a dummy like me.

I have done PCB repair and reworks and it’s common practice to work under a stereo microscope scrape away the top layer of solder mask and expose the active copper traces beneath. Connecting to these microscopic lines involves using micro-bake wire down to roughly 70 microns thick—the width of a single strand of human hair. So not easy, but with the know how you can run jumpers directly from those traces or the physical output pins of the MCU package to an external debugger.

If someone were to establish this physical link, standard debugging protocols (like SWD) would allow a direct interface with the core controller. This brings us to how the development community could theoretically utilize that connection and why a software solution from VITURE might be viable.

The Pioneers already exist
Independent developers have already successfully built tools to bypass SpaceWalkers necessity. Look at community created utilities like the XR Gaming Decky plugin and Breezy Desktop. Steam Deck, Linux, Windows, and Android users now have lightweight screen pinning and native tracking independent of official apps. The software math is already solved. If we map the SWD test points on the MCU, we can give these developers the physical key to take these community fixes off our laptops and flash an alternative directly onto the glasses.

If the chip is open Developers can pull a clean firmware dump, flip the dormant 3DoF tracking variable from 0 to 1, and flash a patched version right back onto the glasses. If the chip is open I expect a OTA patch immediately.

If the chip is locked, which is much more likely, it forces a rewrite triggering a hardware level erase, completely wiping the firmware. A total wipe creates a brick wall for a Custom Firmware because the custom video bridge configuration is lost, hopefully we don't need to hack blindly. We can offer VITURE a clean, win-win compromise: an "At Your Own Risk" Enthusiast Firmware.

VITURE could officially release a pre-compiled alternative firmware binary with native 3DoF unlocked. This carries virtually zero business or competitive risk for VITURE. The proprietary initialization scripts for the video bridge and micro-OLED panels remain safely compiled into unreadable machine language.

It’s not like the parts seem to a secret, Anyone can look up a component teardown by Display Training Center. The true value of the Pro XR isn't off-the-shelf silicon anyway, it’s VITURE's optical engineering and innovation and that can’t be replicated.

I’m not proposing an OTA that can be unintentionally installed. To protect casual users, the deployment would rely on an intentional but easily deployed technical filter. The binary could live on a repository like GitHub and require a simple terminal-based command-line injection** **utility to flash. Or release a Pin Map for direct injection with a gang programmer and a soldered direct connection.

It would help so only developers and enthusiasts with a baseline or greater level of technical literacy can execute the patch hopefully preventing accidental bricks and still fully shielding VITURE’s official customer service channels from troubleshooting enthusiast code…until the enviable YouTube How-To-Brick your device video.

Instead of fighting community longevity, this turns the enthusiast crowd into VITURE’s greatest R&D asset at absolutely zero cost to the company, building massive brand loyalty along the way.

TL;DR: While VITURE keeps the Pro XR’s native 3DoF software-locked behind buggy SpaceWalker updates and proprietary hardware accessories, while the physical hardware onboard the ProXR is fully capable of it. As a former PCB technician, I know we can physically bypass or micro-solder the board to flash an open-source community patch directly to the MCU. However, a forced factory-wipe risks bricking the custom video bridge. A possible win-win? VITURE could officially release an "At Your Own Risk" alternative firmware binary on a platform like GitHub. It fully protects their proprietary IP, carries zero support costs, and turns the enthusiast community into a free R&D asset.

So Viture, do you want to foster the same spirit for innovation that you bring to the table?

u/xFeeble1x — 20 days ago
▲ 17 r/VITURE

Calling all 3 Degrees of Freedom Fighters. Bring 3DoF to the ProXR

Hey every! I had made a post about my upcoming article on the Viture One V1216. When I received my pair it had a post launch update that enabled native 3DoF.

That post gained 3k views in 15hrs within a very small community. I believe interest is there for ProXR owners and decided to make a dedicated post.

Let’s begin with talking about legacy e-waste, the software-gating of fully functional silicon, and why it's time to become 3 Degrees of Freedom Fighters.

As many of you know from my testing with the older Viture One V1216 firmware patch, VITURE has already proven they can bake a lightweight, bare-metal 3DoF calculation directly onto the glasses' internal MCU.

While that native mode had its catches like a locked Z-axis and a clipped view inside the field of view, it also took away reliance on software and host devices to provide 3DoF. It gave us raw, uncompressed 1080p source video over a simple plug and play connection.

If you start looking into the architecture, the hardware tracking is already 100% baked in. Yet, VITURE explicitly decided not to unlock the internal microcontroller, seemingly to push companion accessories like the Neckband.

To be fair, it is easy to see why they made this choice early on. As a small company with no massive corporate backing or stock to sell, the original Viture One was almost completely crowdfunded, making accessory ecosystems vital for revenue.

But the landscape has shifted. Despite still being absolute S-tier glasses, the OG ProXR is rapidly becoming a legacy model. Instead of remaining active developer tools, these premium devices are being left in drawers, sold at pawn shops, or worse, thrown away entirely.

An official ProXR implementation of that V1216 Beta patch could be a total night and day difference compared to the original Viture One.

The V1216 relied on an older internal IMU that was notoriously noisy, where the sensor math was constantly thrown off by background electromagnetic interference. (I have a very low serial number pair that might be a preproduction or review unit, so individual IMU stability can vary).

The ProXR, however, upgrades the silicon to a premium TDK ICM-42688-P 6-axis Inertial Measurement Unit (IMU). This is the exact sensor used in high-precision industrial robotics, making it incredibly accurate out of the box.

When you pair that high-grade TDK sensor with the ProXR's native 120Hz refresh rate, you drastically reduce the visual jank. Processing a raw, hardware-driven tracking algorithm across a 120Hz panel mathematically eliminates the judder that ruined the original 60Hz Viture One beta patch.

The receipts for this capability are hiding in plain sight within open-source community pipelines like the Linux SDK and the Breezy Desktop driver. The ProXR’s onboard IMU is constantly processing and packaging 12-byte float segments of real-time coordinate telemetry, streaming it over standard USB HID.

Third-party tools like OpenTrack can already grab this raw data to map head tracking in flight simulators without ever launching SpaceWalker.

By intentionally withholding a basic, hardware-level 3DoF firmware toggle, VITURE is artificially shortening a premium device's lifecycle.

When hardware relies strictly on external companion apps to handle basic display stabilization, its primary features are on borrowed time. The moment those apps stop receiving OS updates or corporate focus shifts to newer models, functional displays risk becoming electronic waste.

Releasing a bare-metal firmware patch would be a bold, industry-defining statement for Legacy E-Waste. The ProXR is still unmatched in many categories, even when stacked against the latest releases from top competitors.

VITURE has a unique opportunity to flex its engineering prowess and set an ethical example for the entire XR market by rewriting the standard e-waste narrative:

“At Viture, Legacy is important; we build products for a continuing future.”

TL;DR

There’s a possibility to bring native 3DoF to the ProXR, getting this post to the top shows Viture we want what they may have believed wasn’t good enough.

u/xFeeble1x — 22 days ago
▲ 20 r/Xreal

How XR and This Tiny Setup Bring my Wife and I Closer

Hey everyone! I’d been seeing some pretty sweet setups during the GamingOn campaign, even though I missed out, I still decided to show off my end table layout while also sharing how a unique aspect XR help my partner and I spend more time together.

So, if you are in need of an excuse to give that someone in your life justification that you are “not just blowing money on toys” maybe read ahead.

If you just want the Free Prize in the Cracker Jack box scroll to the “bits and pieces

Sentimental Crap:
One of the most important things to me is spending time with wife. Call me corny or even a toxic male, but I think being a good partner is Punk Rock. Problem is, we have a hard time sharing common pastimes;

She likes to read, I’m dyslexic. She likes TVs and Movies, I have severe ADHD. Luckily, it hasn’t been our hobbies keeping together almost 20yrs, it’s simply the time we spend with one another.

When we met, I was a manger at a retail game store so, she knew gaming and nerd-culture were a big part of my life. Despite meeting at a Game store, It’s not really her thing. She had appreciation and interest, but not that love of it. So, when things became serious I stopped playing games…for 10yrs.

While getting to know one another, she took the time to learn that video games were more than just mindless entertainment for me. I’d grown up with several learning disabilities and believe it or not, most of my education came from video games and Visual Media. I won’t go into how here, but I think there are plenty of other autodidacts out there who understand.

Every relationship is different and I’m not here to tell anyone how yours should be. I did have an expensive gaming rig in a separate room for a bit when we moved in together but for me, it never felt right…no dog should be subjected to that much nonstop chattering. That was my “For Better or Worse” commitment, not his.

When the Legion Go was announced and I expressed interest, my wife surprised me by ordering me one. She had taken the time to look at our finances, applied for no interest financing and made it happen. It was a great way to get back to gaming again and I didn’t have to lock myself away in a dark room with my juice-boxed Yoo-hoo and Nutty Buddy for a snack.

While I was content playing on the 8” handheld device, it lacked the spectacle of my 49” 240hz 32:9 Ultrawide display attached to the gaming rig I now exclusively streamed from. While I had abandoned the desktop for better company on the couch, I did missed the big screen paired with the thudding of my Steel Series Arena speakers.

When XR glasses started to be announced, I had made a comment about them being an amazing companion to my handheld…and you guessed it, that beautiful wife of mine figured out a way to put them on my face.

So, that’s how I conned my partner into my end table setup.

I can listen and nod as my Wife explains the secret inner workings of planning a latter-day-swingers social, all while I spill oil, squish squids and stomp bugs in an attempt to spread managed democracy in glorious ReShaded 3D.

Or if perhaps Reese Witherspoon runs away from the Big City for the boy-next-door of the past again, I can enjoying the cinema master piece that is the Steven King directed, AC/DC scored, Maximum Overdive with Real3D on my XReal One Pro. With no compromise to my wife and mines time together, I even get the chatty audience.

The Vive DP adapter should accept your favorite Glasses, just plug in and power up.

Bits and Pieces:
For those not wanting relationship advice from a stranger (probably for the best), this is a terrific setup for a small footprint. It would be ideal for dorm living or a private single room with shared living space.

End Table: JACKYLED Floor Lamp with Table & 2 Drawers, 3 Color Temperature End Table Flood Lamps with Charging Station (USB, Type-C, AC), Vintage Side Table with Lamp for Reading, Bedroom, Living Room
https://a.co/d/00gBdRBM

Handheld: OneXFly F1 Pro HX 370 32g 2tb SSD running BazziteOS
https://a.co/d/0eDMzUrl
I paid $1100(US) just a few months ago barf.

Dock: UGREEN Steam Deck Dock 9-in-1 USB C Docking Station with Foldable Stand, 4K@120Hz DP, Gigabit Ethernet, PD 100W, 10Gbps USB A&C 3.2, TF/SD for Steam Deck, Rog Ally, ROG Xbox Ally, Legion Go etc
https://a.co/d/09ncUYly

USB-C to DP: HTC VIVE Wired PC Streaming Kit for VIVE Focus Vision VR Headset - DisplayPort Mode Compatible
https://a.co/d/0iN3kOQm

Power Supply: UGREEN Nexode Pro 65W GaN USB C Slim Wall Charger, 3-Port Compact Fast PPS Charger for iPhone 17/16/15 Series, MacBook Air, iPad Pro, Galaxy S25/S24, Pixel 10/9, Steam Deck
https://a.co/d/06nUqG8m

Thanks for reading!

u/xFeeble1x — 24 days ago
▲ 4 r/VITURE

How XR and this Tiny Setup bring my wife and I closer.

Hey everyone! I had seen some pretty sweet setups during the Feed the Beast campaign and decided to show off my own and share how a unique aspect XR, helps my partner and I spend more time together.

So, if you are in need of an excuse to give that someone in your life justification that you are “not just blowing money on toys” maybe read ahead.

If you just want the Free Prize in the Cracker Jack box scroll to the “bits and pieces

Sentimental Crap:
One of the most important things to me is spending time with wife. Call me corny or even a toxic male, but I think being a good partner is Punk Rock. Problem is, we have a hard time sharing common pastimes;

She likes to read, I’m dyslexic. She likes TVs and Movies, I have severe ADHD. Luckily, it hasn’t been our hobbies keeping together almost 20yrs, it’s simply the time we spend with one another.

When we met, I was a manger at a retail game store so, she knew gaming and nerd-culture were a big part of my life. Despite meeting at a Game store, It’s not really her thing. She had the appreciation and interest, but not that love of it. So, when things became serious I stopped playing games…for 10yrs.

While getting to know one another, she took the time to learn that video games were more than just mindless entertainment for me. I’d grown up with several learning disabilities and believe it or not, most of my education came from video games and Visual Media. I won’t go into how here, but I think there are plenty of other autodidacts out there who understand.

Every relationship is different and I’m not here to tell anyone how yours should be. I did have an expensive gaming rig in a separate room for a bit when we moved in together but for me, it never felt right…no dog should be subjected to that much nonstop chattering. That was my “For Better or Worse” commitment, not his.

When the Legion Go was announced and I expressed interest, my wife surprised me by pre-ordering me one. She had taken the time to look at our finances, applied for no interest financing and made it happen. It was a great way to get back to gaming again and I didn’t have to lock myself away in a dark room with my juice-boxed Yoo-hoo and Nutty Buddy for a snack.

While I was content playing on the 8” handheld device, it lacked the spectacle of my 49” 240hz 32:9 Ultrawide display attached to the gaming rig I now exclusively streamed from. While I had abandoned the desktop for better company on the couch, I did missed the big screen paired with the thudding of my Steel Series Arena speakers.

When ProXR was announced, I had made a comment about them being an amazing companion to my handheld…and you guessed it, that beautiful wife of mine figured out a way to put them on my face.

So, that’s how I conned my wife into my current end table setup.

I can listen and nod as my Wife explains the secret inner workings of planning a latter-day-swingers social. While I spill oil, squish squids and stomp bugs in an attempt to spread managed democracy in glorious ReShaded 3D.

Or, if perhaps, Reese Witherspoon runs away from the Big City for the boy-next-door of the past again, I can rewatch the cinema master piece that is the Steven King directed, AC/DC scored Maximum Overdive in 3D with SpaceWalker on my iPhone.

The Harman Tuned, Spatial Audio ready speakers partnered with the 58° Field of View on the massive 1920x1200p Beast screen, make this pip-squeak setup a movie Theater for any kind of entertainment I enjoy. With no compromise to my wife and mines time together, I even get the chatty audience.

Bits and Pieces:
For those not wanting relationship advice from a stranger, this is a terrific setup for a small footprint. It would probably be ideal for those living in a dorm or only have a private single bedroom with shared living space.

End Table: JACKYLED Floor Lamp with Table & 2 Drawers, 3 Color Temperature End Table Flood Lamps with Charging Station (USB, Type-C, AC), Vintage Side Table with Lamp for Reading, Bedroom, Living Room
https://a.co/d/00gBdRBM

Handheld: OneXFly F1 Pro HX 370 32g 2tb SSD running BazziteOS
https://a.co/d/0eDMzUrl
I paid $1100(US) just a few months ago barf. Obviously use whatever device you want.

Dock: UGREEN Steam Deck Dock 9-in-1 USB C Docking Station with Foldable Stand, 4K@120Hz DP, Gigabit Ethernet, PD 100W, 10Gbps USB A&C 3.2, TF/SD for Steam Deck, Rog Ally, ROG Xbox Ally, Legion Go etc
https://a.co/d/09ncUYly

USB-C to DP: HTC VIVE Wired PC Streaming Kit for VIVE Focus Vision VR Headset - DisplayPort Mode Compatible
https://a.co/d/0iN3kOQm

Power Supply: UGREEN Nexode Pro 65W GaN USB C Slim Wall Charger, 3-Port Compact Fast PPS Charger for iPhone 17/16/15 Series, MacBook Air, iPad Pro, Galaxy S25/S24, Pixel 10/9, Steam Deck
https://a.co/d/06nUqG8m

Viture Beast
Check out this excellent break down on the Beasts Optics by none other than Dr. King Kong
https://share.google/zKsLxs9rDalTHwBzM

Thanks for reading!

u/xFeeble1x — 24 days ago
▲ 12 r/VITURE

Viture Quality on a Budget…or is Something else incoming?

Hey everyone! Despite not being active in the community anymore, I still wanted to pop up with curious Developers Firmware Updates I’ve come across.

Looks like Viture maybe releasing budget friendly options? The Viture One was Vitures first native 3DoF glasses for those unaware.

Could the ProXR 2 be a budget 3DoF pair?

The ProXR was also Vitures flagship, maybe a consumer version of the Ultras? Nix the Luma identifier to make them a definitive Augmented Reality pair of Glasses to rival the XReal Aura?

If you’re looking for Testers Viture, I think I did pretty well with trouble shooting the Beast…

u/xFeeble1x — 27 days ago
▲ 37 r/Xreal+5 crossposts

Easy Forza 3D ReShade #FeedTheBeast

Sorry about the crossed eyes and the Half SBS. Gameplay will be full SBS. #FeedTheBeast

Hey everyone! I was just putting on my driving gloves to tear around Tokyo in 3D when it occurred to me, how many drivers we have out there still playing flat?

Note: This is a basic setup and works for most games. I’m not going into to every setting. This is meant to be an easy and quick start.

ReShade’s SuperDepth3D uses a games depth buffer to build a stereo copy of the original image. When you engage 3D, the images overlap for stereoscopic 3D. This is awesome because there is no second screen to re-render meaning it’s light on resources and won’t affect gameplay.

This makes ReShade a much better option with higher frame rates more accurate 3D mapping over Immersive 3Ds AI resource heavy 60FPS limit on-the-fly conversion.

Warning The ReShade we will be downloading runs the risk of multiplayer bans. Do a quick search before trying.

To get started go the the ReShade website https://reshade.me/

Then follow the Video. It fairly straightforward and the included generic map should work for most games.

For specific API for individual games check here
https://www.pcgamingwiki.com/wiki/Home
I am not going to be trouble shooting or helping setup specific games for individuals so don’t ask.

After injecting ReShade, switch your glasses into Ultrawide mode to launch its 3840x1080 resolution, set this as your in-game as well.

Once in game press Home on the a keyboard to bring up the ReShade Menu. You can remap the hotkey later. You can go through the tutorial or skip it, up to you.

Enable SuperDepth3D…don’t worry I know it’s a lot to take in. SuperDepth3D includes sliders for fine tuning and adjustments for desired 3D effects as well as halo reduction, scaling compensation, axis adjustments,…etc.

You don’t need to mess with any of these for purposes of this tutorial. We are mostly doing basic setup, looking at the Depth Map making sure it’s “facing the right way” and where to adjust “Pop Out” effect for personal enjoyment.

After enabling SuperDepth head over to the Add-ons tab. Here we will select which buffer to use. Load to a section of the game like playing that is using depth, menus are generally flat and won’t have a map to select.

When you do have buffers to choose, it’s almost alway the one with the highest draw count. This is what the shader uses to map the stereoscopic twin. If it’s not selected you will not get the proper alignment. Generally it has to be selected at each launch.

Now set your Depth Map. In this example Forza Horizon 6 has a reverse map so, when you activate SuperDepth3D…nothing happens. The foreground is currently the background and it needs to not be that way.

In the shaders options under Depth Map look for the Depth Map Section and toggle DM1 reversed. This will flip the map and the game will now present in 3D.

Next enable theater mode for two reasons. First being in 3840x1080 will give you a 3D Ultrawide FOV that spans the screen, albeit at the cost of horizontal real estate.

The second, is I’ve been having issues with Nvidia picking up the Beast in Ultrawide. My card squeezes the 3840x1080 to 16:9 through scaling for some reason. You should be able to disable the scaling or switch it to full instead of aspect, but the Beast in 3D isn’t showing up in Nvidia control panel or App. If you have a solution, let everyone know in the comments.

A great fix for customers would be a Half SBS option from Viture. Maybe add a 21:9 ultrawide option while you’re at it.

The last two things for this tutorial is to enable reconstruction and cancel Key Depth in the processes

The reconstruction shader redraws the game's depth-stencil buffer frame-by-frame. It analyzes the raw mathematical distance of every pixel from the game's camera pane to make the stereo twin. Pretty cool. Use a keyboard to set this value to 1.

Cancel Key Depth stops SuperDepth from constantly scanning the HUD and other static elements for changes. This smooths the 3D out under movement. Use a keyboard to set this value to 1

Now grab your digital keys can take a virtual tour of Tokyo at 200mph.

If it works for Viture and on the off chance this post wins a prize, the Glasses will be given to a Veteran in honor of all the brave men and women in the armed forces. No matter where you serve your service and more to the point, you are valued and appreciated.

If this works for Viture, let me know and we’ll figure it out.

If not, I have a pair of Luma Pro XR with failed arms I would still like to have replaced.

u/xFeeble1x — 8 days ago
▲ 16 r/VITURE

The Beast gets Pro Neckband SpaceWalkerOS Support

Hey everybody! I was just updating Beast to the May 21st firmware and saw in the patch notes about SpaceWalker Neckband Pro support again.

I haven’t seen any posts about it so, I fired up the combo to see what was what…turns Beast now has Full Viture Pro Neckband SpaceWalkerOS support.

Everything thing seems to function…except for Bluetooth controllers. There seems to be a Bluetooth remote conflict. I’m messing around with it now. I’m sure someone will provide a complete update on what to expect.

reddit.com
u/xFeeble1x — 1 month ago
▲ 28 r/Xreal+1 crossposts

Hi everyone! Just your friendly virtual spatial-naut wanting to share some information in the quickly expanding space of AR. If you been wondering- “How’s that XReal One update?”

Well…

Welcome to INAIR OS

Let the INAIR Pod fully boot before connecting the XReal One (Pros in my case). After mating the pair you’ll be met by your profile screen that unlocks via the INAIR Pods forever cool built-in fingerprint scanner.

You’ll then have the option of 3DoF multiscreen or 0DoF single screen. After selection you are shown an image of the XOP in profile directing you to set the screen to 171” or 4 meters (Basically the XOPs “native screen”) and put the glasses in follow mode. The INAIR Pod then uses that set distance as it would a pair of glasses that are IMU only with a static display.

Enabling and disabling 3D 3DoF multiscreen is a bit of an inconvenience as you have to go into settings for a 3D reboot each time.

Other than the added 3DoF-0DoF selection at boot up, its functionality the same experience as other IMU only XR glasses, only with the massive benefit of the XReal One Pros impressive 57° FOV to soak it all in.

That is also unstablized 0DoF, which is great as it allows for the XOPs “Increased Brightness” option to be used. The INAIR Pod is the only device I’ve used that enables the XOP to have 3DoF and peak nits.

What’s it like?

If you haven’t read my original INAIR Pod review, the multiscreen display layout is all in a single plane. It’s like a hand of playing cards fanned out on a table; Each card is unique, but they are always next to each other and on the same table.

My suspicion has been, everything is on an invisible 32:9 Ultrawide screen, and It’s actually fairly obvious when enabling Ultrawide mode in INAIR Space, it’s the same size as all six windows open in INAIR OS as when the PC Ultrawide display option is enabled and maximized.

The INAIR Pod allows for six open windows, each running a unique Andriod app all simultaneously. Almost windows can be converted on-the-fly in real-time from flat 2D to immersive 3D (INAIR Space is oddly excluded).

When an app is selected for 2D to 3D conversion it is maximized, removing the other open windows. Sorry if I ruined any dreams of wrap around 3D apps.

However, an individual window can be selected to be “raised” above the remaining five for what I call my “distraction window”. It’s where I usually put something I mostly want as background noise and glancing entertainment breaks, I’m sure we all do something similar to some degree so it’s a welcome option.

Can I use Real 3D?

Yes…ish. While using Real 3D can sometimes result in better-than-Pod depending on content, the 30fps limit of Real 3D the native 60fps of INAIR OS for multiscreen use is…jarring, ask VR enthusiasts. Though, Real 3D does work wonderfully for maximized single screen media viewing. I prefer 2D animation and older movies with how Real 3D renders from standard format over the Pods built-in on-the-fly. It’s personal preference though.

What Programs work?

Everything on the Pod is Android based. As a new and niche device, some apps suffer from compatibility issues. As of this writing Certifications are coming through most streaming services are full HD with the exceptions Peacock and Paramount that I know of. Those are still 720p in a 1440x1080 window. Most Android 14 compatible apps seem to be ok, but depending on your needs, your mileage may vary.

The Pod also comes preloaded with INAIR Space for remote PC connection. While there are multiple options to remote in to a PC, INAIR Space is the easiest I’ve used to remotely give a 32:9, 3840x1980 ultrawide from a PC without owning the monitor, dummy hardware or added configuration steps.

Some things

Weirdly, everything is 60FPS locked even in 2D multiscreen mode. 3D I can understand the limitation but I find it puzzling as the XOPs, I believe are capable of a full 120fps in 0DoF. Other newly added glasses to the INAIR lineup Competing brands are also functioning at 60fps, which leads me to a conclusion of an INAIR OS limit.

If there’s enough interest and I can get a hold of an XReal eye I’ll do a full XOP/Pod centric video review. Just downvote the comment if you’re interested.

Hope this helps!

Tips: Calibate your Ones using the option in the Pods menu. I had some malfunctions before doing so, particularly a locked Z axis

3D conversion can only be activated while in 3D multiscreen. Trying to enable conversion in 2D will prompt a system restart to 3D.

u/xFeeble1x — 2 months ago
▲ 9 r/INAIR

Hey everybody, just ducking in during a daunting month of dealing with dunces. I just wanted to share my answer to what I think, is a common would be customer question–

“How does all that crap fit in that tiny INAIR Carry Bag?”

Turns out, extraordinarlly well–

The recent INAIR Pods 3.6 firmware update adds XReal One series support, and I thought owners might be looking for an alternative to the XReals beam.

The INAIR Carry Bag is twice the size standard XReal Pro case, not a huge sacrifice for additional and organized accessories in my opinion.

INAIR was kind enough to send me the Foldable keyboard and the INAIR Carry Bag as well as the Portable Case with the standard keyboard for the Cyberdeck project (still happening, see note at bottom).

I unfortunately don’t have INAIR glasses to test with everything so i can’t do a INAIR 2 Pro Go pack or INAIR 2 Elite Suite review as such. I do XReal One Pros, so I can do an accessory pack review so to speak. For the first review, I am covering the INAIR 2 Pro Go pack accessories and if interest is there I’ll add an elite pack review.

INAIR 2 Pro Go pack:

I’m going to start with the bag itself, if you want just the keyboard, scroll down.

The materials of the INAIR Go case were not what I had anticipated based on the stock photos used for advertising. I was expecting a hard shell, something similar to a gaming handheld case. It is not. It’s all a nylon outer with padded pouches. It was an initial turn off until I saw that despite being inexpensive material, it was far from “cheap” nylon. It’s very thick and tear resistant.

I’m not 100% sure if this is the intended configuration but in the pic you can see my layout ;

The INAIR Pod sits in the first pouch above the glasses. This side of the case has very thick padding between inner and outer walls. This is great as I personally store my Pod with the touch screen side down to help give the bag itself a bit more shape.

The glasses storage was where I was originally perplexed. The only reference I found was an animation of INAIR Glasses floating into the bag with the rest of the stuff.

The case is soft with no rigid sides for form or added impact protection. However, the glasses sit in a way that’s reminiscent of a standard sunglasses soft case. If you can imagine a triangle-

The top of the glasses frames provide arm protection from above against the thickly padded outer wall, while the trifold keyboard provides a hard flat bottom surface as a base completing a triangular “pocket” the glasses rest in. It leaves plenty of room behind the folded arms for crush protection. The glasses would squeeze upward in the triangle like toothpaste before the arms were ever in danger.

On the opposite side there is a web cargo net where I keep the INAIR hub (not included), Wakey (not included) and input cables. Behind that is space for INAIR tri-fold keyboard, which is not included unless purchased as a complete package with INAIRs own AR glasses. However you may end up feeling about the cost, it’s kinda a must have to get any functionality out of the case if purchasing everything separately.

INAIR Foldable BT Keyboard:

The INAIR folding keyboard is a competent micro on-the-move Bluetooth keyboard. There is nice key movement with some custom keys and separate left and right mouse buttons, a must for keyboard use with the INAR Pod. I’ve had nothing but trouble (love that flick) with keyboard/track pad combos.

As for how it is to use, I am no Mavis Beacon. I have very big hands equipped with big ole digits. The pad of my finger more than completely covers a key. Despite this, typing isn’t riddled with dual key presses. The keys have a nice height so the curving edges of your finger don’t make contact with the adjacent keys.

The keyboard layout is a semi-nontraditional. As a compact setup, some functions and can trip you up. For example; forward slash, question mark and period are all on the same key. Forward slash is default, shift is ? and . is function. It’s not unique to a keyboard this size, but certainly is not something everyone has seen.

There are custom keys for virtual screen control and add one much wanted feature for myself. A dedicated recenter. No fumbling with the touch pad while sliding a thumb in search for the never-to-be-found perfect center position. It’s a dedicated key. Just look forward and press the key, recenter, no ugly menu popping up and backing out of whatever you’re doing.

The Pods center button needs to be remapped to this type of recenter. I’m sure there are many owners who would also love this. There is also function commands for near/close adjustments.

You also have the option of different keyboard types like the standard Google trackpad if the INAIR mouse gestures aren’t to your liking under accessibility settings.

The materials are a a thick vinyl like you’d find a guitar gig amp. It will hold up to abbrations and won’t easily tear through. The keyboard itself is three separate peices sealed within the material with the thinner spots providing the fold. Those folding sections bring up questions about long-term durability for myself.

I am an owner of 2023 Z13 and if you are familiar with its keyboard, you’ll know I haven’t had the best experience with ribbon cables samished between soft materials for use as floppy hinges.

What I Think-

As a complete package the INAIR 2 Pro Go is an almost perfect out-the-door choice when leaving home. It’s only slightly larger than my original combo and I have all my add-on accessories that wouldn’t fit in the XReal case.

The keyboards layout will take some getting used to and won’t replace a full-size for proper productivity for most. I really like it for short session writing anywhere I want. The keyboard as a stand-alone accessory would not be a good purchase as it only appears to pair with the INAIR and no other device.

Everything, Case and Keyboard made from durable, if inexpensive materials making it aberration and puncture resistant. Combined with a thick padding on one side of the Carry Bag and the sturdy flat bottom of the foldable keyboard, the pocket your choice of AR/XR glasses sits in makes moderate to hard fumbles no issue. Just don’t run over it with a car or let a fat bull dog sit on it.

The biggest Khan:

The price is currently $34.99(US) for the case and another $109.99(US) for the “kinda only makes sense with” keyboard, which I think is steep. All together with INAIR glasses I haven’t tested and the INAIR Pod the complete package is $999.99(US). If INAIRS glasses are competent, it might be the better purchase.

The keyboard needs to come down in price or have the option of a bundle without INAIR glasses. Otherwise it’s a matter of “do I even get the case without the keyboard?”

I’m not going to justify the pricing, but I do understand some of its inflated cost. INAIR is a small company with a very niche product. The Pod is 100% necessary for INAIR as a company to exist, it has to be affordable as possible for early adoption. To keep its costs down, money needs to be made up somewhere else.

You can look at it as supporting early innovation with your investment. The more revenue, the more money for software support on current devices and larger R&D budgets for the nutty stuff to come.

You may also look at its as an easy grab at your cash without having any other accessory options. Fair point and valid sentiment.

As Punk Rock individuals, you are correct either way.

All in all, it’s incredibly portable, well organized with, IMO, very satisfactory protection. It replaced my old “out of the box” in XR Case setup but still had room for the holder (not pictured). If you can justify a bit of a mark up– it’s a must have combo if you want a complete INAIR on-the-anywhere-you-go bag.

Cyberdeck Note: For those who still care, the project is still on. However, I hit a snag, the Win Minis shell has cracked (A side with keyboard).

I have the upgraded aluminum cooling mod and I think it was too rigid for the A shells top half plastic. The case is cracked completely around the hinge and across the top quarter of the shell. All the replacements I’ve ordered are the wrong year.

I have a different handheld coming in for review and a few other options. Updates soon.

u/xFeeble1x — 2 months ago
▲ 6 r/INAIR

Hey everyone! I was checking out the 3.6 update for the INAIR Pod and the new XReal One support.

I haven’t messed around too much, but I had an initial issue with the glasses, it appeared the Z axis was locked. That means the screens tilt wasn’t working.

Easy fix though, just head into the INAIR pod settings an select glasses calibration. Follow the on screen prompts and after calibration the Z axis is no longer locked and the screens pinned correctly with multiscreen.

Hope this helps!

reddit.com
u/xFeeble1x — 2 months ago