▲ 20 r/IndieGameWishlist+2 crossposts

Henry Grudge vanished 7 years ago. Now he's back, but something is wrong. I’m making a dark 2D point-and-click escape room - "WhoIsHe".

Hello everyone!

I wanted to share a project I’ve been working on as a university student and first-time solo developer: WhoIsHe. It’s a 2D story-driven point-and-click mystery game with heavy escape room mechanics and a dark, psychological atmosphere.

Henry Grudge reappeared after seven years of being kidnapped. He, however, seems to be completely different compared to his old self. There are people who doubt his identity, claim that the real Henry must have died. The person in the mirror is covered in blood and doesn't remember anything about his past. Who is he?

Key Features:

  • Escape Room Experience & A Grim Psychological Mystery: Explore the room to uncover the disturbing truth behind Henry’s disappearance and his fractured memories.
  • Classic Point & Click Mechanics: Search for hidden objects, manage your inventory, and piece together cryptic clues to progress.
  • Mind-Bending Puzzles: Challenge yourself with non-linear logic riddles inspired by the best atmospheric puzzle games.

🔗 Steam Page (Wishlists are hugely appreciated!): https://store.steampowered.com/app/4928910/WhoIsHe/

I’d love to hear what you think about the art style!

u/xxranaee — 18 hours ago
▲ 3 r/gameDevMarketing+1 crossposts

[First Steam Game] I'm a solo dev seeking advice on marketing & wishlist building for my 2D point-and-click mystery game

Hey everyone!

I’m currently a university student balancing my classes with solo game development, and I’m bringing my very first completed project, Whoishe, to Steam!

It's a 2D story-driven point-and-click escape room with a dark psychological atmosphere. Since this is my first time going through the Steam pipeline I would like to ask for advice.

Here is what I currently have for marketing:

  • A fresh Steam coming soon page (link in the comments)
  • An itch.io page
  • An Instagram account (@whoishe.game)
  • A YouTube video featuring a trailer
  • A few posts on my personal LinkedIn

My questions for you experienced devs:

  1. What are your biggest tips for a first-time Steam developer? Is there anything you wish you knew before your first launch?
  2. With my current marketing assets, what should be my next logical step to start building wishlists effectively?

Any feedback on the Steam page itself would also be appreciated!

u/xxranaee — 10 days ago