Not a massive fan of variable difficulty numbers, are there any other options?

I started on v5 and one thing that I missed when looking back at older editions was the flattening of all difficulty numbers to 6. I'm really not a fan of having two different difficulty scales, success thresholds AND difficulty numbers. But i don't want to fuck up the dice maths, is there a simple way to convert between +/- difficulty to +/- success threshold?

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u/yetanotherdud — 14 hours ago

what version of ck2 and agot should I be using?

Hi, i've been futzing about with different versions of the game and the mod all afternoon, to no avail, i can't get the versions to match up. what version of the game and the mod should I be on?

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u/yetanotherdud — 10 days ago
▲ 53 r/rpg

What small unachievable things do you want out of a campaign? Or, white fish

Every so often there's a post about rpg 'white whales', the grand campaigns that users would love to run someday, but can't for whatever reason. Turning that on it's head, what small things do you want out of a campaign that aren't likely to happen, for whatever reason? White fish, if you will

Mine is that i want to run dialogue using early modern english. Thous and thys and all that, not hamming it up by any means, but using it as it would have been used ('wouldst thou pass the butter'). Unfortunately none of my friends are willing to learn an entire new way of conjugating verbs for a tabletop game. Such is life!

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u/yetanotherdud — 12 days ago

how do i disable the screen going black during calls?

Every time i get a call it's a jittery mess to actually bring up the call, that's fine, that's whatever, i don't care, but the automatic screen shutoff? the one that's supposed to make it so that the screen conveniently goes black when you put it to your ear? i hate that. i want it dead. i want it beaten to death behind a dumpster with sharp sticks and blunt knives and i want whatever makes voice notes play through the call speaker rather than the actual speaker (or rather, make it swap back and forth and back and forth constantly because my phone can't decide whether it's up to my ear or not) to be made to watch before suffering the same fate.

so yeah. anything to disable those things?

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u/yetanotherdud — 1 month ago
▲ 15 r/rpg

Getting players to be more proactive

I'm playing with a table of very inexperienced players who haven't quite groked exactly how to be proactive. We're playing monsterhearts, which is pretty much entirely reliant on players deciding to do things and me figuring it out. Are there aby good resources for teaching players to do things? Structures or scaffolds they can fall back on a la GM moves?

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u/yetanotherdud — 2 months ago

How the hell do I prep Impossible Landscapes

Delta Green is the first investigation-focused game i've run and I feel kind of out of my depth. I ran act 1 as what was supposed to be a one-shot, and as a result I was kinda flying by the seat of my pants, keeping one eye on my players and the other on the pdf and taking pretty frequent breaks to reread a paragraph. Now my players were fine with that and had a great time regardless, but I'd rather not rely on 'regardless' if I'm gonna try and to do this campaign justice. How can I make sure that this is something really special

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u/yetanotherdud — 3 months ago
▲ 29 r/rpg

More subsystems like Harnmanor

Harnmanor is, to me, the gold standard of subsystems. it's complex but intuitive, in depth but boils down to a simple money in-->money out so it's scaleable. it also generates you a fully detailed village on the side down to the level of families. what other subsystems are there that are like this? no limits on topic, I just love a kickass subsystem

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u/yetanotherdud — 3 months ago