Question about the loading system at the station.
I'm developing a game similar to OpenTTD, but with some simplifications and for touch devices.
Now the question arises: should the distribution of goods from factories to stations be implemented differently than in the original OpenTTD game?
I decided to do it differently. Passengers, like in the original game, go to the stations that are closer and offer better service. But I won't be distributing cargo from the factories to the stations. All cargo produced by the factory remains at the factory itself. And the stations within the factory's area of operation will pick up as much cargo from the factory as they can.
In your opinion, how adequate and expected is this for the player? It's also worth considering that I don't plan on multiplayer in the game (for now).
When I played TTD as a kid, this didn't bother me. But now I'm wondering why, if I place two stations near a factory, one of them will eventually have all the production, while the neighboring station will be empty. It seems misleading. Although, who would place two stations near the same factory (well, anyway)?