▲ 4 r/tycoon

Question about the loading system at the station.

I'm developing a game similar to OpenTTD, but with some simplifications and for touch devices.

Now the question arises: should the distribution of goods from factories to stations be implemented differently than in the original OpenTTD game?

I decided to do it differently. Passengers, like in the original game, go to the stations that are closer and offer better service. But I won't be distributing cargo from the factories to the stations. All cargo produced by the factory remains at the factory itself. And the stations within the factory's area of ​​operation will pick up as much cargo from the factory as they can.

In your opinion, how adequate and expected is this for the player? It's also worth considering that I don't plan on multiplayer in the game (for now).

When I played TTD as a kid, this didn't bother me. But now I'm wondering why, if I place two stations near a factory, one of them will eventually have all the production, while the neighboring station will be empty. It seems misleading. Although, who would place two stations near the same factory (well, anyway)?

reddit.com
u/zelderus — 3 days ago
▲ 4 r/snes

Rendering Ranger R2, stuck in stage 5

I can't get past stage 5. I destroyed a solid tower, leaving a hole in the wall. There's nowhere to go.

Either I'm missing something, or this is a pirated cartridge (a replica cartridge, yes)

u/zelderus — 12 days ago
▲ 61 r/tycoon

Added a signal system to my game, Transport Manager

I've added a signal system for trains.

Now, a train won't enter an intersection if the intersection itself is occupied by another train or the next section along the route is occupied.

This means that trains can travel in opposite directions. I didn't initially plan for this system, assuming it would complicate gameplay (after all, the game is meant to be tablet-friendly). But the risk of the map becoming overly complex with routes and detours prompted me to implement a signal system.

Do you think this is unnecessary? It's also confusing that intersections act as signals, meaning the train stops at them if the track is occupied. Even though there's no visual signal there. Will this confuse the player? Then why even install signals? They divide the route into sections and restrict the route in a given direction.

P.S.: In the video, you can see the trains stopping on their own, without any warning. I'm stopping them intentionally for debugging purposes, to occupy the necessary track for testing. This may be misleading and create some ambiguity in the video :(

AI disclosure: Almost everything in the game is human-made. AI was used to generate two icons (the first few seconds of the video at the bottom of the screen; these icons will not be used in the final version). AI was also used as an assistant to generate mockups for the placement of UI elements.

u/zelderus — 2 months ago

Ai. Текстовое приключение

Приветствую.

В выходные приспичило попробовать одну из нейронок и обернуть это все в некий текстовый квест.

Суть игры, ИИ по заданной теме генерируют ситуацию и задает цель игроку, например: "Вы оказались в тюрьме, ваша цель выбраться" (это очень кратко если). Промт задан описать сюжет на пару абзацев и с юмором. На "прохождение" игры дается 8-10 шагов.

Вместе с текущей ситуацией предлагается несколько вариантов ответа, а также можно указать свой собственный. Более интересно, когда указываете свой вариант и пытаетесь "сломать", чтобы пройти быстрее, ну или просто прикалываетесь и смотрите, как ИИ отреагирует.

Игра «AI. Квест» доступна на андроид в RuStore.

u/zelderus — 3 months ago

Hi. I have a question about the use of slang in the game's PR before its release.

Is it worth promoting a game before its release on Android devices (Google Play and the like)?

I understand the concept of wishlists on Steam. Organic traffic will generate more attention when the game is released.

But I'm afraid it's different on mobile devices? Will people see the game isn't out yet and forget about it? At the same time, a game doesn't fade into oblivion a year after its release (if you keep releasing updates), so is it worth promoting it even after its release?

reddit.com
u/zelderus — 4 months ago
▲ 4 r/ZeTransportMagnate+1 crossposts

A system for purchasing new trains, purchasing new cars, and selling them has been developed. A system for assigning train routes is also ready.

u/zelderus — 4 months ago