r/Asobi

Image 1 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 2 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 3 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 4 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 5 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 6 — [Sunday Report] Edition 32, Week 42: Play Everywhere
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Image 8 — [Sunday Report] Edition 32, Week 42: Play Everywhere
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Image 11 — [Sunday Report] Edition 32, Week 42: Play Everywhere
▲ 35 r/Asobi+1 crossposts

[Sunday Report] Edition 32, Week 42: Play Everywhere

Hi,

Nice to see you! Glad you could make it to another edition of the Sunday Report! Edition 32!

When I started the "Asobi Porting Initiative" (Yes, I called it that), I took it upon myself to port Asobi to platforms other than Apple.

The original plan was to release the Meta Quest version first, then the Steam version (at that time only SteamOS), then the Android version and last but not least the Windows version.

It's crazy how different that has ended up to be. The Android was the first to drop, I had a lot of issues getting the Steam version approved at all, and of course added the Windows version in the meantime. And what I hadn't planned was the Android TV version.

Now that I've managed to finally release the Steam version, it's been extremely surreal. The overwhelming support you all have given me for this project has been emotional.

Pressing that button to release it didn't go without the accompanying nerves, my heart was racing like crazy due to wondering if I might've forgotten something. Seeing my socials blowing up was something else, you all came out in droves to support me. Apart from being quite the rollercoaster ride, I say:

Thank you all from the bottom of my heart! ❤️

However, there's still much to do. Version 1.0 is only just the start of the Steam version, and there's much more to come to that version. As with all the other platforms, I'm building platform specific features for each of them. The Steam version doesn't differ in any way.

And for those who are having issues, I hear you and will get those fixes out to you as fast as I can. (bye, bye, sleep)

Next up is of course the Meta Quest version and the Android TV version.

The release version of Asobi for Meta Quest is planned for October 16th and priced at $9.99. I still need to look into how I can set a launch discount, when I find it it'll be 10% off.

I don't expect any further hurdles and I can't wait for everyone else to get it in their hands. The response from the PlayTesters has been humbling, especially considering how much they've been loving it. I'm also really happy to have been able to get the realtime 2D to 3D conversion up to speed at 1080p60fps, which I think was quite a feat.

When that's all good and done, the focus will switch to preparing the Android/Google TV release.

The interface is a launch exclusive to Android/Google TV and will carry many elements of Asobi 2.0

I'll try to share some previews! Apart from that, I have some more announcements in relation this version of Asobi of which I can hopefully share more very soon!

# Development

## Virtual Controller 2.0

VC2.0 is almost done and should be arriving with the Asobi for Apple update. It's been a labour of love to be honest, and I'm really happy how it's turning out. When I'm all good and done, it'll end up being the default way to play for all my apps on touch-screen devices.

I'm really excited for it to launch and get the final version in your hands. I'm especially curious what kind of layouts you'll all make with the editor!

## iPhone Duo

As you might've seen, I've been preparing Asobi to support the iPhone Duo at launch. Although certain part of developing for the Duo needs a physical device (the simulator I have access to isn't that great to be honest), I'm still bringing as much as I can for the first Duo version of Asobi.

What I didn't announce is that Midori will also be iPhone Duo ready when the device launches, I'll make sure to share some previews this week on the r/MidoriApp subreddit soon!

I hope I'll be able to surprise you with what I've got cooking! I'm super excited for this device!

## Steam Frame

I'm still waiting for Steam to allow me to buy one, I honestly hope it won't take too long anymore. I really hope it'll be sooner than later. I have some great plans for it, and hope to bring at least Meta Quest parity to the device the moment I have it.

## Cloud Streaming

There's some big changes incoming for Cloud Streaming. Better recently played support, better library support like I currently have on the Apple version and some much needed quality of life changes.

Such as better Mic support, Party chat, and pre-order info.

In future versions I'll also add the option to at least see what's available for streaming instead of blocking you straight away from accessing PS Cloud without an active cloud streaming subscription.

Server selection is also on the way for those travelling. And I have some updates coming in for better server negotiation so It'll perform better to getting you a server closer by.

## Website update

As I've announced before, there's a website refresh coming in. Plan is to launch it by the end of the month. It'll cover all platforms that Asobi supports and let you explore all the v that Asobi offers for that platform.

The support pages will also get a refresh so it'll be easier to navigate and help you find the solution for your issues.

The updates;

# Asobi for Apple (link)

So where the hell is my Asobi update?

Well, apart of adding new features like better AR Glasses support (Viture users will be happy) and adding new features. I've been hard at work on updating the Asobi Overlay to play nice with the new Virtual Controller.

That task has been a bit daunting to be honest, especially since you want to keep it intuitive while maintaining accessibility. So bear with me a bit longer so I can finish up. It'll be worth it.

Apart from the features I named last week a couple more additions have been added, like putting your console to rest mode from the console card, as well as the basics for Asobi 2.0, starting with the "Recently played" section finally being added months after the Android version added it.

I also still need to get the marketing materials ready for the iPhone Duo version, else I won't be able to submit it to Apple.

Either way, version 1.5.1 is planned for week 42.

# Asobi for Steam (link)

Current main focus is stability for those who've been having issues with the Steam version. FYI, my MSI Claw is on the way and should be here this Wednesday so I can solve those pesky Intel ARC issues. Other than that you'll see additional language support for the interface and cloud streaming, and a much needed 720p default for those playing via PS4.

Version 1.0.1 is planned for week 42.

# Asobi for Android (link)

Apart from the work I've been putting into getting the Android TV version ready, I'm closing in to completing version 1.2 of Asobi for Android. It'll be full of new features such as Lens mode for the AYN Thor, on device haptics for Android devices with integrated controllers and even RGB lightbar support.

And that's on top of the features I share last week, such as Real-time 2D->3D conversion,
Improved Gyro support and the release version of Virtual Controller 2.0

Version 1.2.0 is planned for week 42.

Android TV is planned for release this month.

# Asobi for Meta Quest (link)

Although I'm working on some very unique Meta Quest features for Asobi (Like the controller thing that the Xbox client supports) I still have an open question for you.

Are there any environments or special features you'd like to see added to the Meta Quest version in the future? Let me know!

Version 1.0 is planned for week 42.

# Midori for Apple (r/MidoriApp)

Well, the cat's out of the bag. Midori is getting iPhone Duo native support on the Duo's launch. And full Virtual Controller 2.0 support! I'll share some previews soon, I hope you'll love it!

Version 1.1 is planned for week 43.

# In closing

How about I add some Halloween theming to Asobi, would you be down for that? (with a toggle to turn it off of course.) What do you think? Let me know in the comments!

Either way, that's it for this week.

Keep your feedback and bug reports coming! Thanks for all the support! And I'll be in touch!

Have a great Sunday!

/v

P.S. Let's cook!

Read up on week 41 here

u/inchenzo — 4 days ago
▲ 16 r/Asobi

The MacBook that I use for everything has also became my 4k games console.. Thanks Asobi!

Coming from using a playstation portal when cloud streaming was added and buying all my games digital, I came across a video about Asobi,
Thought it would be too good to be true and wanted to check It out.

This has absolutley transformed my MacBook into a 4k playstation portal.
Payed for the premium for both my phone and MacBook.

This is absolutley incredible. Thank you

reddit.com
u/Double-Big824 — 4 days ago
▲ 2 r/Asobi

Is it possible to play from a console on a different network?

Im wondering if i could use asobi to remote play off a friend's ps5, as i don't have one. Thanks!

reddit.com
u/RHCProy — 3 days ago
▲ 43 r/Asobi

[Sunday Report] Edition 31, Week 41: Full Steam Ahead!

Hi,

Did you notice the logo for Asobi changed a bit? What do you think, do you like it?

Either way, welcome to another edition of the Sunday Report! Edition 31!!!

It's going to be an exciting week with loads of updates coming in. So let's chat about development first, before I elaborate on what's coming!

# Development

## Performance Overlay 2.0

As announced yesterday, Performance Overlay 2.0 is coming soon which will share quite a lot more info compared to the previous version, all because I unlocked host statistics as well. This way it'll get even easier to find out what the bottleneck is of your setup. More on this soon and what you can expect, in the meantime I'm using it to improve performance in general for Asobi. I expect great things from this!

## Virtual Controller 2.0

Virtual Controller is close to finished, and I finally feel that this is close to where it should be of what I originally had in mind back when I was developing Asobi 1.0 for Apple.

When it launches you'll all be able to create per game controller profiles which will sync and work across all devices. You'll even be able to publish your designs, share them with others, rate designs and use the designs of others to improve them.

The biggest part of this is that it'll work cross platform as well. What you design on your iPhone will function on your Android device as well!

Super excited about it and can't wait for you to play with it! (although the experimental version is available already 👀)

## Lens mode

Last week I previewed a new feature for those with an AYN Thor. Like most owners I love my AYN Thor and found time to give it some extra love. Not only do I have an update ready for it for next week, with on-device haptics and putting the PS home button on the physical back button, I've also made the 2nd screen more useful by creating "Lens mode", which will let you zoom in on parts of the main screen and show it on the bottom screen of your Thor.

From showing your mini-map from GTA V and Cyberpunk, to your healthbar and such on Marvel Invasion, the options are endless and is a great way to show you what Asobi is all about.

I've said it before and I'll say it again now, Asobi is focused on bringing the most out of your device, even devices like the AYN Thor.

There's still some work to be done but you'll be able to play with it from next week!

## 4K Remote Play

Well, I've got news. As I've told you before: it exists. The PS5 has support for 2K and 4K streaming, but this isn't just like flipping a switch to activate, there's much more to it than just that. Trust me I've tried 😬😬😬.

There's some technical hurdles to overcome, but I believe with time I'll get it done. Just like with a lot of other features I brought to you first, this is one I'll try to get done for you as soon as possible as well.

## Spatial Infill

Some time ago I showed off a feature I've been working on called Spatial infill, which is a method to create on the fly extensions of the screen to get rid of those pesky black borders. Now with the release of the iPhone 18 Pro I'll be testing it out and see if I can make some more progression on this. Who knows, it might even perform well enough to allow for it to be released as an experimental version.

The updates;

# Asobi for Apple (link)

You might be wondering why the latest update hasn't dropped yet. Well, I've been hard at work on bringing some really nice quality of life updates and performance improvements and it's been a bit trickier than expected.

Main focus has been to bring the Virtual Controller 2.0 out of its experimental phase (which is close to done)

But also fixing some annoying bugs like background streaming, which has finally been fixed! Even when completely locking your iPhone. So happy about this!

Downside is that I really like experimenting (see iPhone Duo), and mostly do that on the Apple devices. Rest assured, I'm close to done and it'll be great!

Version 1.5.1 is planned for week 41.

# Asobi for Steam (link)

Build 15 is coming later tonight, which will hopefully fix quite some issues for those using Intel graphics cards. In the meantime I'll be working on pushing the last couple of changes so I can release the store version at the end of the week.

The plan is to release the base version of Asobi for Steam version 1.0 on either October 8th or 9th.

Asobi for Steam will support SteamOS(Linux) and Windows on launch, with support coming to the Steam Frame whenever I get my hands on it (I'm still in the reservation queue)

For those who want extra features, the Asobi Premium one-time-purchase will be $9.99 with an extra launch discount of 10%.

The unlock will cover access to Asobi Premium to SteamOS(Linux), Windows and in the future Steam Frame as well.

After that's all good and done, work will continue to bring even more updates to Asobi for Steam. I still have quite some ideas for the foreseeable future, from user interface updates to platform specific features and performance updates. It's not like this will end anytime soon!

I just hope you'll love what I plan to bring to Asobi for Steam and you'll keep that feedback coming!

# Asobi for Android (link)

As some of you may know I'm very close to releasing Version 1.1.2, which will bring Lens mode to the AYN Thor, real-time 2D->3D conversion, much improved Gyro support, Virtual Controller 2.0 updates and On-device haptics for those with devices like the Logitech GCloud, AYN Thor, Retroid Pocket Neo and even telescope controllers like the Gamesir 8+: It feels great!

Real-time 2D to 3D conversion works great on those devices that support it and works especially great for those with SBS Glasses like the XReal and RayNeo. Compared to those devices, real-time conversion on Asobi isn't limited to 1080p30fps, it runs at the full 1080p60fpsHDR.

I also have some surprises left with the coming update, but I'll announce that later this week.

I also didn't forget about those who are highly anticipating the Android TV release, it's coming soon,. most likely by the end of the month! Hopefully sooner..

Also, considering how big the update is, it might end up being version 1.2.0

More later this week!

# Asobi for Meta Quest (link)

I've found a couple of small bugs still, which means I'll drop one last PlayTest update before the full release. Plan is to release Asobi for Meta version 1.0 this month!

If you have any more wishes or feedback, then please let me know.

Also, I've been looking into adding support for using Meta Quest controller input and had some ideas, hopefully they work out in practice.

One more thing: I expect Asobi to be Meta VR Glasses ready for when it releases next year!

# Midori for Apple (r/MidoriApp)

The release of the next update now just hangs on finishing up Virtual Controller version 2.0 on Asobi. I've become convinced that after using it a lot on Asobi, it's one of the most important features to bring to Midori and is a must to be a part of the next update. Good news is that I'm close to finishing it and to drop it on Asobi in the next couple of days and then get started on migrating it asap to Midori. It's worth the wait, it brings that much for on the move pick up and play gaming accessibility.

After this update drops, which incidentally should bring all the features that Midori was missing still from Asobi, I'll start work on bringing Midori to Android!

More soon!

# In closing

We're getting close to Asobi's 1-year anniversary, and to mark it I want to make something special: a video celebrating you, the players. So I've got a big ask. I'd love to build a video of people actually playing on Asobi, which means I need clips from you. If you've got one, or can make one, please send it over so I can make it part of the anniversary video, a celebration of you.

If you're willing to share, send your clip to hello@insideinternet.com and I'll make it great!

/v

P.S. What is sleep?

Read up on week 40 here

u/inchenzo — 11 days ago
▲ 3 r/Asobi

Crashes on Steam

Is anyone else experiencing crashes since the recent build? I’m getting “Takion: A/V Timeout” every so often on my Steam Deck and on my PC.

Also, as a request, I was wondering if there could be some kind of “Waking” animation for when you’re waking your PS5?

BTW, I love Asobi! Loving the constant updates and communication, thank you to the dev! It’s a must buy for me on Steam when the official release is out!

reddit.com
u/AggyMarmite — 11 days ago
▲ 11 r/Asobi

Asobi for Steam Beta (24644533) release notes "Let's dance"

Hi,

I've been working on the first batch of fixes for Asobi for Steam, can't leave you guys hanging.

Release notes for Steam Beta (24644533)

# Cloud Play
- All streamable owned games should now show correctly
- Regional PS+ game lists now load correctly
- PS+ games should now correctly start
- Games can now properly start when using your controller to navigate the interface

# General
- The interface should now correctly scale to higher resolution screens and external displays
- Button chords should behave correctly
- External controller via Bluetooth should behave correctly

Platforms (Review status)

  • Steam - Out now (August 10th)

Enjoy! More tomorrow!

/v

P.S. touchpads will be added on the touchscreen as well tomorrow!

More info about the PlayTest here

Sign up here for the Steam PlayTest

u/inchenzo — 10 days ago
▲ 24 r/Asobi

[Preview] Performance Overlay 2.0

Hi,

Time for another preview!

Something's been bothering me for a while: the performance overlay was still missing the actual information from the server itself. Which means mine, and every other third-party client, could only ever show you half the picture, and I think we can all agree we'd rather have the full one.

So I've been hard at work bringing some sanity to Remote Play and Cloud Play statistics.

In my research I found a way to take away some of that guesswork, by finally getting access to what the server on your PS5 and Cloud host actually receives too.

The result: real RTT, latency, bitrate, upstream and downstream info, which means a much more honest and complete picture of what's happening between Asobi and its host.

I hope to bring this to all platforms soon. The full picture.

Thanks,

/v

P.S. Back to work! Big changes coming!

u/inchenzo — 11 days ago
▲ 2 r/Asobi

Asobi Not Connecting on Windows

I'm using Asobi Remote Play Playtest, i added my PS5 console that is in Serbia, while I'm currently in Croatia, I inserted the disc, using Ethernet, enabled Remote Play on console and it gets to "Connecting SWITCH" while trying to load and then just says stops and says Error Connection Failed Try Again.

reddit.com
u/Plenty_Reading_3847 — 11 days ago
▲ 8 r/Asobi

Castlevania Series 100% on Asobi Steam Deck

Jumped into this journey when Steam Deck version first launched in early access. 60+ hours of playtime later got all of the 2D mainline titles completed and had a flawless journey. PS5 Dominus Collection also through cloud streaming, and such a joy of a run.

Can’t wait for Belmont’s Curse to drop mid-October and hopefully playing it on the full release of Asobi SD. 🤞 Hats off to you, V, for such meaningful progress with new features and releases.

u/h_a_p_p_i_e_r — 12 days ago