Image 1 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 2 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 3 — [Sunday Report] Edition 32, Week 42: Play Everywhere
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Image 5 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 6 — [Sunday Report] Edition 32, Week 42: Play Everywhere
Image 7 — [Sunday Report] Edition 32, Week 42: Play Everywhere
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Image 11 — [Sunday Report] Edition 32, Week 42: Play Everywhere
▲ 35 r/MidoriApp+1 crossposts

[Sunday Report] Edition 32, Week 42: Play Everywhere

Hi,

Nice to see you! Glad you could make it to another edition of the Sunday Report! Edition 32!

When I started the "Asobi Porting Initiative" (Yes, I called it that), I took it upon myself to port Asobi to platforms other than Apple.

The original plan was to release the Meta Quest version first, then the Steam version (at that time only SteamOS), then the Android version and last but not least the Windows version.

It's crazy how different that has ended up to be. The Android was the first to drop, I had a lot of issues getting the Steam version approved at all, and of course added the Windows version in the meantime. And what I hadn't planned was the Android TV version.

Now that I've managed to finally release the Steam version, it's been extremely surreal. The overwhelming support you all have given me for this project has been emotional.

Pressing that button to release it didn't go without the accompanying nerves, my heart was racing like crazy due to wondering if I might've forgotten something. Seeing my socials blowing up was something else, you all came out in droves to support me. Apart from being quite the rollercoaster ride, I say:

Thank you all from the bottom of my heart! ❤️

However, there's still much to do. Version 1.0 is only just the start of the Steam version, and there's much more to come to that version. As with all the other platforms, I'm building platform specific features for each of them. The Steam version doesn't differ in any way.

And for those who are having issues, I hear you and will get those fixes out to you as fast as I can. (bye, bye, sleep)

Next up is of course the Meta Quest version and the Android TV version.

The release version of Asobi for Meta Quest is planned for October 16th and priced at $9.99. I still need to look into how I can set a launch discount, when I find it it'll be 10% off.

I don't expect any further hurdles and I can't wait for everyone else to get it in their hands. The response from the PlayTesters has been humbling, especially considering how much they've been loving it. I'm also really happy to have been able to get the realtime 2D to 3D conversion up to speed at 1080p60fps, which I think was quite a feat.

When that's all good and done, the focus will switch to preparing the Android/Google TV release.

The interface is a launch exclusive to Android/Google TV and will carry many elements of Asobi 2.0

I'll try to share some previews! Apart from that, I have some more announcements in relation this version of Asobi of which I can hopefully share more very soon!

# Development

## Virtual Controller 2.0

VC2.0 is almost done and should be arriving with the Asobi for Apple update. It's been a labour of love to be honest, and I'm really happy how it's turning out. When I'm all good and done, it'll end up being the default way to play for all my apps on touch-screen devices.

I'm really excited for it to launch and get the final version in your hands. I'm especially curious what kind of layouts you'll all make with the editor!

## iPhone Duo

As you might've seen, I've been preparing Asobi to support the iPhone Duo at launch. Although certain part of developing for the Duo needs a physical device (the simulator I have access to isn't that great to be honest), I'm still bringing as much as I can for the first Duo version of Asobi.

What I didn't announce is that Midori will also be iPhone Duo ready when the device launches, I'll make sure to share some previews this week on the r/MidoriApp subreddit soon!

I hope I'll be able to surprise you with what I've got cooking! I'm super excited for this device!

## Steam Frame

I'm still waiting for Steam to allow me to buy one, I honestly hope it won't take too long anymore. I really hope it'll be sooner than later. I have some great plans for it, and hope to bring at least Meta Quest parity to the device the moment I have it.

## Cloud Streaming

There's some big changes incoming for Cloud Streaming. Better recently played support, better library support like I currently have on the Apple version and some much needed quality of life changes.

Such as better Mic support, Party chat, and pre-order info.

In future versions I'll also add the option to at least see what's available for streaming instead of blocking you straight away from accessing PS Cloud without an active cloud streaming subscription.

Server selection is also on the way for those travelling. And I have some updates coming in for better server negotiation so It'll perform better to getting you a server closer by.

## Website update

As I've announced before, there's a website refresh coming in. Plan is to launch it by the end of the month. It'll cover all platforms that Asobi supports and let you explore all the v that Asobi offers for that platform.

The support pages will also get a refresh so it'll be easier to navigate and help you find the solution for your issues.

The updates;

# Asobi for Apple (link)

So where the hell is my Asobi update?

Well, apart of adding new features like better AR Glasses support (Viture users will be happy) and adding new features. I've been hard at work on updating the Asobi Overlay to play nice with the new Virtual Controller.

That task has been a bit daunting to be honest, especially since you want to keep it intuitive while maintaining accessibility. So bear with me a bit longer so I can finish up. It'll be worth it.

Apart from the features I named last week a couple more additions have been added, like putting your console to rest mode from the console card, as well as the basics for Asobi 2.0, starting with the "Recently played" section finally being added months after the Android version added it.

I also still need to get the marketing materials ready for the iPhone Duo version, else I won't be able to submit it to Apple.

Either way, version 1.5.1 is planned for week 42.

# Asobi for Steam (link)

Current main focus is stability for those who've been having issues with the Steam version. FYI, my MSI Claw is on the way and should be here this Wednesday so I can solve those pesky Intel ARC issues. Other than that you'll see additional language support for the interface and cloud streaming, and a much needed 720p default for those playing via PS4.

Version 1.0.1 is planned for week 42.

# Asobi for Android (link)

Apart from the work I've been putting into getting the Android TV version ready, I'm closing in to completing version 1.2 of Asobi for Android. It'll be full of new features such as Lens mode for the AYN Thor, on device haptics for Android devices with integrated controllers and even RGB lightbar support.

And that's on top of the features I share last week, such as Real-time 2D->3D conversion,
Improved Gyro support and the release version of Virtual Controller 2.0

Version 1.2.0 is planned for week 42.

Android TV is planned for release this month.

# Asobi for Meta Quest (link)

Although I'm working on some very unique Meta Quest features for Asobi (Like the controller thing that the Xbox client supports) I still have an open question for you.

Are there any environments or special features you'd like to see added to the Meta Quest version in the future? Let me know!

Version 1.0 is planned for week 42.

# Midori for Apple (r/MidoriApp)

Well, the cat's out of the bag. Midori is getting iPhone Duo native support on the Duo's launch. And full Virtual Controller 2.0 support! I'll share some previews soon, I hope you'll love it!

Version 1.1 is planned for week 43.

# In closing

How about I add some Halloween theming to Asobi, would you be down for that? (with a toggle to turn it off of course.) What do you think? Let me know in the comments!

Either way, that's it for this week.

Keep your feedback and bug reports coming! Thanks for all the support! And I'll be in touch!

Have a great Sunday!

/v

P.S. Let's cook!

Read up on week 41 here

u/inchenzo — 4 days ago
▲ 43 r/Asobi

[Sunday Report] Edition 31, Week 41: Full Steam Ahead!

Hi,

Did you notice the logo for Asobi changed a bit? What do you think, do you like it?

Either way, welcome to another edition of the Sunday Report! Edition 31!!!

It's going to be an exciting week with loads of updates coming in. So let's chat about development first, before I elaborate on what's coming!

# Development

## Performance Overlay 2.0

As announced yesterday, Performance Overlay 2.0 is coming soon which will share quite a lot more info compared to the previous version, all because I unlocked host statistics as well. This way it'll get even easier to find out what the bottleneck is of your setup. More on this soon and what you can expect, in the meantime I'm using it to improve performance in general for Asobi. I expect great things from this!

## Virtual Controller 2.0

Virtual Controller is close to finished, and I finally feel that this is close to where it should be of what I originally had in mind back when I was developing Asobi 1.0 for Apple.

When it launches you'll all be able to create per game controller profiles which will sync and work across all devices. You'll even be able to publish your designs, share them with others, rate designs and use the designs of others to improve them.

The biggest part of this is that it'll work cross platform as well. What you design on your iPhone will function on your Android device as well!

Super excited about it and can't wait for you to play with it! (although the experimental version is available already 👀)

## Lens mode

Last week I previewed a new feature for those with an AYN Thor. Like most owners I love my AYN Thor and found time to give it some extra love. Not only do I have an update ready for it for next week, with on-device haptics and putting the PS home button on the physical back button, I've also made the 2nd screen more useful by creating "Lens mode", which will let you zoom in on parts of the main screen and show it on the bottom screen of your Thor.

From showing your mini-map from GTA V and Cyberpunk, to your healthbar and such on Marvel Invasion, the options are endless and is a great way to show you what Asobi is all about.

I've said it before and I'll say it again now, Asobi is focused on bringing the most out of your device, even devices like the AYN Thor.

There's still some work to be done but you'll be able to play with it from next week!

## 4K Remote Play

Well, I've got news. As I've told you before: it exists. The PS5 has support for 2K and 4K streaming, but this isn't just like flipping a switch to activate, there's much more to it than just that. Trust me I've tried 😬😬😬.

There's some technical hurdles to overcome, but I believe with time I'll get it done. Just like with a lot of other features I brought to you first, this is one I'll try to get done for you as soon as possible as well.

## Spatial Infill

Some time ago I showed off a feature I've been working on called Spatial infill, which is a method to create on the fly extensions of the screen to get rid of those pesky black borders. Now with the release of the iPhone 18 Pro I'll be testing it out and see if I can make some more progression on this. Who knows, it might even perform well enough to allow for it to be released as an experimental version.

The updates;

# Asobi for Apple (link)

You might be wondering why the latest update hasn't dropped yet. Well, I've been hard at work on bringing some really nice quality of life updates and performance improvements and it's been a bit trickier than expected.

Main focus has been to bring the Virtual Controller 2.0 out of its experimental phase (which is close to done)

But also fixing some annoying bugs like background streaming, which has finally been fixed! Even when completely locking your iPhone. So happy about this!

Downside is that I really like experimenting (see iPhone Duo), and mostly do that on the Apple devices. Rest assured, I'm close to done and it'll be great!

Version 1.5.1 is planned for week 41.

# Asobi for Steam (link)

Build 15 is coming later tonight, which will hopefully fix quite some issues for those using Intel graphics cards. In the meantime I'll be working on pushing the last couple of changes so I can release the store version at the end of the week.

The plan is to release the base version of Asobi for Steam version 1.0 on either October 8th or 9th.

Asobi for Steam will support SteamOS(Linux) and Windows on launch, with support coming to the Steam Frame whenever I get my hands on it (I'm still in the reservation queue)

For those who want extra features, the Asobi Premium one-time-purchase will be $9.99 with an extra launch discount of 10%.

The unlock will cover access to Asobi Premium to SteamOS(Linux), Windows and in the future Steam Frame as well.

After that's all good and done, work will continue to bring even more updates to Asobi for Steam. I still have quite some ideas for the foreseeable future, from user interface updates to platform specific features and performance updates. It's not like this will end anytime soon!

I just hope you'll love what I plan to bring to Asobi for Steam and you'll keep that feedback coming!

# Asobi for Android (link)

As some of you may know I'm very close to releasing Version 1.1.2, which will bring Lens mode to the AYN Thor, real-time 2D->3D conversion, much improved Gyro support, Virtual Controller 2.0 updates and On-device haptics for those with devices like the Logitech GCloud, AYN Thor, Retroid Pocket Neo and even telescope controllers like the Gamesir 8+: It feels great!

Real-time 2D to 3D conversion works great on those devices that support it and works especially great for those with SBS Glasses like the XReal and RayNeo. Compared to those devices, real-time conversion on Asobi isn't limited to 1080p30fps, it runs at the full 1080p60fpsHDR.

I also have some surprises left with the coming update, but I'll announce that later this week.

I also didn't forget about those who are highly anticipating the Android TV release, it's coming soon,. most likely by the end of the month! Hopefully sooner..

Also, considering how big the update is, it might end up being version 1.2.0

More later this week!

# Asobi for Meta Quest (link)

I've found a couple of small bugs still, which means I'll drop one last PlayTest update before the full release. Plan is to release Asobi for Meta version 1.0 this month!

If you have any more wishes or feedback, then please let me know.

Also, I've been looking into adding support for using Meta Quest controller input and had some ideas, hopefully they work out in practice.

One more thing: I expect Asobi to be Meta VR Glasses ready for when it releases next year!

# Midori for Apple (r/MidoriApp)

The release of the next update now just hangs on finishing up Virtual Controller version 2.0 on Asobi. I've become convinced that after using it a lot on Asobi, it's one of the most important features to bring to Midori and is a must to be a part of the next update. Good news is that I'm close to finishing it and to drop it on Asobi in the next couple of days and then get started on migrating it asap to Midori. It's worth the wait, it brings that much for on the move pick up and play gaming accessibility.

After this update drops, which incidentally should bring all the features that Midori was missing still from Asobi, I'll start work on bringing Midori to Android!

More soon!

# In closing

We're getting close to Asobi's 1-year anniversary, and to mark it I want to make something special: a video celebrating you, the players. So I've got a big ask. I'd love to build a video of people actually playing on Asobi, which means I need clips from you. If you've got one, or can make one, please send it over so I can make it part of the anniversary video, a celebration of you.

If you're willing to share, send your clip to hello@insideinternet.com and I'll make it great!

/v

P.S. What is sleep?

Read up on week 40 here

u/inchenzo — 11 days ago
▲ 24 r/Asobi

[Preview] Performance Overlay 2.0

Hi,

Time for another preview!

Something's been bothering me for a while: the performance overlay was still missing the actual information from the server itself. Which means mine, and every other third-party client, could only ever show you half the picture, and I think we can all agree we'd rather have the full one.

So I've been hard at work bringing some sanity to Remote Play and Cloud Play statistics.

In my research I found a way to take away some of that guesswork, by finally getting access to what the server on your PS5 and Cloud host actually receives too.

The result: real RTT, latency, bitrate, upstream and downstream info, which means a much more honest and complete picture of what's happening between Asobi and its host.

I hope to bring this to all platforms soon. The full picture.

Thanks,

/v

P.S. Back to work! Big changes coming!

u/inchenzo — 12 days ago
▲ 40 r/Asobi+1 crossposts

Asobi for Android Version 1.1.1 release notes "Avengers Assemble!"

Hi,

Remote play and cloud streaming co-op support is here! Just connect an extra controller and press L1+R1 to have your friend join in on the fun! I've also added the new screen filters that's been available on the Steam and Apple versions and Samsung DeX support has been improved.

The one I wasn't planning to add is experimental Virtual Controller 2.0 support, but here it is! It's almost my favourite way to play on the move, especially on a Samsung Z Fold 8!

To activate it, just go to the app settings and toggle it on! It has support for multiple profiles, make sure to name them so it's easy to remember for which game you've been using it.

Please don't get too attached to your controller templates since they might be reset when these layouts will be shareable across the Asobi platform pretty soon and the fact that there's a couple of extensions coming to the VC with the next release as well.

Enjoy!

Release notes for version 1.1.1

# Remote Play

- PS5 local co-op support added

# Cloud Play

- PS3 Cloud local co-op support added
- PS4 Cloud local co-op support added
- PS5 Cloud local co-op support added
- Improved Cloud streaming performance

# General

- Added 16 screen filters, including Vivid, Monochrome, Cell Shaded and 32-bit modes, to add more variety to your gameplay
- Samsung DeX support
- Added Virtual Controller 2.0 as an experimental feature (in app settings)

Platforms (Review status)

  • Android - In review

Have a great week!

/v

Click here for the release notes for version 1.1

Download the app here

u/inchenzo — 18 days ago
▲ 46 r/MidoriApp+1 crossposts

[Sunday Report] Edition 30, Week 40: Sayonara

Hi,

Welcome to the Japan Edition vol.4 (Edition 30, Week 40) of the Sunday Report!

I'm back! Jet-lagged out of my mind and tired, I've only been back for a couple of days but damn.

I'm going to miss Tokyo, met up with some old friends, made a couple of new ones and made great progress on securing a bigger future for Asobi. I honestly hope that this will all work out well and that there'll be an announcement somewhere in the next 12 months, we'll see.. that said, I'll probably head back in the coming months.

Although I won't miss typhoon season. Damn 😅

I've added some more outtakes in the gallery btw, should I share more? I still have a lot of other pics from Japan and especially TGS. What do you think?

Either way,

It just seems the craziness won't stop, every week I wonder what I'm going to write about and yet here we are: Edition 30 -> 30 weeks in a row of writing about Asobi and Midori. Hopefully I'll still have something to write about when the 50th edition drops!

Got a big surprise yesterday when I received a text from my buddy u/Jdunrrp that a video dropped by one of the biggest VR and Mixed Reality influencers on YouTube and yeah, Asobi for Meta Quest got a big shoutout, which resulted in quite an influx of Meta Quest PlayTesters, to you I say: Thanks for your interest in Asobi, I hope you'll love it! 🙇‍♂️🙇‍♂️🙇‍♂️

# Development

Well, I did not expect to crack PS3, PS4 and PS5 local co-op for cloud so soon. Did you? Either way it works and it's here, which means Asobi is now the only remote play client that covers all possible methods for PlayStation local co-op via Remote Play and Cloud Play. Another fantastic milestone! I'm excited for you to get your hands on it.

To think I'm not done yet since I have some really great ideas for it as well, something I've done with Midori but with a twist. You'll see soon enough!

The new Asobi website is close to finished, anyone want a sneak peek?

Work continues in bringing PS4 cloud streaming support to Asia, which I hope to finish soon.

And as you might've noticed, work has started on the iPhone Duo version of Asobi, which will be ready for when the device is available for retail. It'll first cover the basics up until I actually get the device in hands so I can work my Magic. I have some really great ideas, I just hope it translates well to the actual device.

I'm now also in the reservation queue for the Steam Frame, so I hope I'll be able to buy it soon so I can bring some Steam Frame specific features to it as well.

And I'm very curious on what the new Meta VR Glasses will be like 👀

I should also have some more news about 4K Remote Play next week, so wish me luck!

The updates;

# Asobi for Apple (link)

Although version 1.5.1 is a bit delayed due to time (and jetlag), I've got loads of new stuff coming to the Apple platforms. Virtual Controller 2.0 is getting close to its final release, I'm working on the last parts to make it a bit more intuitive, but it's getting there. The CRT on Vision Pro will get some nice visionOS 27 upgrades as well and some more new ways to play. I'll share some more next week!

Version 1.5.1 is planned for week 40.

# Asobi for Steam (link)

Build 13 is underway, and will hopefully drop later tonight, which will feature PS Cloud local multiplayer, for all PlayStation cloud generations. Although the Steam version was the first to have PS4 local co-op remote play, with build 13 it'll also have the PS5 version of it. Other than that I'm mainly focused on bug fixes. After that I'll start work on build 14 which will have much improved controller and gyro support. Build 14 is planned for week 40.

# Asobi for Android (link)

I'm doing the last couple of tests for version 1.1.1, which should drop later today. Besides being the first platform to get PS Cloud local multiplayer, there's a lot more new features incoming. I've added the experimental version of Virtual Controller 2.0, new screen filters, local co-op for PS4 and PS5 remote play, DeX support and some interface tweaks. I hope you guys like it. I'll have more time from next week to get that Android TV version done, more on this soon!

# Asobi for Meta Quest (link)

Well, that was quite an influx of new testers, glad for you all to join in! Full release is close to launch, and I have some great ideas on how to integrate local multiplayer via multiple Meta Quest headsets. Let's get the release out of the way first, then I'll start adding more features (you guys know I don't stop at initial release right?)

# Midori for Apple (r/MidoriApp)

New release incoming at the end of week 40. I'm close to done with integrating Virtual Controller 2.0, 3D modes are done for Mac, iPhone, iPad and Apple TV, colour filters and so much more! I hope you guys'll like it!

# In closing

Thanks again for all the support! You guys are the best! I still have loads coming so again, keep your suggestions coming and let's take Asobi to the next level!

/v

P.S. Jetlag is fun. So is sleep. Back to full speed!

P.P.S. obligatory Japan song vol.4.

Read up on week 39 here

u/inchenzo — 18 days ago
▲ 78 r/MidoriApp+1 crossposts

[Sunday Report] Edition 29, Week 39: Tokyo Game Show!

よっしゃ、行くぞ! (Let's do this! 🔥🔥🔥)

Sunday Report! Japan Edition vol.3 (Edition 29, Week 39) is here!

Tokyo Game Show was great! Crazy how long these queues can get, I'm just happy I was there to network with the other business peeps.

I have to say, it was great meeting everyone there. Got to share some development horror stories. Made Japanese people's ears bleed with my mediocre Japanese, although I did make some new friends!

Coolest thing I saw? Definitely the giant Final Fantasy Meteor. Worst thing? Getting in a random Final Fantasy queue and discovering at the last moment that it was a photo-op for getting jumped by none other than Sephiroth, and then not able to escape the queue (I did my best to make something cool of it, but really out of my comfort zone)

I left some pics in the gallery, I have more and might share when I have some time. But it was honestly well worth the time spent and really cool to see what the schools and indie devs are making -> there's some really cool stuff there!

I'll make sure to go again next year!

# Development

Gonna be crazy in week 39. I will drop an update for every platform. All of them will have PS4 and PS5 multiplayer from this week.

And all platforms will get the updated cloud gaming library that dropped with version 1.5.

Most of my time has been spent on research, and I kinda hit a wall to what's left to be discovered. As of now, I can pretty much implement anything Remote Play/Cloud Gaming related. The only bottleneck is time and making sure I have parity between all platforms.

Some of the highlights that you'll see dropping in the coming weeks ahead: Cloud server selection, trophy messages, game guides, surround sound support, party support etc etc.

There's just so much to come, and this is just the basics: There's a lot more platform specific stuff coming. The main idea behind Asobi is to get the most out of each platform in what each platform can do. The Steam version will have exclusive features just like the Vision Pro version has. I just hope you guys will like what's incoming. There's still much to be done.

Of course compatibility and stability will always take top priority, so stay tuned -> you'll see regular updates dropping from this week on.

Speaking of updates;

# Asobi for Apple (link)

The current plan is to drop version 1.5.1 by the end of this week. I have some special stuff coming for Vision Pro: TGS has inspired me to build something special for it.

Virtual Controller version 2.0 will get some fresh new features, and hopefully it'll be the last experimental update for it, so I can swap it in to replace the old version as default (I'll keep the old version around of course)

I'll also do my best to get the iPhone Duo update out in time for when the device is released!

Version 1.5.1 is planned for week 39.

# Asobi for Steam (link)

Build 12 dropped last week, which had loads of bug-fixes. Main focus for build 13 is more bug fixing and support for more platforms. Also as mentioned before, build 13 will have remote play multiplayer support for both PS4 and PS5 remote play games.

Version 1.0 Build 13 is planned for week 39.

# Asobi for Android (link)

Multiplayer remote play is functional and I'm currently focused on finishing up navigating the user interface via a controller. It'll be a solid update, I tried finishing it up before the weekend -> but was too tired from TGS.

Version 1.1.1 will be released in week 39.

# Asobi for Meta Quest (link)

Not much to share as of yet, I'm just waiting to release it on the Meta Quest store, which should be soon.

# Midori for Apple (r/MidoriApp)

I'm still porting most of the Asobi functionality, and Virtual Controller v2.0 will be ported the moment it's finished for Asobi. After that it's time to work on some UX stuff.

More on this soon!

# In closing

As some of you may have noticed, the subreddit has become quite a bit busier, we went from 1k members to 3k members in a matter of weeks, even the YouTube channel has hit 1k subscribers! Insane when you think that Asobi still has to celebrate its first birthday (which is coming up soon! New website also dropping soon! 👀)

Again, I can't repeat this enough. I couldn't have done this without your support! So keep that feedback coming! Post here, email me, Ppst comments on YouTube or Twitter. Let's do this! 🔥🔥🔥

Have a great Sunday! (It's almost 1am on Monday for me, which means I'm dead)

/v

P.S. Typhoons are wet.

P.P.S. obligatory Japan song vol.3

Read up on week 38 here

u/inchenzo — 25 days ago
▲ 23 r/Asobi

[Showcase] Had some fun preparing for Tokyo Game Show '26

Hi,

Check it out! The first ever Asobi T-Shirts: Tokyo Game Show edition. What do you guys think?

Should I print some more?

/v

P.S. I'll add this version as an App icon choice as well btw, at least for iPhone/iPad.

u/inchenzo — 1 month ago
▲ 35 r/MidoriApp+1 crossposts

[Sunday Report] Edition 28, Week 38: Big in Japan

みなさん、元気? (How is everyone doing?)

Welcome to another special Japan Edition of the Sunday Report!

Let's start on what the current focus is on. As most of you know it's possible to stream PS3 and PS4 games on Asobi, what you might not know is that it's actually only available for accounts from Europe and the USA. What I'm working on is actually getting owned PS4 games to stream so Asia can join in on the fun. Which also means that everyone will soon see PS4 games pop up in their owned games list. Kinda neat right?

Downside is that the fundamentals for this introduced a bug with version 1.5 of Asobi for Apple which made some PS4 versions of games disappear. Don't worry though, a fix is incoming.

Other than that, the meetings in Japan are going well: first steps have been taken for Asobi to have a great future ahead, although these things take time. Hopefully I'll be able to share more in relation to what's actually happening behind the scenes.

For those interested, I'm at TGS this week! Should I maybe post something about it, with pictures? Let me know in the comments!

Ok, let's chat updates!

# Asobi for Apple (link)

Version 1.5 dropped last week, and I've already started work on 1.5.1 which should be out in the coming days. Some of the fixes should include PS5 and PS4 games not being unified anymore (sorry about that), Virtual controller version 2.0 improvements and the first bits and pieces for Asia to be able to play some of their owned PS4 games via streaming!

Also, I have some pretty great plans for the iPhone Duo, so stay tuned!

# Asobi for Steam (link)

The current focus is to get a parity update done with the Mac version, which means I'm implementing the Remote Play couch co-op and Cloud updates in here too, while I try to fix as many bugs as I can find. So please keep those bug reports coming so I can finally release this app officially on Steam!

Also, when the full release becomes available: Expect some Asobi for Steam only features to start dropping!

# Asobi for Android (link)

I've made good progress on the new version for Android. Realtime 3D conversion is running and navigating the user interface via a controller is working. I just need to do some more testing so that I can start migrating multiplayer and the new Cloud changes to it.

I'm aiming for a week 39 release!

# Asobi for Meta Quest (link)

I'm still prepping Asobi for Meta Quest for the full store release. I actually just got the go ahead for some of the attestations needed, so it won't be long now!

# Midori for Apple (r/MidoriApp)

I've managed to squash a couple more bugs, new features are incoming and work has been proceeding well enough to have a general idea when the next release is coming, most likely in the week that I'm back in Europe. Also 1440p Remote Play should just work out of the box!

Either way, thank you all for the immense support! And keep that feedback and bug reports coming!

良い一日を! (Have a nice day!)

/v

P.S. Super exciting week inbound!

P.P.S. obligatory Japan song vol.2

Read up on week 37 here

u/inchenzo — 1 month ago
▲ 54 r/Asobi+1 crossposts

Asobi for Apple Version 1.5 release notes "The one where the fun comes with you"

Hi,

Solving couch co-op via Remote Play has always been high on my list. I previously wanted to use a half-baked solution where you'd need multiple PlayStations for multiplayer on one screen, but that just didn't make much sense.

And as you may know, I solved remote play couch co-op for PS4 and PS5 not too long ago.

As of version 1.5, Asobi is now the first and only third-party client that's bringing true couch co-op multiplayer via PlayStation 4 and PlayStation 5 Remote Play.

Which means that via either local or Internet Remote Play, you'll now be able to add up to 4 controllers to your device and have some co-op fun! Just add a controller and press L1+R1 and join in with games such as Baldur's Gate 3, Tekken, It Takes Two, Overcooked and more! They all work, so whatever room or country you're in: You'll be able to share the fun everywhere and anywhere!

Also, I'm finally releasing the much improved Internet Remote Play update to Apple platforms as well. Unless you have some really exotic setup or have your console turned off, this will connect you anywhere and everywhere.

There are some really nice quality of life updates for the cloud libraries as well, which should feel more on par with the PlayStation Portal experience. The plan is to do the same for the PS4 and PS3 libraries, and maybe have Asia join in on the fun as well.

Last but not least, Virtual Controller 2.0 and its editor have been added as an option in the experimental section. There's still some work to do there, but I wanted to give you a taste of what's to come when it's officially out.

FYI: You're able to add multiple controller setups and are able to edit while playing. Also, the final release of VC2.0 may reset any controller setups, but I'll try to avoid that.

# General

- Streamlined PSN sign-in

# Remote Play

- Internet Remote Play update
- Added PlayStation 5 multiplayer (couch co-op) support for up to 4 players (works for local and internet play)
- Added PlayStation 4 multiplayer (couch co-op) support for up to 4 players (works for local play)

# Cloud Play

- Updated PS5 Owned library
- Updated PS5 PS+ library
- Trials and Demos now show up in your owned list and are tagged appropriately

# Platform Specific

- (iOS/iPad) Virtual controller 2.0 added to experimental options in app settings.

Platforms (& Apple review status)

  • iOS/iPadOS - Out now (Sept 9th)
  • tvOS - Out now (Sept 9th)
  • macOS - In review
  • visionOS - Out now (Sept 9th)

The update should be approved within the next 24 hours.

/v

P.S. time to fix some bugs on Steam.

For the release notes of version 1.4.3 click here

Download Asobi for Apple here

u/inchenzo — 1 month ago
▲ 39 r/Asobi

[Support] Introducing the PlayStation Cloud status/uptime page

Hi,

I've received this question a couple of times over, about potentially cloud servers potentially being offline. Which has resulted in the creation of a cloud server status page. It currently checks the servers hourly to see if any went offline.

So if you want to see if there's any outage on any of the PlayStation cloud servers then please visit: https://status.asobiapp.com/

Thanks,

/v

u/inchenzo — 1 month ago
▲ 39 r/Asobi

[Sunday Report] Edition 27, Week 37: どこですか?

みなさん、こんにちは!(Hello, everyone!)

Welcome to a special edition of the Sunday Report: The Japan Edition!

As you might know I'm currently working from Tokyo for the next couple of weeks, which means I'll be hanging out with you guys at very different times in the day. Luckily I have some help from the mods to help you guys wherever I can't.

In the meantime development might be a bit slower since I have a couple of very important meetings and a TGS (Tokyo Game Show) to attend.

For those attending TGS let me know (I'm there on the 17th and 18th), we might be able to meet and catch up!

Although development has a bit of a slowdown, there's a few quality updates dropping in week 37: Starting with build 11 for Steam, which should drop tomorrow evening, build 12 somewhat later in the week. Also, the next big update for Asobi for Apple should drop before next weekend.

So what's in store you might ask?

# Asobi for Steam (link)

Let's start with Steam: The original plan was to launch Build 11 last Friday, sadly due to switching phones and my Steam Authenticator I wasn't able to publish it yet due to Steam security measures. (have to wait 72 hours, because of the switch)

Build 11 will have some quality of life bug fixes for those who are having issues starting Asobi, the screen filters from Asobi's Apple version have been ported as well and there's a few user interface updates among others.

The plan for Build 12 is to add quite a few updates to PS5 cloud streaming and potentially all the co-op remote play options for PS5 and PS4 (which has been added since build 6) with a nice interface for adding and removing players.

# Asobi for Apple (link)

As announced last week, the new internet remote play implementation (it connected great from Japan to Europe), you'll be seeing the co-op addition for PS4/PS5 via remote play, the new Virtual Controller update (super excited about this one) and some big cloud gaming updates! When that one's out I'll shift my focus to PS4 cloud reliability

It's going to be great!

# Asobi for Android (link)

Work on version 1.1.1 has been started, plan is to finally add Samsung DeX support, realtime 2D->3D conversion, the screen filters from the Apple version and loads of quality of life updates. Apart from that, work has started on the Android TV version.

# Asobi for Meta Quest (link)

I've recently added some great additions with the latest update and preparing everything for launch. I'm just waiting for Meta to give me the go ahead! More soon!

# Midori for Apple (r/MidoriApp)

Now that the performance update is out, I'll be focusing on adding a lot of features from Asobi. Such as the realtime 2D->3D conversion, screen filters, Vision Pro 3D optimisation, the CRT TV and much much more! Oh and the interface will get some more updates! I'll keep you guys posted! Once I've achieved a bit more parity, I'll start work on the Android version of Midori.

# Would you be interested in some .. 4K Remote Play?

As you know, I'm doing quite some research into remote and cloud play. Last week I stumbled upon the PlayStation encoder actually having the ability to deliver 4K Remote Play!

I'm not sure how deep this rabbit hole goes,. but I'll keep you in the loop! Kinda exciting right? Sadly this kind of research takes time, but I'll know more soon enough as to how far I can go with this.

Either way, lots to do! Thank you all again for your continued support! The goal is still to make Asobi the best Remote & Cloud Play client in the world, but I can't do it without you. So keep those bug reports and feedback coming!

じゃあ、またね! (See you later!)

/v

P.S. Should I bring some souvenirs? Suggestions?

P.P.S. obligatory Japan song

u/inchenzo — 1 month ago
▲ 17 r/Asobi+1 crossposts

Open Beta/PlayTest for Asobi (PS Remote/Cloud Play)

Hi,

As you might know, my PlayStation Remote Play and Cloud Play client Asobi currently has an open beta/PlayTest.

I just wanted to give you all a heads up it's still open to join, but will be ending soon since the final release is coming to the Meta Quest store this month.

Some of the features you'll find in the PlayTest;

- Remote play support
- Cloud gaming support
- Frame generation up to 120hz
- Upscaling
- Realtime 2D to 3D conversion
- Massive Immersive screen
- Ambient light spill
- And so much more

Oh, and one more ask. How would you guys feel about being able to play co-op remote play through this like I did for the Vision Pro, would that be of interest? Let me know!

Read up here for the latest active build

Sign up here for the Meta PlayTest

Thanks,

/v

u/inchenzo — 1 month ago
▲ 26 r/Asobi

[YouTube] The BEST Way to Play PS5 Handheld by Graves

Hi,

Found this video when I opened up Youtube, thought it would be cool to share with the community.

Big thanks to Graves Tech for making it!

Thanks,

/v

youtube.com
u/inchenzo — 1 month ago
▲ 41 r/MidoriApp+1 crossposts

[Sunday Report] Edition 26, Week 36: Controlling Customisation

Hi,

I guess it's time for a little break and write the latest Sunday Report: Edition 26!! Woot!

It's been quite a week actually. Although I did manage to release a couple of Asobi for Steam updates, I did not manage to release a new Midori, Asobi for Android or Asobi for Apple update.

The reason is that I've been working very hard on bringing some very nice new features to Asobi before I head out next week to Japan for some important meetings, and TGS. (If anyone's up to grab a coffee/tea let me know)

So what's coming? Well:

# Custom Controls

Translating a DualSense controller to a Virtual controller is a difficult task. But I think I deciphered it.

As you may know, the radial controller has been with us for some time now. The thing is, that it was only a stop-gap for what I actually had in mind and built Asobi for something better with the scaffolding being there ever since.

The original idea for the Virtual Controller was not just custom controls. I wanted something to actually work with you instead of limiting you in how to properly play. Most of my time spent on this is looking into how mobile games solve this issue. And as I said, I think I figured it out.

Introducing Virtual Controller v2.

A new Virtual controller that not only has the ability to be customised per game, edited on the fly and shared with the community, but will also be able to load up automatically to whatever you're playing.

The controls will feel like you're playing a native mobile game instead of it feeling like you're just trying to push a DualSense controller on a screen while always ending up with a sub-par experience.

I'll share more when we're close to release... in the meantime -> Check the gallery of this post.

Oh, and it's launching next week on iPhone and iPad. 👀

# Remote Play Upgrades

As you might know, I unlocked PS4 local co-op via remote play last week, well not even 48 hours later I managed to unlock PS5 local co-op via remote play as well.

I need to do some clean-up and do some last bits of testing and it should be ready to go with the next update or the one after that.

As a result, Asobi will not only be the first third-party Remote Play client to have the ability to do 4p co-op via PS4 Remote Play, it will also have 4p co-op for PS5 Remote Play sessions.

I promise it won't be long.

Btw, the Steam version has the PS4 local co-op option added since last week.

# Cloud Gaming Upgrades

I've managed to optimise the Cloud libraries some more, which will result in fever issues with caching of libraries and when games become available on the PlayStation Portal, they'll also be available on Asobi.

Another thing I managed to do was identify which games are Trials, so you'll never pick the wrong one. Notifications for trophies are also coming very soon and you'll be able to see how long you still have left on your trial.

Ok let's chat updates.

# Asobi for Apple (link)

Work on the next version continues and is close to complete. You'll see co-op for PS4/PS5 via remote play and the new Virtual Controller update very very soon.

The only thing holding the update back is the big new Internet Remote Play update.

I hope you guys will love it!

# Asobi for Android (link)

Version 1.1 is dropping either later tonight or tomorrow. It's mostly become a stability and bug-fix update, 3D has proven to still have some issues and will therefore be launching with version 1.1.1 - it won't be long!

Here's a preview of the patch notes:

- Adaptive triggers Haptics update
- PS4 savegame management
- Fix for virtual controller R3/L3 buttons not working
- Added button-swap for the virtual controller
- Big Internet remote play update
- Samsung DeX support

# Asobi for Steam (link)

I hope to get the build 10 up later tonight, worst-case tomorrow. Loads of fixes coming in. It's worth the wait!

Some of the features coming in:

- Windowed mode
- Native Adaptive trigger support for DualSense controller via Bluetooth
- Fix for a startup crash some of you experience
- Cloud server naming adjusted to see which city you're connected to
- Added graphics card selection in App settings
- Internet remote play added for PS5 consoles

# Asobi for Meta Quest (link)

I'll be updating the Meta Quest version soon as well. Some of the adjustments will be interface related, mostly for the immersive mode. Time to polish it up for the final release.

# Midori for Apple (r/MidoriApp)

The performance update is still in progress, I'm trying to find why for some the stream ends prematurely. Just bear with me. When this is done, I'll start bringing the new filters, Virtual Controller v2 and the new screen filters to Midori as well.

I hope you guys have a great week ahead! Thanks again for all the feedback, it's really important to me, keep it coming!

Thanks,

/v

Read up on week 35 here

u/inchenzo — 2 months ago
▲ 16 r/Asobi

[Preview] PlayStation 5 - 4 Player local co-op via Remote Play

Hi,

Well, that was quick! Another new milestone for Asobi!

up to 4 Player local co-op for PlayStation 5 Remote Play has been achieved!

Compared to the PS4 four Player co-op demo I chose to use just 2 controllers this time around 🫣

Don't mind my horrible fighting skills, still great game though!

Some info;

- This doesn't for via cloud gaming as of yet.
- Per player Adaptive triggers function
- Per player Haptics are supported
- It still needs some user interface updates.

And yes, Facetime SharePlay support will come with a future update as well!

/v

P.S. Again, it's weird to show on a Vision Pro, but easier to record 😂

youtu.be
u/inchenzo — 2 months ago
▲ 55 r/Asobi

[Sunday Report] Edition 25, Week 35: Ready Player 2, 3 and 4

Hi,

Welcome to edition 25 of the Sunday Report!

I've made quite some progress in the last week, not only did I release updates for the Meta Quest PlayTest, Midori version 1.0.4 and of course Asobi for Apple version 1.4.3. I've also managed to get 4 player co-op via PS4 remote play, PS4 cloud game management and my Asobi for Windows client up and running.

So much to bring to remote/cloud play, so little time.

Especially getting 4 player co-op working for PS4 remote play sessions is a big first for third-party remote play clients.

That said, I've now set my sights on getting PS5 co-op up and running, which as some of you might know supports up to 4 players as well. So stay tuned, I might have some news soon.

This might result in not releasing my split-screen solution for Asobi and Midori since it's now superseded by something better in my opinion. What do you think?

There's still loads to add, such as support for messaging, party chat and more. My promise is still the same, to bring the true next level of remote play to you, the players!

Either way, stay tuned! I have quite some stuff coming in! Let's revolutionise remote play!

# Asobi for Apple (link)

Work on version 1.4.4 has been started, and I'm going to try to release it before the end of week 35.

Plan is to work on background streaming, updates to internet remote play, some performance tuning and the release of 4 player co-op for all Apple platforms, including 4 Player co-op via SharePlay like Midori does since its latest release.

Work has also started per game on custom input layouts, where I will also set up a platform where you can share your layouts with others.

More on all this soon!

# Asobi for Android (link)

Plan is to bring release version 1.1 for Android in week 35.

It should bring performance enhancements, updates to internet remote play, DeX support, and 2D->3D realtime conversion

# Asobi for Steam (link)

There should be quite a few updates coming in week 35. But the main one will be the release of the Windows version, which is planned for tomorrow. I'll post on r/Asobi when it's available. Just working on the last couple of bugs. After that I'll try to push daily updates to get ready for the full release on the Steam store, so fingers crossed!

# Asobi for Meta Quest (link)

I've actually managed to increase performance for realtime 2D->3D support on the Meta Quest. But I will limit it to 720p with the next update. Apart from that I'm going to make some interface adjustments to get it ready for the full release which is currently planned for either week 35 or week 36.

# Midori for Apple (r/MidoriApp)

Last but not least, I'm working on a performance update for Midori with version 1.0.5 and after that I'll start bringing more features, such as the new color filters, 3D modes and more!

Version 1.0.5 of Midori is planned for week 35.

Have a great week ahead! Keep those reports coming! I'll be in touch!

/v

Read up on week 34 here

u/inchenzo — 2 months ago
▲ 25 r/Asobi

[Preview] True 4 Player local co-op via Playstation Remote Play -> Coming soon!

Hi,

Preview time!

A new milestone for PlayStation Remote Play.

We now have Working 4 Player local co-op for PS4 Remote Play!!

As you can see it's tricky handling 4 controllers at the same time 🫣

Some info, this does not work for PlayStation 5's nor cloud gaming.

I expect this feature to come available before the end of the month on most if not all Asobi clients.

Oh, and per controller vibration works!

/v

P.S. Back to work on the windows version.

P.P.S. Yes it's weird to show on a Vision Pro, but easier to record 😂

youtube.com
u/inchenzo — 2 months ago
▲ 46 r/Asobi

Asobi Version 1.4.3 release notes "The one with where you hang out with your friends in the 80s"

Hi,

New update, new features and optimisations.

First off, I've added sixteen new screen filters to Asobi. We went from zero to 16 in one update 😅. If you're into some cel shaded action, some more vibrance, mono or some retro console action, there's something here for everyone.

Next up is another milestone for cloud streaming in Asobi, you now have the ability to manage your game saves while streaming, which was a big omission from when the PS4 catalog was added.

Apple TV also received some nice optimisations so this will make the app perform much better on older devices.

Last but not least, Vision Pro received some big features, not only do you have a new Retro CRT TV view mode, there's now proper SharePlay support so you can hang with your friends while viewing each others screens (I've had quite a couple late nights in the last couple of weeks just hanging out and playing games together). There's even an option to give each other control over their screen, just tap the other players screen and hand-off the controls. Want it back? Just tap again to return the controls to you.

There's even a spectator mode to just watch the action at higher quality than doing ShareScreen with the added option to be given the controller by the one playing. Which kinda opens up the first part of local co-op. That said, I'll be adding local co-op to Asobi as well, so this will behave just like Midori does soon.

I hope you guys like it, there's much more to come!

# General

- Added 16 screen filters, including Vivid, Monochrome, Cell Shaded and 32-bit modes, to add more variety to your gameplay
- Multiple streaming performance optimisations

# Cloud Play

- Added PS4 save game management while streaming

# Platform Specific

- (visionOS) Added a 16:9 23-inch Retro CRT TV view mode: a CRT TV you can place anywhere for extra nostalgia, with decals and posters based on the game you're playing
- (visionOS) Added SharePlay support for simultaneous screen sharing
- (visionOS) SharePlay: Split / Tri / Quad screen, Picture in Picture, Gallery View and Unified view modes for up to 4 SharePlay players
- (visionOS) SharePlay: controller hand-off, pass your controller to another SharePlay player
- (visionOS) SharePlay: spectator mode
- (visionOS) Added screen filter support for Spatial 3D mode

- (macOS) Added a video compatibility mode for lower-end machines

- (tvOS) Video performance improvements
- (tvOS) Interface updates

Platforms (& Apple review status)

  • iOS/iPadOS - Out now (August 20th)
  • tvOS - Out now (August 20th)
  • macOS - Out now (August 20th)
  • visionOS - Waiting for review

Have fun!

/v

P.S. these updates should be approved before the weekend starts. I'll be working on Asobi for Windows in the meantime!

For the release notes of version 1.4.2. click here

Download Asobi for Apple here

u/inchenzo — 2 months ago