r/VisionPro

Image 1 — AVP Play – an open-source Mac app that installs the Quest games you own natively on Apple Vision Pro (no streaming)
Image 2 — AVP Play – an open-source Mac app that installs the Quest games you own natively on Apple Vision Pro (no streaming)
▲ 139 r/VisionPro+1 crossposts

AVP Play – an open-source Mac app that installs the Quest games you own natively on Apple Vision Pro (no streaming)

Hi all, I've been building a Mac app called AVP Play. It takes Meta Quest games you already own, translates them on your Mac and installs them on your Apple Vision Pro, where they run natively – no PC, no streaming. First things first: all credit for the hard part goes to the developer of Klepton. Klepton is the toolchain that makes Quest games run on visionOS at all. Without that work none of this would be remotely possible. AVP Play is "only" the friendly front end around it: sign-in, downloads, building, installing, updates.

What it does

Lists the whole Quest catalogue (about 17,000 titles) and shows a label on each game: Verified (tested by me), Community Verified (more users report it runs than not), Untested, Incompatible.

You sign in with your own Meta account through Meta's own tool. The app asks Meta whether you own a game before it downloads anything – what you haven't bought is never downloaded. Your access key stays in the macOS keychain.

Steam is built in too: for games whose files come from a Steam purchase (Doom 3, Half-Life: Alyx) the app signs in through Valve's own SteamCMD and fetches exactly the files it needs – again only for games your account owns.

One click builds, signs and installs the game on the headset. DLC you bought later can be synced without rebuilding.

The app updates itself, and it's signed and notarised. Verified so far: Asgard's Wrath 2, Batman: Arkham Shadow, Beat Saber (with purchased song packs), Moss, Walkabout Mini Golf, SUPERHOT VR, Steam Link, Doom 3 (Doom3Quest port + your own Doom 3 files) and Half-Life: Alyx (your own Steam copy). Over the next few days I'll be testing and verifying a lot more of my own games.

Untested games – and fixing them with AI

You don't have to wait for me. Any game you own can be tried right away, verified or not. Expect some of them not to start – every verified game needed its own small adjustments first. If a game doesn't run properly:

report it with one click ("it works" / "it starts, with problems" / "it does not start") – these reports are what the community labels are made of, and

use "Fix with AI": you pick what goes wrong, and the app writes a complete prompt for your own AI coding assistant – where the files are, how to build and install, how to get the log off the headset. If the assistant finds a fix, you can send it in and I'll review it so everyone gets it. The more people use the app and report, the better it gets for everybody.

What you need (honest list)

An Apple Vision Pro and a Mac with Xcode

A paid Apple Developer account. That requirement may go away later, but right now it is required.

Your own Meta account with the games in it (and a Steam account for the Steam titles)

About Glovebox: yes, I know Glovebox.vision, and I plan to build its specifics into AVP Play as well.

Download and source: https://github.com/myMartek/avp-play (MIT licensed) This is not affiliated with Meta, Valve or Apple, and it does not include or share any game content: everything is downloaded from Meta or Valve with your own account, for games you bought. Happy to answer questions – and I'd love to hear which games work for you.

u/MWlotzka — 6 days ago
▲ 8 r/VisionPro+1 crossposts

Hely Pilot, an immersive 3D game. Feedback needed, here 10 free download codes! 🚁

Hey everyone!

I built Hely Pilot, a game that lets you fly a helicopter in a fully immersive environment, using your hands to move the cyclic and collective!

I wanted to capture the feeling of flying by letting you control the helicopter directly with your hands.

You can check it out on the App Store.

I’m giving away 10 free download codes so some of you can try it out:
WH997N9KTX9X
RHYKFMN9RWMP
EHL6JX4H66K4
9YKA66WWRTTK
E3TE64WLAJJH
YKM4RXFYJ4M7
KWLW7YHFKRTW
YHHEPEXFJAJX
YLHA79YJNXKR
PHTART9HARE4

If you grab one, please leave a comment saying which code you used. I’d love to hear how it feels to fly and what you think could be improved!

u/socmelbein — 7 days ago
▲ 4 r/VisionPro+1 crossposts

Standby GO. Yes, it's another launcher. But wait, there's more!

Hi everyone — I'm the developer of Standby GO. I've been working on it for a while but haven't really promoted it, so I wanted to share what it can do. The first app I always opened when I put on my VP used to be Status Bar Builder, but now it's Standby GO.

This app was not a one-shot cash grab, it was many hours, many days, and probably hundreds if not thousands of iterations. For me it has replaced launcher apps, homekit camera apps, and Apple Home apps. There's a very usable completely free version, and a one time purchase paid version with a lot more features.

The idea is to build your own floating bars: a compact clock and weather display, an app launcher beside your workspace, a Home control panel, or a mix of all three. You can place items freely and make the bar as simple or elaborate as you like.

**What's free:**

- Two saved bars, with app links, websites, supported deep links and Shortcuts.

- Information items including clocks, dates, weather, battery, calendars, world clocks, sun/moon information, counters, countdowns, timers and stopwatches.

- Apple Music now playing with album artwork and playback controls.

- Custom/photo icons, adjustable labels and sizes, drag-and-drop placement, multiple selection, alignment and even spacing.

- Themes and workspace snapshots, within the free plan's limits.

**What Pro adds:**

- Unlimited bars and 20 editable example bars to help you get started.

- Apple Home scenes, devices and camera streams.

- Camera groups with up to eight feeds, arranged in your choice of rows and columns. Rectangular, round and oval views, with zoom/pan controls.

- Extra fonts, custom colors, tinted icons, gradients, faded edges and advanced background controls.

There are also fitted and smooth bar backgrounds, plus optional wood and metal frames with adjustable width and depth. Snapshots let you save a workspace, reopen its bars together, or duplicate it to try a different look.

RTSP, Scrypted import, network camera discovery, public webcams and Tiny Planet for compatible feeds are **beta**. Compatibility varies by camera and setup. Apple Music controls are for Apple Music, and app launch links depend on the destination app supporting them.

The app is free to download. **Pro is a $7.99 one-time purchase in the US**, with localized pricing elsewhere. There's an optional **five-day free Pro trial**, with no subscription or automatic charge.

Website and step-by-step guide: https://organikapps.com/standby-go/

App Store: https://apps.apple.com/app/id6815790289

I'd love to hear what you'd put on your own bar, or what would make this more useful in your daily Vision Pro setup.

u/Org4nik — 6 days ago

I went shopping for an ultrawide monitor and bought an M5 Vision Pro instead. One month later, I don’t want the monitor.

I went shopping for an ultrawide monitor and bought an M5 Vision Pro instead. One month later, I don’t want the monitor.

I spent last month shopping for a newer, higher-resolution ultrawide monitor. Instead, I made the considerably less sensible decision to buy an M5 Apple Vision Pro.

After using it as my primary work display for a month, my answer is surprisingly clear:

Yes, it genuinely replaces my monitor.

What works

Mac Virtual Display is the real centerpiece of Vision Pro for me.

The Ultrawide setting gives me enough room to keep my editor, terminal, browser, notes, and research visible at once. I spend less time cycling through tabs because applications can stay open as separate spaces.

I can also reshape the workspace around how I want to work:

  • Ultrawide for research and multitasking
  • Wide for normal development work
  • Standard when I need to focus
  • Move the display lower when my neck is strained
  • Bring it closer when I want larger text
  • Take my keyboard into another room and bring my Mac desktop with me

A physical monitor tells me where and how to sit. Vision Pro lets the workspace mold around me.

The unexpected benefit of discomfort

After a few hours, I want the headset off my face.

That sounds entirely negative, but it forces me to stop working, stand up, stretch, get some water, or talk to my family. A regular monitor lets me disappear into a problem for far too long.

A computer probably shouldn’t need to become uncomfortable to remind me to move, but this one does.

Environments are more useful than I expected

When I need to remove distractions, I turn on an Environment and replace my home office with a beach or mountain.

Paired with noise-canceling earbuds, it becomes an extremely effective focus tool. I’m sitting at the same desk, but it feels like I changed locations.

The honest drawbacks

  • Mac Virtual Display is not as crisp as looking directly at a great high-resolution monitor.
  • The headset becomes uncomfortable after a few hours.
  • It isolates you from family and coworkers.
  • The native visionOS app selection still feels thin.
  • It costs two or three times more than the monitor I originally planned to buy.
  • The long-term future of the product line still feels uncertain.

The isolation can also work as a visible do-not-disturb signal. My kids know that when the goggles are on, Dad is working. When they’re off, come in and talk.

Would that look silly in an office? Probably. I’m over 45. I have exhausted most of my embarrassment about looking silly while trying to get work done.

My verdict after one month

I would not recommend Vision Pro to the average computer user.

I would recommend considering it if you’re a developer or another desk-bound professional who values flexible screen space, works from home, and can tolerate the weight and price.

It has made working at a computer feel new again. That alone has been worth more than I expected.

If you need me, check the goggles. If they’re on, I’m probably zoned out on a beach watching my agents write code.

Is anyone else using Vision Pro as their primary monitor? I’m curious whether the novelty holds up after six months or a year.

reddit.com
u/webdz9r — 10 days ago

Apple need to support multiple AppleIDs on Vision Pro

I've owned a Vision Pro now for 7 months. There is no way this device will work until Apple support multiple Apple ID logins. Yes I know all about optical insets and custom face masks. It is bullshit. Guest mode allows users to experience 10% of what the device offers. Until you can show it off to other people, no one will buy it at ~3500.

I cannot even show my family how cool the device is. C'mon Apple don't just kill the product because "it didn't work in the market" without at least fixing the "demonstration factor".

I just played with a Steam Frame owned by a friend who brought it over. We logged out of his account, and logged into mine. Suddenly we're trying all my old VR games. This openness now makes me want one. He left not wanting an AVP.

This is the *most* import feature the product could have.

</rant>

reddit.com
u/alexp702 — 11 days ago
▲ 53 r/VisionPro+1 crossposts

Experimenting with animated Gaussian splats from video, feel free to give it a try

We added support for animated Gaussian splats to STAGEit recently, which immediately made us want to create our own.

So the latest STAGEit Optimiser now has an alpha Gaussian splat generator, built on top of Apple’s SHARP library.

It’s very much alpha. Results vary, and this is not a tool for scanning your room. We’ve had the best results with people and smaller/macro subjects where you can isolate what you actually want to capture.

The basic workflow is:

  • Drop in a video - we recommend 10 seconds or less
  • Crop to the part of the image you actually want
  • Trim the clip in the app (for long videos, trim them before importing)
  • For people, enable People Cutout and Depth Cleanup
  • Choose the depth you want to retain - smaller values help avoid unwanted background splats
  • Generate an animated splat sequence

For reference, some depths we’ve used in our examples are 0.3m for the apple, 0.8m for Merlin (the Golden Retriever), and 1.0m for the lady in blue.

Processing can take 30-60 minutes, so we strongly recommend testing at 5fps first. Once you’re happy with the result, 24fps has been our sweet spot. You can go to 30fps, but it starts getting pretty demanding on the device.

There’s also a focal-length control, but unless you know your source footage was shot significantly differently from a standard ~30mm lens, we’d leave it alone.

We’ve also added wireless transfer directly into STAGEit. In the latest STAGEit, open a scene → Settings → Network → Host. STAGEit Optimiser can then connect directly to the device and send across both optimised USDZs and generated splat sequences - no more AirDropping files back and forth! Huzzah (this has been one of the best updates)

The generated .splatseq file is essentially an archive of the individual splat frames. If you have another app or workflow that can deal with splat sequences, you can rename the file to .zip and access the individual frames.

Otherwise, currently STAGEit is our playback option for the animated sequence. There is a free version of STAGEit Creator that allows you to try this, including the networking workflow.

It’s experimental, occasionally messy, and definitely still alpha, but we’re already getting some really interesting results from it.

STAGEit Optimiser is free, so feel free to give it a try.

https://spatialcreative.com/stageit-optimiser/
https://apps.apple.com/us/app/stageit-creator/id6504801331

u/Bingobango1001 — 9 days ago

Titanfall 2 VR is LEGENDARY and anyone with psvr2 or switch controllers can play it on AVP

Just tried to play the new Titanfall 2 mod from https://github.com/CircuitLord/CircuitLordVRModInstaller/releases/latest/ and it’s incredible! Truly feels like a native VR game.

I installed the game (now 85% off on Steam!) and the mod in under 10 minutes on a cloud VR rig and it plays flawlessly.

If anyone wants to try this but doesn’t have a PC powerfull enough (or doesn’t want to be always stuck at home playing it) try out OmniVR[.]cloud (TestFlight). Full disclosure: I developed the cloud platform.

Install the mod by connecting via Moonlight and then play using ALVR or KRVR (you need to install KRVR yourself on the cloud rig if you want to use that).

Cheers and have fun!

reddit.com
u/OmniVRCloudGaming — 12 days ago

Vision Pro in a plane

Anyone experienced using it in a plane? I’m thinking of buying one as im travelling alo. I would use it as a working screen for my Mac most of the time. Shall I get it or wait for the new Meta VR?
Best regards!

reddit.com
u/Stock_Toe_1782 — 14 days ago

Shipped my first visionOS game: after 5 months of working on it.

Hi everyone,

I'm a solo developer, and my first Vision Pro game, Shatter Punch just went to live. I wanted to share it here first, because this is where the people who really use the headset are and I have always been here reading... until now.

The idea is simple: everything in the room comes at you, and you punch it before it hits you. No controllers, just your hands. I put most of my time into making every object real and react the way it would in real life. Porcelain shatters, glass bursts, fruit splits, a brass pitcher clangs off your fist and flies across the room, and balls bounce off the walls and furniture.

There's a campaign across photo-real rooms, a Rampage mode that comes at you in waves, and PowerPlay: an endless stream off the shelves, left fist then right, with Game Center leaderboards. In Campaign and Rampage you can play in your own room too. A quick guided scan, and the objects stand on your actual furniture.

Getting it right took a lot of work. My first version of the room mode left vases floating above my floor. Early throws aimed at my stomach instead of my face. And once, a football I punched rolled straight through my wall. All of that is fixed: throws come at your face and follow you if you lean, objects sit where they should, and the physics knows where your walls are.

Please give me feedback if you decide to try?

Here's the App Store link if anyone wants to try it: https://apps.apple.com/app/id6816491109

u/jadoome — 12 days ago
▲ 140 r/VisionPro

I Built the Game System I Wanted Vision Pro to Be

I made a game called Bloqbox that runs on Vision Pro, iPhone and Apple TV.

The idea was really about stitching these devices together. Vision Pro can feel pretty isolated, so I wanted someone in the headset to be able to play while somebody else jumps in from their phone or the TV instead of just standing there watching.

Both the Vision Pro and iPhone also have level builders, so you can make your own levels, test them and play them instead of only playing what I made.
What got me interested in this in the first place is that Vision Pro is in a weirdly interesting spot right now. I picked mine up used for around $1,600–$1,800, and between AI, controller support and what the hardware can already do, it started feeling a lot more like a legitimate game system to me than it did at launch.

Bloqbox is my attempt to play with that idea: quick games, user-built levels, multiple Apple devices playing together, and making Vision Pro feel a little more social.
It’s still early and I’m building a lot of this as I go, so I’d really love feedback on the concept and where you think it should go next.

TestFlight: https://testflight.apple.com/join/TdHYEN2h

u/ExpertDoor4266 — 13 days ago

MVD Preview in Vision

I noticed the new feature when using Mac Virtual display where you can choose to open a file in preview on the Vision Pro and it pops into a new window outside of MVD. This is limited in its use right now but it does suddenly open the possibility of opening full Mac apps in Vision Pro so we’re not confined to the ultrawide display.

I wonder what the technical limitations are here but if they can find a way to launch multiple apps that can be placed anywhere, all driven by the Mac that would open up the device massively and wouldn’t be dependant on the bigger developers bringing apps over.

Anyone else played around with this?

reddit.com
u/Sherringdom — 11 days ago

I'm a landscape photographer. I used AI to build a visionOS Travel App to showcase 700+ worldwide 16K panoramas I shot over the years. (Free Premium Offer Codes inside!)

Hi everyone 👋,

I am a solo indie developer and a passionate landscape photographer. For the past few years, my absolute biggest hobby has been road-tripping around the world with my camera, capturing high-resolution panoramic photography at world-famous landmarks.

As a visual purist, I’ve always felt traditional 2D screens completely ruin the soul of panoramic photography. Panoramas are meant to be experienced in spatial computing. The moment I first put on the Apple Vision Pro, I knew this was the canvas I had been waiting for. The dual 4K micro-OLED displays have the incredible contrast and color accuracy needed to truly bring these locations to life. It feels less like looking at a photo, and more like a spatial time machine teleporting you back to the exact field.

Thanks to the power of AI coding tools, I was able to bridge my lack of deep technical background and build Travel Immersive, which is now officially live on the visionOS App Store!

What is Travel Immersive?
It’s a premium world-touring experience built specifically to push the display limits of the Apple Vision Pro.

  • 🌍 Massive Global Catalog: Explore 700+ world-famous destinations across 75+ countries.
  • 🌵 American West Road Trip Collection: Experience full high-res immersions of Arches National Park (Delicate Arch, Wilson, North Window, Corona), Antelope Canyon, and Yellowstone.
  • 🏯 UNESCO Heritage Sites: Walk through the majestic scales of the Forbidden City, The Great Wall, and the Terracotta Army—all personally captured and curated.
  • 🔭 The Future Roadmap: This is just the beginning. I’m currently researching 3D Gaussian Splatting (3DGS) and volumetric captures to introduce full 6DoF movement into the app in future updates.

Here is the App Store Link (Free to download):

https://apps.apple.com/us/app/travel-immersive/id6695728168

Looking for Feedback!
As a solo creator, your voice means everything to me. I would love to hear your honest feedback on the UI/UX comfort, the streaming load times, and what dream destinations you want me to shoot next!

🎁 Giveaway / Free 1-Month Premium Offer Codes:
To give back to this amazing community, I am giving away 5 free Offer Codes that unlock 1-Month of Full Premium Membership to access our entire catalog!

Just leave a comment below telling me what your absolute dream travel destination is, and I’ll randomly pick 5 commenters to DM the free codes within the next 48 hours.

Thank you so much for supporting indie creators! Let's build the future of spatial travel together. 🚀

u/Zealousideal-Gas9851 — 11 days ago

Help me out after demo

I did a demo at the Apple Store yesterday because I’m considering buying a used M2 version. I’ve had multiple VR headsets and XR glasses like Viture and XReal but have been thinking of getting in the game. The demo was cool, but I’ve seen 360 video before so that wasn’t too interesting to me, I mostly wanted to see how good the display is, I think the coolest part for me was the 3 seconds of Yankees footage the demo showed. Anyway It’s definitely the best display I’ve ever seen in a headset or glasses, there is 0 visible screen door effect. However, compared to my XR Viture glasses, I would say the image quality experience of flat content (even though the glasses are only 1080p) is comparable. Yes I know I can’t move the screen around or do immersive environments, I’m just talking about the experience of looking at a big screen visually. I don’t think it’s worth the cost for that alone.

Having said all of that, I’m still torn. It was not the “best viewing experience” I’ve ever seen like I was expecting but maybe my expectations were too high. Perhaps if the price was closer to the $1500 for a used one, I would be more willing to pull the trigger.

Other random mullings
- it was smaller and lighter than expected
- brightness was good in a very bright store
- pass through was also just ok / fine, but it was bright environment
- the AC/DC video did absolutely nothing for me lol

Just a few random thoughts after the demo….ill hang up and listen.

reddit.com
u/tBlase27 — 12 days ago

Every time I wear AVP, it leaves a red mark on my face after 20-30 minutes. It’s an amazing device, and I want to keep using it, but I can’t do long sessions when my face looks all red after.

Could this be because of a wrong light seal size? I got the one Apple said for my face from their scan on the website. Do other people’s faces also have red marks after using the device?

I am using the Pro dual knit band too.

reddit.com
u/Formal-Record-6327 — 13 days ago
▲ 118 r/VisionPro

I recreated the sling ring from Dr strange

I recreated the sling ring from doctir strange by using custom gestures to open it and close it and used the new gaustian splat for the sanctuary inside of the portal.

u/xayn1339 — 13 days ago

Apple should open up Vision Pro for our own environment

With the advent of AI, which can create beautiful 3-D , it’s about time fully up the environment feature for us to use . It can even become a marketplace.
Claude currently can generate beautiful 3-D

reddit.com
u/criticaldimagi — 13 days ago

i just want to buy an apple vision pro. why is checkout such a mess?

i finally ready to order one, but buying this thing has turned into a ridiculous side quest.

i’m ordering from another country, there is no even apple store. so timing matters. delivery currently says october 12. pickup would be much better, but the nearby stores show no available slots. the calendar only shows the next three days, so i can’t even see whether monday will open up later.

and the checkout forces me to book time with a specialist. i can’t skip that step, even though i’ve already done the face scan and sizing. i just want to pay online and show up to collect the headset.

also, apple’s site was so glitchy in safari that i couldn’t even build a cart. chrome worked, somehow.

why are pickup slots so limited? is this a stock issue, or are they just tied to specialist availability? has anyone managed to buy one online and pick it up on ur comfortable slot rather than booking only available one with a consultation??

i still want the headset, but this process is honestly killing the excitement. i just want to give apple €3,999 and pick up the thing without all this bullshit. if I will not be able to resolve it tomorrow I'm not even sure what to do, with such a mess bs process it looks easier to get new meta stuff lol or just don't purchase anything. I didn't expect this type of service quality from apple especially

reddit.com
u/Appropriate_Car_5599 — 12 days ago

How do you find the display when walking around?

Not sure if it is just me, but when walking around the display / camera quality is very poor and grainy, I can see where I am going, but it’s not a “smooth” feeling experience. Just checking if this is normal or not.
What’s it like for you walking around the house with your AVP on?

reddit.com
u/benny1234765 — 11 days ago