r/ChaiAlternatives

Looking for alts

Are there any apps that are the same as chai? Maybe the same ai or something like that. I tried EVERY app but chai is just different and with everything happening I just can’t continue using it 💀 the only alternative I could possibly find was zeta because it’s pretty good but it’s not the same.

I’m trying to look for something with short answers, maybe good memory and personas

reddit.com
u/urwqnyk — 10 days ago
▲ 64 r/ChaiAlternatives+1 crossposts

I know companies need to make money, but Chai’s greed is on another level

I get that companies have to turn a profit, but almost every other RP app still gives you hourly free refills or a reasonable cooldown so you can actually play. Chai just gives us false hope. They’ll roll out a decent update to quiet everyone down, then stealth-nerf it three weeks later or hide another basic feature behind pieces. Even paying users are sick of the constant bait-and-switch. When a company acts this greedy, how do they expect anyone to trust them?

reddit.com
u/ren_the_legend — 10 days ago

Looking for a alternative just as unhinged.

I know we all miss old Chai for many different reasons, so what are alternatives that are as unhinged, uncensored, and as taboo as Chai? These filters suck, and I want something that can be like chai.

EDIT// I tried spicychat.. it's a website,, so I rlly like it..

reddit.com
u/Murasaki_Tears — 11 days ago

DigitalSoul anyone?

I just downloaded this and, so far, I like it, but has anyone else used it or had any experience with this app? Like is the NSFW good or is it censored? Is the memory fine? Do the characters make the plot interesting and not say “I have a question”?

u/Jollyroll_ — 10 days ago

My experience with Tipsy

My experience with Tipsy has been pretty good overall. I mostly use it for roleplay and creating different characters and scenarios. Sometimes the AI can be annoying or forget things, but when it works well, the conversations can get really fun and immersive. I’ve spent quite a lot of time experimenting with different characters and seeing where the stories go.
Actually I’m obsessed with Ariana Grande, so it’s been really helpful

reddit.com
u/litovets_a — 10 days ago
▲ 17 r/ChaiAlternatives+1 crossposts

What’s I’ve known about chai so far

So I sent them an email regarding the new version of the app and this is their reply. And according to chai official account in Reddit, I’ve noticed they said the reason they downgraded the bots in NSFW is due to USA’s law against AI. Thats why they used “pieces” instead of unlimited messages that we used to love. And honestly this is dumb and I missed how wild NSFW used to be, not that I’ve always used it but it is really a unique concept to them because they’re the only AI app that allows NSFW as far as I know. I really miss unlimited messages cuz I normally use 100-200 chats a day as a free user and I don’t think the pieces I have from the old daily rewards are gonna support me until they decide to change the app to the version we used to love

u/soraisshort — 12 days ago
▲ 2 r/ChaiAlternatives+3 crossposts

I tested my custom AI Bot's memory: After leaving Fontaine, escaping to Inazuma for 50+ chapters, I returned to Fontaine and Neuvillette STILL REMEMBERED I was an escaped prisoner 🗿 (Watch until the end for the reveal)

u/JUSTfaaaa — 10 days ago
▲ 2 r/ChaiAlternatives+1 crossposts

🧩 AnomalyNest DEVLOG 0.3.0 ALPHA

Short Stories Are Taking Shape

Update 0.3.0 pushes AnomalyNest further toward something I’ve wanted for a long time: AI roleplay where a story can have an actual structure, hidden truths, discoveries and progression — without putting the entire mystery into the AI prompt from the beginning.

This update is still part of the experimental phase of Short Stories, but several important systems are now working together.

🗺️ Mystery Map improvements

The Mystery Map is becoming more than a visual editor.

Creators can build connections between:

locations → items → discoveries → locked areas → final objectives

The game now understands more ways for locations to become discoverable.

A path from a location you have already visited can reveal where you are able to travel next. But locations behind locked progression remain hidden until the required condition is met.

Items can also reveal new locations.

That means creators can decide whether a place should be:

visible naturally through exploration
or
discovered only after finding a specific clue

The minimap and journal now follow the same logic.

This was tested on two very different stories: a fantasy adventure and an urban mystery. Both can now be completed through the Mystery Map without relying on story-specific hardcoded rules.

🔒 Hidden Secrets for lore

Side characters, locations and factions can now have a new optional field:

Secret

This is information the player should not know yet.

Unlike the normal description, the Secret is never permanently injected into the model just because an entry is marked as Always in memory.

It only enters the prompt when that lore entry becomes relevant to the current scene.

And even then, the model receives rules about who actually knows the secret.

A side character may know the truth and deliberately hide it, lie about it or give half-truths.

A location or faction secret can remain completely unknown to everyone currently in the scene.

The main character is also explicitly prevented from casually referencing hidden knowledge in dialogue, narration or internal thoughts.

This makes it possible to build actual mysteries without the AI spoiling the answer in the first few messages.

🧠 Better side-character memory

Side characters now stay relevant longer after appearing.

Their description remains available to the model for 12 messages after their last mention, while locations and factions continue using the shorter 6-message window.

This helps secondary characters feel like they are still present in a scene instead of suddenly disappearing from the model’s awareness.

🔎 Smarter keyword detection

Lore triggers now match whole words instead of substrings.

So:

Moth no longer activates from mother.

Dain no longer activates from disdain.

Sera no longer activates from miserable.

Plural and possessive forms still work normally.

Small change, but very important once stories start containing dozens of characters, locations and clues.

📖 Journal & exploration fixes

The story journal now understands that progression does not always begin with an item.

Previously, locations were mostly discovered when an item pointed toward them. That accidentally worked for some stories but caused others to get stuck immediately.

Now paths, unlocked connections and item discoveries all contribute to exploration.

The journal can correctly suggest the next available step without revealing things the player has not discovered yet.

Generic story instructions were also cleaned up so they no longer contain examples tied to one specific test story.

🎒 Picking up multiple items

A small quality-of-life improvement that feels much better in play.

If several items are lying on the ground, you no longer need to send one message for every single item.

Clicking multiple objects builds one natural action:

>I pick up the Rusty nail from the ground.

becomes:

>I pick up the Rusty nail and the Empty bottle from the ground.

and with more items:

>I pick up the Rusty nail, the Empty bottle and the Feather from the ground.

The engine processes all selected items from that single message.

Duplicate clicks are ignored, while other interactions such as giving or combining items remain separate actions.

🧪 Story-system testing

The new systems have now been tested against very different kinds of cards rather than being built around one specific adventure.

One test focuses on exploration and fantasy progression.

Another is an urban investigation built around hidden memories, witnesses, restricted locations and discovering what actually happened.

The goal is for creators to build mysteries, horror stories, investigations, escape scenarios, adventures and other structured experiences using the same underlying system.

The current automated suite is now at 244 passing tests.

🚧 Still experimental

Short Stories are not finished yet.

The current work is about building the underlying rules so the AI does not have to magically remember every secret, clue and progression condition by itself.

The direction is:

the engine tracks what happened
→ the Mystery Map defines what can happen next
→ the AI handles the character, atmosphere and storytelling

Rather than asking the model to control everything at once.

And that is the part of 0.3.0 I’m most interested in pushing further.

More experiments coming.

AnomalyNest

🌐 anomalynest.com
💬 Discord: https://discord.com/invite/DPrbfr2xax

reddit.com
u/SuperbItem5621 — 11 days ago