r/ChaosKnights

Image 1 — Freehanded my Chaos knight banner
Image 2 — Freehanded my Chaos knight banner
Image 3 — Freehanded my Chaos knight banner

Freehanded my Chaos knight banner

I don’t freehand often, but bigger models like the knights let me play around a bit more with the skill. Happy with how it turned out!

u/Snickermon — 17 hours ago

Lancer inspiration

Hi everyone.

I am currently building a lancer for my chaos Knights and I kinda lack imagination today for some reason.

Could you all amazing people share yours for inspiration ?

Thanks a lot.

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u/wikilius — 24 hours ago

New Army Time! Marketplace got me 4 Wardogs for 65$

I have a Custodes army with some nearly 2.5k points, but knights are so awesome that I needed to do it. I found these on marketplace, all assembled for 100cad or 65usd, plus I have a Knight Ruinator. I’ll probably buy a Questoris and a Dominus next, because that’s the vibe I want to go with. So excited for this!

u/Samael_Seraph — 22 hours ago

They’re starting to come together

Three big knights done. Six war dogs on the table, and 2 Cerastus class in boxes soon to follow. House Korvax(ish) grows, brothers.

u/solepureskillz — 2 days ago

How to strip big modles.

I reacently bought a despoiler on ebay because it was cheap. I know the besics of how to strip modles but the size of these knights i was thinking their must be a better and cheaper way then filling a big tub with isoprobyl alchole.

Thanks

P.s im sorry about any spelling mistakes i have fat fingers

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u/josh4553 — 1 day ago

Need help with next knight

So I have 3 questoris class knights each painted toward one of the gods. Next up is Tzeentch. The final one is going to be a tyrant that mixes all 4 gods into one model. I’ve been away from the game for a bit and knights overall so I need a bit of help. If I recall most CK are one kit with different weapon loadout with exceptions being for abominant and one other I can’t recall the name. To show you what I have I’ll include a pic of each in the comments. (not my best paint jobs ever but decent enough)

Help me pick which variant I should do for the Tzeentch one. All of these and the next two will be magnetized. Is there viability of running all big boys and no or very few war dogs? I know we can buy is there any perk or detachment that works better for dominus and bigger?

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u/bizzydog0217 — 1 day ago

Help deciding what to do with this

1600 CK points have fallen into my hands. Idk what to do with them (for context if I sum the total money I spend on ALL this (3 knights +4 armigers) is ridiculously small

Soooo idk what to do with this, the 3 knights are full magnetized. Idk if sell play then? (I like big knights and ck is a bit bad in that)

What should I do?

u/Upbeat_Fennel_6043 — 2 days ago

Anyone have experience with mezgikes dredge knights?

These guys look pretty cool and im always down for more wardogs. Just dont have any experience with his prints

u/Argonwolf65 — 2 days ago
▲ 362 r/ChaosKnights+2 crossposts

According to Tabletop Tactics, they believe EC's best disposition is Priority Assets

Do you agree or disagree?

u/Viper114 — 3 days ago

New player

I didnt play in a year or so but I am slowly building my chaos knight army, I want to stock up rest before prices will increase.

So far I am having 7 wardogs (fully magnetize) and 1 knight ruinator in a box. What else should I buy? I am thinking 2 big knights?
I still see Eye of Terror Battalion: Imperial Knights in shops, but I am not sure if I like Castellan, never seen it live. My other options are Questoris or Ruinator right ?

reddit.com
u/Lion_one_and_only — 1 day ago

Need some tips to spice up this rock (or change it altogether)

Heya folks, I’ve been working on a Chaos Knight Lancer, and I’m approaching the part where I start priming him. However, one roadblock still stands in my way. This cork rock he stands on doesn’t feel natural at all. None of the other knights in my army stand on rocks, which only makes it stand out even more. I’ve never worked with cork before now, so if anybody has tips on how to make it look more natural, or has ideas on alternatives to a rock, I’d love to hear it! Thanks!

u/AdOwn4235 — 2 days ago

My Thoughts on How Chaos Knights can be Fixed

So we can all agree something needs to be done for Chaos Knights. The Army Rule, numerous detachments, and data sheets need something done to make them worth playing. Below is my list of suggested corrections. Please leave your thoughts in the comments.

ARMY RULE: At the start of round 1, Chaos Knights get to pick two auras, no rolling. Rounds 3 and 5, you can either pick 1 or roll for a chance at 2.
DESPAIR (Aura): -1 to Leadership tests (not stat).
DARKNESS: This model as stealth. Enemy models are -1 to hit in melee if battle-shocked.
DELIRIUM: When an enemy unit that is below Starting Strength fails a Battle-Shock test, that model suffers d3 mortal wounds.

DETACHMENTS

Bastions of Tyranny Rule: In the shooting phase, after this model has shot, select 1 unit hit by one of those attacks. That unit is suppressed. Until the start of your next turn, that unit is -1 to hit in shooting or fight phase.

Helhunt Lance Rule: Keep the bigs getting auras, but add “As long as a War Dog starts your turn in range of a Titanic knights aura, they are considered to be within range of that aura until the end of the turn”. (I.e. sticky aura on your turn, they do not get to keep this on your opponents turn)

Houndpack Lance Rule: No Changes

Hunting Warpack Rule: Change from enemy within 12 to within 15.

Iconoclast Fiefdom: ADD: While a friendly Chaos Knight model is within 6” of a damned unit this model has : Select 1 damned unit with 6”, that damned unit makes a leadership test, if that test is passed that unit takes d3 mortal wounds, if it fails it takes d3+3 mortal wounds, in either case the Chaos Knight model gains +1 to wound.

Infernal Lance: No Changes

Lords of Dread: No Changes

Traitoris Lance: No Changes

DATASHEETS

Abominant: Volkite Combustor needs Anti-Infantry 5+ to boost its mortal output.

Desecrator: Change Laser Destructor attacks to 5.

Despoiler: Drop point by 15 in total. Only tax second battle-cannon or Gatling cannon.

Rampager: Needs a Feel No Pain +6

Ruinator: No Changes

Tyrant: Brimstone Volcano Lance attacks increase to d3+1. Dark Flame Cannon attacks change to 2d6+6. Ecto-plasma Decimator attacks change to d6+5. Warp shock Harpoon attacks change to flat d3+1 and range to 18.

Brigand: No Changes

Executioner: Change the +1 to hit to unit that is Below Starting Strength.

Huntsman: Rule is re-roll hits and wounds to Monsters and Vehicles

Kharnivore: Rule: +1 to charge and re-roll charge rolls.

Stalker: No Changes

reddit.com
u/Die_Forged_Gaming — 2 days ago

Do people think GW will fix/change chaos kights in 11

Ive seen games and stats and CK just aren't holding up so do people think they will see some change and if so what would people want to see

reddit.com
u/Atomic-kill-switch — 2 days ago

Foebreaker, ready to march to war.

I thought the electroscourges needed beefing up a little, so added some extra whips from a Forgefiend sprue.

u/FlockofCGels — 2 days ago
▲ 541 r/ChaosKnights+2 crossposts

Malinax Cerastus Knight Acheron

My first knight and photo shoot, i'm using an iphone 15, so I'm looking for tips on how to make the photos look better. Thanks !

u/Still_Carpenter_507 — 3 days ago

Custom Dark Mech allies

I needed some Cultists, a Beast of Nurgle and some nurglings but no offense to Big Pappa, their models don't fit the vision I have for my army so I bashed some files together and made some Dark Mech proxies.

u/rageprophet — 2 days ago