r/ClaudeHomies

What’s something niche you’ve done with Claude lately?

Everyone is using Claude mostly the same.. what’s something unique you think you’ve been doing that not a lot of people might know is possible?

Looking for interesting things to add to my day-to-day usage

reddit.com
u/Dense-Map-406 — 12 days ago

Top 5 prompting tips for Opus 5.5 from official docs (Video Edition)

This i'm genuinely proud to share. it's far from perfect but it's not overstimulating and i feel it's brought all my hobbies together. after reading and collating official Opus 5.5 prompting tips in another post i decided to get a bit creative and test a new style of video: slower, a different voice, the art style i love. The results i'm really happy with, here's the process:

  1. Gather the information - this meant reading the article collating the points and structuring them (i wrote another post on this, links at the bottom)
  2. Turning the key information into a speech for suno's new speech mode. I added the style of speaker and I tried it with bg music but it just pumped out some corporate bs
  3. Use my video workflow but adapt it. the video was a bit generic on the first prompt (i'll share the first and second prompts below)...
  4. Get creative - i decided to add specific direction with a few things i'd been learning from the prompt guide, as well as the things i didn't like in other videos: specifically removing things rather that using, then using some of the shades and colors i like
  5. Add something unique - in this case it's a hobby i love, acylic pouring. imo added that special something that made this interesting
prompt type prompt
speaker (suno) confident, clear, kind, powerful but warm
first prompt review the repo. i want to turn the the speech in new_speech dir into an animation high production videos that is clear and engaging for users who like to watch videos in a clear way. it should be simple but powerful. think like a professional motion designer for a sleek eductational video. review kit but create an adaptation for speeches. consider high quality and premium sound design. you have 45 minutes for the task. tools, gsap, three.js, openrouter
second (follow-up) prompt the minmal style is good consider removing the lyrics, heading text and all other template text, em dashs yellow text and italics.improve the animation for steering in the hook. think AAA production quality. the text is good and bold here but the gauge can be changed to be improved.consider minimal text and add other dynamic animations aim for black and off-white #333 black and a suitable clean off-white. Use spashes of colour and aim for a arylics pouring effect in some cases for the accent. different colour for each one
stats values
time 11mins + 7mins = ~18mins
tokens "276,869 are in the context window now (28% of 1M). Totals so far: 102 uncached input, about 126k output, about 9.27M cache reads and about 237k cache writes."
api cost ~$3.71
tools 56 calls: 35 Bash, 9 Write, 9 Read, and 3 session lookups.
skills none - "What I read: I read the kit's README, render.js and main.js. That's how I got its approach to deterministic chunked rendering and to timing visuals to the audio."

the tips (by Claude for Claude):

  1. Set a ticking clock. Don't tell an agent to "hurry". Give it a hard time budget, like "you have five minutes". It will prioritize and pace itself.
  2. Secure your prompts. Wrap any outside data in tags with random IDs, such as <data-7F3A9C>…</data-7F3A9C>. The model can then tell your instructions from the data, so hidden prompt injections inside the data don't get followed.
  3. Ban specific styles. "Avoid generic looks" just produces new clichés. Name the exact aesthetics you don't want and ban those.
  4. Use the effort dial. Medium effort on Opus 5.5 now matches Opus 5 on high. If the model overthinks, turn the effort down instead of writing long instructions.
  5. Keep your playbook. Don't rewrite your Opus 5 prompts. They already run 30% faster and burn tokens out of the box.

related reddit post: https://www.reddit.com/r/ClaudeAI/comments/1ws08mu/claude_opus_55_official_prompting_guide/
official anthropic Opus 5.5 prompting: https://platform.claude.com/docs/en/build-with-claude/prompt-engineering/prompting-claude-opus-5-5

u/BuffaloConscious7919 — 12 days ago

Opus 5.5. rocks in browser-based game development

https://preview.redd.it/8pxn92ye2ath1.png?width=2356&format=png&auto=webp&s=0b7ff4560a044f783300fa2d895cb9a2cb57e2a1

Yes, I will self-promote, but firstly, I want to talk to SOMEONE about how exciting this is.

I have been creating browser-based games for the last 18 months or so, and mostly relied on coding with frontier or even open weight models. I was often disappointed, as there always seemed to be a last barrier that would lift a "PoC"-looking game into an actualy playable game that people would enjoy.

Last time I tried with Astra, and while it produced something that you could actually play, it still felt way off and I had to correct too many things by hand. I even ended up letting Astra build me a game engine around my game so I can just put the game together myself. This was with a tycoon-like game with a servers/AI theme.

I then wanted to test my ideas on Opus 5.5. I started by asking Opus to consume the project specs from the Astra game and then I brainstormed with Opus on copying these ideas over to a Roman Empire themed game. And this is where Opus already shined. It created a really good spec document and helped me to draft a good implementation plan. Within the first 5 hours limit (I am on the pro plan btw), I already had a playable game that I enjoyed. And Opus took care of all the visuals in the beginning.

Opus 5.5 even picked up the "make the game juice and addictive to play" parts and translated this into design elements that I could have not come up with.

It might be that no one else wants to play it, but I find it fun and engaging. I also played around with adding 2 models from Mashy (no advertisment intended) and they were integrated quite nicely.

I am using medium by the way, only used high for initial planning and design.

The verdict is: Finally you can create your own games by just describing them and not having to use third-party tools (e.g. for assets), if you can live with a simple browser game. I think this is already achievement enough. I also tested Godot development with Astra, but did not test it with Opus yet.

I hope it's ok to say this: In case you want to check it out yourself, you can play it for free here: https://empire-tycoon.com/

Any feedback is very welcome, as I want to participate in a contest and want to polish the game more. Currently, it provides between 2,5 and 3 hours of playtime.

reddit.com
u/eveningwithcats — 12 days ago

Lost $150 in promo credits + $200 reset after downgrading Claude Max — is this normal?

I had the $200 Claude Max plan and received around $250 in promotional credits plus a $200 limit reset that was valid until October 22.

I temporarily downgraded to Free, planning to return to Max before October 22. I’ve now upgraded to Pro and noticed that my credits dropped from about $250 to $100 and the $200 reset disappeared completely.

I understand that Max benefits might not be usable while I’m on a lower plan. But I expected the reset to remain on my account until October 22 and become available again if I returned to Max before then. I also didn’t see any warning that downgrading would remove part of my promotional credit balance.

Would you consider this normal/fair, or would you also expect those benefits to remain until their stated expiry date?

reddit.com
u/FrontTonight — 12 days ago