What is we're getting in the way?? (Of ourselves and workflows)

Tldr: trialing a new workflow. shorter working sessions, less multitasking, less context switching, breaks in-between sessions. Early benefits include clarity of review and overall improved wellbeing. Still early but I'm happier and keen to keep trailing it.

Full stream of thoughts:

Recently I've been questioning the amount of work I should actually put into work, and in particular workflows involving AI and that led me to deeper questions about how my cognitive state is, how I'm feeling and how that impacts the quality and output of my work. Which then led to time management questions about how much I should I should be there and whether I'm actually just interfering with the models and their workflows vs. effectively managing them. The goal is to leave them doing their work whilst also keeping my mind active which could be a huge part of the problem - not stepping away not being able to get some mental break and then just slowly slowly cognitively declining throughout the session.

So what that led to was the the understanding and more clarity that my mind is the most important thing to take care of (obvious, right ??) and that led to a restructure of how I'm working and instead of working long sessions in which I don't have a lot of breaks and working in mini sessions similar to like a pomodoro technique where you take 20 minutes of focused action and then take 5 minutes away except it's not five minutes, it could be longer or shorter. The key is to feel that clarity of thought.

Rough workflow: I go and do my work which is planned out at the beginning of the day that's the very first thing I'm going to do plan out ALWAYS. everything I want to achieve that day. next I'm going to plan that into rough sessions that I stick to - cue a timer for each sessions and then when I'm done a wrap up or whatever notes I need to to finish up that session. then I go away and do something else I'm going to move around I'm going to lie upside down on my bed I'm going to go and do a bit of cleaning or just walk outside in nature and what I've noticed is first of all I'm just feeling so so so much better!!! and that in itself is enough but also the quality of my thought and thinking process when I go back and I reviewed or just running through routine and genuinely able to think about what the agent have given back to me.

Still in trial but wanted to share.

reddit.com
u/BuffaloConscious7919 — 5 hours ago

Maybe the bottleneck isn’t Claude. Maybe it’s me staring at Claude.

TL;DR:
I’m trialing shorter AI work sessions with less multitasking, fewer context switches, and actual breaks between runs.

The workflow is simple:
Plan the day → split it into focused blocks → run the model → stop hovering → TAKE A REAL BREAK → come back and review properly.

Early benefits: better reviews, better mood, and less fried-brain energy.

Stepping away seems to improve the work, rather than slow it down. I’m less reactive, less scattered, and more able to judge what the model actually produced. Still early, but it’s working so far.

reddit.com
u/BuffaloConscious7919 — 13 hours ago

What is we're getting in the way?? (Of ourselves and workflows)

Tldr: trialing a new workflow. shorter working sessions, less multitasking, less context switching, breaks in-between sessions. Early benefits include clarity of review and overall improved wellbeing. Still early but I'm happier and keen to keep trailing it.

Full stream of thoughts:

Recently I've been questioning the amount of work I should actually put into work, and in particular workflows involving AI and that led me to deeper questions about how my cognitive state is, how I'm feeling and how that impacts the quality and output of my work. Which then led to time management questions about how much I should I should be there and whether I'm actually just interfering with the models and their workflows vs. effectively managing them. The goal is to leave them doing their work whilst also keeping my mind active which could be a huge part of the problem - not stepping away not being able to get some mental break and then just slowly slowly cognitively declining throughout the session.

So what that led to was the the understanding and more clarity that my mind is the most important thing to take care of (obvious, right ??) and that led to a restructure of how I'm working and instead of working long sessions in which I don't have a lot of breaks and working in mini sessions similar to like a pomodoro technique where you take 20 minutes of focused action and then take 5 minutes away except it's not five minutes, it could be longer or shorter. The key is to feel that clarity of thought.

Rough workflow: I go and do my work which is planned out at the beginning of the day that's the very first thing I'm going to do plan out ALWAYS. everything I want to achieve that day. next I'm going to plan that into rough sessions that I stick to - cue a timer for each sessions and then when I'm done a wrap up or whatever notes I need to to finish up that session. then I go away and do something else I'm going to move around I'm going to lie upside down on my bed I'm going to go and do a bit of cleaning or just walk outside in nature and what I've noticed is first of all I'm just feeling so so so much better!!! and that in itself is enough but also the quality of my thought and thinking process when I go back and I reviewed or just running through routine and genuinely able to think about what the agent have given back to me.

Still in trial but wanted to share.

reddit.com
u/BuffaloConscious7919 — 13 hours ago

What should i test Fable on next?? (Before it gets expensive)

I've been testing Fable in Claude Design and want to push it (before it disappears again).

If there's one realworld design task you'd like to see tested, add it below. It could be something Fable should excel at or something it might struggle with (open to all ideas).

One suggestion per comment if possible 🙏🏻. I'll work through as many as I can and share the results with the community.

reddit.com
u/BuffaloConscious7919 — 3 days ago

One thing you've learned about getting the best out of Fable?

There have been lots of scattered posts, opinions, and experiments since Fable launched (second time round).

Instead of another debate, let's build a practical thread.

Share one tip that has genuinely improved your results. It could be a prompting technique, a workflow, a limitation to avoid, or something Fable is surprisingly good at.

Keep it to one idea so peeps can skim the thread quickly.

reddit.com
u/BuffaloConscious7919 — 3 days ago

AI first component library is now in the Wild on github (600+ components ready for Claude Design)

Yesterday I released forever-components, a set of web components I made partly out of joy, because I love creating and partly out of frustration, because Claude kept using cream background, mono font and the same round buttons. The site got some incredible feedback from you guys, so thank you for the initial thoughts and motivation.

Today I have taken that a step further. After spawning a ton of agents (592 to be exact) and ever so politely asking them to use the newly defined schema to add much needed detail to every single component. They kindly obliged and in doing so they made this repo incredibly agent friendly!

This way, you (or an agent) can grab any of the components using your favourite AI model to drop them into any projects. The main goal here is twofold - 1. Reduce the number of times you get mad at Claude for producing that generic designs... again 2. Increase you creative capacity and unblock that creative rut!

As always, feedback very welcome and hope you enjoy

github.com
u/BuffaloConscious7919 — 6 days ago

Here's a component library that upgrades Claude Design (and your Websites)

I want to give back to the community. So I've released the component site I've been using for inspiration and evolution of my designs.

TL;DR

Pick the component you like, click hand-off to agent and copy it into Claude design, Claude code or any other agent. Add a simple task description and watch the magic happen.

After spending countless hours, days, months with Claude we've all had the opportunity to develop almost whatever we want. Personally I've taking my websites up a notch in many ways but in terms of creativity especially. Using and finding new ways to be creative and develop ideas further. It's been maybe the most creative period I can remember.

At some point I've hit blocks and had to find inspiration from sites like https://www.awwwards.com/, https://21st.dev/ and https://magicui.design/ which are honestly all incredible sites and definitely recommend you try them out. But there was something missing and today I want to share a personal project with the community. A site I built because I want an element of randomess to my work and a place to go whenever there's a creative block. So I made a component site - forever where you can roll around the page looking at components to your heart's content.

ps. just remember not to get lost ;)

forever-components.vercel.app
u/BuffaloConscious7919 — 8 days ago

Immersion and flow vs. Planning and automation

I've been wrestling with the balance between:

Immersive sessions - micro managing and multiple sessions simultaneously with me present. Sessions are present, its cognitively demanding but I often enter flow and can keep track of more details whilst context switching

Vs.

Planning well and setting off the sessions - taking breaks, exercising and generally doing other things to improve my cognitive capacity whilst the sessions are running. Then I'm reviewing.


The latter is better for me personally in terms of balance but sometimes I dive into a session at midnight and come back out at 6am with a collection of work I'm not sure I could have accomplished without being present and immersed.

In an ideal world I'd like to spend less time in front of the computer and be able to switch off more easily. Thoughts...

reddit.com
u/BuffaloConscious7919 — 9 days ago

2 Claude Pro trial code giveaway (7 Days)

Got a couple of trial codes sitting there so figured why not give them away to some of you creative geniuses.

Best idea wins. The community decides. Most upvotes on the comment with your idea wins.

Info: I'll create multiple posts (please only share ideas once on each post). 2 trial codes total.

Deadline: Fable 5 release (kidding you maniacs), let's give it a couple of days and I'll DM the winners and announce on Monday)

reddit.com
u/BuffaloConscious7919 — 10 days ago
▲ 12 r/SunoAI

Suno mods (Thank you)

Just a little message of appreciation to the suno mods. It feels like there's less hate in the last weeks and that probably means either: people are less 'passionate' (unlikely) or you guys are doing well. Either way here's a cheesy song and a little thank you.

reddit.com
u/BuffaloConscious7919 — 10 days ago

Claude Turned My Stick Figures Into a Real Website

I've been testing Claude design a lot (maybe too much) and with the most recent update, I discovered Canvas. Naturally I wanted to test it out properly. My mission... to create a unique personal brand website with some doodles on Claude Canvas. I was truly (TRULY!) surprised by what Claude design created.

Fyi. I'm not a designer and have the digital scribble skills of a 7-8 year old but the site still turned out great as a one-shot. With that said, on with the show...

My plan was to create a website and design system based on components from my scribbles from 5 of my favourite things:

  1. A text heading: play and story (a focus of my creative sites) with a book icon
  2. An set of animated basil buttons
  3. A stickman style walking loading indicator
  4. A paintbrush and canvas scribble turned into an image for my site.
  5. Two stick people dancing Bachata

I opened up 5 canvas instances (which was actually a mistake / bug, but that's another story) and started scribbling before promoting each for what I wanted. Simple prompt e.g. "make the basil a set of buttons". 2 of the 5 were great off the bat (I genuinely got excited to see the stickman walking, maybe a bit sad but whatever) and I had to refine the other 3 with a couple of additional prompts.

Then I handed them off the Claude design to create a design system, whilst simultaneously passing the 5 components to Claude code to "make a personal brand site for an artist creating scribble drawings" (yes that was it. The whole prompt).

The design system failed at first but the website was what shocked me. It was good. Like creative and expressive, well structured and created a set of before and after shots of the scribbles!

I made an entire video of the process if you like to see things visually (and the site). Either way, seriously worth trying it out yourself.

u/BuffaloConscious7919 — 12 days ago

Crazy idea. Humour me a little...

So as some of you guys have given me such valuable feedback recently, across different subreddits, an idea popped into my head - a community YouTube channel.

Potential core issues:

  • account ownership
  • fair distribution of work

So I'll pose the questions:

  1. Would anyone be interested.
  2. Can anyone see solutions to the main problems (I'm sure there are more but wanted to broach these before anything else)
reddit.com
u/BuffaloConscious7919 — 13 days ago

Share your skills stack

I've been using claude.md to define global settings style, model selection based on tasks and the task.

​

Then using skills like gstack and written a simple memory management skill (but I've seen better ones released). Then various other general skills for specific tasks e.g. vercel for deployment, open design for non-claude designs etc. As well as project specific skills for each individual project if I'm repeating.

​

It works but it also feels like I'm a dinosaur, it's not that efficient and i would like to improve. Please share your own stack and workflows

reddit.com
u/BuffaloConscious7919 — 16 days ago

Feedback on two skills

I've been working on two skills recently, a simple one and a more complex one that I need help with:

​

  1. check-in (simple) Claude checks in with me in chat every X minutes with 3 blind spots I realised I had when using Claude for extended periods of time. "1. Physical (water, food) 2. Are you on task? 3. Is you back hurting?". Working fine but I'm not sure how to take it further (or if it needs to).

​

  1. blindspot. Locally tracks my long chats (after running /blindspot) and mirrors back trends in my communication in an effort to highlight potential symptoms of fatigue, lack of clarity and burnout before they happen. This one is a little more complex and currently it's not giving the exact feedback I'd want.

​

It's early and I'm testing with myself first but does anyone have ideas of suggestions to improve or safeguard it?

reddit.com
u/BuffaloConscious7919 — 17 days ago

My creative workflow for designing personal brands that are actually personal.

Design and creativity is making me really happy lately and tbh this community is contributing to that. You guys seem mostly supportive and encouraging, I hardly ever see threads derailed, side tracked or much else other than curiosity, kindness, learning and sharing (maybe my rose tinted glasses are on and maybe it's late). I dunno, but it felt right to share that. Anyway, on with the show:

Lately I've been a bit obsessed with making websites 'special'. And no I don't mean build a $10,000 website in 14 seconds, I mean something that you put a bit of your own creativity into, maybe a sprinkle of your own passion, chuck in a twist of collaboration and a couple of random things you found cool. In an effort to create website(s) with two principles at their core:

Story and Play.

Ofc there are many ways to make a website fantastic and I've seen and been in awe of many but recently (and I've def fallen into this trap too) there has been a wave seemingly beautiful, love sites but they're lacking one thing:

Soul.

So I'm trying my best to bring together my mediocre but fairly wide range of skills to create, primary personal brand sites you can learn about the person in a playful, story driven way.

My workflow is constantly evolving but here's the creative process I've been following lately:

  • Likes. write down all the themes I love now (or my inner child did back then) this includes: Zelda on the Gameboy, final fantasy, dvds, massive stereos, limewire, dialup internet, surfing, dance, the sun etc. (You get the idea, and how old I am lol). Anyway, anyone can do the same.
  • Client. (optional.) If it's for a client or someone else: 1. Go talk to them, not about what they want the site to look like but what they like, what fuels them, what excites them.
  • Mix. chuck it all in the melting pot and bring it together
  • Design. Bring the designs together and come up with
  1. A theme - if it's for someone else prioritise them (sorry) but don't forget to sprinkle your magic in too, that can make it unique. For example, Im currently making a site for a friend - he's a VERY talented 3D animator that has worked for most of the big brands you can imagine. So what's the best thing for him? A retro pixel game. What?? Let me explain. How could I possibly compete at the top level and design something impressive? I couldn't. He sees world class 3D everyday of his life. But what I can do is bring his (and my shared) memories of retro games back.

  2. A story. So next I do often use Claude for this to build a story arc and then add all the information within. For example the first scene is the main character waking up in a house (original, right 😏) and then start dropping bit of information "NAME wakes up in TOWN" where theres the information to deliver slowly but starting to build the story too.

  • Plan. Next I think about the starting prompt, and to do that I need an end result. What I mean is starting every prompt with the end result has worked very well (most of the time) before layering the details. Next I want to think about the team(s) - there are usually quite a few and I'm happy not to deploy them all at once but here are some ideas and prompts I use:

"Spawn a team of creatives: script writer, editor, artist, freethinker and master fable (sorry) teller have them refine my script and turn it into the scenes for a retro video game. Loop until complete"

Then the same prompt or next depending on how crazy I'm feeling (or how good the model is):

"Spawn a team of developers (2 junior, a senior an art director to make the decisions and resolve conflicts). Use the scenes and develop them with lighting and SFX consulting with the audio design and visual effects team that working on projects similar to final fantasy 6."

Then I'll either refine master prompt or have a list of multiple prompts if I wanna QC at points throughout.

  • Create a design system. Whilst not strictly necessary if it's a single site, it's good for inspiration, prototyping and staying on track vision wise. (+ You can give it to your client or just keep it for future work - recommend both ;)
  • Implement (+ prototypes). Next I'm rolling with prompts and checking the output, often I'll ask for reviews at certain points and refine as I go. it's very rare to get a one-shot I'm happy with but it's common to get solid prototype to iterate on.
  • Iterate. (with the client, if they exist) Use smaller teams to refine the style, details, audio, mechanics further. The sky is the limit so most of the time I stop when im 90% happy.

That's more or less it. I'm making videos to track progress and have some examples to share if anyone wants to see but overall just wanted to share the workflow and understand ways I can improve or if you guys have different approaches. Cheers.

reddit.com
u/BuffaloConscious7919 — 19 days ago

Designing a new way to make unique Websites (I'm trying)

Guys, Id love your feedback on my current process from a design perspective. Maybe it can help some too. Lately I've been a bit obsessed with making websites 'special'. And no I don't mean build a $10,000 website in 14 seconds, I mean something that you put a bit of your own creativity into, maybe a sprinkle of your own passion, chuck in a twist of collaboration and a couple of random things you found cool. In an effort to create website(s) with two principles at their core:

Story and Play.

Ofc there are many ways to make a website fantastic and I've seen and been in awe of many but recently (and I've def fallen into this trap too) there has been a wave seemingly beautiful, love sites but they're lacking one thing:

Soul.

So I'm trying my best to bring together my mediocre but fairly wide range of skills to create, primary personal brand sites you can learn about the person in a playful, story driven way.

My workflow is constantly evolving but here's the creative process I've been following lately:

  • Likes. write down all the themes I love now (or my inner child did back then) this includes: Zelda on the Gameboy, final fantasy, dvds, massive stereos, limewire, dialup internet, surfing, dance, the sun etc. (You get the idea, and how old I am lol). Anyway, anyone can do the same.
  • Client. (optional.) If it's for a client or someone else: 1. Go talk to them, not about what they want the site to look like but what they like, what fuels them, what excites them.
  • Mix. chuck it all in the melting pot and bring it together
  • Design. Bring the designs together and come up with
  1. A theme - if it's for someone else prioritise them (sorry) but don't forget to sprinkle your magic in too, that can make it unique. For example, Im currently making a site for a friend - he's a VERY talented 3D animator that has worked for most of the big brands you can imagine. So what's the best thing for him? A retro pixel game. What?? Let me explain. How could I possibly compete at the top level and design something impressive? I couldn't. He sees world class 3D everyday of his life. But what I can do is bring his (and my shared) memories of retro games back.

  2. A story. So next I do often use Claude for this to build a story arc and then add all the information within. For example the first scene is the main character waking up in a house (original, right 😏) and then start dropping bit of information "NAME wakes up in TOWN" where theres the information to deliver slowly but starting to build the story too.

  • Plan. Next I think about the starting prompt, and to do that I need an end result. What I mean is starting every prompt with the end result has worked very well (most of the time) before layering the details. Next I want to think about the team(s) - there are usually quite a few and I'm happy not to deploy them all at once but here are some ideas and prompts I use:

"Spawn a team of creatives: script writer, editor, artist, freethinker and master fable (sorry) teller have them refine my script and turn it into the scenes for a retro video game. Loop until complete"

Then the same prompt or next depending on how crazy I'm feeling (or how good the model is):

"Spawn a team of developers (2 junior, a senior an art director to make the decisions and resolve conflicts). Use the scenes and develop them with lighting and SFX consulting with the audio design and visual effects team that working on projects similar to final fantasy 6."

Then I'll either refine master prompt or have a list of multiple prompts if I wanna QC at points throughout.

  • Implement (+ prototypes). Next I'm rolling with prompts and checking the output, often I'll ask for reviews at certain points and refine as I go. it's very rare to get a one-shot I'm happy with but it's common to get solid prototype to iterate on.

  • Iterate. (with the client, if they exist) Use smaller teams to refine the style, details, audio, mechanics further. The sky is the limit so most of the time I stop when im 90% happy.

That's more or less it. I'm making videos to track progress and have some examples to share if anyone wants to see but overall just wanted to share the workflow and understand ways I can improve or if you guys have different approaches. Cheers.

reddit.com
u/BuffaloConscious7919 — 19 days ago

Channel is a raw walk and talk channel no cuts. The thumbnail is always a frame from the video (raw vs. edited - feedback please)

Recently started a channel where i record uncut clips, chatting about a specific topic. Are they both trash? If so what would you do? Is one better? Feedback pleeeeasee guys

u/BuffaloConscious7919 — 19 days ago