r/webdesign

▲ 3 r/webdesign+1 crossposts

Is Framer good for client work?

I started freelancing this year. I was working as a UX designer before and used Figma on a daily basis, so the switch to Framer was smooth and I was super happy with its capabilities, especially compared to platforms like Squarespace, which I've also used for clients in the past. Squarespace always disappointed me when it came to mobile design (elements would often overlap and the spacing looked off).

So naturally, when I found Framer and was able to keep all designs well aligned and add animations, I thought I'd found the perfect platform. The problem comes when I move ownership to the client. Most clients won't need a Pro plan and won't want to pay for an extra seat for editing, so once I handed over the design and they needed an update, I was locked out. I'm also unsure about its price. I know this is covered by the client, but I want to give clients the best possible option and not a website that will charge them for every little change they need in the future.

So my questions are:

  1. If you've used Framer for client work, was it worth it? Were there any hiccups?
  2. How do you handle handover? Do you transfer the site to the client, keep it in your own workspace and bill them for hosting, or something else?
  3. Have you run into limits with things like SEO, forms, bookings or e-commerce that made you wish you'd used something else?
  4. If you moved away from Framer, what did you switch to and why?
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u/Neat_Fennel_2908 — 4 days ago
▲ 36 r/webdesign+1 crossposts

Made this OTP input's, which one would you prefer?

Made these OTP inputs.

I know they’re not production-grade yet — I built these while experimenting with different UI patterns that could actually be used in client projects.
Any improvements/suggestion will be helpful.

u/Ordinary-Stuff9826 — 11 days ago
▲ 101 r/webdesign

What do you think of my portfolio?

A lot of hand-drawn illustrations and animation, and made every whimsical thing I wanted a reality. Maybe a lot of high effort low reward stuff, like there's a 56-frame animation of my eyes that I didn't end up using (which took 20+ hours to draw), and many decisions took hours before execution like how the in-site character looked like, what it'd say, if the mobile version had a different reading progress bar than the desktop, etc, but I couldn't stop! This was as much fun as it was frustrating, and made me surer that I just love, love, love drawing and designing stuff.

Here's the site: shelbykho.com (works on mobile, but definitely best on bigger screens)

If you have a look, I'd love to hear what you think! Feedback would be very cool, and any "what if..."s are extra welcome. :D

u/New_Entertainment_68 — 12 days ago

I rebuilt my portfolio after getting some great & some not so great reviews

My last post got 60K+ views, and I learned a lot about the idea of AI slop. My question was simple: what makes something AI slop, and what makes it not?

My last portfolio got a lot of attention, but most people said it looked like slop. So before rebuilding it, I asked what actually makes something slop and what doesn't.

I got a lot of great answers, along with some spicy hate comments. Some people just hate AI for the sake of it, while others are actually thoughtful about it. I learned from both. From the hate group, I learned how to ignore people. From the thoughtful ones, I learned what to do about my portfolio.

The best answer came from No_Confusion4079:

AI slop is the mass production of answers that satisfy the surface requirements of a question while leaving a substantial fraction of its actual intellectual value unrealized.

By that definition, my last portfolio wasn't really slop. The colors, the positioning, the ideas were all my choices. I took inspiration from other sites, but the result wasn't one magic prompt. The real question was whether the person looking at it could tell I made it. Someone pointed out they couldn't tell if I'd spent any effort without reading my explanations. And that was the problem.

I made it look too polished and too effortless. People used to say "make it look effortless," but AI can make almost anything look effortless now. So in this age, people may prefer to see your effort, not just the finished product. They want to understand the human behind the work.

The mistakes I made :

I sacrificed too much UX for a cool visual experience.

I tried to sell instead of showing who I am, which is the real job of a portfolio.

I rushed the case study using an API instead of writing it myself.

I presented side projects as real, full projects.

I built a cool site instead of a useful one.

Even the concept didn't work. I put a project inside the laptop and placed the About and Contact pages outside it, to show that I'm more than machine work and that people can reach out to me just for who I am. But humans don't have telepathy, so most people didn't get any of it. And I expected people to scroll at the speed I wanted them to, which is really dumb when I think back on it.

As for the golden and blue colors, they're my personal taste. AI made them common, but that doesn't make them slop colors. Still, defending the old site doesn't fix its core problem: I made a service-selling site and named it a portfolio. It failed at both.

I looked at great portfolios like product designer Grace Wang's, Design Engineer Chánh Đại's, and one recently shared here by Interface_dev. Then I thought about my own style. This time I wasn't looking for perfection or order. I wanted chaos. So I went with a pencil-drawn look, with rough lines and arrows all over the page, like a notebook where someone is still working things out. I kept parts of my hero section and redesigned everything around them.

I also stopped faking my work section. The truth is I've worked on only one real project. Everything else is an experiment, so there's no reason to dress them up as over-explained case studies. So now the homepage has two sections: a few facts about me, and my work.

The case study: Since I have one real project, the case study lives there. I wrote it myself this time. I explained what I did, why, and how, and tried to make it scannable. I don't know how well I pulled that off.

The experiments: Each one has the question that started it, how I did it, and what I learned.

About: Personal and simple.

Last time I built it as a short-term thing. This time I want something I can use for a long time. Rather than trying to sell something, I tried to share who I am and how I work.

That's what I built and why. What do you think? Anything that's not working, tell me. Constructive feedback is welcome, and I'll keep improving it.

Thank you.

u/Express-Avocado1902 — 11 days ago

Looking for feedback on my website

To be completely transparent: I am a data scientist that has worked for web development companies before and tried my hand at building a website using Claude... being around web dev/design I feel like I have a little knowledge but I cannot for the life of me figure out how to rid the site of the vibe coding feeling... the overall aesthetic I am aiming for is that late 90's/early 2000's windows OS feel.

I know vibe coding is a big no-no here. But I tried my very best to go through standard processes at each step of the way rather than just ask for Claude Al to just spit something out. I tried to focus on user experience and I am even testing having the menu bar at the bottom since most phones are trending towards the URL bar being at the bottom.

Any feedback is greatly appreciated. And do not hold back.

https://pajerhockey.com

u/The_Geology_Guy — 11 days ago