r/CodeVein2

▲ 10 r/CodeVein2+1 crossposts

Does anyone else think that Lou having feelings for the hunter is a little dangerous?

Obviously the canon has them portrayed in a mutually compassionate relationship. Especially seen with [SPOILERS] the hunter giving their life for Lou in the true ending.

However, what if that were not the case? What if the hunter didn't feel any affection for her? Lou has shown defiance toward Lavenza, and a rather headstrong attitude toward what she feels is right, everyone else be damned. Her holding the hunter's life in her hands as part of the resurrection ritual she performed could have been incredibly toxic. If the hunter didn't validate or entertain her, what could happen? Like a CEO hitting on his secretary, their relationship has a massive power imbalance that made the whole thing sketchy.

I love Lou, her character is great, but even on my very first playthrough, her comments and behavior made me feel a tad creeped out with how nonchalanty the situation was being handled.

Look at it from the hunter's perspective.

"I died, then got resurrected by a revenant who binds me to her life with her own heart, we have to save the world from total collapse by playing with time like a cat with a ball of yarn, and she's hitting on me? If I reject her, does she snap? I'm alive because of her, do I owe her my affection? Is the world doomed if I don't give it to her?"

Obviously the story we got didn't pan out like that, but still. Just saying what could have been if Lou and the hunter weren't a couple of good beans.

Or the shared heart thing compels their bond, whatever.

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u/Ram91501 — 12 hours ago

Regarding Lou and the new Lou

You know how every time they time-jump, Lou and the Hunter always hug? So much so that it’s practically second nature to them?

I don’t know if we would be doing time-jumps in this DLC with this other Lou, but it would be hilarious if when we have to, the Hunter just straight up goes in for the hug and the new Lou is like, “What are you doing? You don’t have to cling to me, just hold my hand and it should be enough for you to anchor yourself to my power.” Which would then mean that there really was no reason to get that close to OUR Lou in the first place, that it was always just a personal preference of hers lol

And if that were the case, it would be so funny but also really adorable of the real Lou. She was just really starved for affection.

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u/ghostaiba — 15 hours ago

The coolest photo that I've unintentionally taken.

I am actually surprised how hard the landing animation of Backdraft goes.

u/hawkwright13 — 18 hours ago

Is the modding community not as big compared to CV1?

Not to be ungrateful or anything, people who take time to create awesome cosmetics and things for these games are awesome. But I feel like the library of mods are a fraction of that of the first game. I love having new character creation things, weapons, being able to customize companions. Just wondering if this game is less liked compared to the first and thats why or what?

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u/opwnusprime — 2 days ago

A Casual's Code Vein 2 Boss Tier List

Hello everyone!

Recently, I have beaten Code Vein 2 and I had immense fun playing through it (no performance issues even though I have a mid range PC 🎉).

As a big fan of the original Code Vein, I was looking forward to the bosses in this game as well, and I have to say, this game is generally a big step up compared to the last.

To explain the title, I'm someone who plays casually and sticks to whatever feels most comfortable/fun, I always prefer turn based combat over action but for Code Vein I'll always battle my skill issue xD

So here is my tier list of all the bosses in CV2 for someone who beat the entire game using a hammer, reaper, and bayonet.

u/StompyIsMood — 3 days ago
▲ 23 r/CodeVein2+1 crossposts

The Jail Mask Didn’t Form Over My New Sunglasses

Not sure why this happened. And sadly it didn’t happen when I tried it again.

u/Discrete-Sleuth-1318 — 3 days ago
▲ 3 r/CodeVein2+1 crossposts

Zenon Gone. Now I Have to Beat All the Previous Heros to Battle Valentin?

Anyone know a workaround? LOL

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u/daesmodus — 3 days ago
▲ 3 r/CodeVein2+1 crossposts

In CV2 which is the best evasive defensive formae? Between dodge spin, umbral shift, and vanishing hallow? Recommendations

I’m trying to make a very evasive built to compliment my quick dodge which evasion do you guys recommend?

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u/Puzzleheaded_Mine897 — 3 days ago

Mathilde, The Fierce Fighter

Mathilde is a freelance Revenant Hunter who wanders the Frontier. She takes commissions for low rates, or sometimes free of charge. She even advertises her services by putting up posters in settlements like the Sunken City Refugee Village. Despite her willingness to help people this way, Mathilde is not the most approachable woman. She often carries an intense expression on her face, and tends to be aloof. Not to mention her sharp teeth are a little intimidating to some people…

Mathilde’s past is unknown, since she doesn’t talk much about herself. In general, she doesn’t go out of her way to talk to others unless it’s business related. And during the few occasions when someone wants to know more about her, she’ll only give vague responses. As a result, many people don’t know that Mathilde is actually a Revenant who masquerades as a freelance hunter. Her reason for doing so is a mystery, and it’s unknown which bloodline she hails from… Only a certain group of freelance revenant hunters know of Mathilde’s secret.

Unlike most Revenants, Mathilde mainly relies on hand-to-hand combat to fight, and utilizes numerous Far Eastern martial arts techniques. She’ll often train in secluded areas, spending hours practicing her forms, punches, and kicks. She trains as if she’s in an actual fight. She’s physically strong enough to slay lesser horrors with her bare hands. But when going up against tougher enemies, she switches to Rune Blades. She relies mostly on Combat Formae, but also uses some Blood Magic Formae.

Despite being secretive about her past, Mathilde is an ally of humanity, and works hard to help people by acting as a Revenant Hunter. Should you ever be in need of a Horror extermination but don’t have high funds, reach out to Mathilde.
__________________________________________________

Boy did I have fun making this new character and getting the screenshots! I organized the punches and kicks like a sort of fighting game combo. Mathilde’s backstory isn’t quite complete yet, and I’m debating if my initial idea for her will be good or bad. It might turn into a story for another day. I really hope the DLC has fist weapons or a hand to hand combat mode, because I’d love to fight like a fighting game character…

u/Discrete-Sleuth-1318 — 4 days ago
▲ 108 r/CodeVein2

I spend to much time on the character creation menu

I can't play the game because i keep creating characters and taking pictures

u/No_Caterpillar7272 — 5 days ago
▲ 19 r/CodeVein2+1 crossposts

So, I did a thing.

I wanted to see how my character looked wearing the outfit and having the hair color and the eye color of the default male Hunter.

u/hawkwright13 — 4 days ago

If It Bleeds It Leads: Quick And Dirty Numbers On The Bleed Stat In Code Vein 2

Hello everyone! Today I want to talk about something that every Revenant instinctively likes: Bleed! More precisely, our bleeding stat! How low can it be, how high can it go, what effects it and what doesn’t, is there any sense in adding additional bleeding, and more!

#What does bleeding do again? Your bleed stat determines how much ichor your drain attack will get you when you hit a target. Or, when you get a bit technical: Your strikes inflict bleed build-up. The higher the number of that build-up is, the more ichor you get. You inflict that build-up with your weapon attacks, so more strikes means more bleed, means more ichor for you (up to a cap)!

#How can I affect it? There are salves, food, active buffs, boosters ánd weapon transformations that can all enhance your bleed ór the ichor you get from draining. #Does my level affect it? Nope! Your level is completely irrelevant!

#Does my Jail affect it? Nope. At least, not significantly. Jails are pretty close in drain output, differences are less than 2 ichor at 10+ strikes of bleeding build-up. So if you are looking at more bleed build-up, the Jail is not really a highly relevant factor.

#Does my weapon affect it? It totally does! Every weapon has a basic drain stat attached to it, so your final stat starts from that base.

The weapon with the weakest bleed capability in the game is the Wandering Specter Blade with a base 22. Meanwhile the highest bleed capability comes from the Lost Broadsword with a base 85.
Every other weapon in the game sits between those two outliers!

Both of the above weapons are one-handed swords.

The outliers for the other weapontypes are as follows:

Forma Mech Arma Tajikaro (25) and Stealth Blades (72) for Runeblades.

Glutton Bells (39) and Jade Curved Blades (68) for Twinblades.

Burning Disaster (25) and Lost Bayonet (75) for Bayonets.

Argent Wolf Poleaxe (32) and Ancient Retainers Ring Spear (83) for Halberds.

Old Engraved Hammer (24) and Lost Heavy Axe (74) for Hammers.

Iron Mass (28) and Ancient Retainers Great Falchion (81) for Greatswords.

Keep in mind that a high base bleed does not automatically mean it also actually is the best at applying bleed and hitting the bleed cap. Simply because the above only takes into account the amount of bleed inflicted per hit, but does not look at attackspeeds. Weapons with a bit lower bleed stat but higher attack speed can outperform slower weapons with more bleed. Just like how DPS works for damage!

#Does my bloodcode affect it? YES! There is actually a very notable amount of variation between bloodcodes when it comes to the bonus they give out to your basic bleed stat, with the difference being close to a hundred points in said stat. This is also why when you equip any of the weapons mentioned earlier, your ingame stats will show a higher bleed stat than the number I mentioned. The bloodcode with the highest bleed bonus in the game is [Holly (Condemned)](https://codevein2.wiki.fextralife.com/Luxuria+Bloodline:+Holly+(Condemned\)), the one with the lowest is Craig 2. I guess Craig thinks blood tastes bad.

#How high can you push your bleed stat? If you take [Holly (Condemned)](https://codevein2.wiki.fextralife.com/Luxuria+Bloodline:+Holly+(Condemned\)), add Cup Noodles or Junk Noodles, add Bloodsucking Blades and Hunting Feast, a Hemorrhaging Weaponsalve, Iris as a companion, a Bleed transformation on a Lost Broadsword, use the Hemorrhaging Weaponboost and Ichor Absorber boosters, you can push your bleed stat to at least 540 and possibly a little higher.

#Is there a point? Not really no. The higher you push your bleeding stat, the more effective the bleeding you inflict gets in terms of how much ichor you gain when you drain it.
So a higher bleed stat basically does two things:

##A: ######You hit the maximum bleed cap on your target (how many hits needed to drain the maximum possible ichor from your target. The Bleed Tracker booster shows this on your target. Once that cap is reached, there is no point in stacking more bleed because it will not translate into more ichor upon draining)

##B:

######Pushes the maximum ichor you can drain higher (the cap for maximizing bleeding with attacks does not seem to change, instead it seems to become ‘worth more’, where hitting the bleed cap with a bleed stat of X drains less than hitting the bleed cap with a stat of X+1.(

Investing in a higher bleed stat essentially does both of these things at once, it’s not like you have to choose. But it changes ’A’ a lot quicker than B. In fact, B hits diminishing returns where you need to pump more and more into your bleed stat for a smaller and smaller effect on your maximum ichor drain amount. There is a point where your opponent is maxed out in how much bleeding you have stacked on them (the Bleed Tracker booster makes this visible above their head). You cannot add additional bleeding once you hit the cap (so for ichor purposes, any attack past this point is pointless). And you hit severe diminishing returns on higher bleed stat levels. There does not appear to be a true hard cap, but it gets harder and harder to make your inflicted bleeding return more ichor.

The highest I was able to push it, using everything mentioned earlier together, was 17 ichor with a single hit, and maxing out the bleed cap on my opponent with 2 hits, which drained 32 ichor. Right now, that means 32 ichor is probably the most you can drain at once (maybe 1-2 ichor more), but if the DLC adds superior bleed or drain boosts that number might get pushed further (it's not so much a true hard cap and more a cap limited by our current means). Most of the time you will never see such a number, if only because without anything but your base bleed, you would have to push over 25 hits to see it (and without boost it will return less ichor than the theoretical maximum anyway).

Going back to a comparison between the lowest and highest basic bleed weapon in the game: Where an unbuffed by anything Lost Broadsword can hit 26 ichor as soon as after 7 hits, the other end of the spectrum, the Wandering Specter Blade, will only drain 14 ichor after 7 hits and does not reach 26 ichor until it smacked its opponent 13 times. But be honest: How often do you need that much ichor and how often are you patient enough to hit such a high amount of strikes that high drain numbers like these become possible? Isn’t it more likely you will drain after 3-5 hits? Which will net you anywhere on a scale of 9 (wandering specter) to 15 (lost broadsword) unboosted.

And do not forget: All the bleed boosting mentioned under ‘How high can you push your bleed stat’ pushed maxing out the cap (A) from 7 hits to 2 hits and how much you can drain from that cap (B) from 26 to 32. A lot of work for arguably irrelevant gain. #So should I invest in bleeding or ichor boosts and if so how many?

Well…how much ichor do you need, truly? Invest as little as possible. A single active forma and/or booster as a way of utility is perfectly defendable, and it is up to you if you want that to take the shape of Ichor Regeneration on for example Mage Builds, or Bloodsucking Blades/Hunting Feast on a fast attacking melee build, or Gain Ichor On Overheal (any build you manage to fit it in) or even Dodge Drainer (some people like this over the Ichor On Overheal Engine) or any of the other ichor management options in the game.

Raw ichor gains are almost always better than bleeding stat buffs unless you attack fast enough that you reliably cap out on bleeding (or close to). I am not a fan of adding a bleeding transformation to your weapon. Because you will not just take the stat hit to your base damage, but also lose any damage potential an offensive transformation would have given you. Because of that you can eat as much as a 15% or even higher damage loss compared to your most optimal DPS option. That is not worth a 50% base bleed increase (look back at the previous paragraph for the difference between no boosts and the application of the entire boost kitchen sink).

In the same vein, don’t waste a booster on making bleed more effective or giving a bleed bonus/bleed bonus to a weapon attack. It’s not worth it to spend a precious booster slot on.

And that is without taking into account that pretty much everything having to do with boosting your bleed stat stacks with each other for diminishing returns, making each bleed buff thrown on top of another less effective.

Leave the bloodsucking to Joseé and do something more effective with your build options everyone!

u/Geralt_Romalion — 5 days ago

Bayonet with a sweeping moveset?

So I just started my first playthrough after finishing the first game and I absolutely loved using the bayonet. Now I thought the bayonets in 2 were just regulated to pokey physical movesets until I found the old faithful "bayonet" which has the old sweeping physical moveset but it has the shotgun blast now. My question is, is there any rifle type bayonets with the same moveset (and preferably decent scaling)? It seems impossible to find info on what weapons have what moveset and I've heard transformation mats are scarce in this one so I'd like to find one I like before transforming anything

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u/Thekuriboh92 — 4 days ago