Good tutorial for ES2?
I am virgin new to ES2. Looking for a good tutorial series. Any recommendations? Something to guide me through my first run, avoid stupid mistakes, explain the more complex points in the game, etc.
Thanks!
I am virgin new to ES2. Looking for a good tutorial series. Any recommendations? Something to guide me through my first run, avoid stupid mistakes, explain the more complex points in the game, etc.
Thanks!
I'm on my first playthrough in the tutorial level. I've played civ before but I always kinda fumbled my way through it so I thought I'd really take the time to figure out how this game works. I'm 138 turns in. I've been threatened by the Cravers, but I was easily able to fend them off as my pirate fighting fleet was and is massive.
That said...What exactly is this nonsense? Accept an unreasonable and unachievable demand or get screwed for 10 turns?
Is this the normal type of "New Empire" encounter I should expect to see here? Is there a counter to things like this?
Hello guys! I've played Civilization games before and am now playing Endless Space 2.
I'm having a bit of a hard time deciding what to focus on during the mid-game and how to work toward victory conditions. By the time I have explored over 50% of the map and met the major factions, I just get overwhelmed by choices. The micromanagement is getting out of hand, and I lose sight of the important things to do.
Even with research, I'm just clicking the recommended path without giving it a second thought. As for the Laws, there is so much text on the screen that I have a hard time digesting the information my brain just chokes, xd. Combat is the same way; there is just too much to manage, so I end up on auto-pilot, just picking whatever has the highest tier or the highest numbers.
At the moment, I'm just playing on Easy/Fast without any expansions enabled because, my god, I am just trying to learn the flow of the game
Does anyone have any tips or suggestions so I can have a smooth learning curve? Also, should I play pure vanilla until I win with all the factions and DLCs, and then move on to mods? Or are there any mods I should use right away? Right now, I'm just staring at the screen pressing "next turn" without really understanding what I should be doing.
There's a lot of "it depends" going on in this game about what's right, but what are the technologies that almost never pay off to get? There are a couple that never seem to work right for me because of timing (they would be good if you could build the stuff in them when they unlock, but the unlocked buildings are too expensive considering where they are in the tech tree).
I'm at turn 110 I think as Nakalim and every turn I get drained by 1k dust and it's increasing. I've done the eliminate sleepers on all systems but it won't change so I think it's the Umbral somehow.
I've got anti-cloak 2 but can't see anything. What can I do? Any tips against Umbral is welcome!
Also I'm a total beginner and chose Horatio because I thought the concept was funny but Jesus christ his ships are so bad.
Starting to get annoyed with these. Twice now an AI faction has pushed their influence to one of my systems, then *instantly* taken it over on the exact turn their influence reaches the system before I can even send them a cease and desist request for them to either accept or refuse.
Is there anything out there that makes it so that at least on turn 1, influence takeovers can't be done?
Why is this game always giving me its hardest battles?
for me the problem with ES2 is same as with a lot of other 4x games - decision inflation:
- in the beginning techs, buildings and ships take a long time to research/build. every decision matters because of opportunity cost.
- mid/late game and you research techs in 1 turn/ pump out ships non stop. there is no need to make tough decisions/trade offs because it doesn’t matter what you research, you can get everything. You a just painting the map.
one app that I used to remedy this: mid game speed and override number of turns to be lower. so everything still takes a long time.
is there a mod that address this? ESG maybe?
Curious as to what your experience is like ? I've played heaps of crusader Kings from my couch and pumped to give this game a crack
Which are your favourite races created by the modding community?
Also, what are the best mods out there for ES2?
Basically I would really enjoy a faction of Revolutionaries that’s trying to overthrow empires and assert itself. But how would that work in a 4X game? My ideas:
First of all, it would not make for them to start as just one of the empires, that defeats the purpose. They should function akin to the Umbral Choir in such they spread their influence and incite revolts but without the hacking mechanics (because I hate the hacking mechanics and I always play with that DLC turned off) Since all players start away from each other, and we wouldn’t want any one player to be basically screwed over by having a revolutionary faction on them from turn 1, the faction could either start as an uprising in a minor faction’s system, in an outpost like the Umbral Choir, a ship like the Vaulters OR (the most interesting option) there could be something like a „Fallen Empire”. Basically an Academy-like bot that’s more powerful then all others at the start but doesn’t evolve and is not overly expansionist, and the faction can start by overthrowing them. Then they would move on to other players and/or minor civilisations. But how would those revolts work?
My idea is that they could employ „civilian ships” similarly to how Vaulters can cloak their ships as „pirates”. Of course, this would need to be balanced, so all Empires should gain the ability to search civilian ships. But to make this balanced too, there should be a penalty for searches that find nothing, something like a temporary approval penalty. This is where my other idea comes in: the ability of this empire to perform revolutions would be tied to approval rating. So low approval ratings would enable greater and greater actions. However, depending on difficulty, by end game a lot of players can keep a permanent „ecstatic” level of approval on all systems. To combat this, a suite of ways to lower approval should be introduced, tied in to the „civilian” ships mechanic. The revolution itself, depending on the level of approval, could range from soemthing akin to the default revolt that just spawns a couple pirate ships, through an internal guerilla planetary invasion, to taking over the system in one turn. How to balance this??
Well, this faction, by virtue of being revolutionaries and not empire builders should get penalties to dust, industry and military. Perhaps disabling the chain-gang improvement, and giving them an alternative technology tree that does not focus on corporations and private industry, but rather on collective improvements. This could be counterbalanced by a much higher default colonisation cap, since the systems after a revolution are only „liberated” not integrated into a larger imperial structure. This faction should also have the ability to perform raids and loot enemy planets without patented invasions, say as an action that grounds a given fleet for 2-3 turns and gives moderate rewards.
Also, in order to preserve the ~Vibe~ of the faction I would introduce reskins of the already existing mechanics. For example, the government types could be called „One-Party” and „Mass-Line” instead of „Dictatorship” and „Democracy” (while being functionally the same). Same goes for „confederations of workers” instead of „companies” or „Collective Partnership” technology instead of „Public-Private Partnerships” technology.
Amplitude will probably never make this, as it infringes as little on the territory of the Umbral Choir (then again same goes for the Vaulters infringing on the Sophons), it is a bit too political and a faction like this would walk the fine line between being Insanely Overpowered and Entirely Irrelevant. It would also be very dependent on RNG in the early game, but that’s realistic as far as revolutions go (although not necessarily fun).
Let me know your thoughts on it and how it could function, or is it even possible to get such a function running (since it kinda goes against the 4X ideal).
PS: I realise this is kind of political, and I will not shy away from this aspect with my own politics, but please keep it civil.