r/EtrianOdyssey
Spoiler,FUCK THE BOSSES
HOLY HELL IN EARTH EO1 WAS SWEET AND CALM COMPARED TO THIS,ITS A SMALL RANT BUT ITS FUCKING VALID WHEN THESE FUCKING BOSSES JUST DON'T DIE N E V E R,THOSE DIPSHITS ARE EITHER FUCKING INVINCIBLE OR COMPLETE SHIT,just beat Scylla and fuck this game is making me lose my interest fast even though i love 3 and 1 was pretty calm compared to this my only complaint being how needed medic and protector was,but this fucking game man,the eo1 boss was so easy i even forgot who it was but goddam hellion and Scylla i had to stop and read both the untold and og let's play to see if i was just born wrong but no its either drip or drown, sorry it's just that i had to freaking rest for each of them just to beat them
(This image is all i felt)
Bag upgrades?
Hi, I'm new to the series , finally got my 3ds modded and got access to these games after my first taste on a demo about 12 years ago I think, and I'm really enjoying it so far, my only question right now, is it posible to increase the bag capacity?, I know it's an rpg about strategy and planning each expedition intl the labyrinth, but 60 is way too little to get a proper haul of items out, just wondering , thanks in advance
Any build recommendations for defeating the Devourer of Stars on advanced difficulty?
Haven't really tried that many attempts. Above is my current party.
Etrian Odyssey 1 to 5. What beautiful growth!
I’ve been replaying the series on my 3ds, just redid some EOU1 and then played some EOV and the difference in quality is brilliant! My first Etrian was the untold 1 and that lead me into 4 and the rest after! I even bought eoV day 1.
There is just so much growth in the series, and while I feel an intense longing for a sequel, I cannot help but smile softly at what a wonderful series we beheld. with each entry growing and innovating past games and more QOL. the music kept getting snazzier, the visuals more beautiful, the strategy more complex.
this isnt a love letter from me to the series, That would be too long of course. Even so, I wanted to express my deep fondness of the game that evolved along side me.
[EO1] are ronin any good or nah
Currently playing Etrian Odyssey 1, my team is:
- [Front] Protector, Landsknecht (axe user), Dark Hunter (sword user)
- [Back] Medic, Alchemist
I just unlocked the ronin class and I like the "samurai-like" thing, you know, fighters with katanas and such, but it looks a bother to exp a new unit. Also, I feel quite comfortable with my current team so I wouldn't know who to remove to let the ronin in. Is it a worth investment or nah? It's just that I don't have as much time to play as I used to, so I'd rather not waste too much time on something useless.
I realized I really created Dr. Stiles lol
I was playing Utk2 on my Ds lite this month but I got stuck at 6-Tragedy(I'm playing on hard and this operation is incredibly difficult). Yesterday, I was traveling and my phone's batery died. I tried playing Utk2 but road was so bumpy and yk its 6-Tradegy level. So I gave up and started to EO1 instead. I named all my characters from different franchises and I chose Dr. Stiles for healer. Today, I was looking to his skills. Caduceus is a common mythological symbol associated with medicine so I didn't think much but when I saw Healing Touch, I laughed a lot. I really created da goat unintentionally.
After some thinking, yeah "Healing Touch" is very very common healing spell in fantasy settings but I think they put this one intentionally.
Hi again, update and set sail
Hi hi. I did end up changing my farmer to a monk and yea it is pretty nice. Also learned that with a gun you can do full damage from the back so I put my buccaneer back there and moved the monk up to the front. Currently I have a hoplite, monk, gladiator, mage, buccaneer. I finished the first map the forest quest. the hidden room took me longer to find than id like to admit lol. I plan to figure it out myself tomorrow night before I check the posts here, but anything I should know bout sea voyages. Are they important? Needed? Ignorable? They seem cool but they also just said "have biscuits and a fishing rod" lol. Thanks for all the previous advice. I am still kind of lost on what to level, build, and team comps but ill figure that out by getting my ass beat a bunch I'm sure lol!
Edit: I decided to mess around with sea voyages before going into the next part of B1. The meregho saeno was a cool fight. I saw it and was like there is no way I should be here rn. But with 2 healing items and line heal I beat the fight pretty nicely. Its design is awesome and the music was cool. The puzzle was also cool besides finding the wood lol. I used provoke on my hoplite and I've noticed it just doesn't always seem to work which makes me wonder how a tank tanks if the enemies can just choose to ignore taunt.
Hi new player question
I just started the game today and was wondering some stuff so I figured I should ask people who enjoy the game. Is it normal to have to leave the lab to finish drawing a map or exploring. like I'm loosing half my health to a frog 😭. Also the game kind of just tossed me into making a team when I clicked new game for the first time. I feel like I'm missing something idk if I am though. I am on basic diff cuz I just wanted to casually try the game and it is very fun so far but I feel kind of lost like I clicked new game and it was just
* make people you can make up 2 30
* go make a map for me
* ass beaten by frog
* load save back at town
I have no problem if its just a hard game I love smt a bunch. I just wanna make sure I didn't miss something.
I am not asking for help playing or anything just basic stuff like "yes you can die to a regular enemy that jumps you", and "no the game does just toss you in" ect ect. Thank you!
edit: Should I not start with 3? I did not even realize 1 and 2 were on steam
Masurao + Chain Fencer?
Thinking about starting a V game and wanting thought on trying to fit two multi-hit attackers on the same team.
Blade Dancer and Chain Fencer.
Thoughts?
Ad nihilo questions+ team comp
I've just reached the 3rd strat and I've been racking my noggin for strats on dps and was wondering do binds count as a debuff for Ad nihilo or just stat affecting debuffs like atk and DF down? ive changed my team to 2hexers,1protector, 1whip dark hunter and a troubadour with the Ad niholo grimoire. My previous team was 1 beast, 1 protector, 1 whip dark hunter, 1 Hexer and troubadour. my idea is to have a Hexer with binds, fear or venom curse and have my dark hunter use ecstasy or have my hexers use frailty and sapping curse+venom curse then ecstasy edge the stat debufs then use Ad nihilo on the last turn. Maybe I can loop Ad nihilo that way? I'm not really sure how i should build my second hexer tho tbh. My first hexer just has venom curse/frailty/wearing and wearing curse as its highest skills. What do yall think 🤔
Should there be weapon types that deal more than one element of physical damage simultaneously?
My ideas for example could be changing axes to deal Blunt and Cut damage and changing guns and cannons to dealing both Stab and Blunt damage.
Any other examples? For example, what could deal both Cut and Stab damage simultaneously? What about al three physical elements simultaneously (the closest idea I got would be a poleaxe, but that would alternate between the three types)?
Hilfe bei etrian odysee 4
Ich habe dass Spiel vor kurzem angefangen und bin bis jetzt eigentlich ganz gut durchgekommen. Bis ich zu der Mission Treasure On My Mind gekommen bin, laut der Mission soll ich mit dem erhaltenen Schlüssel die Truhe im volley springs öffnen doch ebend dass gehet nicht. Ich hab die Mission schonmal abgebrochen und neu gestartet doch dass gleich problem tritt auf. Ist dass ein ofter Fehler oder bin ich einfach nur blöd?😅
Wildling/Zodiac solo run!! Finally beat Alraune (EO3 HD, expert)
Thank you for the suggestions a while back for mage classes for my 3HD solo run! I ended up doing it on my own time, but I beat the Progenitor and now I'm tackling the superbosses. I'm having a lot of fun making weird builds! It's my first run/time playing on Expert so I'm sure there will be plenty more surprises ahead.
Forgot to mention I used Indomitable...
It was rough but at least Alraune is hot man idk if I have the mental fortitude for an anemone and a squid ngl
(Thank you to my goat Cianter on twitter, bsky for the custom portrait art)
Beta soundtracks?
Hello! I remember that I listened to some of the original game's soundtrack as it was in a beta state or a tape. I remember that, on top of having a worse and simpler instrumentation, some notes sounded odd.
I am trying to find that music, but everything is pointing me to the modern rough sketches.
Does anyone here know where can I find those?
Last party member advice
Edit: Thanks everyone, I loved reading your thoughts! I decided to give Harbinger a try because the force boost has more synergy with the rest of the team, but if I find myself lacking damage or tankiness I'll switch to Highlander.
Hello, I'm finishing EO3 and I plan to play nexus afterwards. I want an ailment/bind focused party and my current plan is WM/Nightseeker on the front and Gunner/Arcanist on the back.
For my last member I can't decide if I want Highlander for AoE damage and bloody fortune, or Harbinger for wilting miasma and additional support. I'd prefer to not change the other 4 but if I have to I'll consider it
Just beat the 6th Labyrinth Boss, hit the Level 40 mark and want to make a third team
People were not kidding they said it rains EXP in this game lmao
Now that I can get everyone to level 40+, I was thinking about making a third team for shits and giggles since I already alternate between two other teams.
Thing is, I want to have no repeat main classes because I thought it was another interesting restriction to add. I usually rotate teams every floor or every other floor depending on how I feel. So these are the following classes that are still “available:”
-Hero
-Medic
-Survivalist
-Zodiac
-Farmer
-Landsknecht
-Nightseeker
-Pugilist
-Harbinger
Off the bat, this is kind of what I see for a team:
Hero/Nightseeker
Harbinger/Farmer/Zodiac
Farmer is a little odd but it does have a decent ailment in sleep and Rotten Egg isn’t the worst debuff to have. That said, I could replace it with Survivalist. I definitely expect Harbinger to work a little over time with both debuffing and healing in a pinch in Tandem with Hero’s own healing tho I don’t know if both of their heals can keep up with say, Sovereign’s healing. Zodiac is here because Multi Strike Ether into Meteor looks really fun.
I guess I’m a little more limited in than I initially thought, but I guess that’s the fun in it. Thought I’d also ask here in case there’s an angle I’m not seeing since everyone here was helpful when I made my last post.
Dungeon crawler set in the post-Soviet back
Instead of dungeons, you explore garage cooperatives, basements, and metro tunnels. Instead of monsters, you face off against hooligans, bandits, drug dealers, and corrupt law enforcement.
I’m drawing inspiration from Etrian Odyssey, especially its gameplay loop, but since I’m building this entirely solo, the scope is intentionally compact:
• 3 classes, each with its own distinct skill set
• 5 stats that shape combat and core gameplay mechanics
• Small, tightly-designed maps
I love grid-based dungeon crawlers, so I wanted to bring the genre into a setting that’s never really been explored before.
Steam page here: https://store.steampowered.com/app/5049510/Garaji/
Which would you start with and why?
Any tips or advice on classes to try and avoid? First time playing