r/EtrianOdyssey

Is this normal for sovereign?

Been getting back into eo3 and is it normal for sovereign's nobility proof to only proc on the last buff ending?

For an example, my sovereign will use guard order and charge tactics on the same turn, but won't get any tp back when guard order ends, only when charge tactics does. Obviously, if i just use guard order, i get tp back fine. It only seems to be if 2 buffs are running at the same time

reddit.com
u/ninjab33z — 7 days ago
▲ 167 r/EtrianOdyssey+2 crossposts

I'm planning 10 classes for Dragon's Tear, with three heroes per party. Which roles would you want?

I'm making Dragon's Tear, the idle dungeon crawler I shared here recently. Someone read Wren as a class abbreviation in my last video, which made me realise I should explain the party more clearly. Wren was a character name.

The current build has four classes: Knight, Barbarian, Black Mage and Ranger. Three heroes go on an expedition, and I’m planning 10 classes in total. The Knight can draw attacks and protect allies. The Black Mage has spells and curses, while the Ranger can mark and poison enemies. The Barbarian has attacks for groups and weakened targets.

This clip takes a closer look at the party and skill screens before a fight. You choose the skills and orders, then the party explores and fights automatically. Each hero can also equip one Tear carrying a monster's power.

Which Etrian classes do you enjoy building a party around, and what makes them work for you? I'd also like to hear what kind of class you'd want in a three-person party like this.

The game is still in development for Windows, with release planned for Q1 2027. Steam page.

u/Necessary-Joke-2455 — 13 days ago

Buccaneer's Chase skills are (somewhat) underrated

From what I've seen, the EO3 Buccaneer's chase skills are generally considered to be bad and not worth building around. But after looking into the numbers and trying out a chase build it's actually... pretty good? I was experimenting with some rests and realized that the rest of my team already happened to all have pierce damage weapons (Hoplite, Sovereign, Wildling, Arbalist) so I thought I'd put some points in Chase Thrust on my Ninja/Buccaneer and give it a try while working through the post-game, and I've been kinda impressed by the results.

I mean, I get why they get a bad rap, because they're burdened by being compared to Warrior Might. But Warrior Might is broken as hell, so it's not really a fair comparison. Plus, it's a different class. I think Pincushion makes for a better point of comparison, since it's the main competing damage option on Buccaneer.

And to be specific, I'm mainly talking about the physical rapier chase skills. The elemental gun chasers are definitely a lot less useful, both because guns have lower base damage and because it's a lot harder to get multiple hits with elements. Not bad for AoE if you pair with an Arb or Zod, but terrible for single-target.

So I did the math and it turns out that at 65 AGI, which a Buccaneer gets at around level 75, each hit of pincushion does exactly 2x the damage of each chase hit (340% vs 170%, assuming both skills are maxed out). Since pincushion hits twice on average, that means you'd need 4 chase hits to do the same damage. That's somewhat unlikely unless you really warp your party composition around it (i.e. use a S/B dual-swashbuckler) but it's not as far out of reach as I initially thought. I was expecting it to be more like 5.

And that's at a pretty high level, for most of the game the math will be better for the chaser. You only need 3 chases for it to match pincushion at 37 AGI, which is around level 40-ish for a buccaneer. And the math shifts way more in favor of the chaser if you start looking at G/B since they have so much less AGI. (Although the fact that chasers don't work with charge does count a bit against them in that case.)

But the thing that makes the biggest difference is that the chase skills in EO3 benefit from weapon imbues/forges. This means that with the help of a Sovereign (or some oil) you can always hit an enemies' elemental weakness. Not all enemies have significant elemental weaknesses, but a lot of them do. Including a bunch of the post-game bosses. The dragon trio, for example, all take 75% physical damage but 150% from their weak element. Which means that you get to do effectively double the damage by hitting that weakness. Which means that you only need 2 chases to match the damage output of pincushion, so long as your AGI is 65 or lower. And that's... pretty easy to do. If you get 3 or more hits on a weakness like that it beats even a 99 AGI pincushion.

Setting aside the damage, I also think it's not that hard to build around the chasers either. Like I said earlier, I'm just talking about the physical ones here. The elemental ones are definitely a MUCH larger commitment to build around, since you'll probably want all 3 of them for elemental flexibility, and if you're doing elemental chases that also kinda locks you into either an Arb or Zod for the AoE activators. But with the physical chasers, you'll only ever need to invest in one and you have some amount of flexibility in how you build around them. Which makes the opportunity cost WAY lower. It doesn't seem that hard to fit one chaser into a build while still also getting pincushion and have the best of both worlds. Obviously, if you want to min-max and squeeze the absolute most damage possible out of the chasers, then you'll have to really shape the party around it. But like I just showed with the numbers above, in a lot of circumstances you don't actually need that many hits for it to be worth using a chaser.

And one final note: while it's not that big of a deal in the end since you can always use more Amrita, Pincushion kinda guzzles TP, while the chase skills are much cheaper. Unfortunately they don't work with Trickster, so it's not actually that big of a difference on primary Buccaneer... but Mystic Calm on Ninja/Buccaneer does work and brings the cost down to 4 TP, which is crazy efficient for how much damage they can potentially do.

Anyway, TL;DR: Buccaneer chasers may be a worse version of Shogun's Warrior Might, but it turns out that being a worse version of one of the most broken things in the game is still pretty good.

reddit.com
u/Synaptics — 13 days ago

EOIII help

Hey EO fans, I’m a seasoned EO player but for some reason EOIII messes with me.  I want to give it another shot, but wanted to check in and see if I am just missing something. So I was wondering if any of you have any game breaking tips or tricks?  Overpowered party comps, good grinding spots, other stuff along those lines. I want to see the end of this game.  
PS, I own both the ds and HD version of the game, any pros or cons for each version? Or should I just play with what I feel like playing?
PPS, I know this game has different endings.  Are there any gameplay differences between them or should I just wing it and get whatever I get?

Thanks for any help you are willing to give. 

reddit.com
u/andypandy8745 — 13 days ago

Etrian Odyssey Nexus Overhaul

The other day I stumbled upon that mod and wanted to try it out. It seems a lot of things have changed for a good chunk of the classes.

would like to ask to those who tried it:

  1. What did you think? Was it fun? How are the new classes now?

  2. Is the Pugilist able to be a good dps now instead of just doing binds?

reddit.com
u/Z3PH97 — 14 days ago

Please post a direct map route to abbysal king boss room

Hey so i have come to kinda hate the parts of the dungeon with no map, and the teleporters are just.....no. so i am at a point where i feel it isnt worth it to slam my head off it anymore. Does anyone know a direct route i can take to get to the boss room so i can just draw it on the map and do the final boss fight before NG+? I really just want to not think about how to deal with floor 20 as it really isnt worth my time anymore. If someone doesnt have a map that genuinely may be my sign to permenantly put the game down cause this is not worth it for the privledge to enact a mass murder on the local wild life while walkijg past the same teleports over and over again.

reddit.com
u/Substantial-Creme950 — 14 days ago