A monster power in the party setup and an automatic fight in Dragon's Tear
I'm making Dragon's Tear, a dungeon crawler where a party of three explores and fights automatically. I shared the trailer here before; this is a closer look at preparing the party with Tears.
A defeated monster can drop a Tear carrying its power. Each hero has one slot for these, and you choose a condition for when the equipped power may activate. The Tears screen and combat footage show where that choice sits in the game.
The current build has four classes, and I’m planning 10 in total, with three heroes per party. Class skills and battle orders are separate parts of the same setup. Back at the inn, duplicate Tears let you awaken stronger ranks, so finding another copy still has a use.
This is footage from the development build. The planned release is Q1 2027 on Windows. Dragon's Tear on Steam.