A monster power in the party setup and an automatic fight in Dragon's Tear

I'm making Dragon's Tear, a dungeon crawler where a party of three explores and fights automatically. I shared the trailer here before; this is a closer look at preparing the party with Tears.

A defeated monster can drop a Tear carrying its power. Each hero has one slot for these, and you choose a condition for when the equipped power may activate. The Tears screen and combat footage show where that choice sits in the game.

The current build has four classes, and I’m planning 10 in total, with three heroes per party. Class skills and battle orders are separate parts of the same setup. Back at the inn, duplicate Tears let you awaken stronger ranks, so finding another copy still has a use.

This is footage from the development build. The planned release is Q1 2027 on Windows. Dragon's Tear on Steam.

u/Necessary-Joke-2455 — 13 days ago
▲ 167 r/EtrianOdyssey+2 crossposts

I'm planning 10 classes for Dragon's Tear, with three heroes per party. Which roles would you want?

I'm making Dragon's Tear, the idle dungeon crawler I shared here recently. Someone read Wren as a class abbreviation in my last video, which made me realise I should explain the party more clearly. Wren was a character name.

The current build has four classes: Knight, Barbarian, Black Mage and Ranger. Three heroes go on an expedition, and I’m planning 10 classes in total. The Knight can draw attacks and protect allies. The Black Mage has spells and curses, while the Ranger can mark and poison enemies. The Barbarian has attacks for groups and weakened targets.

This clip takes a closer look at the party and skill screens before a fight. You choose the skills and orders, then the party explores and fights automatically. Each hero can also equip one Tear carrying a monster's power.

Which Etrian classes do you enjoy building a party around, and what makes them work for you? I'd also like to hear what kind of class you'd want in a three-person party like this.

The game is still in development for Windows, with release planned for Q1 2027. Steam page.

u/Necessary-Joke-2455 — 13 days ago
▲ 205 r/EtrianOdyssey+2 crossposts

You asked about Steam, so here’s an update on Dragon’s Tear

Hi again! I posted my browser dungeon crawler here a couple of weeks ago. A few of you asked whether I’d make a downloadable version and release it on Steam.

The Steam page is now up, and I’ve made a trailer. The game is still in development, aiming for Q1 2027. Updated demo will be available in 1 month.

If you missed the first post: you build a party of three, set their skills and battle orders, and send them into the dungeon. Exploration and combat are automatic. Cleared floors can become Auto Runs, where the party keeps gathering loot while you’re away.

You can also collect Tears from monsters and equip them on your heroes to use their powers.

Here’s the Steam page if you’d like to wishlist it.

Thanks for trying the browser version and asking about Steam. Thought you’d want to see this :)

u/Necessary-Joke-2455 — 19 days ago
▲ 182 r/DnDPolska+2 crossposts

Mein kostenloses Idle-RPG Lowmoor im Windows-98-Look gibt es jetzt auf Deutsch, dank der Community

Hey r/PCGamingDE! Ich bin ein Indie-Entwickler aus Polen und arbeite an Lowmoor, einem kostenlosen Idle-RPG im Windows-98-Look.

Dank Hilfe aus der Community ist das Spiel jetzt auch auf Deutsch spielbar. Ein großes Dankeschön an Kellerlicht für die Übersetzung! Es freut mich sehr, dass jemand Zeit in mein Spiel steckt und damit anderen ermöglicht, es in ihrer Sprache zu spielen. Deshalb wollte ich es euch hier vorstellen.

In Lowmoor begleitet ihr einen Abenteurer, der selbstständig kämpft, Beute sammelt, zum Verkaufen in die Stadt zurückkehrt und wieder loszieht. Ihr könnt das Spiel nebenbei laufen lassen und gelegentlich seine Chronik lesen oder selbst an der Ausrüstung und der Entwicklung eures Charakters tüfteln. Im GIF seht ihr einen Ausschnitt aus diesem Ablauf.

Da Deutsch nicht meine Muttersprache ist, würde ich mich besonders über Rückmeldungen zur Übersetzung freuen: Sind die Beschreibungen der Fähigkeiten verständlich? Klingen die Texte in der Chronik natürlich, oder stolpert ihr über seltsame Formulierungen?

Wenn euch etwas auffällt, könnt ihr die betreffende Stelle oder einen Screenshot hier in die Kommentare packen. Auch Feedback zum Spiel selbst ist willkommen.

Lowmoor kostenlos auf Steam spielen

Danke an alle, die reinschauen und mir sagen, was funktioniert und was noch verbessert werden sollte!

u/Necessary-Joke-2455 — 28 days ago

I'm making a dungeon crawler with three party slots and four classes - looking for party-building feedback

Hi! I'm the developer of Dragon's Tear, a small first-person browser dungeon crawler. I'd like to get some feedback from Etrian Odyssey players on the party-building side of it.

The current build has four classes and room for up to three heroes in your active party. You choose their skills and equipment, set battle orders, and take them through turn-based fights across 20 hand-built dungeon floors.

It also has an idle element: Auto Runs let your party revisit cleared floors while you're away. New floors still need to be explored actively. Between trips, you return to an inn you can upgrade.

The early build is free to play in your browser on itch.io

If you try it, I'd be interested in whether the class and skill descriptions give you enough information to choose a party. What was hardest to judge when picking your heroes?

u/Necessary-Joke-2455 — 1 month ago
▲ 197 r/adventuregamehints+1 crossposts

I'm making a browser dungeon crawler where your party can revisit cleared floors while you're away

Hi! I'm working on Dragon's Tear, a small first-person dungeon crawler you can play for free in your browser.

You explore with up to three heroes, fight turn-based battles, and bring equipment and materials back to an inn you can upgrade. The current build has four classes and 20 hand-built floors.

One thing I'd like feedback on is what happens after you clear a floor. You can send your party back through Auto Runs to gather more loot while you're away. Exploring a new floor still takes active play, so there's an idle element alongside the dungeon crawling.

Play the current build on itch.io

It's still early in development. Does automating return trips appeal to you, or is replaying familiar floors part of what you enjoy about dungeon crawlers?

u/Necessary-Joke-2455 — 1 month ago

In my last post here you asked for other systems, so my fake Windows 98 desktop RPG grew two rival desks: GNOME 1 and Mac OS 8. The Guild remains loyal to the taskbar.

Lowmoor is a zero-player idle RPG that lives in one window on a fake Windows 98 desktop: the adventurer fights, travels and equips loot on his own while a chronicle writes it all down. When I last posted here, the comments asked about other systems, so 1.6.0 adds GNOME 1 and Mac OS 8 themes you can switch to in settings.

Free on steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

u/Necessary-Joke-2455 — 2 months ago
▲ 216 r/solorpgplay+1 crossposts

I make a computer game written as a 1981 module. It just rebuilt its fight on the honest d20, it is AI-free, and this one is mine.

I posted the game here in July for the prose. Since then the update landed that I actually wanted to show this room: the fight runs on real d20 attack rolls against AC now, with statblocks for all 179 beasts, 98 of them straight off the SRD 5.1. Road hazards are saving throws with the ability the going asks for. Wounds stopped knitting on the march: a short rest is a breath, a long rest spends a camp from the pack, and the Infirmary bills ten minutes. Some chests are mimics, a medusa's gaze stacks stoning in four stages, and feats sit three to a character from a board of thirteen.

The register is unchanged: the Guild issues every member one torch, one ten-foot pole, and a numbered tag for the recovery of remains. And the game is AI-free: every one of the 210 plates is hand-inked by a credited illustrator, cut to one-bit ink so the bestiary prints like the old books.

It is a zero-player game with option for manual mode, freeon steam, and I would value this room's verdict on whether the dice feel like the old game or only rattle like it: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

u/Necessary-Joke-2455 — 2 months ago

The 1981-module adventure that plays itself while you read is finished and free on Steam (you still throw the dice now and then)

I posted here in July about writing a full adventure in 1981-module style that plays itself while you read, because I love playing solo and never seem to have a free evening to run anything properly. The response from this subreddit was far past anything I expected, and a lot of what people raised in that thread went into the build afterwards. Thank you for that.

It is finished now. Free on Steam as well as in the browser.

The shape has not changed. Your adventurer descends, fights, hauls loot back and re-equips unaided, and you read the chronicle as it fills in. What you still do by hand is the part a solo player would otherwise roll for: sealed letters arrive on the road and hand you a real choice, some options put the matter to a d20 check against your stats, and leaving one unopened is itself an answer, because the herald takes the first road, which is always the safe one. The Skill Tree is the slow version of the same bargain: 2,108 skills, signed a branch at a time, or left to the Guild if you would rather only read.

Since July it has grown from that one descent into two complete adventures with six endings, a Bestiary of the Deep of 179 beasts whose Guild notes unlock through use, and a folded Companion Mode strip on PC so it can run beside your work.

Free, no ads and no purchases. The Steam build adds Cloud saves and 100 achievements; the browser version remains complete.

Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

Browser: https://lilchill-games.itch.io/lowmoor

u/Necessary-Joke-2455 — 2 months ago

Companion Mode folds my Win9x idle RPG into a 560-pixel strip that keeps running

I posted Lowmoor here in July and you were far kinder to it than I had any right to expect. That thread is a large part of why I kept going. It is finished now and free on Steam, and this is the piece of it I most wanted to show you.

Lowmoor is an idle RPG built to look and read like a 1981 dungeon module running inside an old Windows window. Your adventurer heads down on their own, fights through the bestiary, works the Guild noticeboard and climbs the ranks while the log fills in. You never take a turn.

Companion Mode is the fold. Hit Fold on the menu bar and the whole window collapses to the 560-pixel strip in the gif, sitting on top of whatever else you are doing, and nothing stops. The strip borrows the adventurer's plate, the purse, hit points, mana and the descent bar straight from the sheet and hands them all back when you unfold, so no bar is ever in two places at once. When a fight starts, the beast's plate slides in beside your own.

In the gif, Emrys Warden is twelve ranks deep in The Grey Warrens, running down a grimlock that is at 11 of 42 hit points, with 20,793 gold in the purse. Everything in those eight seconds is the live game; only the posted length of each job was shortened so more than one would fit.

I am still working on it, so feedback on the strip is welcome, especially whether it reads at a glance from across a desk.

Also thanks to everyone who commented and supported it last time you were my motivation to release it on steam.

Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

u/Necessary-Joke-2455 — 2 months ago
▲ 183 r/windows98+1 crossposts

Lowmoor is free on Steam: a follow-up to the Windows 98-style desktop I posted here in July

I posted about Lowmoor here in July and the reception was far warmer than I expected, so I owe this subreddit a follow-up on where it went.

This is a modern Windows game with a Windows 98-style interface. The current build targets modern Windows.

I kept the interface inside the same visual rules: grey bevels, navy title bars, Tahoma and MS Sans, square corners and one-pixel shadows. The chronicle, equipment, bestiary, achievements and a 2,108-skill tree all open inside that desktop. Since July it also carries a second full adventure, so two complete modules now run inside the same shell.

Lowmoor is a zero-player idle RPG, so the adventurer fights, travels and equips loot without waiting for input. It released free on Steam, and the browser version remains available.

Thanks to everyone who commented and supported it last time. That thread is a large part of why the second module exists.

Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

u/Necessary-Joke-2455 — 2 months ago

Lowmoor is free on Steam: I added a 2,108-skill tree to a zero-player idle RPG

I posted the first browser version of Lowmoor here in July. Since then it has grown from one short descent into two complete adventures with six endings.

The game still plays itself. Your adventurer handles combat, travel, loot and spells. Your optional decisions now sit in the Long Charter, a circular tree of 2,108 skills, along with equipment orders and sealed letters that resolve themselves if you leave them unanswered.

The finished game also has 179 illustrated monsters, 100 achievements, 51 spells and martial knacks, and tens of thousands of equipment combinations. It is free, with no ads or purchases. The Steam build adds Cloud and 100 Steam achievements; the browser build remains available.

If you try it, I would most value feedback on the first ring of the Charter. Do its early choices feel meaningful before the full size of the tree becomes visible?

Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/

Browser: https://lilchill-games.itch.io/lowmoor

AI disclosure: LLM used for helping rewritting it from my Unity Project to core frontend and monster images.

u/Necessary-Joke-2455 — 2 months ago

Swarm the Throne, an idle auto-battler in the browser with one button

One control: a Rally button that sends militia out of your gate. They recruit more as they run and fight the goblin waves without further input, so the game runs itself once you have started it going.

At full size the field carries a few hundred units at once. The archers put enough arrows in the air to cover most of the middle of the screen, and the goblin waves come apart under them.

Three maps, a champion at the end of each, roughly forty five minutes to reach the goblin king, then an endless mode. Free, no account needed, desktop browser.

lilchill-games.itch.io
u/Necessary-Joke-2455 — 3 months ago
▲ 2 r/AutoBattler+3 crossposts

Swarm the Throne, a free idle auto-battler where the arrows & magic end up covering the whole field

You are a tiny kingdom with an enormous goblin problem.

Tap to rally your militia and watch a SWARM of little soldiers pour out to auto-battle a rising ladder of goblin hordes. You bring the numbers. The goblins bring the poor life choices.

David versus Goliath, if David brought four hundred friends and Goliath had a health bar.

The art and audio are licensed work by other people and they deserve the names: pixel art by Penusbmic and Zneeke, interface by Crusenho, music by Emily Hartnett, sound by Leohpaz.

Link to the game: https://lilchill-games.itch.io/swarm-the-throne

Would like to hear where it drags, if anywhere.

u/Necessary-Joke-2455 — 3 months ago
▲ 404 r/solorpgplay+5 crossposts

I love playing solo but never have the time, so I wrote a full adventure in 1981-module style that plays itself while you read (you throw the dice now and then)

I mostly play solo, and I never seem to have a free evening to run anything properly. So I wrote the thing I wanted for myself: a solo adventure in the 1981 module style that runs itself while you read, and hands you the dice now and then.

The Guild issues every member one torch, one ten-foot pole, and a numbered tag for the recovery of remains. That is the register the whole game is written in: deadpan module prose, SRD 5.1 for the bones, original names for everything else, a bestiary of 84 beasts with the Guild's field notes, and sealed dispatches resolved by a d20 against a DC. When a run ends, the game writes the chronicle out as a page of module text.

It is a homage to Progress Quest, free in the browser. I made it for myself, but I figure a few of you might want the same thing, so here it is. I would like to know whether the voice holds up for people who grew up on this stuff, and any feedback is welcome, since I am still working on it.


There is a browser version, a portable build for PC, and an installer: https://bogurodzica.itch.io/lowmoor

Thanks for reading, and good luck down there. 
u/Necessary-Joke-2455 — 3 months ago

Lowmoor: An Adventurer's Chronicle. A free zero-player RPG in a Windows style; it plays itself all the way till you kill the dragon.

A Progress Quest style idle RPG told in the voice of the old D&D modules: sign the Guild ledger and the adventure conducts itself, six floors down to the wyrm, in about an afternoon of leaving it running. One HTML file, no install, no account, saves in your browser: https://bogurodzica.itch.io/lowmoor

bogurodzica.itch.io
u/Necessary-Joke-2455 — 3 months ago
▲ 338 r/windows98+2 crossposts

Lowmoor: a zero-player idle RPG in the voice of the old adventure modules. Free, browser, finished: you can kill dragon in one afternoon of leaving it running!

Lowmoor is a zero-player RPG: an homage to Progress Quest, written straight-faced in the register of a 1981 adventure module and dressed as a Windows 9x desktop. You enrol at the Adventurers' Guild of Mereward, sign the ledger, and the adventure conducts itself from that moment. Your adventurer hunts, ranks up, hauls trophies to market, commissions better steel, and descends toward the dragon six floors down.

What you actually do: read the log (it is the whole game surface), answer sealed dispatches from the road if you feel like it (a d20 against a DC, and every letter settles itself if you never answer), and spend the gold at the Guild counter. Or fold the whole window to a one-row strip and let it live in the corner of your monitor while you work.

The honest session model, because that matters here:

  • It plays itself. There is no fail state and nothing ever waits on you.
  • Away time is simulated through the real engine and capped at 4 hours, so it never demands a schedule.
  • Arc I is a complete story with an ending, about 3.5 hours of wall clock for the first run. The post-game (the Court of the Lich) is a bounded season at a time, and retirement feeds a prestige shop that makes the next run measurably faster. This is a finished game, not a treadmill.
  • Browser, one HTML file, no install, no account, no telemetry, free.

When an arc closes, the game writes your run out as a page of module prose to copy-paste. I want to read your chronicles in the comments.

AI disclosure: LLM used for helping rewritting it from my Unity Project to core frontend.

Play: https://bogurodzica.itch.io/lowmoor

u/Necessary-Joke-2455 — 3 months ago