r/GuildWars3

Anet should implement cross-game chat with GW3 launch

One thing I envy about Blizzard games is that you can chat with friends across games.

If Anet really is serious about building a coherent GW community instead of just pushing 1 game, I think this feature needs to happen. That way the community would feel less fractured - doesn't matter that 1 friend is on GW1, another on GW2, and you're playing GW3, you'd feel connected like you're part of the same thing.

Would also make it a lot easier to keep up with all games, friends, happenings and make it easier to hop between games.

reddit.com
u/Raknel — 3 days ago

Will miss the Mad King

Am I Right, that the Mad King was Living After Guild war’s 3 ? So we will see a new antagonist at the Halloween Event for the First time. I startet gw2 with Beta and then Right with the Release. The First Event was Halloween and since then it is my Favorite Event. What do you think will be the new „Antagonist“ of the gw3 Halloween Event ?

reddit.com
u/Ludmir — 4 days ago

An idea for a unique mechanic/interaction between species.

This is something I had always hoped they would eventually add in Guild Wars 2, especially since they were able to accomplish having a two person mount (turtle!).

The idea is simple, but may be easy/hard/impossible to implement (I am not a programmer so I am not versed in how this could or would be coded). I think it would be the neatest thing if Asura players could ride on the shoulder(s) of the Kodan players! The only MMORPG I have seen such an idea actually implemented was Mabinogi. In that game, small human/elf players were able to ride on the shoulders of the Giant race players. It was such a fun mechanic! Now granted, it was purely a "just for funsies" mechanic, but it was just so unique it always stuck with me.

Now onto the next thing people may be thinking: can this be abused? Well, in Mabinogi, from what I remember, the Giants/Elves/Humans had to send a request to the other party to be picked up and carried. You couldn't just walk up to someone as a Giant and pick them up and take off with them. Either party could deny the request and then the pick up would not happen. I believe there was also an option where you could set yourself to never receive requests to be picked up so if you weren't comfortable with the idea or didn't want to receive spam invites, you could turn the setting off completely and nobody could send you invites to be picked up. It was the same for Giants so if you were not interested in ever carrying someone, the setting could be turned off completely so nobody could spam you with requests to be carried. Also, the person being carried had the option to dismount at any point so once you were picked up, you couldn't be "kidnapped"; you could get down and go your own way at any point in time.

Now onto, "Can this be abused to level up two accounts at the same time?" No, in Mabinogi, if you were carrying someone or you were being carried by someone, you could not fight or engage in any kind of combat. This prevented people from AFK farming or dual account farming. If you were attacked by enemies, you had to split up before you could start fighting.

Again, this would just be a cool, unique "flavor" mechanic. As a side benefit, it could potentially encourage more players to play Kodan/Asura.

Here is the mechanic in action in Mabinogi (player names and speech bubbles blacked out):

Mabinogi human player riding on Giant player shoulders.

reddit.com
u/DanerysTargaryen — 3 days ago

Am I the only one who feels concerned about the art direction?

I don't know if some of you had the same reflexion, but if I was living in a cavern and a friend had showed me images of the trailer and concept arts of GW3 without telling me what game it was, I would have never guessed... and it's quite concerning!
I've been a player of both previous games for years. GW1 is one of my top favourite games of all time. I never thought GW2 not to be true visually to the soul of the franchise even though it has different art approach: it still has all the main ingredients of a GW game.

The little we know about the lore sounds cool and interesting, but I really don't like what I'm seeing... The trailer and the character concept arts scream Overwatch or Fornite to me... not Guild Wars.

It makes me more and more concerned that they are shifting away from their original artistic identity (classical heroic / epic fantasy, with a subtle painterly look), to go for a more cartoonish action/motion-oriented style but less realistic and mature.

It's particularly visible in faces we've seen in the last post. I don't now if it's the artist style or a more assumed direction, but they look like a lot what we can see in the fore-mentioned games. Same with the trailer: the character proportion look unrealistic, the materials all look plastic / clay-modeled (especially the armor and the mount), and the fact that it's in UE5 don't help differienciate the render to other recent games.

Also, the environments: I cannot leave out the fact that they just look like Kena: Bridge of Spirit to me... Same fairytale vibe, bright, colorful ghibli-esque or zelda-like environments, with strong atmospheric effects and coloration, and half-stylised half-simplified flora and architectures. We are very far away from the more grounded, somewhat realistic, mature, and sometimes deeply melancholic environments of GW1 and GW2.

I could say way more things about this topic but I don't want my post to be too long. I would be really happy to see your take on it!

u/Maelan21 — 6 days ago

Concerned they're doing another Kryta-style ethnic washing

Remember how between Guild Wars 1 and Guild Wars 2, they completely white-washed Kryta and removed all the unique culture and environment the land had because they figured people wouldn't want to play non-white people?

Well I think they might do something even worse this time. Everything we knew about Orr before pointed to it being a Middle Eastern, Semitic sort of place. It had Viziers, and all the naming conventions were taken from Arabic, Hebrew, etc.

So far, we've heard talk of "the Vael", and the only guild mentioned is the "Mavenwrights"? That really doesn't sound like anything from old Orr, sounds supremely generic.

As for the people we've seen so far. Some were black, some white, some asian, it's like downtown LA not some mystical ancient land. I'm very worried there will be nothing Orrian about Orr, and that the other regions will be like that too.

reddit.com
u/Greitot — 6 days ago
▲ 963 r/GuildWars3+1 crossposts

NCSOFT loans $85M to ArenaNet for Guild Wars 3 + Release Info

NCSOFT held their earnings call today, and here are the main takeaways:

  • The Guild Wars community was at 6 million back when GW2 released, but it has grown to 30 million today.
  • While GW3 was in core development last year, it entered mass production this year and is currently adding content.
  • They’re planning to run alpha and beta tests next year.
  • They can't state the exact release timing, but you can estimate it by looking at when the loan expires.
  • GW2 is currently hitting its highest MAU and revenue in the last 3 years since GW3 was announced.
  • GW2 will continue to be maintained even after GW3 releases, with the expectation that players will play both games side by side.
u/PalwaJoko — 7 days ago

Will Isgarren be in GW3?

In all of SOTO, he talks about he's been around "a millennia". (Can you hear his voice in your head?)
So that means he could be in Tyria in the time frame of GW3, right?

reddit.com
u/SpiralCee — 6 days ago

Inovated Horizontal Gear

We know that GW2 has its horizontal progression in upgrading your account wide with masteries, legendary armory/gear - BiS gear you can use on all your characters that are proficient in it without it ever becoming obsolete.

How would you like it if they were to make it so there is still Base DPS/Armor cap but the gear becomes more interesting... Example:

-Granting gear set bonus or straight up new spell that can be used for a build on a specific character.

-Is required to fight a specific boss (Like in Vanilla WoW killing Onyxia to get Cloak that would protect you against shadow flame from another boss) - Used for either for a protection or offense to even be able to hurt the bastard.

A new Boss releases that is fully immune to your poison damage?

However there is an old Boss that drops an item that converts poison to bleed allowing you to damage said boss.

Do this all over the game and with expansions without ever increasing gear score and character level making everything always relevant.

This is just my rought visualization and ofc it can be conceptualized better figuring the positives and negatives but as general broad idea what do you think?

reddit.com
u/NatlerSK — 6 days ago

Request: Do Kickstarter Campaigns

I’ve been thinking about ways we can actively support the team while reviving the classic Guild Wars 2 community spirit. Back before launch, the community famously sent cupcakes to the devs to show our appreciation, and that collaborative energy is what makes this game special.

I’d love to see ArenaNet tap into that again by hosting official Kickstarter campaigns. Here is the general idea:

  • Direct Funding for Expansion: Campaigns could fund specific goals, such as hiring additional artists, hiring developers, or creating high-effort game assets.
  • Flexible Reward Tiers: Rewards wouldn’t need to be full game access; they could feature exclusive skins, in-game titles, novelties, or bundles of gems and virtual items.
  • Transparency is Key: Whether it's a one-off campaign or multiple targeted initiatives, total transparency about where the funds go would keep the community aligned and invested.
  • Community-Driven Development: It gives players a tangible way to give back to the team working hard behind the scenes while actively participating in the game's growth.

This also allows the backers to see campaign updates. These can be small just pictures from the office or assets.

reddit.com
u/xanderlynn — 5 days ago

New job post: Associate Content Designer (Contract)

Based on this they need additional (this one is also a contractor role) helping hand for making new content, specifically open world content. Which for me, as a hardcore casual, is absolutely good news.

(It would also like be my dream job if I lived over there and ... made some career choices differently in the last decade. Oh well.)

Anyways, added it to the spreadsheet.

Edit: What I'd like to qoute is "Experience playing MMOs and Open World games, with Guild Wars 1 and 2 being especially meaningful" from the last section. Firstly because some people still like to insist that GW3 will be a lobby game, and like the first part of the sentece sort of (but also sort of not really) indicate to me that at least will feel large and open when the devs have to have knowledge on how previous larger scale games worked. But what can we unreasonably take from the second part of the sentence? Is this just "it's nice to have if you have some knowledge of the world/lore already" or do we think it implies familiarity with game mechanics too specific to previous games of the franchise?

arena.net
u/hendricha — 6 days ago

Cross purchase gw2 to gw3

Some spend for sure a lot of money or time for bag slots and many other stuff. A very good example is PathofExile some of the purchases like bag slots and so on are still valid from PoE to PoE2 and this kind of system would be awesome also for GW3.
Not all is possible but Bag slots or Bank slots or Build slots you get the idea.

reddit.com
u/Connect_Discount1476 — 6 days ago

Plant/elf race and humans switching rolls

Just been thinking about how in gw2 sylvari are the new race to tyria and humans are the established ones. but in gw3, humans will be the ones new to tyria and the unknown 4th race, which will likely take the plant/elf niche have a long history in Orr. Even with the gods, it adds a fun new perspective to things.

reddit.com
u/Ashamed-Deal-7291 — 7 days ago

New-ish player to Guild Wars, confused about an aspect of the Guild Wars 3 setting

According to the timeline on the guild wars 2 wiki (here), Abaddon gave magic to humans shortly before the exodus of the gods. With GW3 being set before the Exodus, wouldn't that mean the mortal races don't have magic? Am I confused about Abaddon? Please let me know what I'm missing.

reddit.com
u/JustcallmeKai — 7 days ago

GW3 at Gamescom (B2B area)

>On the 6th, NC (co-CEOs Kim Taek-jin and Park Byung-moo) announced that it will participate in Gamescom 2026, the world's largest gaming event, which kicks off in Cologne, Germany, on August 26, to showcase its global lineup of new games.
...
Meanwhile, Guild Wars 3, a PC and console title currently in development by NC's North American studio, ArenaNet, will be featured in the B2B area.

For anyone wondering, it looks like there will be a GW3 presence at Gamescom 2026 though limited to the B2B area.

Safe to assume no public booth. No mention of any involvement in the live show just yet.

invenglobal.com
u/Which_Royal5269 — 12 days ago

The Sylvari like playable Species hope is STILL alive!

Made a video about my crazy theory on how we MIGHT be getting this hidden species in Guild Wars 3 as the 4th secret species!
Let me know what you guys think!

youtube.com
u/Darensthings — 12 days ago