r/GuildWars3

I really hope we have better story and dialogue for GW3

I just came back to the game after a couple of years, and bought the last two expansions or mini expansions.

I've put literally thousands of hours into GW2, I've loved the game since launch, however after HoT the story took a noticeable dive in quality, as did the dialogue and the way that content was presented.

My biggest pet peeve, that's severely limiting my desire to stay at the moment, is the dialogue.

Holy shit why do the Kodan have such long passages of speaking when they're so fucking slow to deliver their lines? It took literally 45 minutes to be able to do anything in the Janthir expansion because of all the talking.

You know what was great? Those painted cutscenes we had at the launch of GW2. You could read the lines and skip to the next part. Now? no skipping allowed. I set the NPC talking, I do something else on the other monitor and then I swap back to read the dialogue.

This badly needs looking at for GW3. At least Taimi with her gadgets and constant new tech isn't here to solve every problem.

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u/FlyingJellyfishRidin — 3 hours ago

The Seeker (Vael Spirit) - More than just a mount ?

What truly excites me in the announcement trailer is the mount, which is tied to the magic of Orr. From the official website: "When you ride across Orr, you'll do so in style on your Seeker—a Vael spirit who serves as your mount and your direct connection to the magic of Orr."

I haven't seen much discussion about this topic, so here we are !

Personally, I'm not even sure which part excites me the most. Is it the idea of having a familiar rather than just a tool ? The feeling of a real connection to nature ? Or simply the fact that it feels more alive in the trailer ?

I really loved the mounts in GW2, so what are your opinions, speculations, or hopes for this Seeker(s) ?

I wish you the best, Vaelwardens! <3

u/Galiforde — 5 hours ago

Currencies, Collections, &amp; Scavenger Hunts for GW3

I know the devs are lurking here.. maybe I’m not the only one that feels this way.

A few of my requests are: please don’t have 40+ currencies, obscure one-time item collections with no other uses, and forced scavenger hunts for random things around maps.

I know ArenaNet likes to have content for everyone, but it’s such a pet peeve of mine to be forced to have my character, slayer of dragons and beets beasts (spellcheck!), facilitator of alliances & destruction of foes, going on scavenger hunts for collections/items you won’t ever use or reference again, to gate other content or features.

In GW2 I just recently got Griffon and working on Skyscale (SotO route), and that’s pretty much the whole process to get these mounts.

Not to mention all the currencies/tokens I’m managing and keeping track of so I can visit random merchants to buy items that only are useful for completing a specific collection.

Okay, my rant is over. Looking forward to GW3 in any case!

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u/McBeardedson — 5 hours ago

Some things we learned from the ArenaNet stream today

The stream was largely about the future of GW1/2, but here are some things that reference GW3 in no particular order:

- GW3 is high fantasy, low technology (intentional to differentiate it)
- The developers aren’t temporarily borrowed from GW2, it’s separate teams
- GW2 hall of monuments will affect GW3, not GW1, but they hear feedback about GWAMM and will think about it
- Timing of GW3 announcement is partly so GW2 team doesn’t need to stay so quiet about what they’re actually working on (hall of monuments)
- GW3 built from the ground up for console, they mentioned how much a pain GW2 inventory management would be on controller so maybe a hint on differences there

Was there anything else?

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u/MilesStark — 1 day ago

It's not too late to add a Dredge Revolution Arc

Give me an advanced Skritt society fighting Asura, too.

That's all I want. Actually flip the script.

The Dwarves were horrid slavers. The Asura genociders.

Let the oppressed rise up with dignity intact.

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u/JoeWeydemeyer — 17 hours ago

What's the "Jump Button" that we're all looking forwards to in Guild Wars 3?

For those who weren't around in 2010: when Guild Wars 2 was announced, one of the most hyped features among GW1 veterans was, no joke, the ability to jump. GW1 had no z-axis movement. You were glued to the ground, pathing around tiny ledges and fences for years. So when ArenaNet showed characters jumping, swimming, and diving off cliffs, it was genuinely exciting.

And to ArenaNet's credit, they didn't just add a jump button. They built the game around it. Jumping puzzles, vistas, and exploration as content. Then later, gliding and mounts that are still the gold standard in the genre.

So now I'm wondering: what's the "jump button" of Guild Wars 3?

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u/nate_jung — 23 hours ago

Thoughts on environmental seasons in GW3?

Thoughts on a longer day/night cycle for GW3? Also, how about changing seasons? The environmental art is so gorgeous in this game, watching the seasons change around you would be awesome.

I don't know if this would be doable in a open-world map though. I would assume a weather system would help the transformation process. Then they would probably need slowly phasing of environment textures (ground, trees, etc) to bring the full change through. I have always dreamed of a game where there were quests specifically tied to night/day/seasons for aesthetic spice.

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u/MusicalNecro — 17 hours ago

What returning or new professions would you like to see?

For me, I would love to see the Dervish return. I imagine it would make a lot of sense seeing as we'll be among the gods again.

And monk of course!

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u/Advanced_Ad_2029 — 23 hours ago
▲ 288 r/GuildWars3+2 crossposts

I fixed the audio for the livestream

The livestream today was horrible for audio quality, so I levelled it and have the vod up for anyone that doesn't want their ears to explode or strain to hear every few minutes.

youtu.be
u/Achillesmele — 23 hours ago

Simple combat because of console?

It seems like gw3 will be designed primarily with console in mind. Because any game that is designed to be on console is designed for console primarily since console has the big limitations. How do you think this will affect combat?

I am incredibly worried that the combat system will be simplified and boring and therefore lose all the spark that I have with gw2s amazing, almost perfect combat system.

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u/pasini — 23 hours ago

Guild Wars 3 Monetization

I'm seeing a common theme around this community that people are excited Guild wars 3 won't have a battle pass, subscription, or loot boxes.

Am I missing something here.... Guys Guild wars 2 is NOT that well funded. If it was, we wouldn't be getting mini-expacs from half a studio while they built a new game.

It feels like there's a very vocal part of this community that doesn't realize having no sub fee, battle pass, or loot boxes will come with a Tradeoff.

I personally would rather have cosmetic loot boxes rather than the significant Pay for convenience existing Guild wars 2 (Inventory BS, infinite tools, infinite TP, Bank, makeover kit, Gold to Gems etc.)

CONTROVERSIAL TAKE: I prefer Destiny 2's & Warframe's monetization far over Gw2. Warframe did a MUCH better pay for convenience model. Destiny 2 omitted pay for convenience entirely

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u/Losahn — 22 hours ago

Exploration/map design in GW3

Since the announcement I’ve been dabbling in Reforged a bit more and have been thinking about the differences in map design from GW1/2.

GW1 explorable zones feel large and wild, probably because there’s no mounts/movement mechanics like GW2. I really enjoy this aspect, especially the lack of POIs and Vistas, etc. I find myself more naturally curious in the environment, wanting to peek around corners just to see what’s there, rather than motivated to check off a missing POI and move on.

In GW2, I love that you are rewarded with XP for exploration. I hope something like that continues in GW3. Maybe if they keep POIs/Vistas in the game, they could stay hidden until you stumble upon them? Or there could be a way to toggle them off? I just think that based on our first looks at the game, the environment looks beautiful, and it’d be a shame for the map to be cluttered with icons like GW2 is. Let me explore based on my own curiosity, then reward me for stumbling on something important.

Also I hope we move away from the square/rectangle format of GW2 maps. That feels like a given.

Lastly, since GW3 is being built around “joy of movement” with mounts, wall climbing, and gliding baked into the base game, I hope that the scale of the areas (instanced or continuous) are scaled accordingly.

Can’t wait to get lost in Orr. What do you all hope for in regard to exploration?

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u/TubbaBlubba3 — 21 hours ago

GW3 Classes Speculation

So what classes do you all think we will be getting? Any new ones? Which ones do you want to make a return?

Personally, I'm hoping the Engineer makes a return. I absolutely loved dropping a pile of turrets on everything. I also really liked the variety in abilities determined by the weapons. I'm hoping they don't change the system around too much from 2.

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u/K7Sniper — 1 day ago

Reminder: ArenaNet GW3 live dev conversation today (Tues) via Twitch

(Re-[re]edit for clarity: ArenaNet has now said on X that the livestream will be about "the Guild Wars franchise." So we can likely expect chat about GW1, 2 and 3 as well)

Haven't seen it specifically plugged yet. Colin and Josh will be livestreaming about the GW franchise today on ArenaNet's Twitch channel, https://www.twitch.tv/guildwars2

1100 Pacific Time
1400 EDT
1900 UK
2000 CEST

u/tallerstory — 1 day ago

GW3 has the opportunity to create some insane jumping puzzles.

We know that freedom and joy of movement is going to be a core element of the gameplay loops.

With that, I think ANET has the opportunity to leverage this new movement system and create some insane jumping puzzles in awesome environments.

I’m thinking something similar to the types of jumping puzzles we’ve seen in the Jedi games if you’ve played those before.

Is this something yall would like to see in GW3?

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u/AppleFritter100 — 2 days ago

The think that hype me the most about Guild Wars 3

Many thing from the trailer and the announcement make me dream about the game. But it their a thing that hype me the most, is the fact that Arena Net learned a lot from GW2.

Arena Net is a company who love trying, Even if it's fail and that is amazing, we really have to give them credits for that. With GW2 they made some mistakes like the "no-role", that unfortunately leaded to "no-teamplay", the lack of endgame content the first year, the "no expansion" modele with Icebrood saga etc...

Guild Wars 3 will be result or many many years of experience. The best that Arena Net can deliver, and they really can make some miracles

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u/CocoLartichaud — 1 day ago

Do we think they will eliminate the stacking/death ball meta in GW3?

I know it’s been a hot topic throughout GW2’s life so I’m sure it would have come up when they were designing the combat. But do we think they will actually remove it?

I guess we don’t even know if there will be such a thing as healer or supports in 3 and if they aren’t then it probably solves itself. But if those roles do still exist (which I hope they do) then how would they even solve it? i guess there is some hope given their repeated emphasis on movement during combat, but that also has me questioning how healers and supports would even work in that scenario and I do hope they exist in GW3.

Very curious about this aspect of the game. hopefully they mention it in the upcoming livestream, but just wanted to see what people were thinking here?

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u/wonkyasf — 2 days ago

There will be features and content you haven't even considered.

I see alot of posts since the announcement saying I hope they bring X back or I hope they don't have X in the game. Even quite a few saying I hope they have X from another game.

I think the likely hood is that this game is going to attempt it's best to reinvent the MMO. To do this, most of the gameplay and content and systems are likely to be completely new.

It's likely not to tread on the toes of guild wars 2 at all and to do that, it's not going to be a traditional mmo in many ways at all.

I'm hoping we will all be surprised and say the following

"Wow, why hasn't another game thought of this already that's genius"

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u/Bid-Sensitive — 1 day ago

Youtube channel for the 3 games? What do you think

It seems they are gonna use the old GW1, long-standing GW2 youtube channel for GW3 and all Guild Wars Games. How are you feeling about that? getting a single channel with videos from different games, with already 900+ videos on it.

u/IzzyOwnz — 1 day ago