r/IndustrialDesign

Image 1 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 2 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 3 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 4 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 5 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 6 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.
Image 7 — A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.

A retro speaker that has the same haptics as old portable casette players I designed back in 2020 for a university project.

*The second image was generated with AI with my design as reference

Here is the old behance link if anyone wants to check it out. I somehow rediscovered it and think it was a pretty neat design that has a completly different vibe than the new really clean (mostly touch) devices we use nowadays. Im happy for any feedback aswell, but keep in my this project was 6 years ago in 4th semester.

https://www.behance.net/gallery/97434185/Melody-portable-speaker

u/MrMiyagi98 — 9 days ago
▲ 2 r/IndustrialDesign+1 crossposts

Footwear design: Blender vs. Rhino vs. dedicated CAD (Shoemaster / Romans / Crispin)?

Hey everyone, I am trying to figure out a realistic software pipeline for shoe design and would love to know how people in the industry actually handle this. I am currently deciding between starting with Blender for fast visual concepts, investing a thousand bucks into Rhino for precise NURBS geometry and sole modeling, or looking into specialized footwear CAD like Shoemaster, Romans, or Crispin.

I am curious if it is common practice to start in Blender for rapid aesthetic exploration and then rebuild in Rhino for exact CAD, or if most designers just commit to one environment from day one. Blender seems amazing for quick organic modeling and renders, but Rhino feels much more reliable once you need exact dimensions, precise sole structures, or parametric tweaks in Grasshopper.

My biggest question is whether independent designers actually need to buy and learn specialized footwear CAD for things like 2D pattern flattening and size grading. Or is the standard workflow simply delivering clean 3D CAD files alongside detailed tech packs, and letting the factory's pattern engineers handle the 2D flattening and grading on their end? Any insight into what a real footwear workflow looks like would be super helpful.

Thanks!

reddit.com
u/WatTheDucc — 13 days ago