r/LWotC

▲ 0 r/LWotC

Jailbreak not giving rookies or resistance troops in havens?

Hi everyone,

I’m trying to do my first long war of the chosen campaign, and the only mods I have are the tedjam playlist/LWOTC compatible maps from tedster/LWOTC ui mod collection, but as I keep trying out these campaigns I keep not getting either rookies or resistance guys in my havens from these jailbreak missions. I understand rookies might need to be recruited from the tab but shouldn’t the resistance guys just immediately go to the haven? I’ve tried three separate campaigns up until the denmother mission and my havens are still just at their baseline counts. Do I need to switch from intel to recruit? Is this something I need to ask about in the discord and finally hand over my phone number? Thanks

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u/Honest_Exam273 — 6 days ago
▲ 19 r/LWotC+1 crossposts

HOW DO YOU KILL THIS GUY???

I'm in my first lwotc campaign and is starting to get frustrated. I'm doing mission that are labeled extremely light but then this guy appears. I'm racking my brains out trying to figure out how to kill this guy. HE"S JUST TOO OP ffs. PLEASE HELP

u/Fit-Challenge-9965 — 13 days ago
▲ 1 r/LWotC

Evac bug in Facility mission makes it unwinnable?

I killed all the aliens, planted the X4, was told to go to the Evac point, but there is no Evac point.

When I used the white Skyranger Evac (and waited 7 turns for it to come, despite 151% infiltration) it failed my mission.

(Hilarious score card: Mission Failed, 27/27 enemies killed, Soldiers Wounded 1, Soldiers Dead 0, Rating: Poor, sad crew on the way back to Avenger, snarky Advent news, crowing about their great victory, etc.)

From Vanilla, I vaguely remember there being some missions where the Skyranger icon becomes green (maybe even animated?) and you have to plant it (as you would with the white icon, as on Supply missions). I don't have that green icon.

I reopened my save from the X4-planting turn and tried running all over the (empty!) map - nada. Just periodic urging to get to the Evac point lol.

Finally, I caved and tried the following console command interventions (recommended by Gemini): Yes, I reopened the save each time before trying something new.

EndBattle 1It worked to end the mission, but it ended as a failure.
EndBattle XcomWins true Same result - mission failure.
ToggleFOW It worked, I could see the whole map, no Evac point.
ResetLevelWorked to repopulate the map with aliens and reset the soldiers to the drop point. Then I tried ToggleFOW and TTC to take one soldier to the X4 spot, this worked. I got the X4 animation and instructions to go to the Evac point again - but no evac point, and no green Skyranger icon.

I also tried this using KillAllAIs but that command did not work. No error, just the enemies were still alive. (Since this mission doesn't have an objective to kill all enemies, it shouldn't have mattered.)

I played around with the ForceCompleteObjective command (as instructed by Gemini, possibly for its own amusement) - I got no command errors, but each time I did EndBattle 1 at the end I got Failure.

I also tried using EnableGlobalAbility PlaceEvacZone and LWForceEvac - no error on the commands but nothing happened.

I then tried going back to the Geoscape save before the mission, restarting the mission from the beginning (Interestingly, same map I think? But different spawn point and different enemies?), and then ToggleFOW, TTC to drop the X4, and still no Evac point or green Skyranger icon.

I'm using all the required mods, subscribed through Steam. I verified my game files too, everything checks out.

It's impossible for this to be normal - LWOTC is so fantastic and well done in every other way. Is it a particular borked map? Is it a particular borked game-instance/save?

Any ideas? TIA.

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u/LiathanoHC — 10 days ago
▲ 6 r/LWotC

Getting flanked behind cover

Hey so this has happened a few times to me now, it hasn’t gotten anyone killed yet but it’s only a matter of time. I wish I had a picture but basically sometimes my soldiers are getting flanked behind cover when they definitely shouldn’t be. It seems to only happen on things like cars and statues, not buildings, and only if they stand somewhere in the middle of the cover and not on the edge, so the enemy probably shouldn’t even be able to see me. Was just wondering if anyone has experienced this or has a solution. Thanks!

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u/DoctrL — 12 days ago
▲ 8 r/LWotC

Quick (Obvious) Tip for new players

Unlike XCOM2:WOTC, LWOTC usually is generous with timers to complete missions, at least on Veteran level.

Often the quickest path is not the best path to get to the objective (get data, escort VIP, etc.). Instead go far left or go far right and you can often achieve the objective and get away with fighting less enemies.

Might be obvious but if not, try it unless you want to fight through a bunch of enemies.

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u/tooOldOriolesfan — 14 days ago
▲ 4 r/LWotC

Expanded Mags vs Auto Loaders

Here is a quick rundown on what classes get what.

Heavy Gunner = Expanded Mags 100%

Rangers = Expanded Mags 100% (I do 100% Ever Vigilant+Rapid Reaction.)

Assault = Expanded Mags 100%

Grenadiers = Auto Loaders 100%

Technicals = Auto Loaders 100%

Specialist = Auto Loaders 90% (Exception is OW Specialist which I rarely use)

Shinobi = Auto Loaders 100%

Sharpshooters = Auto Loaders 70% (Exception is Double Tap and longer missions where they are likely to shoot 20+ times)

Reapers = Auto Loaders 100%

Skirmishers = Auto Loaders 80% (Exception would be late game with multiple shot per turn capability Skirmishers.)

Sparks = I really don't build Sparks that often. Sorry.

My general rule of thumb is that for late game soldiers with access to Elite weapon mods, soldiers that are likely to use 20+ ammo get Expanded Mags and those that are 15 or less get Auto Loaders. In between are a gray zone. Assaults can get away with using Expanded Mags because they will often have dead turns when they can reload manually.

Thoughts?

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u/smokenjoe6pack — 14 days ago
▲ 5 r/LWotC

What if soldiers could go prone?

I have 1710.4 hours in XCom 2 according to Steam, probably about half of that in LWotC. It only just occurred to me how useful it could be to have a "prone" ability that would allow your soldiers to lay down on the ground. It could give additional aim, defense, make half cover act as full cover and no cover act as half cover. Heck, you could even make it a full turn action to go prone and a full turn action to get up and I wouldn't be mad. I can just see so many situations where this would be useful: get a Sharpshooter into a good position, have them go prone, then trigger a pod. Have one of your units getting flanked and they can't run away? Go prone! Anyone know if there is a mod that allows this? Closest I can find is this: https://www.reddit.com/r/xcom2mods/comments/44xuxi/mod_concept_crouching_prone_and_rapelling/

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u/Shop_Individual — 13 days ago