Enough of the cutscene attacks! Stop wasting everyone's time.
Something I never see brought up is the prevalence of attacks that are cutscenes.
More modern fighting games change the camera angle completely, focus on your character getting attacked, it's like a mini SA1/2/3. It's meant to feel good as the attacker, but it makes an annoying interaction even more punishing as the defender. It breaks the flow of the match entirely.
Ryu and Ken anti air? Action continues, right back into it.
Sagat anti airs? Big cutscene, close up on your jaw getting slammed, big action impact frame! Dumbass!
Alex anti airs? DRAMATIC ZOOM! You dared to jump, idiot? Look at you! SORRY LOSER! THIS IS GONNA HURT!
Yasmine hits a quarter circle forward in Bayani mode? HAI, HOY HOY! Time to watch the DRILL, MOTHERFUCKER! Followups included, time to watch SA3 btw.
Base roster characters don't have half the seasoning and spice that characters coming out now have, and it's only going to get worse the more characters come out.
If Ryu were season 3 DLC, his denjin Hadoken would have the animation of his SA1. His OD donkey kick would zoom in on the impact of Ryu slamming his foot in your character, and the rebound off the wall before shifting to the normal camera. His normal shoryuken would angle the camera downwards and rise as you slam your fist into the opponent's guts.
It's annoying. Why can't we just skip all the flashy shit and get to the fighting? All it does is slow everything down to a crawl.