r/SensibleSoccer

▲ 60 r/SensibleSoccer+1 crossposts

Half my childhood went into SWOS. I've been building my own top-down footy game! early trailer, and I'd like it kicked around!

Hello r/sensiblesoccer!

I spent half my childhood and most of my teens playing SWOS on the PC. I've tried plenty of things since and none of them ever clicked, so I've been building my own top-down arcade footy game.

Full disclosure up front: I'm building it with a lot of AI assistance. I'm a SWOS fan, not a graphics programmer, and without it I'd never have got a ball moving on a screen at all. What I haven't handed over is the football, how after-touch feels, how long a throw-in takes to settle before it's live, whether a tackle is decided by timing or by a dice roll. Those calls are all mine, and that's where the time has actually gone.

I'm not happy with it yet, so don't be shy. The physics and the general feel still need work, and the UI and art are nowhere near final. I'm probably months from launch, and I may open an early access once the Steam page is up.

Modes are the usual (quick match, tournaments) plus a career mode that tries to add a bit more spice than the old SWOS without turning into a spreadsheet. Nothing against Excel lovers, but this is arcade :)

None of it is set in stone, which is exactly why I'm posting now rather than when it's too late to change anything. I'd like it to land for old SWOS heads like me and for people who just want something fast and fun.

So, what's wrong with it?

  • Does the movement look right, or is it too floaty / too sticky?
  • Is the pace right, or does it need to be quicker?
  • SWOS players: what's the one thing you'd be annoyed not to find in here?

Don't be gentle.

u/InfraScaler — 2 days ago