r/SensibleSoccer
NoScript Football
Guys, as a spiritual successor to Kick Off 2 and Sensible Soccer, do you think it's worth continuing development? Or maybe releasing the code on GitHub—I don't know.
It's built using Godot 4.7.2.
Putting the World in to Sensible World of Soccer
This started off as an experiment to see if I could make a web port of SWOS to play on my phone with a Bluetooth controller. Then I wanted to see if I could zoom out to see more of the pitch in order to play with the phone in portrait mode (which works really well on SWOS given it’s vertical orientation) but then I got a bit carried away with the zoom out functionality!
Note: yes this was all coded with AI. And yes as a software developer myself I’m concerned that my current development skills are going to be largely redundant pretty soon. But to have a version of SWOS where whatever I can think up can become a reality is just bloody awesome. Can’t deny it!!
Spent hours on this game!!
Wow a blast from the past, I spent sooo many hours against my mates when i was young! They just don't make games like these anymore! This and micro machines where so much fun!
I'm working on an arcade football game and would love some input from Sensible Soccer players
Hi all, I'm working on Super Fun: Football. It's an arcade football game where you control one footballer and play with your mates. The trailer gives you a look at the matches.
I'd love to hear from people here about the moments that made football games stick with them. Is there a particular goal, mistake or ridiculous bit of play from Sensible Soccer that you still remember? I'm looking for ideas for memorable match situations in my own game.
I'll also be looking for people to join playtests later on. If that sounds interesting, let me know in the comments. No test date yet, just seeing who might be up for it.
Steam page: https://store.steampowered.com/app/5324740/Super_Fun_Football/
I missed the old football games where you could just pick a team and play — so I made one
I grew up playing games like MicroProse Soccer, Emlyn Hughes, Sensible Soccer and later Winning Eleven/PES.
What I loved was how immediate they were. Pick a team, start playing, learn the quirks, score ridiculous goals, swear at a rebound and play again.
So for roughly the last year I’ve been building my own little football game, TicTacFootball, mostly by myself.
I wasn’t trying to make a football simulation. Matches are around two minutes, controls are simple and the gameplay is physics-based. There are hundreds of national and club teams, Cups, Leagues, derbies and local multiplayer.
No cards, packs, power-ups or stat advantages. Basically: two players, one ball, put it in the net.
It’s obviously its own thing and not an attempt to remake SWOS, but Sensible Soccer and the football games I grew up with are a big part of why it exists.
I’d genuinely like to know what people here think of the gameplay — especially people who still enjoy that older pick-up-and-play style of football game.
Steam: https://store.steampowered.com/app/4302570/TicTacFootball/
It’s currently 25% off in the Autumn Sale, but I’m much more interested in hearing whether this kind of football game still scratches the itch for you.
A modern take on Sensible Soccer - one month later
https://reddit.com/link/1wz6m3y/video/uuzde1y8gvth1/player
Hi everyone!
A month ago I posted here about a game I'm working on: footballerz.online. Since then I've managed to add quite a few changes, including:
- refreshed graphics and animations
- a new game mode, duel, where you control the whole team (the player picked as captain can switch between their own footballer and the bots)
- offline training modes (shooting, passing, and defending drills)
The game is still focused on multiplayer, and there still aren't enough people playing, so if anyone feels like it, feel free to check it out - https://footballerz.online/hub
Once you create an account, you can customize your player and also create a team that other players can join.