It sucks that Capcom chose to default to the bare minimum when their fighting game is doing well.
SFV? Gigantic pile of shit on release that Capcom was churning content out for like no tomorrow to avoid killing the franchise. It underwent tons of changes, many of which were for the better, including the removal of throw loops. Despite the netcode being putrid for the entire game's lifespan, all that work they put into SFV eventually led to an overall great game.
SF6? Immediate winner of this generation's fighting games, so that means no adding the World Tour stages to stage select, no costume codes, no zero effort additions like adding Mai's character select outfit, no updating menu functionality to give something like replays a way to filter by character matchups, no updating the atrocious UX in general, no more World Tour content, and no updating things like the Game Center so co-op is possible. Absolutely no balance changes that shake anything up because apparently SF6 players are allergic to change, despite every other PvP game doing something new with every season. Capcom won this fighting game generation, so you'll get a new DLC character that power creeps someone else once every few months, some more overpriced avatar cosmetics 99% of the playerbase doesn't care about, and no more seasonal stages because that's content you could buy with Drive Tickets.
The way this game has been handled is so wack. We've gone down the opposite road where Capcom is complacent. So much potential has been squandered because doing the bare minimum is what makes the most sense.