This game is so fun until it isnt and then it is but then it isnt and suddenly it is oops but now its not and-

Street Fighter 6 is so fucking weird because I keep saying I dont like this game and I'll probably just drop it because no one is forcing me to play and I'm not sure I'm having fun and then an hour later I'm back in ranked or I'm hopping on the second I get home from work or trying to fit a set in or two before I have to leave.

This game is just so much more annoying to do stuff in. Like not having a dash button. It'd make doing something as simple as button -> drive rush less annoying to do or at least more consistent. And don't get me started on DI. How did they create a tool that's so obnoxious at a low level and then barely used at a higher level? I dont even think its that bad, its just annoying. Ah yes I love losing 1/3rd of my health because I pressed Cammy's 5hk one time and they just happened to DI.

Though honestly? As much as I think stuff like drive rush makes the game stale at times, I do enjoy the resource management aspect and wish more fighting games had something like it. I really enjoy Uni partially for this reason actually!

I think what bothers me the most about this game is being stuck in plat. I feel like I've been here forever. The whole experience has been going on 10 game win streaks, losing a game, going on a 9 game streak, losing a set, win 4 more, lose 6, and so on. I've been bounced back and forth through plat 5 for a week now. I can most definitely get out though. I just have to lock the fuck in. Consistency is definitely my biggest issue. I think with a few small adjustments, I can play at a Diamond level easily. Masters is a whole different deal though. I think the issue is how the average player in Plat just isn't particularly fun to fight. You can tell what kind of player they are instantly when the game starts. If they aren't the type to spam cross up jump, never block on wake up, and mash on everything? everyone else just loves to just back up permanently. They either walk themselves back into the corner while trying to bait a whiff out of you or so they can jump over you and put you in the corner instead. Or they just up back and keep you at a certain range. Like they'll up back until comfy and throw fireballs. If you approach they'll keep up backing. Sometimes these guys are strangely hard to fight and sometimes they're the easiest games ever. I think I just dont understand why these guys dont just play zoners instead if they're gonna do that anyway?

It's weird how the randomness of the average person you see in Plat makes them harder to fight than the Master players I've fought

This is gonna sound weird too, but I have no idea how you deal with attacks that leave you standing. Like Rashid's tornado or Yasmine's little flurry? (I realize idk what they're actually called or what the inputs are) You recover fast enough for them to be able to immediately throw you after hitting you but I'm pretty sure they can just bait your throw tech attempt... so like, what do I actually do? Guess for my life?

The most common characters you run into are menaces constantly too. Like, a large majority of my games are Ryu, Akuma, and Ken. All of these characters are just nightmares to play into. As far as Ryu goes? It's just never my turn. If he gets started, I basically have to spend drive gauge on a dp or drive reversal to get him to fuck off. Ken is generally whatever. I just dislike dragonlash. Plus on block move where he just throws himself at you into a mix up because fuck playing neutral right. Now Akuma? holy shit. He does so much damage. Not to mention the command throw? I'm getting hit by that shit every single time. And do not get me started on his standing heavy kick. I know you can duck the first hit, but its not hard to get clipped by it because of how far he moves forward when he does it. When you do get clipped by the first hit you gotta hold whatever bullshit he has in store for you after unless you're willing to spend the meter to get out.

I was watching Punk play Mai after the nerfs and I noticed he'd do a LOT of poke into shimmy to bait throw tech attempts and I just wonder if Street Fighter was always like this or if this is an SF6 thing where throws are particularly oppressive outside of the typical throw loop situation. This isn't a salty thing or something that annoys me but rather a genuine curiosity.

uh somethin somethin holy yap

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u/Fuzzy_Ad4219 — 23 hours ago

Yeah I’m not sure what to do. Help?

Been getting tossed back and forth between plat 4 and plat 5. Some games I just can’t seem to wrap my head around what I need to change

u/Fuzzy_Ad4219 — 5 days ago
▲ 2 r/Tekken

Finally getting around to trying Kunimitsu

I’m a sucker for rushdown girlies in fighting games so I eventually bought her after getting my Reina back into blue after the reset. She’s fun! Though rn I’m kinda just pressing anything and playing by ear

u/Fuzzy_Ad4219 — 1 month ago
▲ 133 r/Tekken

I would like to ask why this hit me

I kept getting hit by this so I wanted to see if I could step it. I’m… not sure what happened here.

u/Fuzzy_Ad4219 — 1 month ago
▲ 30 r/Tekken

I really want to like this game but I'm struggling so hard to understand it.

This is the single most infuriating fighting game I've ever attempted. I've never been good at any given fighter, but the concept of being competent in this game is completely lost on me.

The amount of time it would take to even begin to fathom all the different fuckass strings every character has alone makes me want to pull out my hair after 10 minutes playing this game online. A kick into a high and another string thats a kick into a mid but the animations look the same to me even though they clearly aren't. Oh, but you can charge the mid and it becomes a guard crush so I take 107 damage because my brain is lagging too far behind to tell the difference between the two strings in the first place much less mashing at the right time to avoid that.

I think my opponent is gonna mash on round start so I try to remember which side is this character's weak side to step to just to get hit instantly anyway. Dont even get me started on breaking throws in this game. I genuinely don't think there's any reason for throw breaks to be the way they are but I know they've been this way for so long that no one would dare change them. Even if I could consistently throw break, every other game in ranked is King so I end up more confused any damn way.

I thought I was used to losing in fighting games. Those days of extra long sets going 0-132 just to be okay. Then I started playing this game and the ass beatings are so vicious I genuinely dont understand how people had fun tolerating them enough to become competent. Is this one of those situations where you're gonna struggle like shit if you haven't been playing this game for years because legacy title?

I might be able to tolerate the losses a little better if it wasn't for the fact that 3 times a night I'll run into a different person on a 20+ winstreak clearly not in the rank I'm in. Or someone that is doing their absolute best to BM because lmao what am I gonna do about it? Fight back?

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u/Fuzzy_Ad4219 — 1 month ago

Tekken 8 makes me want to kickflip off a microwave hot glued to the top of a moving car

I should preface this by saying I have been extremely mediocre if not bad at every fighting game I've ever played but at least I understood what the fuck was happening while getting my ass beat.

If I play Tekken I'm gonna press 2 buttons, fail to side step an incoming button and take 80 damage. I'm gonna watch a guy do a string that ends in a high 17 times and then he's gonna do a different string that looks somewhat the same but ends in a mid he can charge that's a launcher and I'm gonna take 103 damage because I ducked instead of mashing because even after 72 frames of time to think my brain has already locked in the idea that its an entirely different string. I'm gonna try to condition my opponent to watch for my lows just for them to not block anyway because the damage they take eating 5 consecutive low pokes wont add up to the combo that comes from the counterhit tracking mid launcher I'm gonna eat immediately after. If I have to struggle this hard to remember what strings look like on one character I cannot imagine trying to remember what strings look like on anyone else.

This game looks sick at higher level play where the players are actually thinking about what they're doing and are actually conscious of their decision making rather than ranked mashfest #36 and I KNOW I can figure it out enough to at least be "meh" at the game if I dont have a hypertension related heart attack first!

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u/Fuzzy_Ad4219 — 1 month ago

Struggling with Steel Path survivability

I’ve been putting off Steel Path for a long time because it was always very slow and tedious. Though now that I’m farming for Jade and her weapons… Steel Path would speed it up a lot.

I’ve gotten to a point where I can kill normal enemies fine (they don’t blow up as easily, but they’re still killable) but I still get absolutely shredded by more concentrated groups. Getting one tapped by Acolytes if I don’t one tap them first.

Frame and weapon builds in screenshots

u/Fuzzy_Ad4219 — 1 month ago

Alright, how do controller players go about improving their aim?

I know this community hates aim assist and believe me when I say I get it. It’s annoying to fight. But I have to be honest when I say it is not as easy as it looks… (600 hours in btw)

u/Fuzzy_Ad4219 — 2 months ago

I'm starting to realize I have been absolutely spoiled by Dance of Knives Rogue

I've struggled for days to figure out what class I would want to play in this new season after playing DoK Rogue for the last 2 weeks and nothing else so far feels as good! It was so much fun leveling with shadow imbue and watching everything blow up in a spin2win flurry of flying daggers and then transitioning into the end game and watching poison obliterate everything. I got so used to constantly moving and doing damage and now everything else feels off!

Of course, I haven't tried everything. I tried Warlock and just couldn't get it to click. I'm level 53 in my attempt at a Quill Volley Spiritborn right now and while things are starting to die, so are my fingers with how many more buttons I've gotta press compared to just holding 1 button.

If I hit 70 with this and I'm still feeling iffy I might try Barbarian and see if another spin2win would satisfy me. If not... It might be DoK for 2 seasons in a row!

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u/Fuzzy_Ad4219 — 2 months ago
▲ 124 r/diablo4

I'm so addicted to this game now it's crazy

Thank you for all the helpful advice given here!

I got back into the game about 2 weeks before the end of the season and figured I'd see how far I could get playing Rogue while trying not to follow any build guides as a new player who has only ever really played the campaign on an entirely different character.

Ended up playing a Dance of Knives Rogue! At Paragon lv 118 or so, I can comfortably play in Torment 6! Beyond T6 the enemies start to *feel* tankier very easily kill me.

Everyone suggested getting the expansion everywhere I went, so I did! I finished both the Vessel of Hatred and the Lord of Hatred campaigns and enjoyed them a lot more than I thought I would! Not to mention the stuff you get at the end like War Plans which are just bonus rewards for doing stuff you'd probably already be doing anyway.

I'm still not certain I understand the cube, but at least now it is unlocked for future character use so I'll have plenty of time to figure it out.

I dont know how much more progress I'll realistically make in the next 4 days til the season ends, but I'm fairly satisfied with where I've gotten. I mean, I'm definitely farther along than I expected myself to be. I dont know if I plan on playing the same class and the same build or the same class with a different build or an entirely different everything but I'm super excited to be around for the start of the season so I have more time!

Damn there's a lot of gambling in this game...

reddit.com
u/Fuzzy_Ad4219 — 2 months ago
▲ 19 r/diablo4

Suddenly hit with the realization I don't understand this game as much as I thought.

This is technically not my first character, but its the first character I want to try to take all the way through the typical Diablo experience since the only thing I did with my first character was get through the campaign just to stop playing altogether for a while.

I've hit level 70 and have gotten to level 31 in the Paragon playing Rogue. Playing on Torment 1 difficulty. I am oh so absurdly confused by what to do next.

Unless I'm mistaken... gear levels always scale with you but item power stops at level 70 with every item beyond this point having 850 item power unless it is an Ancestral Item you can only get in Torment difficulty, right? Does this mean I need to replace *all* of my gear with Ancestral items? Is it at this point I start being picky with my items and focusing on the specific substats they give me? like vulnerable damage multiplier, max health, movement speed, damage resist, etc?

Should I be looking for gear with specific aspects depending on the build? and if I see a piece with that aspect, should I use it regardless of what other stats it gives? or should I be salvaging it and placing the aspect on a better piece?

Is farming for items really as simple as killing lair bosses or gambling with obols? Is it not worth it to do things like equipment delve nightmare dungeons at this point? I know things like the horadric cube exists but I haven't quite bought the expansion yet. Kind of wanted to get a better feel for the later game before spending the money.

There's so so so much to consider it feels and I'm definitely overwhelming myself with the options and stressing myself out a little bit. Just want to figure out where I should start.

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u/Fuzzy_Ad4219 — 2 months ago

Alright, care to help me make sure I understand the basics real quick?

Title. I've played this game as my first Diablo for a bit when it first came out and got to the end of the campaign with my barbarian. I've gotten back into the game with a couple friends and am now playing a rogue, so let me know if I've misunderstood something.

Basically, this game has seasons and every character you make belongs to that season and when the season ends that character becomes an Eternal character which is the same thing but without the ability to use seasonal mechanics at all.

When you make a new character you just go around the map clearing out quests, strongholds, dungeons, and open world events in order to level up your character and get better gear. The gear all scales to your level but the level stops contributing to the strength of the item after level 60 in which its all based on item power and specific bonuses the item will give you like increased max health, damage multipliers, etc.

You can progress your world tier by completing capstones, which are just big dungeons, at specific difficulties as you become stronger and once you hit world tier 4 you can get items that go above the item power of the average item you get above level 60.

Once you hit level 70 your character will gain access to the Paragon? Which is just a big web of nodes that allow for improved stats or boosts to your character that just make you even stronger?

Items with sockets can have gems placed into them for even better stats and you can go to a jeweler to craft better versions of the gems you get just casually while clearing stuff. Usually by breaking down the gems you get while clearing stuff.

You will occasionally get sigils you can use to turn dungeons into nightmare dungeons and dungeon affixes impact the special qualities of the nightmare dungeon. like obol dungeons will give you obols. same concept for gem dungeons, equipment delves, gold delves, etc? You can break down any sigils you dont need or want for powder you can use to craft more sigils and hopefully get what you want/need.

...uhhh does that about cover it? anything I've gotten a little off?

reddit.com
u/Fuzzy_Ad4219 — 2 months ago

Re-45 my beloved

I’ve started picking it up every game. It’s so good! I just lowkey wish I could turn off reactive skins so I don’t have to evolve it every time just to see it

u/Fuzzy_Ad4219 — 2 months ago

Can literally anyone explain to me what I could/should have done differently to win this game?

Title. Had this game last night where I played Sombra. The game felt so close to a win but we fell short right at the end. As much as I want to complain, I really wanna know what I could have done to push us to victory.

Should I have been focusing different targets? Should I have been flanking less and playing with my team more? Was I not getting kills consistently enough when I *did* get around? Were my timings just really bad? Maybe a different character entirely would have been smarter?

This game in particular has been eating at me for some reason.

Replay: NWJJP3

User: Lucki

reddit.com
u/Fuzzy_Ad4219 — 2 months ago