r/Tekken
Michael Murray mentions Reddit in recent interview and explains why they initially held back on full DLC pass reveals
TEKKEN 8 Producer Michael Murray on Bringing Kunimitsu to Season 3
gamerbraves.comMost fun to play dlc character?
Looking to expand my character list and wanted to know if any of the dlc characters are worth it. I got Fahkumram and honestly he is really fun, even tough he seems kinda weak sometimes, might be just me though.
Any other dlc characters that are fun to play?
GGs.
I wish there was a way to let a player on another system know it was good match or I enjoyed fighting them. I was thinking of something similar to SF6 likes.
Any reason we don't have anything like that?
Yes. There are people out ther boosting in rank...
Report them and nothing seems to happen.
This was kinda funny. Quick play. How did i even manage to hit those lasers
She did super nice combos, but the defence... Not that im very good but, come on. At that rank...
What does Xiaoyu b2 even do?
I know not every move is gonna be good, but most homing moves in this game at least have some kind of niche.
Also moves with that level of range are usually extremely powerful like Feng b1 or something
Tekken Characters Personas in Each Games
For those who didn't understand this:
Face = Good Guy (Hero)
Heel = Bad Guy (Villain)
Tweener = Good/Bad (Anti Hero)
Two words, HEAD MOVEMENT
Stomped because she did it last round lmao.
What's a good video/resource to learn Lee?
Hey guys,
I've always loved the aesthetics of lee and just in general how his moveset looks. I've been meaning to learn to play him since T7 and I think it's finally time to commit to it.
So what's a good resource to learn Lee? I've always felt he's kinda different from the rest of the cast.
PS: I'm a TG Fahk main if that's any help
I made a Tekken 8 rating/leaderboard site that tries to account for characters, matchups, and activity
Hey everyone,
I made a Tekken 8 rating site and wanted to share it here:
It’s basically a leaderboard/analytics site, but the goal is to make the numbers a bit more meaningful than just rank or win rate.
There are regional leaderboards, character pages, rating distribution, and some matchup/character context in the model.
I built it because I wanted a better way to look at active strong players, character performance, and rating distribution without relying only on in-game rank.
still improving it, so I'd appreciate any feedback
Why do Tekken difficulty discussions become so emotional compared to other competitive games?
I think a lot of balance and difficulty discussions in the Tekken community completely talk past each other because people often don’t properly separate what is actually being discussed.
When it comes to character difficulty, I think there are mainly three relevant aspects:
How demanding is the execution?
(Example: Bryan, Mishimas)
How much strategic depth and potential for mindgames/outplays does the character have?
(Example: Yoshimitsu)
How important is it to consistently access those demanding aspects in order to actually succeed with the character?
A lot of discussions mix these points together with balance discussions. Then you get arguments like:
“But character X has move XYZ, so he’s easy.”
That doesn’t automatically answer the question of how difficult the character actually is. A character can have strong tools while still demanding a lot in other areas.
That’s like comparing basketball and football and saying:
“Basketball is easier because you’re allowed to use your hands.”
The isolated feature alone is not enough to meaningfully evaluate the overall demands of something. At that point the discussion is almost becoming infantilized.
What also stands out to me is that these discussions in other competitive games are usually handled much more objectively. In League, for example, almost nobody would seriously argue that Soraka is mechanically more demanding than Yasuo, Zed, or Yone. And by that I obviously don’t mean Soraka players don’t need macro, positioning, or game knowledge. Yasuo, Zed, and Yone players need those things too. I’m talking specifically about the mechanical and execution-based difficulty of the character itself combined with their outplay potential.
Applied to Tekken:
Everybody has to learn movement, blocking, sidestepping, punishment, and frame data. Some characters just require more on top of that in order to be truly effective.
In Tekken however, I often feel like these discussions become emotional extremely quickly.
I think part of the reason is that many players identify very strongly with their main, which is completely normal. That exists in almost every game with character or class selection. Over time your main becomes part of your player identity.
Because of that, statements about difficulty often stop being interpreted neutrally and instead get perceived as personal attacks.
You can objectively say that Bryan at maximum level with TJU is mechanically more demanding than Law without automatically saying that Law players are worse players or deserve less respect.
And yet many people would instantly start bringing up Bryan’s strong moves even though that was never the point of the statement in the first place.
And that’s where I sometimes wonder what came first:
- People constantly portraying their main as the hardest character in existence in order to gain some form of prestige from it?
- Or people instantly feeling personally attacked whenever another character gets described as harder than their own main, which then creates this endless need for justification in the first place?
Because often it feels like difficulty discussions are no longer interpreted as discussions about character requirements, but as indirect attacks on someone’s player identity. I think that’s also part of why so many people get irritated by Mishima mains.
“The guy said his character is mechanically harder than mine. Did he just call me stupid?”
That’s honestly what a lot of these arguments end up sounding like underneath the surface.
Which is why I often feel that Tekken difficulty discussions are handled far less rationally than in many other competitive games, because difficulty is so heavily tied to personal prestige here.
What do you guys think?
Max damage Lee combo routes?
Hi looking for optimal Lee combo routes as he has so many, yes ive seen the ryzingsol video. Yes I have looked it up.
Looking for a google doc of some kind or a Lee discord server?
Ive found a few combos that out damage the youtube guides and am looking for more optimal shit. For lesser played characters it can be hard to find
I’m from the future. It’s Leon.
The 4th character is him.
Is Tekken 8 state now good? worth to return?
Hello. I’m thinking about starting again, but I wanted to ask first — is the game state in a good place right now, or is it still having the issues people here are talking about? Are you guys still protesting?
Also, just to be clear, I’m not a pro player or anything close to that, so I don’t really feel qualified to judge the game myself. Just wanted to hear your thoughts. I might also be overthinking it at my level, since most of those things probably don’t even affect me much.
That said, from what I’ve seen, it feels a bit unbalanced with those 50/50s, and I’m worried I might lose interest too quickly if that’s still the case. But I’d really like to hear your perspective.