
Posted patch nodes and the dumbass MOD removed it.
Like wtf dude???

Like wtf dude???
I really hope this patch consists of individual character nerfs as they have already addressed a bunch of universal changes. I'm not saying more are not needed but individual nerfs are long pending and I hope they're done right in this patch.
What are you looking forward to from this patch?
I knew he was cool but I had no idea this much!!!
He said how I recognized him.
I told him he's the coolest villain out there and you made my childhood and so many others.
The guy said I made his day.
So delighted to meet one of my favorite childhood actors.
It's just, idk man I was gonna say comical but its what I said the last time when the connector burned on MSI's safeguard PSU which was made to solve this issue.
We'll come back and discuss how absurd were the:
Homing throws,
+on block heat engagers,
stance transitions reducing attacker's recovery by 6f,
heat smashes giving true 50/50 mix ups as they're +9 on block and doing 50 damage on hit while also having heat dashes that are +5 on block,
Combos that are 25 seconds long in a 60 seconds round,
Install that once filled stays the whole match with a 50 mile long Kamehameha,
Facing mix-up after blocking.
Did I miss anything?
Why does the attacker has so many options on block and its the defender who is guessing for its life.
GGs T8=AbusiveWife.
Fucking legend to come up with such a factual Title.
Dude is so fucking crazyyyyy. One of the best Kazuya I have ever faced, plays the original 50/50 between hellsweep and ws2 insanely impressive.
GGs.
So she has two options from the stance that track every where even behind, one is a super fast unblockable unseeable high, anothing is a mid full launcher -11 on block.
Now for sure you could interrupt but exactly for that she has a 15f high crusher which would catch you.
My point is you can make offense stronger I have no problems with that but give options to the defender too, you can't make offense stronger while limiting the options to defend.
Edit: Here is the video with instant timings instead of delayed, it still doesn't work
I can't seem to find the option anymore, I'm on a 5080 with the latest drivers.
This is just a glimpse of what Tekken 7 Heihachi could do, especially with Omen in rage.
And yes in Tekken 7 Vanquisher, Destroyer, Mighty Ruler ranks used to play like this in the Asia region where I used to play, the Heihachi is me here.
Edit: Almost forgot to add it was difficult asf, and that was the whole point that you get a huge reward for a huge amount of work.
Unlike what we know today as "oh +5 into stance mix on which 2 options are safe" kinda situation.
Since the release of Tekken 8, Victor has been broken.
He was overshadowed in late season 1 by the likes of Bryan but he has always been OP.
Imagine giving a character:
Absolutely Zero Mechanical Skill Requirements
Best Stance Rush Down
Insanely strong heavy frames and heat mix-ups
Best wall carry
One of the best combos
Best or only second to King wall Oki
One of the best panic button that becomes safe in heat
So Rest(Hwaorang player from Korea) posted this video and what he's trying to say is you work so hard to get to GoD7 and on the promotion match you face Ravenda85(Knee) the Gatekeeper or perhaps Death himself and he doesn't let you get past and you'll have to master Death before you can make to those ranks.
Well here it is, I tested the INT8 model against DLSS 3, 4 and 4.5 and I've also added FSR 3 to show case generational improvement.
I have covered different aspects of image quality such as Foliage, Ghosting, Fine Detail Reconstruction, Stability, Low Light Areas, Mesh, Motion Clarity and more.
And unsurprisingly the INT8 model stomps over FSR 3 across the board, trades blows with DLSS 3 in some, beats DLSS 3 in stuff like shadow quality, stability and texture quality and comes close to DLSS 4.
I have made a full video on it, if you're interested I have linked it below.
https://www.youtube.com/watch?v=TSuF2FaIRrI
Edit: I have also covered performance and its very game dependent, in some games(cyberpunk, STALKER 2) with near identical base frame rate both INT8 on 7900 XTX and FP8 on 9070 XT scaled similarly but in other games such as Pragmata, Mafia The Old Country, Resident Evil Requiem the INT8 model can be slower anywhere from 10-20%.
So I'm already a GoD4 with Bryan and GoD3 with Kazuya and while doing the GoD2 run on Dragunov, the fastest way to win the match for me was just mashing which was not possible when I was playing Kazuya or Bryan. I have noticed this also works with Heihachi but they have designed the game such that it will heavily favor offense, I know they have said it a million times but what they did not explain is that if you are using conventional defense of let's say level 10 and someone is mashing at level 7, the masher will win majority of the times.
My defense went from 85 to 67 as soon as I switched to Dragunov because I did not need defense to win.
Last two patches really made me play this game again after months of not touching it but there is still a SHIT LOAD OF IMPROVEMENT NEEDED.
Is the game better than before?? Absolutely.
Is it anywhere near balanced?? Hell nahh, it'll take at least 3 more patches like those and 2 full patch notes with individual character nerfs.