r/TruePokemon

▲ 1 r/TruePokemon+1 crossposts

Should Primal Kyogre Have Been A Water/Ice Type?

I think it’s a little strange that Primal Groudon got a second type while Primal Kyogre did not. I think the Ice Type would have been a nice “opposite” to Groudon’s Fire Type, plus it means said Fire Types now do neutral damage against Kyogre, whose Ice moves would do neutral damage to Groudon anyway, but now at least both get STAB. Not to mention, Kyogre needs something in case Desolate Land takes away all its Water moves

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u/Exciting-Contract243 — 2 hours ago

Pokémon that Represent Natures

So I have a question on which Pokémon truly represent a specific nature out of the 25. I don’t mean competitively but by design or lore, for example I feel Relecanth fits adamant really well with it being unchanged for millions of years. So wanted to ask the community what Pokémon best represent the natures.

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u/Dungeon_Fear — 12 hours ago

THE MEAT IS POKEMON!

Since Pokemon are the only "animals" that exist in that universe and humans still eat meat.. What are the ethical implications? If you were a trainer wondering around and got lost would you eat one of your lower tiered pokemon? A little poke-snack. Pokebowl with a Magikarp. Would it plead with you not to eat it since they all seem to communicate with humans pretty well?

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Does the Rotom Phone make "Pokemon specific" gadgets like the Pokenav or Pokegear obsolete? Do you think the two can ideally co-exist?

The solution would be Pokemon tech in early timeline games and Rotom Phones post-XY. But, that's suggesting Game Freak remotely \*cares\* about timelines in anything other than a vague abstract way. It's hard to tell when most post Gen 5 games take place anyway, especially since remakes update the game's era.

I know the anime also featured video phones for years (until XY apparently), but I don't think that was ever game canon. It was an interpretation of the PC system.

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u/Gallantpride — 1 day ago
▲ 0 r/TruePokemon+1 crossposts

pokemon

I was just scrolling on facebook and found this small business that sells a bunch of random shit but also sealed packs, etbs, specialty boxes, etc. and there all under regular market price some only a couple bucks others are like $50 cheaper ad there a lot of older packs in there ill get the store link and attach it to this post i don't believe in gate keeping lol

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u/TopBag6334 — 1 day ago

Random team generation kind of captures the old-school Pokemon feeling again

IDK about you guys but back when I was younger I didn’t know what “optimal” was. I just used whatever I found cool and adapted.

Now every playthrough/team becomes hyper-optimized in my head before I even start.

Using randomized team generators lately has weirdly brought back that feeling of discovery because you have to work with imperfect combinations instead of building the mathematically correct team every time and it's been so refreshing and I feel like a kid again discovering new things.

What do you think?

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u/theJacofalltrades — 2 days ago
▲ 1 r/TruePokemon+1 crossposts

Let’s Go Johto Teams (+ Yellow)

So, in Let’s Go Pikachu/Eevee, we got new teams for Red, Blue and Green. If we got a Let’s Go Johto, what would the teams be for Gold, Silver and Kris (and as a bonus, what would Yellow’s team (from PokéSpe) have been)?

I’ve noticed that the LGPE trainers all have a pattern with their Pokémon:
—Miscellaneous
—Three-Stage with Unusual Evo Method (like Trade)
—Strong Normal Type
—Pokémon with Advantage to Ace (Grass/Fire/Water)
—Pokémon with Weakness to Ace (Grass/Fire/Water)
—Elemental Ace (Usually Starter) (Grass/Fire/Water)

If this pattern were to carry over to Yellow and the Johto characters, what would their teams likely be?

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Turn based system was never too easy, the rest of the game was

Plz, hear me out real quick, I understand this is a bit of a hot take but bear with me. I’ve been playing Legends ZA recently, and while it’s more fast paced than traditional turn based combat, I just didn’t jive with it as much. Now I know there are fans that like this new combat system and all the power to you, it’s just not for me.

So then I tried turning on my old DS and GBA games and tried understanding what it was that made them feel more memorable for me. And that’s when I replayed Emerald’s battle frontier and I realized why I preferred the old turn based combat system, and why both the old and new turn based games have this fundamental problem.

It’s not that the turn based battle mechanics are too easy, at least for me, it’s that the rest of the main story in most of the games doesn’t fully utilize the mechanics in the way the battle frontier does. When playing through the main story of older and newer games, I rarely had to consider elements of the battle system beyond things like level, type matchups, stat buffs/debuffs or certain abilities. If I had a particular problem with a gym leader or main story fight, I could just overlevel my Pokemon and brute force my way through it. It wasn’t until the battle frontier that I had to deeply consider things like abilities, held items/berries, EV/IV’s, status conditions or even special moves like skill swap or trick room.

Pokémon’s turn based system has had this level of complexity and nuance since at least generation 3, the rest of the game’s solo campaign just didn’t evolve along with it. I think a possible way to remedy this is to treat more trainer battles, and particularly main story battles like puzzle boxes the players have to solve. And these puzzles get progressively harder as the story moves on. These “puzzle box” fights would have trainers using specific kinds of strategy that the player either has to learn or even counter, whether it’s a team that is focused on using weather effects, a team that tries to do a battle of attrition with status effects and a wall, a team that maybe uses baton pass to buff a sweeper, or a team that incorporates abilities and or held items to affect the battle.

Now not all trainer battles on regular routes or in special areas have to be like this, but maybe have a percentage of regular trainer battles have a specific team strategy/composition so that players have to figure out how to beat them, and the amount of these types of battles and their difficulty increases throughout the adventure. Gym Leaders could work as checkpoints for the players puzzle solving skills, where maybe in the road leading up to each gym certain trainer battles utilize the same tactics but on an easier scale, and rival/evil team battles do something similar but with more diverse teams. And the Elite 4/Champion would work as a final test for the players becoming intimately familiar with the battle mechanics since they’ve been learning it for the whole game. Maybe even the legendary Pokemon battles could work in a similar way.

All this to say, I understand that some fans think the battle system is too easy, but I believe the fundamental issue isn’t with the core system, it’s with the solo campaign that is built around it. I truly think that if the main story fully integrated the hidden complexity of the battle system with its progression, the core gameplay loop would hit a new level.

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u/Lanky-Background8516 — 2 days ago

One thing I wish Pokemon did was include the canonical names of the protagonists during customization

This was something that was actually *lost* in the series over time. In the first few gens, you had a list of optional player names. The top name in the first game (Red, Gold, Ruby, etc) was usuallg their canonical name.

I like to give my player characters their canonical names, even if I give them original designs. I don't play as an OC, I play as the MC. I play as May, Dawn, Selene, Gloria, etc. I see the protagonists as silent protagonists but not complete blank slates. You can give them their own personalities, but they are individual and unique characters. This has shifted a bit since customization has been added (especially with SV), but it's still mainly true to me.

But, to use the official/canon names, you have to look online for the official name. Sometimes it's not even known on launch what their canon names are.

In Legends XY, I wanted to play on my own, so I didn't break immersion and look online for the official names. I ended up giving my MC a completely different name than her canon one.

It's not *game breaking* if the names don't match their canonical ones, but it does ruin some of the feeling that the protagonist is their own character instead of a placeholder customizable one.

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u/Gallantpride — 3 days ago

Are HM’s really that bad?

At lot of my first Pokemon games were from Gens 1-5, and it is those games that started my love for metroidvania style world design. I love seeing something I can’t access yet and coming back to it to find whatever secrets lay behind the obstacle, especially if it’s good, or even finding a pathway to an earlier section of the game like Diglett tunnel or exploring mount coronet in gen 4. However, in a lot of retrospectives of the older games, and especially in gen 4, I see a lot of fans who didn’t like how HM’s were utilized, especially bc you often had to change out a party member to accommodate for certain obstacles. And particularly a good number of them praise later titles like Sun and Moon for the ride mechanic that removed HM’s, which honestly I’m not as big a fan of as they don’t feel as engaging as the old system did, especially when you had to solve puzzles in areas like the Seafoam lslands or make your way through gauntlets with moves like Flash to light your way. HM moves weren’t perfect, but I’m not sure if they’re as bad as some fans describe. If I had one criticism for HM moves, it’s that some like Flash, Cut or Defog felt like they didn’t have as good battle utility compared to the more OP ones like Fly or Surf. So I’m just trying to understand what about HM’s in the old games were so terrible to some fans, as I’d honestly prefer HM’s to S/M’s ride Pokemon or Sw/Sh bike upgrades.

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u/Lanky-Background8516 — 4 days ago

Good pokedex mobile app?

Dumb question please don't upvote.

Most of the apps out there are either abandoned or incomplete/lack info. Preferably something like pokemondb or serebii but at this point I'll just take whatever I can get

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u/Chimney-Imp — 3 days ago

The pokemon movie 21 would honestly be a great regular anime premise.

For recap, movie 21 was called "the power of us" a really unique pokemon movie, in that is movie about the mismatch group of people possible and ash Ketchum.

Cast Included, a little girl, a teenage girl who wants nothing to do with pokemon, a researcher with zero social skills, a fraud middle age uncle and grandma.

And ash Ketchum has to somehow unify them to a greater plot with zeraora, and I think it was great because unlike other companions none of them are ash's age range, so he doesn't exactly can befriend/bond them as easily like Brock, misty etc.

Made me imagine, if on a hypothetical situation where ash Ketchum return, I feel this would make the perfect premise for a "post world champ ash Ketchum"

He already peaked as a pokemon trainer, but that doesn't necessarily mean he is a pokemon master yet, as he still has things to learn to even come close to it.

And I feel like this is a great way to show it, without necessarily reseting the story like they never happened.

Ash Ketchum now a world champ suddenly end up being force to go on a journey, but with the most ragtag breakfast club crew possible..maybe with different age range just to further make bonding them alot different than his normal companions, and ash Ketchum at the start is the only actual competent trainer...granted the best trainer, but like it's like having, 5 sunkerns and a level 100 mewtwo and zero badges.

Maybe at the very most, we have a true protagonist as the actual protag of the journey, that is similar to ash from the start, the one who will do the gym challenges, have a rival, etc.

But I think for ash, it will also be fun to see ash In different scenario, because now it's HIS job to be the mediator, the mentor and the glue at the same time, man's basically have to be all might, gojo and kakashi all at once.

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u/TheGoldminor — 3 days ago
▲ 32 r/TruePokemon+1 crossposts

It's unfortunate how much we don't know about these games

Pokemon is a huge inspiration for so many people. Maybe it was their first exposure to anime, maybe ROM hacking was their gateway into game development, and every once in a while, you see a person crediting Pokemon Crystal for their chosen career in zoology. I love how many lives this series touches which makes it odd how much of a black box it is.

So much of what we know about the design process for these games is tangled up in old interviews, deleted tweets, or was obtained by illicit means.

I practically have a punch card for every time a Did You Know Gaming Video includes the line 'this heap of new information comes from a Japanese interview from 2006'. If not translated, there's also all the lost info. One of the former head writer's of the series posted a tweet of the official game timeline before taking it down and James Turner, art director for SwSh, took down every post about behind the scenes at GameFreak. Takeshi Shudō, the former writer for the anime famously spoke very candidly about his writing process and intended series ending which I think he only got away with because his bosses weren't looking and they don't want to bury the words of the dead now.

The most insight we've gotten about the inner workings of the franchise was the tera leak a few years ago. It was so cool to see all of the concepting of games going back to the GBA days, but it came at the cost of the personal info of a lot of GameFreak devs which sucks.

I know when you produce childhood whimsy at the industrial scale the way Pokemon does, it's not incentivized to pull back the curtain and show how the magic happens, but I wish they did. I would love for a full director's commentary of the entire Pokedex from the art team, I'd love to hear about the mind-boggling task of coding for all of the interactions that happen in battles, I just want to know all of it!

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u/SawkyScribe — 5 days ago

Birds are normal, but bugs and fish aren't?

Despite fire/fighting being more infamous, the type combo that I've long grown sick of is normal/flying. Now, the reason for many bird Pokemon being given normal type is often "They are just birds". I get it, but if that's the case, why aren't normal/water or normal/bug types just as prolific? I find it odd that Bibarel is the only normal/water type. And even though many first stage, early route bugs would fit, there no bug/normal types as of gen 9. What makes birds so special?

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u/Then_Director_5206 — 5 days ago

what are people predicting for the next set in Pokémon pocket?

I've been recently opening pulsing aura packs hoping to see that mega Lucario vid play across the screen. who do you guys think are gonna get special arts in the next set? the full arts of each set has also varied alot! also, please let me know some of your favorites. i still remember when i got my first mew!

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u/Lost-Neighborhood559 — 4 days ago
▲ 1 r/TruePokemon+1 crossposts

What are Gold, Kris and Ethan’s Champion Teams?

I know I made a post a while back asking about Red’s Champion team, but now I’m curious about the teams of the Johto protagonists, namely Gold/Kris in GSC or Ethan in HGSS. All I know so far is that Gold/Ethan gets Typhlosion while Kris gets Feraligatr, plus Ampharos, Sudowoodo and the Shiny Gyarados are pretty commonly put on their teams, so I’d like to know the reasoning behind why those Pokémon are chosen

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u/Exciting-Contract243 — 4 days ago

Level cap/scaling idea?

What do people think about future games adopting a level scaling feature mixed with a level cap for story checkpoints (mainly gyms but maybe major story beats too)? For example, perhaps between gyms there is a level cap so that your team's max levels are capped to the strongest pokemon on the gym leader's team? And further levels are unlocked once you obtain the badge. And in place of exp, pokemon at the max level cap instead earn extra EV or something so players can still use them if they want to?

And between gyms, wild pokemon and regular trainer battles are scaled to the level that is equal to the average of your team's levels? With story battles being at a set level close to your current level cap. And to prevent players from abusing that system to have easier fights, the average level that is calculated is only taken from team members that collectively have levels within a certain range and must include the highest level pokemon on the team. So for instance, if a player has a team that has the range of levels being (1, 13, 33, 37, 35), it would calculate the level of the wild pokemon/regular trainer encounter from the players pokemon that are level 33, 35 and 37 and assign the opponents level to be averaged from those last three levels?

Is this system too convoluted or complex to adequately input? I think this could be an idea to give the player a challenge from an exp level standpoint but also not be too daunting for newer fans to the series. So you can have battles that provide an adequate challenge for both sides of the fence. Any thoughts on whether this would be a good idea, and what could be useful things to adjust to make it possibly better?

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u/Lanky-Background8516 — 4 days ago
▲ 3 r/TruePokemon+1 crossposts

Which Protagonists Do You Consider Mostly Canon?

I want to see which protagonists are generally agreed to be the “mostly canon” one (before anyone starts, I know that technically there is no defined canon, but some protagonists are clearly given more focus than others, like Red), and as a bonus, which games they’d be associated with

My list so far is Red & Yellow/FireRed, Kris & Crystal/Ethan & HeartGold (depending on the generation), May & Emerald/AlphaSapphire, Dawn & Platinum, Hilbert & Black, Nate & Black 2, Serena & Y, Elio & Sun/UltraSun, Chase & LGP, Gloria & Sword, Rei (only one game), Juliana & Scarlet, and Paxton (only one game)

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u/Exciting-Contract243 — 7 days ago

Why Gen 2 was the intended Psychological Finale

I’ve been analyzing the narrative arc of the franchise through a psychological lens and I keep coming back to one conclusion: Pokémon found its soul and its ending at Mt. Silver.

Most people look at the transition to Gen 3 as just a technical upgrade, but it was actually the moment the franchise shifted from a complete story to an infinite product. The Johto/Kanto connection was a psychological closing of the loop that rewarded the player's journey from Pallet Town to the peak of the mountain.

Facing Red was a confrontation with your own legacy. By moving past that, Game Freak had to start inventing "gimmicks" to replace that missing soul.

In my latest video breakdown, I dive into why Peak Generosity died with Crystal and why the 2026 era of corporate milking was inevitable the moment fans ignored the perfect ending.

Full Psychological Breakdown: https://www.youtube.com/watch?v=58qu8SvAH28

u/TeaEnneamentalist — 7 days ago

If Saffron city had a lumiouse city makeover.

Something I always thought if imagine the old pokemon games had an actual modern revision, not that faithful BDSP/let's go remake, but an actual revised city that actually implies that decades of time actually passed by.

And I think of saffron city because it is imply that saffron city and also celadon is based on Tokyo as a whole, and before anyone ask...the Kanto region is named after the actual real life Kanto region of Japan, which consist of multiple other prefecture AND Tokyo, for example vermillion city is confirm to be based on yokohama, which which can take an hour on a JR to commute.

Kinda made me imagine, what if at the very least 30 year pass (but before the events of pokopia), the canon popularity of Kanto, got so huge, it has a large boost in the economy happened that it become the home of the largest metropolis in pokemon.

All the modern revision of lumiouse that was going across legends ZA? yeah that is already finished maybe like decade before ZA even started.

Then we have the typical urban pokemon setting with Tokyo style culture and urbanisation, In spirit like persona 5, replace jack frost with Pikachu.

Like what if there is a mythical Pokemon based on hachiko, or maybe the fashion is inspired by the fashion of harajuku like techwear and lolita is just "casual" wear, I know this is a very "tourist" outlook of tokyo, but I guess that was also kind of like pokemon think of Paris when making ZA.

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u/TheGoldminor — 5 days ago