r/TruePokemon

The 30th Anniversary has been a flop so far

If you live anywhere that is not the US, Japan and maybe the UK then the 30th anniversary celebrations are pretty much non-existent.

Most of the celebrations so far have been consumerism, just objects instead of creative projects or even in-game events like the once a month legendary release, which did include tie in plushies and cards.

There are no wider collaborations outside of the US and Japan to the level of the target scalpathon.

There is no movie or even feature length episode Journeys that everyone can watch in the cinema or at home.

There is no mainline game this year or even DLC or mythical releases on earlier gens. (FRLG releasing in switch is a bit wtf, especially since RYG and HSC were already in 3DS virtual console and you could use bank to transfer)

Maybe there will be a bit more after the 30th anniversary TCG set releases but for now it's been a bit of a flop for me.

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u/MysteriousB — 1 day ago

Opinion: Steven Stone was a way more interesting character when in Emerald. It's a downgrade that he's been reverted back to his RS portrayal.

The worst thing the ORAS remake did was make Wallace a gym leader and Steven a champion again.

There's a reason Emerald's plot is largely preferred over RS'. Not only does it streamline and combine the two game's narratives into one, it improved upon the characters as well.

Steven as an ex-champion mentor is way more interesting than him being the reigning champion. Wallace being a gym leader turned champion is also more interesting.

Unfortunately, now we're stuck with Steven as "Hoenn's champion". Steven gets all the attention in media like Pokemon Masters, while Wallace is a footnote.

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u/Gallantpride — 1 day ago
▲ 2 r/TruePokemon+1 crossposts

Reimagined Indigo League

I have come up with an idea for an Indigo League where Kanto and Johto have fully integrated their Leagues, having either four or six from each region, depending on whether you want to strictly stick to the rule of eight Gym Leaders. I haven’t come up with the Elite Four yet, so suggestions are welcome, but I do have a Champion in mind: Karen

Players start in Pallet Town, travel up to Pewter City to battle Brock as usual, then make their way to Saffron City (or Cerulean City first if we have 12 Leaders). There, they learn that Sabrina has left her role as Gym Leader, either to become stronger or to pursue a different career, so the Fighting Dojo has become the new Saffron Gym, with Kiyo at its Leader

Once players defeat Kiyo, the Magnet Train becomes available, allowing players to travel to Johto and beat Whitney in Goldenrod City. After that, if there are 12 Leaders, players battle Bugsy, then Falkner, but if not, they skip straight to Morty in Ecruteak City and Jasmine in Olivine City. Next, the S. S. Aqua arrives to take the player to Vermillion City. From there, they defeat Lt. Surge, go along Routes 11-15 to battle Janine in Fuchsia City, then go up Cycling Road back to Saffron (stopping by Celadon to battle Erika if there are 12 Leaders) for another trip on the Magnet Train. Once they arrive in Goldenrod, they make their way to Blackthorn City to battle Clair, then finally travel through New Bark Town to the Indigo League

TL;DR, the new Indigo League in order is:

Brock (Rock)
Misty (Water)
Kiyo (Fighting)
Whitney (Normal)
Bugsy (Bug)
Falkner (Flying)
Morty (Ghost)
Jasmine (Steel)
Lt. Surge (Electric)
Janine (Poison)
Erika (Grass)
Clair (Dragon)

TBD (Psychic)
TBD (Fire)
TBD (Ground)
TBD (Ice)

Karen (Dark)

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u/Exciting-Contract243 — 2 days ago

100% advice

Can everyone have their own opinion on what’s a 100% file on a Pokémon game. Mine is mainly completing the dex, but I might add a couple thing here and there. I just get mixed answers on the internet and is getting me worried that I’m not having fun playing games

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u/Used_Stable3969 — 2 days ago

Is Pokemon Yellow the canon version of Trainer Red?

In Gold and Silver, he leads with his Pikachu, has all three starters, an Espeon, and a Snorlax. In HG/SS the Espeon is replaced with a Lapras, making it an all gen1 team.

Leading with the suped up Pikachu and having all 3 starters is what I'm mostly getting at here. This Pikachu is one heck of a mouse, and it's best not underestimated. And the three starters, I think Yellow is the only version of Gen 1 you could actually get all three in without link-cabling them over.

So, is this the Trainer Red from Yellow? Is that the Canon version?

Because that's the only in-universe reason I could imagine that such a dedicated trainer with such a monstrous, tanky team would not only have, but lead with a Pikachu, rather than evolving into into a Raichu.

Obvious, the real reason is because Pikachu is the mascot of the franchise. I get that. But Red doesn't know that.

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u/Pasta-hobo — 3 days ago

Gen 2 (GSC) really does look like Ken Sugimori's old watercolor paintings brought to life

Not arguing which of the sprite based generations looks the best (all of them have their own appeal), but if we're talking which Generation best captures the "artstyle" of Pokemon it has to be Gen 2. One specific example for me is Ilex Forest overworld design; while not objectively bad in HGSS, I can't help but enjoy the stylistic choices in GSC that much more, with the purplish hue creating an atmosphere of perpetual dusk/dawn that you can't help but feel is supernatural yet comforting.

Especially when you look at all the promotional art made by Ken Sugimori in the early days, Gen 2 top to bottom captures that vibe perfectly. Yes the artstyle itself is loosely based on Akira Toriyama's style (the faces on the characters & Pokemon are a dead giveaway), but even then Sugimori puts enough of a spin on things to make it his own. Ignoring the massive impact the anime/manga series Dragonball & Dr. Slump were having at the time, Toriyama had also been killing it in the gaming industry for years at that point with RPG's such as Dragon Quest and Chrono Trigger, so it's no surprise his sensibilities would rub off on other up & coming artists at the time. Where Sugimori and the rest of the team were able to set themselves apart from the competition, is a combination of both the artstyle itself and the Pokemon world they were able to bring to life with said style. What makes Pokemon creature design so captivating is their deceptive simplicity, and this stems from both the "watercolor" style and the "silhouette" design philosophy. The genius of the "silhouette" design philosophy has already been discussed at length, but essentially each Pokemon needs to be identifiable by it's silhouette alone, which in practice gives every Pokemon distinction and presence in the minds of players. The "watercolor" based palette is also genius because it gives off an air of simplicity and accessibility that resonates with young children who would both at school in art class and in their spare time doodle their imagination away on elementary art supplies (crayons, colored pencils, watercolor, etc.), and even older people who no longer do so can still recall said experiences. To this day these design philosophies and sensibilities place the Pokemon creature design in a class of their own, and even when compared to creature design from games such as Dragon Quest which Pokemon took inspiration from, the end result is distinct enough that no one would notice without closer inspection.

All of the overworlds in Generations 1-5 are heavily inspired by the Mother/Earthbound series, but Gen 2 still takes heavy inspiration from Ken Sugimori's water color based palette to give a charming atmosphere to all the areas in the Johto & Kanto regions of Gen 2. Gen 3 still looks great but goes for a standard color palette closer to anime style, and essentially looks like Mother 2/Earthbound (and by extension SNES) graphics on steroids. Gens 4 and 5 pretty much are what Earthbound would look like if it ever went 3D, and whether you like the Gen 4 or overworld more is personal preference.

Pokemon battles in Gen 2 are quite literally Ken Sugimori's water color paintings brought to life, and has aged really well all things considered (if you really like the Gen 2 style as well I strongly recommend playing Emerald Seaglass). Gen 3 makes a solid attempt to deliver anime quality sprites but doesn't quite get there, and in Gen 4 is where we finally get HD sprites that truly look like they came straight out of the anime. Gen 5 sprites are inconsistent in quality, and ignoring idle animations both the front and back sprites are very pixelated when compared to Gen 4 sprites which are much cleaner.

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u/Agent_Buckshot — 2 days ago
▲ 1 r/TruePokemon+1 crossposts

HELP: Pokémon Name Rater

Click Here

There's a blog on Tumblr that goes by the name Pokémon Name Rater. It is compendium of Pokémon nicknames. While useful some of the original art URL doesn't work on the website, which gives the impression that they stole the art without crediting the artists!

At any rate, what I wanted to know is:

  1. Whether or not such a blog is useful.

  2. How can it be improved?

  3. And do you really see Pokémon fans paying or donating to the blog to show their support.

  4. Which of the Pokémon name rating sites is the best (please include a link to your suggested website)?

  5. And what are the ways Pokémon trainers can show their support of the PKMN name rater website?

P.S: Is the blog good, decent, or bad? The owner of the blog wants to cover every post-evolved Pokémon. LMAO! 😂

u/WeeabooVirtualBoy — 2 days ago
▲ 0 r/TruePokemon+1 crossposts

Should Pichu, Cleffa, Igglybuff and Azurill Have Been Added?

I don’t mind the baby Pokémon, I think they’re a cool concept as weaker forms of normally strong Pokémon, but not as weaker forms of already weak Pokémon. I think that those Pokémon families (Raichu, Clefable, Wigglytuff and Azumarill) could have instead received new third-stage evolutions (Gorochu, Clefantom, Squigglyruff and Lazumaril, as an example), maybe in Sinnoh. In addition, I think there are other Pokémon who were more deserving of baby Pokémon, like Lapras, Kangaskhan, Skarmory and even shared pre-evo pairs (similar to what Tyrogue was to the Hitmons), namely Pinsir and Heracross, plus Tauros and Miltank

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u/Exciting-Contract243 — 4 days ago

Gen 5 sprites and animations are great, but really only for Gen 5 Pokemon

Recently I replayed both BW and B2W2 which I enjoyed greatly all things considered, but I couldn't help but notice in B2W2 how inconsistent the sprite & idle animation quality is for Gen 1-4 Pokemon when compared to Gen 5 Pokemon.

Since BW locks you to Gen 5 Pokemon during the main campaign, you really don't notice this until you encounter Gen 1-4 Pokemon in the post game during wild encounters and trainer battles, and even then there's only so many older Pokemon you'll see unless you transfer them over from previous games. Once you play B2W2 however it's impossible to ignore given the abundance of Gen 1-4 Pokemon available to you right from the start. The sprites themselves are mostly just the Generation 4 sprites reused and/or slightly tweaked, and even then they don't always pick the best sprites for Pokemon across DP/Pt/HGSS, as many Pokemon use their DP sprites which are often a serious downgrade compared to the Pt/HGSS sprites. Since the sprites are mostly just reused from Gen 4 they aren't designed with Gen 5 idle animations in mind, and as a result the idle animations are very basic to fit within the confines of the Gen 4 sprites. The Gen 4 sprites were designed to convey the personality of a Pokemon without the need for idle animations, and as such when you try to "Frankenstein" idle animations into them, the end result simply looks out of place and really doesn't add that much more personality to the Pokemon in question.

The other animations that suffer besides the sprites idle animations, are the move animations and sound design of said moves. This was noticeable even in BW with many old moves returning alongside new moves, and across the board many of the move animations and sound effects seem to be reused and/or simplified in a way that mutes the personality of the moves compared to previous generations. The design language for move animations in Gens 3 and 4 was much stronger, with every move delivering a unique animation and sound effect which would communicate the personality of the move itself and by extension the Pokemon using said move. Since the previous generations didn't have to worry about animating the Pokemon sprites or battleground you could argue there's more creative freedom available with the move animations and sound effects within those confines, but even then you can't help but feel the Gen 5 moves lack a certain punch the previous generations had. The Gen 5 moves do have one new advantage on paper which is the 3D battleground which adds both cinematography and traversal to the moves, but much like Gen 6 onward GameFreak never really took great advantage of the 3rd dimension in their Pokemon games and as a result they falter when compared to the games which are completely 2D sprite based.

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u/Agent_Buckshot — 3 days ago
▲ 33 r/TruePokemon+1 crossposts

Should Espeon and Umbreon Be Stone Evolutions?

I know that Glaceon and Leafeon were eventually changed to evolve using the Ice Stone and Leaf Stone, but should the same have been done to Espeon and Umbreon? I’ve heard mixed opinions on whether the friendship evolution is a nice addition or a really tedious one, so maybe if they were changed to stone evolutions, namely Sun and Moon, they’d be better received. In fact, all the Eeveelutions could have been changed to stone evolutions:

Vaporeon - Water Stone
Jolteon - Thunder Stone
Flareon - Fire Stone
Espeon - Sun Stone
Umbreon - Moon Stone
Leafeon - Leaf Stone
Glaceon - Ice Stone
Sylveon - Shiny Stone

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u/Exciting-Contract243 — 6 days ago

Would you say the Pokemon DS games were life-changing?

Primarily talking about Heartgold/SoulSilver, Platinum, Black and White 1&2 and also possibly Mystery Dungeon Explorers of Sky

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u/Emergency-Sky9206 — 4 days ago