r/UnicornOverlord

Sword Master Team Composition

Hey folks I know a lot of players out there love sword masters, but like me you might struggle to use them effectively in the late game. I came up with a very effective team composition where the sword master really gets to shine. I'm about to finish up Bastoras, just two story missions left. The team is strong against most team compositions so I'll just cover the weaknesses. Ranged assists often kill the Sword Master outright destroying the team so you will need to use either Wind Faerie's Charm or Smoke Bolt to keep the team functional when there are ranged assists. Healers with the right combinations of dps can also shut it down because it relies on the blind to use the first round to set up defense. Warlocks can also shut it down, but if there is no one to cover them you can swap priorities of the Elven Archer to freeze them with icicle arrow instead of buffing the sword master with Mystic Conferral. I'm sure there are other combinations that will shut it down, but I haven't found any other cpu comps that can reliably take it down, especially if there is a ranged assist team behind them. And we aren't in the post game yet either so the team can be tweaked to perform even better I'm sure.

The teams consists of the following

Sword Master(Front Row Right Side): Equipment: Carnerlian Blade, Wyvern Razor, Sapphire Pendant, Lucky Coin

Tactics: Impale >Target HP less than 50%, Keen Edge > Scout Only, Keen Edge > Flyer Only, Meteor Slash(no conditions), Keen Edge(no conditions), Charged Impetus(nc), Parry(nc), Hastened Strike > Lowest HP(turned off)

Legionnaire(Front Row Left Side): Equipment: Carnelian Spear, Bulwark Towershield, Cloth Gauntlets(98%guard rate), Holy Unicorn Signet

Tactics: Bulwark >First Action / Prioritize Front Row, Great Shield > Second Action, Sting & Row Protection are interchangeable(everything is dead before the 3rd round is over), Row Cover > Row is Attacked, Guardian > Own HP is 50% or Less, Heavy Cover > Target has 2 PP or Less(this is to ensure hes not guarding the first turn or two when the enemies are blinded and Bulwark is still up. Its the best way I could think of to manipulate when he uses Heavy Cover.

Druid(Back Row Left Side): Equipment: Dustbound Staff, Ruby Pendant, Sapphire Pendant, Angel Plume

Tactics: Sandstorm(nc), Defensive Curse > Prioritize Front Row, Passive Curse & Offensive Curse are interchangeable and aren't really needed but might be useful in some situations. Tailwind > Back Row / Own PP is 3 or more(so its only used once), Quick Curse > Not Blinded, Cursed Swamp > Cavalry Enemies Present(turned off)

Elven Archer(Back Row Center): Equipment: Carnelian Bow, Sapphire Pendant, Carnelian Pendant, Dancer's Bracelet OR Monk's Mitre(Ive had success with both).

Tactics: Mystic Conferral > Lowest HP(to specifically target the SM) / First Action, Icicle Arrow > Prioritize Caster / 2 or More Enemies, Wind Arrow > Prioritize Flying, Powerful Call > Own PP is 2 or More / Front Row, Quick Cure > Own PP is 2 or More, Selfless Heal(nc)

Viking(Back Row Right Side): Equipment: Boreas's Axe, Scarlet Crest Shield, Sapphire Pendant, First Aid Kit

Tactics: Wide Breaker > Row with 2+ Combatants / Debuffed, Rolling Axe > Row with 2+ Combatants, Smash > Highest Defense, War Horn(nc), Frenzied Strike > Own PP is 2 or More, First Aid > Elven

Note: Several pieces of equipment are being used to manipulate initiative values. The ideal turn order should be Druid > Viking > Elven Archer > Sword Master > Legionnaire

Battles usually play out as follows...

Turn 1

Viking opens with War Horn, Druid uses Sandstorm and then gives the back row a +10 initiative buff. Viking uses Wide Breaker with increased potency because of Blind on the Front Row and debuffs their defense by 30%. Elven Archer buffs the Sword Master with Mystic Conferral which lasts for the rest of the battle unlike the Witches Magick Conferral. Then the Sword Master Kills something with Impale or Meteor Slash and uses Charged Impetus on themselves. Note that my Meteor Slashes with this comp are doing between 250-400 damage on average. At this point most of the enemies will take their turn and miss. Ive noticed Were-Owls don't seem to mess this team up like they do with many others. Even if they dispel the War Horn buff on the Sword Master it still seems to always work. Im not sure if its because the damage is just that high or if enemies cant block when they are blind? The Viking will sometimes use Frenzied Strike at this time which is fine. Then the Legionnaire uses Bulwark on himself and the Sword Master.

Turn 2

The druid uses Defensive Curse on the Front Row lowering Defense further and Sealing their Guard in case the Sword Masters War Horn buff was dispelled. Then the Viking will use a Wide Breaker if the Front Row is still intact, if its down to one enemy he'll use smash, and if its gone he'll use Wide Breaker on the back row. Then the Elven Archer will use Icicle Arrow freezing two enemies. Then the Sword Master will kill something else with either Impale or Meteor Slash again. It just occurred to me while writing this it might be worthwhile to put the Not Frozen Condition on Meteor Slash so the SM targets a functional enemy, but it depends on what type of units were occupying the front row. At this point the enemy will attack there is usually only 1 functional enemy at this point and bulwark will usually negate whatever was used. Finally the Legionnaire will use Greatshield so he has 4 PP to Heavy Cover.

Turn 3

The Druid is out of AP. The Viking may or may not attack depending on whether he has AP, if he does attack he usually kills something. Then the Elven Archer uses her final attack with Wind Arrow. Thinking about it now the Elven Archer might be able to swap out her Carnelian Pendant because at this point in the game at least she doesn't seem to need this final attack. Then the SM usually kills the final enemy at this point again with either Impale or Meteor Slash. Finally the Viking will use First Aid on the Elven Archer causing her to use Selfless Heal which heals the entire party for around 35-50 HP.

That's about it. I hope this helps out my fellow Sword Master enthusiasts. And please share your Sword master compositions! The main issue with this team Ive put together is its really demanding as far as high quality gear goes to make sure it functions. 4 Sapphire Pendants and 1 Ruby Pendant seems like a lot for one team to have. I cant remember how many you get by the end of the game, but I do remember never having as many as I wanted lol.

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u/Arc1821 — 19 hours ago

Need help to create unit

I just saved scarlet‚ I didn't start elheim or drakenhold. I wanted to change my units to use some of the new characters but I don't know who to put in which unit.

(Sorry for the bad English)

u/Trauplhhyy — 19 hours ago

My favorite team I have cooked up……

This game is phenomenal almost locking 100 hours on playtime(at least 30 hours of it was probably spent on just optimizing my team lol) and I’m probably gonna beat the game this session.

u/Icy-Organization-901 — 23 hours ago

The overworld kept me going

Just finished the game and enjoyed it overall. I have some thoughts. 55 hours, all side quests and liberation quests, true ending, and I chose Scarlett.

The team building and combat were excellent of course. However I frequently found myself glazing over and getting stuck in the option paralysis with every jump in complexity. I was having a great time managing my 5 or so 3-man units, then was really intimidated by 4-man and 5-man units in turn. I got somewhat comfortable with the 5-man units by the end, but at that point there were just too many options for each character with 6 abilities plus any extras from equipment. Of my 8 endgame units I'd say I was only really happy with 4 of them. This is entirely a personal failing as a relative SRPG noob. I thought my JRPG and TCG experience had prepared me for this level of tinkering and I was wrong.

As for aesthetics and presentation, the game is straight up beautiful. The character designs, backgrounds and animation are all top notch. However, the animations could only dazzle for so long, and I was skipping battles by the end once I had decent enough teams. I would only watch bosses for the dialogue and bad outcomes to see what went wrong.

I found the main story to be a bit weak, but the cast of characters and their own stories were strong enough to balance that out. The music was serviceable throughout, with only the overworld themes being particularly memorable to me. I found that a little disappointing, because the game opens with the best piece of music in the whole soundtrack for the prologue battle with Ilenia. That Bulgarian choir style isn't something I've heard in a a game before and I thought I was in for something truly special, musically. Great choice bringing it back for the true final boss.

This all sounds rather negative, but I have to stress that I had a good time with the game. There were a few times where I felt like I was done and was ready to move on to something else, because I was just struggling with the team bulding. But what kept me going was that incredible overworld. I would spend entire sessions just wandering around, gathering resources, making deliveries, combing every nook and cranny for divine shards and hidden passages. I'd often uncover all the available liberation quests before fighting any of them. I love how each battle takes place in a location on the overworld, and how you can walk freely back through that place where you were pushing to gain ground 10 minutes ago. And the mining minigame is straight fire. My favourite sidequests were the treasure maps, and a big part of that was digging them up first.

If Vanillaware ever go into the cozy game space, I'll be there day one. They've demonstrated here that they know exactly how that loop of one little task leading into another should feel. Just as long as I get to do some more mining.

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u/Conorcat — 22 hours ago

What changes would you want to see in a rebalanced classes pack?

Many of you may have heard of the https://melisand.re/ website, which has many options for modding your playthrough, such as:

  • Editing ability potency, AOE, or costs
  • Randomising character recruitment
  • Editing class stat growths and skills
  • And much more

I want to make use of this site to make a sort of "modpack" to rebalance all the changes we feel the underperforming classes deserve, or otherwise rework some that are in an awkward spot in the meta. What changes would you want to see for these classes?

u/thu1478 — 1 day ago

Any advice on what I should change in my team, or are they good enough? (I'm about to start the Drakengard quest and plan to add Melisandre with Alain when I have a 5-team)

Can i get some help tuning this unit?

Hello fellas! 1st run, expert after tactical wasn't enough, about to do the first Albion Battle... And this unit has been bugging me since i went expert. I'm trying to go for lore / headcanon units, and i like a lot having the 2 "couples" and the +1. Amalia is just my last try at making something really good out of It. Like, dont need to be a nuking unit, just be really good at one thing. What would you do with the team as is? Who would you pick if not amalia?

Thank you! :)

u/EySoyCoco — 1 day ago

Need help to find soundtrack

SPOILERS!!!!!!!

During the final scene when Alain lift the curse of the unicorn from Baltro, there is great soundtrack playing in background. I need it please I've been searching for it everywhere.

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u/Expensive-Society258 — 2 days ago

Final battle receuitment‽

Just found this out on my fifth PT. There is at least 1 enemy unit in the final battle you can turn green. Happen to fight this one with a unit with Dinah in it and got a chat option. It's nothing spectacular but interesting how I have never encountered this before. Makes me wonder how many other things like this I have yet to find? Anyone know of any other particular things like this?

u/Suspicious-Shock-934 — 3 days ago

Alain and the ladies final thoughts

So just finished a PT with just Alain and all the named female units. Learned some things and it was a fun experience.

Alains unit: Chloe was maiden this time, and this unit did not come together until halfway through Albion. Due to needing Umeras. Typical Alain with a witch stuff, but has a few perks. Ridel in the unit means you can use her start of battle skill to make a LOT of fights easier by stopping shamans, blinds, etc. Also gives another way to deal with fliers which is always a bit of an issue with balancing keen call vs. Focus sight vs. Magic conferral. Chloe had a lightning spear for the row stun and some plumes to be a CC machine, so it's a very safe unit with Alain being a house as usual. Active gift means vs. Things like galerius you can easily get 5 or more actions plus vanishing pursuit. If I had played with my tactics a bit I could have one rounded him I am sure but did not alter much. Ridel was given swift bow for the stun to stop the shield, which as always is amazing vs. Bosses (and shamans!) Makes her damage bottom out but elvan archers are more support. Umeras was there too. I have a really hard time with featherswords. Ochlys seems super strong because good flight plus 2 ap and pp very early, but I still don't quite know their beat roll. Discharge has anti synergy with their biggest dps move (I don't think you get truestrike with eating your buffs). However shield bash for -20% defense as a boss debuffer seems to be very good (made galerius much easier) if I were to play with initiative count a bit more.

Ochlys unit: pretty basic. However featherswords and landsknechts are kind of anti synergestisc. To follow up you want to be hit, no hit is no follow up. Amalia helps a bit here. Sylvie was start of battle cursed swamp and Shannon was dancers call for rhe dps, which still remains my favorite use for clerics early.

Rosalinde was a rosalinde unit. Dancer call again on Tatiana, counter attack on Radisnt knight with the counter attack boosting gear, and wide pursuit on the gryphon to follow up Rosa not quite killing. I used my sniper amber lenses elsewhere. Rosa used her start of battle skill.

Raenys: another unit that struggled because it wasn't done until Albion. I live a featherbow as an okay offensive unit with tons of support potential. I buildlt Scarlett as more support than dps, so dancers call again. Breaker do most the work vs. Non-fliers. Radiant knight plus scarlet however means this unit laughs at magic users in general. Used Scarlett start of battle skill.

Virginia's unit: pretty basic. Etolinde gives some needed magic damage to help break through armor before breaker gets going. I dancer call on my Breaker for a while since between Ren and Eto I have a fair bit of crowd control so having a bit more damage is nice. Also Dinah is great with Ren. Routinely being able to take out a front liner before anyone gets a skill off or cripple them enough they might as well be dead. Virginia is as usual a solid front liner good vs. The things Alain is not (fliers, armor). Ren start of battle skill.

Hilda unit: dragoon dive plus cat ears on primm plus sniper amber lens with a Liza to make sure nothing too crazy happens and an archer for debuff protection. I used swift bow on Liza stopping annoying units (shamans, quick cast witches) before Albion. Liza had a gamblers coin as well. Switched to archer start of battle skill for Albion through end game.

Ramona unit: Glacial rain set up. Melisandre has the ring that gives quick action to yunifi who has my other sniper amber lens with Ramona with the other cat ears. Lightning conferral on the elvan fencer as well, though fire may have been a bit better to get damage through, but the front line is squishy so I went for cc. I had to move melisandre to the bottom of the front row since start of battle skills specifically from swordmasters target the top of the front row, not the bottom, so Leah had the pp to parry which melisandre did not. Also if Leah did die she wasn't essential to the set up combo. Yunifi had the unicorn signet to stop annoying debuffs.

Overall I found it a good fun time. I really felt the lack of vikings for stamina restore and unguardable, and lack of knights/great knights to just utterly demolish infantry fun to work around.

A break for other games then I'm likely trying all the boys to see what more I discover.

u/Suspicious-Shock-934 — 3 days ago

Yep gonna buy the game twice

Was waiting for the PC release, and after seeing the discount on the Nintendo version, yeah PC release probably won't be done after 2029, unless muramasa sold so well kamitani himself ports all game ASAP and release a vanillaware all game collection

u/commissionsearcher — 5 days ago

I made a Virginia cosplay

Just wanted to start sharing my cosplay work on Reddit.
Here, I'm happy to show my handmade cosplay of Virginia !
I'm a big Fire Emblem fan, playing Unicorn Overlord was such a great experience.

u/Cos_Nunki — 6 days ago

This Final Boss is the worst boss I've seen in the entire genre since Final Fantasy Tactics

>!Talking about Galerius and no I don't have the hammer lmao.!<

FFT Weigraf still edges it out cause I did unironically get softlocked as a child because I built Ramza as a magic user and he could not run the 1v1 versus Weigraf. And from the infamy of the fight, plus the fact that subsequent versions just let you go back to the overworld if you have to, I'm not the only one it happened to.

At least here you can do what I'm doing now and just mixing up the team comp until you eventually just win. But I suppose this is the core issue with the genre and this game in particular. The entire game is super easy except the parts where you're just thrown this boss that you either immediately destroy out of pure luck of having a comp that can just handle it. Or you're putzing about in the tactics menu messing around with squads like I am until you find the secret sauce.

Like this is my first time running out of time even in the whole game. First time running into any issues at all in the whole game. I'm just sitting here half malding half laughing my ass off at the absurdity of putting this as the last boss. Completely disconnected from the rest of the game.

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u/cafesalt — 6 days ago